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Three follow-up fixes from the Copilot review on commit 8cad2173:
1. Use strict `t.shader === undefined` instead of `!t.shader` (Copilot c4)
in both the WebGL program compile loop and the page-side compositor.
An empty-string `shader: ""` from a vanilla-JS caller (the IIFE bundle
is hand-loaded via <script> tags in user HTML) should reach the shader
registry and surface a loud "unknown shader" error, not silently
degrade to a crossfade.
2. Graceful degradation when shader compile fails (Copilot c5). The
previous `continue` dropped the transition from `cachedTransitions`,
which also dropped its scene-visibility timeline entries and broke
scene progression. Now: log a warning and downgrade to the CSS
crossfade fallback (prog=null, fallback=true) so the opacity timeline
still runs and the composition keeps playing.
3. Preserve index-to-scene-pair correlation when calling the page-side
compositor (Copilot c6). The earlier filter `transitions.filter(t =>
!!t.shader)` shifted indices, so a shader transition at original index
2 (sitting between CSS crossfades) would be paired with scenes[1] and
scenes[2] inside `installPageSideCompositor` instead of the correct
scenes[2] and scenes[3]. The compositor now accepts the full array,
makes `PageCompositeTransitionConfig.shader` optional, and skips
CSS-only entries internally while keeping `transitions[i]` aligned
with `scenes[i]`/`scenes[i+1]`.
Co-authored-by: Cursor <cursoragent@cursor.com>