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hyperframes/packages
ukimsanovandCursor 351c7bfcc4 fix(shader-transitions): address Copilot round-2 review
Three follow-up fixes from the Copilot review on commit 8cad2173:

1. Use strict `t.shader === undefined` instead of `!t.shader` (Copilot c4)
   in both the WebGL program compile loop and the page-side compositor.
   An empty-string `shader: ""` from a vanilla-JS caller (the IIFE bundle
   is hand-loaded via <script> tags in user HTML) should reach the shader
   registry and surface a loud "unknown shader" error, not silently
   degrade to a crossfade.

2. Graceful degradation when shader compile fails (Copilot c5). The
   previous `continue` dropped the transition from `cachedTransitions`,
   which also dropped its scene-visibility timeline entries and broke
   scene progression. Now: log a warning and downgrade to the CSS
   crossfade fallback (prog=null, fallback=true) so the opacity timeline
   still runs and the composition keeps playing.

3. Preserve index-to-scene-pair correlation when calling the page-side
   compositor (Copilot c6). The earlier filter `transitions.filter(t =>
   !!t.shader)` shifted indices, so a shader transition at original index
   2 (sitting between CSS crossfades) would be paired with scenes[1] and
   scenes[2] inside `installPageSideCompositor` instead of the correct
   scenes[2] and scenes[3]. The compositor now accepts the full array,
   makes `PageCompositeTransitionConfig.shader` optional, and skips
   CSS-only entries internally while keeping `transitions[i]` aligned
   with `scenes[i]`/`scenes[i+1]`.

Co-authored-by: Cursor <cursoragent@cursor.com>
2026-05-19 18:31:58 -07:00
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