Files
hyperframes/packages/engine
miga-heygenandMiga 3202f3fb87 fix(producer): trip DE parallel-router circuit breaker on stalls and hangs (#3479)
Root cause: the per-worker capture calls in captureFrameRange
(parallelCoordinator.ts) take no abort signal of their own, and only
checked `signal.aborted` BEFORE starting each frame — a no-op once a
worker is already awaiting an in-flight call. On WSL2, the native
drawElement/BeginFrame capture call can hang indefinitely at frame 0
with no error. The DE parallel-router's existing stall watchdog
(captureStreamingStage.ts) correctly fires `stallController.abort()`
after HF_DE_STALL_MS, but that abort had no way to reach a
worker already wedged inside a hung capture call — so
executeParallelCapture's Promise.all waited forever, the render hung
indefinitely, and the CLI's circuit breaker (which only runs after
executeRenderJob settles) never got a chance to trip.

Fix: race each per-frame capture call against the signal actually
firing (raceAgainstAbort), the same "can't cancel, only race" pattern
already used by the sequential capture path. Once the watchdog's abort
is observed, the wedged worker rejects, executeParallelCapture settles,
and the existing pinned-fallback retry / "reverted" outcome / circuit
breaker machinery (already correct) runs end to end.

Also widen the CLI breaker's trip condition from the literal string
"reverted" to "not a clean routed success", so any future non-success
outcome the observability layer records also latches the breaker
instead of silently falling through.

Closes #3441

Co-authored-by: Miga <noreply@anthropic.com>
2026-08-25 23:54:49 +00:00
..
2026-08-24 20:03:19 -04:00
2026-03-21 22:43:56 -07:00

@hyperframes/engine

Seekable web-page-to-video rendering engine built on Puppeteer and FFmpeg.

Framework-agnostic: works with GSAP, Lottie, Three.js, CSS animations, or any web content that implements the window.__hf seek protocol.

Install

npm install @hyperframes/engine

Requirements: Node.js >= 22, Chrome/Chromium (auto-downloaded by Puppeteer), FFmpeg

What it does

The engine opens your HTML composition in a headless Chrome instance, seeks frame-by-frame using Chrome's HeadlessExperimental.beginFrame API, captures screenshots, and encodes them into video with FFmpeg.

Key services

Service Description
browserManager Launches and pools headless Chrome instances (chrome-headless-shell)
frameCapture Manages capture sessions — seek, screenshot, buffer lifecycle
screenshotService BeginFrame-based capture with CDP (Chrome DevTools Protocol)
chunkEncoder FFmpeg encoding with chunked concat, GPU detection, faststart
streamingEncoder Pipe frames to FFmpeg in real time (no intermediate PNGs on disk)
audioMixer Parse <audio> elements and mix audio tracks via FFmpeg
videoFrameExtractor Extract frames from <video> elements for compositing
parallelCoordinator Split frame ranges across worker processes
fileServer Serve local HTML files to the browser via Hono

Usage

import {
  acquireBrowser,
  createCaptureSession,
  initializeSession,
  captureFrame,
  closeCaptureSession,
} from "@hyperframes/engine";

// 1. Launch browser
const browserLease = await acquireBrowser({ captureMode: "beginFrame" });

// 2. Open a capture session
const session = createCaptureSession({
  browser: browserLease.browser,
  url: "http://localhost:3000/my-composition.html",
  width: 1920,
  height: 1080,
  fps: 30,
});
await initializeSession(session);

// 3. Capture frames
for (let i = 0; i < totalFrames; i++) {
  await captureFrame(session, i, `/tmp/frames/frame-${i}.png`);
}

// 4. Clean up
await closeCaptureSession(session);
await browserLease.release();

Most users should use @hyperframes/producer or the hyperframes CLI instead of calling the engine directly.

Documentation

Full documentation: hyperframes.heygen.com/packages/engine