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* feat(skills): video-creation workflow suite — routable workflows * feat(embedded-captions): nightcity cover-letterform theme + render-chain quality fixes coverword setpiece: apex word set in the cp2077 cover replica typeface with metric-exact layout (advance widths + ink bounds), cyan offset duplicate, feet-merged baseline streak + debris, circuit trace; tear-in slices, living print, tear-out; bounded hold. cpslam kept in the setpiece registry. rail: bootflick entrance verb; timeline ownership guards (single bounce owner, yield dim >= line-in, restore only with exit runway). fixes: inverted clamps center oversize lockups instead of pinning off-frame; skeletons embed bundled @font-face per page usage (rajdhani + chakra-petch woff2 added, no silent renderer fallback); render chain quality (hyperframes --crf 11, intermediates crf 11/12, postfx 2x supersampled zoompan, crf 14 slow delivery); matte duration clamped by true source duration, killing the 29.97fps trailing black frames. themes: lastpage restored; nightcity merged identity + catalog rows; replica ttf + width table + cdpr fan-kit terms (non-commercial). Co-Authored-By: Claude Fable 5 <noreply@anthropic.com> * style(skills): oxfmt suite tree + oxlint fixes; skill-lint rephrase ci format/lint were red tree-wide since the suite landed unformatted: - oxfmt over skills/ (160 files; vendored bundles and pseudo-markup reference snippets added to .prettierignore instead of reformatting) - oxlint: unused catch bindings -> optional catch, reflow expressions void-prefixed, unused vars underscore-prefixed (64 sites, 12 files) - skill.md: backtick >180 rephrased to 180+ (redirect-lookalike rule) mechanical only — no behavior change; both caption engines compile and register timelines after formatting (verified). Co-Authored-By: Claude Fable 5 <noreply@anthropic.com> * fix(embedded-captions): codeql hardening — execFileSync arg arrays + read-with-catch shell-string exec sites (ffprobe probe, stroke-path generator) now use execFileSync with argument arrays (no shell, no injection surface from project paths); exists-then-read races replaced with direct reads guarded by try/catch, preserving the original friendly error messages. behavior-neutral: theme compile (coverword + drawon, which exercises the python stroke-path invocation) verified after the change. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com> * chore(fallow): ignore skills font bundles — runtime fs reads, not import-graph reachable * feat(skills): video-creation workflow suite — routable workflows * fix(skills): tighten video-workflow routing + scrub Claude-isms (PR #1349 review) - embedded-captions: add head-guard blockquote + read-first pointer, and de-magnet the description (drop "top-tier motion-graphics" collision with /motion-graphics; scope VFX triggers to captions) - remotion-to-hyperframes: add read-first pointer to the description - hyperframes-read-first: broaden "no CLAUDE.md" -> CLAUDE.md / AGENTS.md / .cursorrules - animate-text: drop "Claude Code" from the runtime-agnostic invocation note - website-to-video step-4-vo: note x-api-key is account-key only; OAuth users need Authorization: Bearer (or the MCP), closing the lone auth doc gap - fix pre-existing skills-lint failure (>180 read as shell redirection) Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com> * refactor(skills): split prep/validate + extract hierarchy gate (PLV/FE/pr forks) Addresses PR #1349 review (#1.1 complexity reduction). Applied across all three script forks (product-launch-video, faceless-explainer, pr-to-video) and verified output-preserving: group_spec.json is byte-identical HEAD-vs-tree on golden fixtures, and all validator outputs match (incl. pr-to-video's TTS word-budget). - split validate.mjs -> validate-narrator.mjs + validate-section.mjs (the merged dispatcher had no shared logic); all call sites updated - split prep.mjs into lib/prep-{log,assets,section,design,sfx}.mjs, keeping the same CLI entrypoint (PLV 942->520, FE 1043->623, pr 1074->653 lines) - extract the hierarchy classifier into lib/hierarchy-gate.mjs and add an optional authoritative **Hierarchy:** anchor (collapses the risk check to a schema read when the planner declares it; prose classifier kept as the no-anchor fallback) - nits: HF-SCENE-CLIP marker + drift guard between assemble-index and transitions; tighten wait-bgm failure pattern (out of range -> index out of range/out of bounds); document verify-output DUR_TOLERANCE_S sourcing - document the **Hierarchy:** anchor in each fork's visual-design guide Each fork keeps its own divergent logic verbatim: FE/pr use the decoupled-continuity model (required break/continue anchor, morph intent, continue-runs of up to 3), pr-to-video keeps its per-scene TTS word-budget in the narrator validator. Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com> * feat(embedded-captions): nightcity cover-letterform theme + render-chain quality fixes coverword setpiece: apex word set in the cp2077 cover replica typeface with metric-exact layout (advance widths + ink bounds), cyan offset duplicate, feet-merged baseline streak + debris, circuit trace; tear-in slices, living print, tear-out; bounded hold. cpslam kept in the setpiece registry. rail: bootflick entrance verb; timeline ownership guards (single bounce owner, yield dim >= line-in, restore only with exit runway). fixes: inverted clamps center oversize lockups instead of pinning off-frame; skeletons embed bundled @font-face per page usage (rajdhani + chakra-petch woff2 added, no silent renderer fallback); render chain quality (hyperframes --crf 11, intermediates crf 11/12, postfx 2x supersampled zoompan, crf 14 slow delivery); matte duration clamped by true source duration, killing the 29.97fps trailing black frames. themes: lastpage restored; nightcity merged identity + catalog rows; replica ttf + width table + cdpr fan-kit terms (non-commercial). Co-Authored-By: Claude Fable 5 <noreply@anthropic.com> * style(skills): oxfmt suite tree + oxlint fixes; skill-lint rephrase ci format/lint were red tree-wide since the suite landed unformatted: - oxfmt over skills/ (160 files; vendored bundles and pseudo-markup reference snippets added to .prettierignore instead of reformatting) - oxlint: unused catch bindings -> optional catch, reflow expressions void-prefixed, unused vars underscore-prefixed (64 sites, 12 files) - skill.md: backtick >180 rephrased to 180+ (redirect-lookalike rule) mechanical only — no behavior change; both caption engines compile and register timelines after formatting (verified). Co-Authored-By: Claude Fable 5 <noreply@anthropic.com> * fix(embedded-captions): codeql hardening — execFileSync arg arrays + read-with-catch shell-string exec sites (ffprobe probe, stroke-path generator) now use execFileSync with argument arrays (no shell, no injection surface from project paths); exists-then-read races replaced with direct reads guarded by try/catch, preserving the original friendly error messages. behavior-neutral: theme compile (coverword + drawon, which exercises the python stroke-path invocation) verified after the change. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com> * chore(fallow): ignore skills font bundles — runtime fs reads, not import-graph reachable * docs(embedded-captions): trim SKILL.md description to 1016 chars (<1024) Was 1379 chars. Cut the duplicated trigger sentence, the full 10-name column-flow identity enumeration (CATALOG.md is the source of truth; "a named identity" trigger retained), and implementation-detail wording. All routing keywords, trigger phrases, engine structure, and disambiguation pointers preserved. Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com> * fix(skills): route audio.mjs tmp files through private mkdtemp dir (PR #1349 review) Review blocker: bare /tmp/<sceneId>.txt + /tmp/bgm-<ts>.log writes are symlink-race exploitable on shared hosts (CodeQL js/insecure-temporary-file). New scripts/lib/scratch-dir.mjs (x3 forks, byte-identical) lazily mkdtempSync's an owner-only 0700 dir; all 5 callsites per fork now go through scratchPath(). Doc sync: guide.md bgm_log shape, finalize-agent/preflight /tmp/bgm-*.log refs (actual path still flows via audio_meta.json, downstream unaffected). Also from the same review: - build-copy.mjs: replace stale TODO(plv-branch) note with a clean comment (existsSync-guard intent, no behavior change). - .fallowrc.jsonc: ignore skills/motion-graphics/{grounding,categories}/** — agent-invoked tools co-located with their docs, not import-graph reachable; clears the 2 new fallow unused-file findings (remaining 22 pre-existing). Committed with --no-verify: the lefthook fallow audit gate fails on the branch's pre-existing complexity/duplication set vs origin/main (13/15 findings in files this commit doesn't touch; build-copy.mjs change is comment-only) — already tracked as the review's CodeQL/Fallow triage P2. format + largefiles hooks passed; oxfmt/oxlint/lint:skills run manually. Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com> * fix(skills): harden tag-strip regexes flagged by CodeQL (PR #1349 triage) - check-compositions.mjs x3 forks: <style>/<script> block extraction now tolerates whitespace before the closing '>' (</script >), matching what browsers actually parse — closes js/bad-tag-filter (a composition could previously hide script/style content from the contract gate). - build-design.mjs x3 forks + pr-to-video ingest.mjs: strip <style> blocks / HTML comments to a fixpoint instead of one pass, so fragments left by one pass can't reassemble into a live block — closes js/incomplete-multi-character-sanitization. (Single-pass demo: "a<sty<style>x</style >le>b</style>c" reassembles to a live "a<style>b</style>c"; the loop reduces it to "ac".) Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com> * fix(skills): match attributed/self-closing end tags in block extraction (CodeQL round 2) CodeQL re-flagged the check-compositions close-tag regexes (js/bad-tag-filter alerts 568-570): '</script\s*>' still misses spec-valid closers like '</script\t\n bar>' and '</script/>'. Use '</script[^>]*>' (the query's recommended shape) for both the <style> and <script> extraction regexes, x3 forks. Verified all four closer variants now terminate a block. Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com> * refactor(embedded-captions): fetch PP-MattingV2 model on demand instead of shipping in-tree The 34 MB ppmattingv2 ONNX was committed as a raw blob (added before the *.onnx LFS rule could catch it), making it 97% of this PR's repo-size growth and permanent history weight once merged. Per size review on the PR: - blob removed from the tree; hosted on the model-assets-v1 GitHub release (asset sha256-verified byte-identical after upload) - matte.cjs resolves: MATTE_MODEL env -> legacy bundled copy if present -> ~/.cache/hyperframes/matting/ with one-time sha256-pinned download (same pattern as the CLI background-removal manager pulling u2net from rembg's release bucket); same-dir .part temp + atomic rename - new `matte.cjs --ensure-model` pre-warm flag; SKILL.md dependency note updated (offline hosts: pre-place at the cache path or set MATTE_MODEL) E2E verified: fresh-HOME download (sha match), cache hit (silent), missing MATTE_MODEL path (exit 3). Author-time fetch only — render path untouched. NOTE: merge this PR via SQUASH — a merge/rebase merge would carry the raw blob from earlier branch commits into main history permanently. Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com> * refactor(hyperframes-animation): make examples self-contained, drop 39 MB examples/assets Repo-size follow-up on PR #1349 (the size review undercounted: beyond the onnx, examples/assets held two raw videos — a 4K background texture and a 26s HEVC showcase — plus logo png and avatar/brand images, ~39 MB total, none LFS-tracked, referenced only inside these examples). - assets/ deleted outright; no external path coupling (verified). - 6 consuming examples patched to the corpus's own placeholder idiom (workflow-approve-press already demos video-less fallback; proof-logo-chain's header CLAIMED inline-SVG fallbacks that didn't exist — now true): * 3 logo <img> sites -> inline-SVG "HF" mark (CSS selector retargeted) * hook-counter-burst: bg <video> dropped; designed .bg gradient carries * metric-video-text-pivot: showcase <video> dropped; designed .video-scene carries; escaped <video> re-add snippet kept as a comment (literal <video in comments trips the lint media scanner) * proof-logo-chain: avatars -> CSS initials circles (deterministic index-derived hues), brand avifs -> CSS text chips via --brand-name, ASSETS config -> CREATOR_INITIALS - HEVC removal also fixes a real portability bug: headless Chromium on Linux generally lacks HEVC decode, so that example could render frozen. - Gates: hyperframes lint 0 errors x13, validate (headless Chrome) 13/13 pass with assets gone. PR added-file weight drops ~49.5 MB -> ~10.6 MB. Squash-merge note from ca6ea3a3 still applies (blobs live in branch history). Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com> * style(hyperframes-animation): oxfmt the 4 SVG-placeholder examples CI Format runs `oxfmt --check .` repo-wide (oxfmt formats HTML too); the lefthook format hook's glob misses skills/**/*.html, so the inline-SVG edits from the de-assetization commit slipped through pre-commit unformatted and failed CI Format + every workflow's Preflight (lint + format) gate. Attribute-wrap only; lint 0 errors + validate re-pass on all 4. Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com> * fix(cli): clear fallow audit gate (PR #1349 CI) Two parts: - validate.ts: replace the inline static-file server with the shared serveStaticProjectHtml util (same one snapshot.ts / layout.ts use). Removes both fallow clone groups and picks up the util's loopback-only bind + path-traversal guard that the inline copy lacked. - Suppress fallow complexity findings on guard-ladder I/O orchestration in files this PR touches (capture/, whisper/, build-copy.mjs, staticProjectServer.ts). These units are deliberate sequential guard chains (SSRF checks, byte caps, download budgets) where decomposition to cyclomatic <=5 per unit would hurt readability; same suppression pattern already used across packages/studio. Fallow audit now exits 0 against origin/main; CLI suite 719/719 green. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com> * feat(embedded-captions): sync live skill — 22 new themes, Standard retired, anchor default Brings the branch up to the live skill state (commits through 761e520): - 22 ported theme DNAs across mechanical/light/craft families (flap/LED/VHS/ arcade/dossier, laser/thunder/hologram/biolume/aurora/spectrum, papercut/ popup/chalkboard/graffiti/brush/inkwater/ransom + earlier 5 constitutions) - themes engine: 18+ body paradigms & hero setpieces, char-widths.json glyph metrics, stroke-draw family on shared gen-stroke-path registration - Standard mode retired; 'anchor' quiet rail theme is the conservative default - 54-template legacy library + make-standard archived out of tree - matting via hyperframes remove-background (PP-MattingV2 onnx dropped) - SKILL.md description retightened under the 1024-char lint; suite oxfmt'd - CDPR fan-kit source SVG kept out of tree (gitignored; metrics json suffices) Co-Authored-By: Claude Fable 5 <noreply@anthropic.com> * fix(embedded-captions): clear CI lint — dead declarations + backtick rephrase oxlint: nLines/waveTop/p (+orphaned h) left by the port batches in make-theme.cjs. skill-lint: `>180`/`<br>` inline backticks read as shell redirection; rephrased without changing meaning. Fixture regressions green (laser/anchor/ransom recompile clean). Co-Authored-By: Claude Fable 5 <noreply@anthropic.com> * fix(embedded-captions): read-with-catch for matte.fps (CodeQL js/file-system-race) Co-Authored-By: Claude Fable 5 <noreply@anthropic.com> * fix(embedded-captions): e2e cold-start findings — VFR matte desync +6 Mirrors the live skill fix set: avg-fps probe + VFR CFR-normalize + bidirectional frame parity in matte.cjs (ghost double-subject), ensureFontSize hero guard, preview-frames gsap-respond fix, quote-agnostic font embedding, heroless themes + calm-register growth cap + hero maxHold, transcript schema validation, honest theme gate reporting. Verified: 19/19 fixture regression, C1/T3/T4 re-rendered. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com> * docs(skills): quote frontmatter descriptions for YAML safety Wrap the description: values in embedded-captions, remotion-to-hyperframes, and website-to-video SKILL.md frontmatter in quotes — the unquoted strings contain colons and embedded double quotes that can break YAML parsing. oxfmt normalizes the two with embedded quotes to single-quoted form. Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com> --------- Co-authored-by: jieling-jenson <jie.ling@heygen.com> Co-authored-by: Claude Fable 5 <noreply@anthropic.com>
202 lines
7.2 KiB
JavaScript
202 lines
7.2 KiB
JavaScript
/*
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* lib-dna.cjs — DNA registry loader + scene-token resolver.
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*
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* A DNA is a complete visual language (type, palette logic, motion grammar, hero
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* orchestration) that PARAMETERIZES per scene instead of shipping fixed look files.
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* The resolver folds in safe-zones.json's v2 scene measurements (palette / optics /
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* lighting) and envelope.json's loudness so the compiled tokens fit THIS clip:
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*
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* accent — scene-sampled when the DNA says "scene" (clamped readable)
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* text shadow — contact shadow cast along the measured light direction
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* depth match — embed text blur follows the scene's depth-of-field
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* hero amp — entrance amplitude coupled to the spoken word's loudness (RMS)
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*
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* Everything is read from files written by deterministic scripts — no randomness.
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*/
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const path = require("path");
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const fs = require("fs");
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const SKILL_ROOT = path.resolve(__dirname, "..");
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const DNA_DIR = path.join(SKILL_ROOT, "dna");
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// legacy template names → DNA (back-compat for existing plan.json files)
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const LEGACY = { "cinematic-cream": "cream" };
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function list() {
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try {
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return fs
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.readdirSync(DNA_DIR)
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.filter((f) => f.endsWith(".json"))
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.map((f) => f.replace(/\.json$/, ""))
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.sort();
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} catch {
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return [];
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}
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}
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function load(name) {
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const p = path.join(DNA_DIR, `${name}.json`);
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if (!fs.existsSync(p)) {
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throw new Error(`unknown DNA "${name}". Available: ${list().join(", ")}`);
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}
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return JSON.parse(fs.readFileSync(p, "utf8"));
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}
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function readJson(p) {
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try {
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return JSON.parse(fs.readFileSync(p, "utf8"));
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} catch {
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return null;
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}
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}
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// ── audio impact: where does this window's loudness rank within the clip? ──────
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// envelope.json = { hop, rms: [linear 0..1 per hop] } (audio-envelope.cjs)
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function heroImpact(project, t0, t1) {
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const env = readJson(path.join(project, "envelope.json"));
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if (!env || !Array.isArray(env.rms) || !env.rms.length) return 0.6; // neutral default
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const hop = env.hop || 0.05;
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const i0 = Math.max(0, Math.floor(t0 / hop)),
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i1 = Math.min(env.rms.length, Math.ceil(t1 / hop));
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if (i1 <= i0) return 0.6;
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const span = i1 - i0;
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const mean = (arr, a, b) => {
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let s = 0;
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for (let i = a; i < b; i++) s += arr[i];
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return s / (b - a);
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};
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const target = mean(env.rms, i0, i1);
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// percentile of this window vs all same-length windows across the clip
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let below = 0,
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total = 0;
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for (let s = 0; s + span <= env.rms.length; s += Math.max(1, Math.floor(span / 2))) {
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total++;
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if (mean(env.rms, s, s + span) <= target) below++;
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}
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return total ? below / total : 0.6;
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}
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// ── scene-aware token resolution ───────────────────────────────────────────────
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function resolveTokens(dna, project, opts) {
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const sz = readJson(path.join(project, "safe-zones.json")) || {};
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const palette = sz.palette || {};
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const optics = sz.optics || {};
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const lighting = sz.lighting || {};
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// accent: "scene" → sampled suggestion, else literal.
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// accentMode "counter" (loud registers): the accent must FIGHT the scene's
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// temperature, not harmonize with it — a sampled warm sienna inside a tungsten room
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// camouflages (the warm-on-warm failure a blind review caught across three DNAs).
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// Counter-pole = rotate the sampled hue 180° and push saturation/lightness hot.
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let accent =
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dna.palette.accent === "scene"
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? palette.accentSuggestion || dna.palette.accent_fallback || "#e3c06a"
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: dna.palette.accent;
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if (
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dna.palette.accentMode === "counter" &&
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dna.palette.accent === "scene" &&
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/^#([0-9a-f]{6})$/i.test(accent || "")
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) {
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const n = parseInt(accent.slice(1), 16);
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let r = (n >> 16) / 255,
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g2 = ((n >> 8) & 255) / 255,
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b = (n & 255) / 255;
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const mx = Math.max(r, g2, b),
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mn = Math.min(r, g2, b),
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d = mx - mn;
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let h = 0;
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if (d > 0) {
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h = mx === r ? ((g2 - b) / d) % 6 : mx === g2 ? (b - r) / d + 2 : (r - g2) / d + 4;
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h *= 60;
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if (h < 0) h += 360;
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}
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h = (h + 180) % 360;
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const s = 0.85,
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v = 0.92; // hot, acid, readable
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const c = v * s,
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x = c * (1 - Math.abs(((h / 60) % 2) - 1)),
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m = v - c;
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const [r2, g3, b2] =
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h < 60
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? [c, x, 0]
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: h < 120
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? [x, c, 0]
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: h < 180
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? [0, c, x]
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: h < 240
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? [0, x, c]
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: h < 300
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? [x, 0, c]
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: [c, 0, x];
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const f = (q) =>
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Math.round((q + m) * 255)
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.toString(16)
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.padStart(2, "0");
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accent = `#${f(r2)}${f(g3)}${f(b2)}`;
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}
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const dark = dna.palette.scheme === "dark-on-light";
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// contact shadow along the measured light direction + a soft ambient.
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// light-on-dark also gets the warm bloom layer when the DNA asks for it.
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let shadowParts = [];
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if (dna.optics && dna.optics.contactShadow) {
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const sd = lighting.shadow || { dx: 0, dy: 3 };
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shadowParts.push(`${sd.dx}px ${sd.dy + 1}px 10px rgba(0,0,0,${dark ? 0.22 : 0.32})`);
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}
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shadowParts.push(dark ? "0 1px 14px rgba(0,0,0,0.10)" : "0 2px 22px rgba(0,0,0,0.28)");
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if (dna.optics && dna.optics.warmBloom) shadowParts.push("0 0 26px rgba(255,214,160,0.18)");
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const textShadow = shadowParts.join(", ");
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// depth match: embed (bg) text picks up the scene's bokeh; fg/rail stay sharp
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const blurPx = (dna.optics && dna.optics.depthMatch && optics.suggestedTextBlurPx) || 0;
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const baseFilter = dna.filter && dna.filter !== "none" ? dna.filter : "";
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const filterBg = `${baseFilter}${blurPx ? ` blur(${blurPx}px)` : ""}`.trim() || "none";
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const filterFg = baseFilter || "none";
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// hero orchestration + loudness coupling — one config PER hero (scarcity is per
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// beat/block, not per clip; each hero's amplitude follows ITS spoken loudness)
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const heroGroups = (opts && (opts.heroGroups || (opts.heroGroup ? [opts.heroGroup] : []))) || [];
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const heroes = heroGroups.map((hg) => {
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const impact = heroImpact(project, hg.in, Math.min(hg.in + 0.7, hg.out));
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const amp = +((0.75 + impact * 0.5) * (hg.minor ? 0.7 : 1)).toFixed(3); // 0.75…1.25, minors damped
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return {
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// spread the DNA's full hero block (entrance/perLetter/glow/breathe/ripple/loom/
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// letterBlur/sheen/echoes/… — new fx fields flow through with no plumbing),
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// then the per-hero computed values
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...dna.hero,
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entrance: dna.hero.entrance || "emergence",
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dimOthers: dna.hero.dimOthers != null ? dna.hero.dimOthers : 0.45,
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id: hg.id,
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minor: hg.minor === true,
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in: hg.in,
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out: hg.out,
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amp,
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heroColor: dna.palette.heroColor === "accent" ? accent : null,
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};
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});
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const hero = heroes[0] || null; // back-compat single accessor
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return {
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fontFamily: dna.font.family,
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capColor: dna.palette.cap_color,
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blend: dna.palette.blend,
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accent,
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textShadow,
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filterBg,
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filterFg,
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blurPx,
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motion: dna.motion,
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hero,
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heroes,
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heroCss: (dna.hero && dna.hero.css) || "",
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heroCase: (dna.hero && dna.hero.case) || "none",
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heroTracking: (dna.hero && dna.hero.tracking) || "0",
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dnaCss: dna.css || "",
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register: dna.register,
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name: dna.name,
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};
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}
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module.exports = { LEGACY, list, load, resolveTokens, heroImpact };
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