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`injectVideoFramesBatch` and `syncVideoFrameVisibility` iterate every `video[data-start]` whose raw time window covers the current seek. Inner `<video>` elements inside `[data-composition-src]` sub-compositions get `data-start="0"` auto-injected by `compileTimingAttrs` and probed-duration cover the entire timeline, so they look "active" even when their host has not yet started. When the runtime then hides the host with `visibility: hidden` (its out-of-window lifecycle), the inner video inherits hidden via the CSS cascade — but our injector responded by painting a replacement `<img class="__render_frame__" style="visibility: visible">` next to the video. `visibility: visible` on the descendant defeats the parent `visibility: hidden` cascade, and because the host has not been morphed by GSAP yet the video's bounding box is its CSS default (usually full-bleed). The result is one full-bleed frame per inactive sub-comp painted over whichever moment is *actually* visible — the overlay symptom the upstream agentic-finecut project saw. Walk ancestors in both functions; if any has `display: none` or `visibility: hidden`, skip the inject and hide any stale `__render_frame__` sibling. The render is now correctly empty for hidden hosts, which is what the surrounding CSS cascade already intends. Tests: - `screenshotService.test.ts`: cover the new guard for both visibility:hidden and display:none hosts, both for the fresh-img and the stale-img paths, plus `syncVideoFrameVisibility` for the case where the time window calls a video "active" but a hidden ancestor still requires its frame to stay hidden. Each test fails against pre-fix `screenshotService.ts`. 🤖 Generated with [Claude Code](https://claude.com/claude-code) Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>