Files
hyperframes/packages
Miguel Angel Simon Sierra 3a0049a1cd fix(core): mute priming-seek callbacks in anime.js adapter
primeAnimeInstance() seeks every registered timeline to its full
duration and back to 0 at registration time, purely to force
lazily-rendered CSS onto elements before the composition's first real
seek. anime.js fires tl.call()/onComplete callbacks as a side effect
of any seek that crosses their position, including this internal
priming seek -- so a composition using tl.call() (or a raw onComplete
tween) renders as if it had already reached that callback's end state
from frame 0 onward, regardless of the time actually requested later.

anime.js's own Timer.prototype.seek(time, muteCallbacks) already
suppresses onBegin/onComplete/onUpdate/onLoop/onRender for a given
seek; pass true on both priming seeks instead of reimplementing that
suppression. Widened RuntimeAnimeInstance.seek to accept the optional
second argument.

Confirmed against liquid-glass-widgets (a tl.call() status-text swap
scheduled at t=5.2s was rendering already-fired at t=1.434s) and
flowchart/flowchart-vertical (their addTimelineCall()/onComplete
helper had the whole diagram, cursor, and text-correction sequence
visible from frame 0). Added a regression test exercising the same
tl.call()-during-priming scenario directly against the adapter.
2026-07-10 14:17:53 -04:00
..
2026-07-07 16:04:26 -07:00
2026-07-07 16:04:26 -07:00
2026-07-07 16:04:26 -07:00
2026-06-16 13:16:09 -04:00
2026-07-07 16:04:26 -07:00