Files
hyperframes/docs/catalog/components/char-slam-explode.mdx
T
miga-heygenandMiguel Ángel 7b5fdb1ad2 fix(docs): emit catalog source accordion titles as plain strings (#4006)
The generated catalog pages rendered the "Source" accordion title as a
JSX expression, `<Accordion title={`name.html`}>`. Mintlify's search
indexer stringifies expression attribute nodes rather than evaluating
them, so every one of the 399 catalog pages surfaced its Source section
in search results as "[object Object]" (visible on the Scroll Feed page,
among others).

The template literal carried no escaping benefit: every title is a
single-segment `name.html` path, and a double-quoted JSX string handles
it directly. Introduce `mdxStringAttribute`, which emits a plain
`name="value"` attribute and escapes `& " < { }` as HTML character
references (MDX decodes references inside quoted attribute values, and
unlike JSON.stringify it does not rely on backslash escapes, which JSX
strings do not honour). Use it for both the Source accordion title and
the preview iframe title, and regenerate the catalog pages.

Regenerated with `npx tsx scripts/generate-catalog-pages.ts`; the only
change across the 399 pages is the one Accordion title line each.

Co-authored-by: Miguel Ángel <miguel.sierra@heygen.com>
2026-09-16 11:55:00 -04:00

750 lines
27 KiB
Plaintext

---
title: "Char Slam Explode"
description: "Headline glyphs hold in a deterministic scatter, then reassemble with an overshooting slam and a three-frame landing shake."
---
import { InstallCommand } from "/snippets/install-command.jsx";
import { VariablesExplorer } from "/snippets/variables-explorer.jsx";
## Install
<InstallCommand command="npx hyperframes add char-slam-explode" item="char-slam-explode" />
That writes one file: `compositions/components/char-slam-explode.html`.
<VariablesExplorer
previewSrc="/public/catalog/components/char-slam-explode.json"
compositionId="char-slam-explode"
compositionSrc="compositions/components/char-slam-explode.html"
variables={[{"id":"text","type":"string","role":"content","label":"Headline","description":"Text split into glyphs for the scatter and slam.","default":"Impact"},{"id":"accent","type":"enum","role":"style","label":"Accent","description":"Headline and glow color.","default":"green","options":[{"value":"green","label":"Green"},{"value":"blue","label":"Blue"},{"value":"violet","label":"Violet"}]},{"id":"spread","type":"enum","role":"motion","label":"Spread","description":"Distance and rotation of the scattered glyphs.","default":"tight","options":[{"value":"tight","label":"Tight"},{"value":"wild","label":"Wild"}]}]}
>
```html char-slam-explode.html
<!doctype html>
<!--
char-slam-explode: HyperFrames video primitive
A headline begins as individually scattered glyphs, holds the explosion,
then reassembles with an overshooting slam and a deterministic three-frame
stage shake.
Variables:
text: headline copy
accent: green, blue, or violet headline color
spread: tight or wild scatter distance
Envelope, fixed IN and OUT with elastic HOLD:
IN_BASE = 1.64s, scattered hold, staggered return, and landing shake
HOLD = max(0, D - IN - OUT), subtle drift followed by 0.30s stillness
OUT_BASE = 0.40s, composed headline fades and scales down
If D is shorter than IN_BASE + OUT_BASE, IN and OUT compress together.
The timeline is never time-scaled.
The scatter table was generated at build time from fixed LCG seed
0x0c5e2026. Runtime code only reads the authored table.
Mount contract: the runtime clones only this template. #root fills the host
box, establishes the container query basis, and has no data-width or
data-height. One paused timeline registers under the literal
char-slam-explode key.
-->
<html
lang="en"
data-composition-id="char-slam-explode"
data-composition-duration="3.5"
data-composition-variables='[
{ "id": "text", "type": "string", "role": "content", "label": "Headline", "description": "Text split into glyphs for the scatter and slam.", "default": "Impact" },
{ "id": "accent", "type": "enum", "role": "style", "label": "Accent", "description": "Headline and glow color.", "default": "green", "options": [{ "value": "green", "label": "Green" }, { "value": "blue", "label": "Blue" }, { "value": "violet", "label": "Violet" }] },
{ "id": "spread", "type": "enum", "role": "motion", "label": "Spread", "description": "Distance and rotation of the scattered glyphs.", "default": "tight", "options": [{ "value": "tight", "label": "Tight" }, { "value": "wild", "label": "Wild" }] }
]'
>
<head>
<meta charset="UTF-8" />
<title>Char Slam Explode</title>
</head>
<body>
<template>
<div id="root" data-composition-id="char-slam-explode" data-duration="3.5" data-fps="30">
<style>
*,
*::before,
*::after {
box-sizing: border-box;
}
#root {
position: absolute;
inset: 0;
overflow: hidden;
container-type: size;
isolation: isolate;
color: var(--fg, #f8fafc);
font-family: var(--font-display, Inter, system-ui, sans-serif);
pointer-events: none;
}
.cse-clip,
.cse-stage {
position: absolute;
inset: 0;
width: 100cqw;
height: 100cqh;
}
.cse-clip {
overflow: hidden;
}
.cse-stage {
display: grid;
place-items: center;
will-change: transform;
}
.cse-headline {
display: flex;
align-items: center;
justify-content: center;
width: 60cqw;
min-height: 32cqh;
color: var(--cse-accent, #71f5a7);
font-size: var(--cse-font-size, min(10cqw, 27cqh));
font-weight: 900;
line-height: 0.9;
letter-spacing: -0.045em;
text-align: center;
text-shadow:
0 0 2.8cqh color-mix(in srgb, var(--cse-accent, #71f5a7) 28%, transparent),
0 1.2cqh 4.5cqh color-mix(in srgb, #000 58%, transparent);
white-space: nowrap;
transform-origin: 50% 50%;
will-change: transform, opacity;
}
.cse-glyph {
display: inline-block;
flex: 0 0 auto;
white-space: pre;
transform-origin: 50% 55%;
will-change: transform;
}
</style>
<div
id="char-slam-explode-clip"
class="cse-clip clip"
data-start="0"
data-duration="3.5"
data-track-index="0"
>
<div class="cse-stage">
<div class="cse-headline" role="heading" aria-level="1"></div>
</div>
</div>
<script src="https://cdn.jsdelivr.net/npm/gsap@3.14.2/dist/gsap.min.js"></script>
<script>
(function () {
"use strict";
var root = document.getElementById("root");
var stage = root.querySelector(".cse-stage");
var headline = root.querySelector(".cse-headline");
var vars =
window.__hyperframes && window.__hyperframes.getVariables
? window.__hyperframes.getVariables()
: {};
var text = vars.text == null ? "Impact" : String(vars.text);
var accentColors = {
green: "var(--brand, #71f5a7)",
blue: "var(--accent, #61a8ff)",
violet: "var(--accent-2, #b895ff)",
};
var accent = Object.prototype.hasOwnProperty.call(accentColors, vars.accent)
? vars.accent
: "green";
var spread = vars.spread === "wild" ? "wild" : "tight";
var spreadValues = {
tight: { x: 9, y: 10, rotation: 12 },
wild: { x: 17, y: 19, rotation: 22 },
};
root.style.setProperty("--cse-accent", accentColors[accent]);
headline.setAttribute("aria-label", text);
var characters = Array.from(text);
characters.forEach(function (character, index) {
var glyph = document.createElement("span");
glyph.id = "char-slam-explode-glyph-" + index;
glyph.className = "cse-glyph";
glyph.textContent = /\s/.test(character) ? "\u00a0" : character;
glyph.setAttribute("aria-hidden", "true");
headline.appendChild(glyph);
});
// Conservative one-em-per-character fitting keeps any glyph mix
// inside the 60cqw composed width. The height cap protects short,
// wide mounts, while the surrounding clearance protects wild
// scatter and the return overshoot.
var fittedCqw = Math.min(13.5, 60 / Math.max(1, characters.length));
root.style.setProperty(
"--cse-font-size",
"min(" + fittedCqw.toFixed(3) + "cqw, 27cqh)",
);
// Fixed-seed LCG table, generated at build time. Each row stores
// normalized x, y, and rotation values. Long strings wrap the
// authored table without introducing runtime randomness.
var scatterTable = [
[-0.9, -0.038, 0.677],
[0.61, 0.716, -0.967],
[0.418, 0.575, 0.822],
[-0.76, -0.451, 0.944],
[-0.621, 0.579, -0.215],
[0.714, 0.437, -0.824],
[0.577, 0.567, 0.464],
[0.902, 0.346, 0.016],
[-0.526, 0.743, -0.275],
[-0.571, -0.353, 0.954],
[-0.666, 0.61, -0.075],
[-0.122, 0.875, -0.783],
[-0.141, 0.726, -0.659],
[0.606, -0.665, -0.713],
[-0.962, 0.131, 0.307],
[0.227, 0.813, -0.979],
[0.264, -0.754, -0.013],
[-0.4, 0.903, 0.573],
[0.393, 0.542, -0.992],
[0.884, -0.313, -0.834],
[-0.048, 0.707, -0.331],
[-0.766, 0.226, 0.567],
[0.207, 0.734, -0.714],
[-0.677, -0.614, 0.462],
[0.389, -0.542, -0.384],
[0.497, 0.716, 0.414],
[0.729, -0.59, -0.774],
[0.665, -0.061, -0.58],
[-0.758, -0.546, 0.364],
[0.113, 0.667, -0.202],
[0.963, 0.171, 0.47],
[0.662, -0.295, 0.912],
[0.555, 0.548, 0.952],
[-0.132, -0.677, 0.685],
[-0.758, 0.133, -0.469],
[-0.296, 0.697, 0.61],
[-0.27, 0.786, -0.677],
[-0.781, -0.478, -0.384],
[-0.216, -0.633, -0.949],
[0.721, -0.452, -0.62],
[-0.434, 0.816, 0.526],
[-0.794, 0.014, -0.971],
[-0.683, -0.158, 0.844],
[-0.914, 0.066, 0.396],
[0.157, -0.721, -0.188],
[0.662, -0.087, 0.573],
[-0.732, 0.651, -0.935],
[0.35, 0.605, 0.152],
[-0.317, -0.668, 0.206],
[0.139, 0.822, -0.11],
[-0.821, 0.464, 0.347],
[-0.668, -0.527, -0.879],
[-0.578, -0.444, 0.673],
[0.573, 0.744, 0.819],
[-0.52, -0.449, 0.256],
[-0.053, -0.703, 0.258],
[-0.646, 0.266, -0.551],
[-0.728, -0.448, -0.488],
[-0.547, -0.5, -0.099],
[0.714, 0.091, 0.084],
[-0.114, 0.764, -0.357],
[0.02, -0.706, -0.59],
[0.144, -0.947, -0.95],
[-0.851, 0.232, -0.445],
];
var glyphs = Array.from(root.querySelectorAll(".cse-glyph"));
var scatter = spreadValues[spread];
glyphs.forEach(function (glyph, index) {
var values = scatterTable[index % scatterTable.length];
gsap.set(glyph, {
x: (values[0] * scatter.x).toFixed(3) + "cqw",
y: (values[1] * scatter.y).toFixed(3) + "cqh",
rotation: values[2] * scatter.rotation,
scale: 0.82,
});
});
var IN_BASE = 1.64;
var OUT_BASE = 0.4;
var RETURN_AT_BASE = 0.58;
var RETURN_DURATION_BASE = 0.66;
var STAGGER_BASE = 0.28;
var LAND_AT_BASE = RETURN_AT_BASE + RETURN_DURATION_BASE + STAGGER_BASE;
var SHAKE_FRAME_BASE = 1 / 30;
var STILL_HOLD_BASE = 0.3;
var duration = Math.max(0.001, parseFloat(root.dataset.duration || "3.5"));
var baseTotal = IN_BASE + OUT_BASE;
var envelopeScale = duration < baseTotal ? duration / baseTotal : 1;
var IN = IN_BASE * envelopeScale;
var OUT = OUT_BASE * envelopeScale;
var RETURN_AT = RETURN_AT_BASE * envelopeScale;
var RETURN_DURATION = RETURN_DURATION_BASE * envelopeScale;
var STAGGER = STAGGER_BASE * envelopeScale;
var LAND_AT = LAND_AT_BASE * envelopeScale;
var SHAKE_FRAME = SHAKE_FRAME_BASE * envelopeScale;
var HOLD = Math.max(0, duration - IN - OUT);
var ACTIVE_HOLD = Math.max(0, HOLD - Math.min(STILL_HOLD_BASE, HOLD));
var HOLD_START = IN;
var OUT_START = IN + HOLD;
var tl = gsap.timeline({ paused: true });
tl.to(
glyphs,
{
x: 0,
y: 0,
rotation: 0,
scale: 1,
duration: RETURN_DURATION,
ease: "back.out(1.7)",
stagger: { amount: STAGGER, from: "center" },
},
RETURN_AT,
);
tl.to(
stage,
{ x: "0.55cqw", y: "-0.3cqh", duration: SHAKE_FRAME, ease: "power2.out" },
LAND_AT,
);
tl.to(stage, {
x: "-0.38cqw",
y: "0.2cqh",
duration: SHAKE_FRAME,
ease: "power2.out",
});
tl.to(stage, { x: 0, y: 0, duration: SHAKE_FRAME, ease: "power2.out" });
if (ACTIVE_HOLD > 0) {
tl.fromTo(
headline,
{ y: 0 },
{
y: "-0.4cqh",
duration: ACTIVE_HOLD / 2,
ease: "sine.inOut",
yoyo: true,
repeat: 1,
immediateRender: false,
},
HOLD_START,
);
}
tl.to(
headline,
{ opacity: 0, scale: 0.96, duration: OUT, ease: "power2.in" },
OUT_START,
);
tl.seek(0);
window.__timelines = window.__timelines || {};
window.__timelines["char-slam-explode"] = tl;
})();
</script>
</div>
</template>
</body>
</html>
```
</VariablesExplorer>
## Paste it into your composition
Open `compositions/components/char-slam-explode.html` and copy what is inside into your own composition.
A component has no size or duration of its own. It takes both from the composition
you paste it into.
## Variables
Every one of these has a default, so the piece works untouched. Set the ones you
want to change on the element:
| Variable | Default | Accepts | What it does |
| --- | --- | --- | --- |
| `text` | `Impact` | string | Text split into glyphs for the scatter and slam. |
| `accent` | `green` | `green`, `blue`, `violet` | Headline and glow color. |
| `spread` | `tight` | `tight`, `wild` | Distance and rotation of the scattered glyphs. |
Set them with `data-variable-values` on the element that mounts it. These are the
defaults, so this behaves exactly like the preview above until you change one:
```html wrap
<div
data-composition-id="char-slam-explode"
data-composition-src="compositions/components/char-slam-explode.html"
data-variable-values='{"text":"Impact","accent":"green","spread":"tight"}'
></div>
```
## Source
<Accordion title="char-slam-explode.html">
```html
<!doctype html>
<!--
char-slam-explode: HyperFrames video primitive
A headline begins as individually scattered glyphs, holds the explosion,
then reassembles with an overshooting slam and a deterministic three-frame
stage shake.
Variables:
text: headline copy
accent: green, blue, or violet headline color
spread: tight or wild scatter distance
Envelope, fixed IN and OUT with elastic HOLD:
IN_BASE = 1.64s, scattered hold, staggered return, and landing shake
HOLD = max(0, D - IN - OUT), subtle drift followed by 0.30s stillness
OUT_BASE = 0.40s, composed headline fades and scales down
If D is shorter than IN_BASE + OUT_BASE, IN and OUT compress together.
The timeline is never time-scaled.
The scatter table was generated at build time from fixed LCG seed
0x0c5e2026. Runtime code only reads the authored table.
Mount contract: the runtime clones only this template. #root fills the host
box, establishes the container query basis, and has no data-width or
data-height. One paused timeline registers under the literal
char-slam-explode key.
-->
<html
lang="en"
data-composition-id="char-slam-explode"
data-composition-duration="3.5"
data-composition-variables='[
{ "id": "text", "type": "string", "role": "content", "label": "Headline", "description": "Text split into glyphs for the scatter and slam.", "default": "Impact" },
{ "id": "accent", "type": "enum", "role": "style", "label": "Accent", "description": "Headline and glow color.", "default": "green", "options": [{ "value": "green", "label": "Green" }, { "value": "blue", "label": "Blue" }, { "value": "violet", "label": "Violet" }] },
{ "id": "spread", "type": "enum", "role": "motion", "label": "Spread", "description": "Distance and rotation of the scattered glyphs.", "default": "tight", "options": [{ "value": "tight", "label": "Tight" }, { "value": "wild", "label": "Wild" }] }
]'
>
<head>
<meta charset="UTF-8" />
<title>Char Slam Explode</title>
</head>
<body>
<template>
<div id="root" data-composition-id="char-slam-explode" data-duration="3.5" data-fps="30">
<style>
*,
*::before,
*::after {
box-sizing: border-box;
}
#root {
position: absolute;
inset: 0;
overflow: hidden;
container-type: size;
isolation: isolate;
color: var(--fg, #f8fafc);
font-family: var(--font-display, Inter, system-ui, sans-serif);
pointer-events: none;
}
.cse-clip,
.cse-stage {
position: absolute;
inset: 0;
width: 100cqw;
height: 100cqh;
}
.cse-clip {
overflow: hidden;
}
.cse-stage {
display: grid;
place-items: center;
will-change: transform;
}
.cse-headline {
display: flex;
align-items: center;
justify-content: center;
width: 60cqw;
min-height: 32cqh;
color: var(--cse-accent, #71f5a7);
font-size: var(--cse-font-size, min(10cqw, 27cqh));
font-weight: 900;
line-height: 0.9;
letter-spacing: -0.045em;
text-align: center;
text-shadow:
0 0 2.8cqh color-mix(in srgb, var(--cse-accent, #71f5a7) 28%, transparent),
0 1.2cqh 4.5cqh color-mix(in srgb, #000 58%, transparent);
white-space: nowrap;
transform-origin: 50% 50%;
will-change: transform, opacity;
}
.cse-glyph {
display: inline-block;
flex: 0 0 auto;
white-space: pre;
transform-origin: 50% 55%;
will-change: transform;
}
</style>
<div
id="char-slam-explode-clip"
class="cse-clip clip"
data-start="0"
data-duration="3.5"
data-track-index="0"
>
<div class="cse-stage">
<div class="cse-headline" role="heading" aria-level="1"></div>
</div>
</div>
<script src="https://cdn.jsdelivr.net/npm/gsap@3.14.2/dist/gsap.min.js"></script>
<script>
(function () {
"use strict";
var root = document.getElementById("root");
var stage = root.querySelector(".cse-stage");
var headline = root.querySelector(".cse-headline");
var vars =
window.__hyperframes && window.__hyperframes.getVariables
? window.__hyperframes.getVariables()
: {};
var text = vars.text == null ? "Impact" : String(vars.text);
var accentColors = {
green: "var(--brand, #71f5a7)",
blue: "var(--accent, #61a8ff)",
violet: "var(--accent-2, #b895ff)",
};
var accent = Object.prototype.hasOwnProperty.call(accentColors, vars.accent)
? vars.accent
: "green";
var spread = vars.spread === "wild" ? "wild" : "tight";
var spreadValues = {
tight: { x: 9, y: 10, rotation: 12 },
wild: { x: 17, y: 19, rotation: 22 },
};
root.style.setProperty("--cse-accent", accentColors[accent]);
headline.setAttribute("aria-label", text);
var characters = Array.from(text);
characters.forEach(function (character, index) {
var glyph = document.createElement("span");
glyph.id = "char-slam-explode-glyph-" + index;
glyph.className = "cse-glyph";
glyph.textContent = /\s/.test(character) ? "\u00a0" : character;
glyph.setAttribute("aria-hidden", "true");
headline.appendChild(glyph);
});
// Conservative one-em-per-character fitting keeps any glyph mix
// inside the 60cqw composed width. The height cap protects short,
// wide mounts, while the surrounding clearance protects wild
// scatter and the return overshoot.
var fittedCqw = Math.min(13.5, 60 / Math.max(1, characters.length));
root.style.setProperty(
"--cse-font-size",
"min(" + fittedCqw.toFixed(3) + "cqw, 27cqh)",
);
// Fixed-seed LCG table, generated at build time. Each row stores
// normalized x, y, and rotation values. Long strings wrap the
// authored table without introducing runtime randomness.
var scatterTable = [
[-0.9, -0.038, 0.677],
[0.61, 0.716, -0.967],
[0.418, 0.575, 0.822],
[-0.76, -0.451, 0.944],
[-0.621, 0.579, -0.215],
[0.714, 0.437, -0.824],
[0.577, 0.567, 0.464],
[0.902, 0.346, 0.016],
[-0.526, 0.743, -0.275],
[-0.571, -0.353, 0.954],
[-0.666, 0.61, -0.075],
[-0.122, 0.875, -0.783],
[-0.141, 0.726, -0.659],
[0.606, -0.665, -0.713],
[-0.962, 0.131, 0.307],
[0.227, 0.813, -0.979],
[0.264, -0.754, -0.013],
[-0.4, 0.903, 0.573],
[0.393, 0.542, -0.992],
[0.884, -0.313, -0.834],
[-0.048, 0.707, -0.331],
[-0.766, 0.226, 0.567],
[0.207, 0.734, -0.714],
[-0.677, -0.614, 0.462],
[0.389, -0.542, -0.384],
[0.497, 0.716, 0.414],
[0.729, -0.59, -0.774],
[0.665, -0.061, -0.58],
[-0.758, -0.546, 0.364],
[0.113, 0.667, -0.202],
[0.963, 0.171, 0.47],
[0.662, -0.295, 0.912],
[0.555, 0.548, 0.952],
[-0.132, -0.677, 0.685],
[-0.758, 0.133, -0.469],
[-0.296, 0.697, 0.61],
[-0.27, 0.786, -0.677],
[-0.781, -0.478, -0.384],
[-0.216, -0.633, -0.949],
[0.721, -0.452, -0.62],
[-0.434, 0.816, 0.526],
[-0.794, 0.014, -0.971],
[-0.683, -0.158, 0.844],
[-0.914, 0.066, 0.396],
[0.157, -0.721, -0.188],
[0.662, -0.087, 0.573],
[-0.732, 0.651, -0.935],
[0.35, 0.605, 0.152],
[-0.317, -0.668, 0.206],
[0.139, 0.822, -0.11],
[-0.821, 0.464, 0.347],
[-0.668, -0.527, -0.879],
[-0.578, -0.444, 0.673],
[0.573, 0.744, 0.819],
[-0.52, -0.449, 0.256],
[-0.053, -0.703, 0.258],
[-0.646, 0.266, -0.551],
[-0.728, -0.448, -0.488],
[-0.547, -0.5, -0.099],
[0.714, 0.091, 0.084],
[-0.114, 0.764, -0.357],
[0.02, -0.706, -0.59],
[0.144, -0.947, -0.95],
[-0.851, 0.232, -0.445],
];
var glyphs = Array.from(root.querySelectorAll(".cse-glyph"));
var scatter = spreadValues[spread];
glyphs.forEach(function (glyph, index) {
var values = scatterTable[index % scatterTable.length];
gsap.set(glyph, {
x: (values[0] * scatter.x).toFixed(3) + "cqw",
y: (values[1] * scatter.y).toFixed(3) + "cqh",
rotation: values[2] * scatter.rotation,
scale: 0.82,
});
});
var IN_BASE = 1.64;
var OUT_BASE = 0.4;
var RETURN_AT_BASE = 0.58;
var RETURN_DURATION_BASE = 0.66;
var STAGGER_BASE = 0.28;
var LAND_AT_BASE = RETURN_AT_BASE + RETURN_DURATION_BASE + STAGGER_BASE;
var SHAKE_FRAME_BASE = 1 / 30;
var STILL_HOLD_BASE = 0.3;
var duration = Math.max(0.001, parseFloat(root.dataset.duration || "3.5"));
var baseTotal = IN_BASE + OUT_BASE;
var envelopeScale = duration < baseTotal ? duration / baseTotal : 1;
var IN = IN_BASE * envelopeScale;
var OUT = OUT_BASE * envelopeScale;
var RETURN_AT = RETURN_AT_BASE * envelopeScale;
var RETURN_DURATION = RETURN_DURATION_BASE * envelopeScale;
var STAGGER = STAGGER_BASE * envelopeScale;
var LAND_AT = LAND_AT_BASE * envelopeScale;
var SHAKE_FRAME = SHAKE_FRAME_BASE * envelopeScale;
var HOLD = Math.max(0, duration - IN - OUT);
var ACTIVE_HOLD = Math.max(0, HOLD - Math.min(STILL_HOLD_BASE, HOLD));
var HOLD_START = IN;
var OUT_START = IN + HOLD;
var tl = gsap.timeline({ paused: true });
tl.to(
glyphs,
{
x: 0,
y: 0,
rotation: 0,
scale: 1,
duration: RETURN_DURATION,
ease: "back.out(1.7)",
stagger: { amount: STAGGER, from: "center" },
},
RETURN_AT,
);
tl.to(
stage,
{ x: "0.55cqw", y: "-0.3cqh", duration: SHAKE_FRAME, ease: "power2.out" },
LAND_AT,
);
tl.to(stage, {
x: "-0.38cqw",
y: "0.2cqh",
duration: SHAKE_FRAME,
ease: "power2.out",
});
tl.to(stage, { x: 0, y: 0, duration: SHAKE_FRAME, ease: "power2.out" });
if (ACTIVE_HOLD > 0) {
tl.fromTo(
headline,
{ y: 0 },
{
y: "-0.4cqh",
duration: ACTIVE_HOLD / 2,
ease: "sine.inOut",
yoyo: true,
repeat: 1,
immediateRender: false,
},
HOLD_START,
);
}
tl.to(
headline,
{ opacity: 0, scale: 0.96, duration: OUT, ease: "power2.in" },
OUT_START,
);
tl.seek(0);
window.__timelines = window.__timelines || {};
window.__timelines["char-slam-explode"] = tl;
})();
</script>
</div>
</template>
</body>
</html>
```
</Accordion>
{/* hf:generated-footer */}
Tagged `motion-primitive` `typography` `text-treatment` `scatter` `slam` `impact`.
## Related topics
- [Browse the complete Catalog](/catalog)
- [Add assets and Catalog items in Studio](/studio/assets-and-blocks)
- [Build a richer composition](/go-further)