* refactor(product-launch-video): restructure onto script-driven architecture Move product-launch-video onto the shared script-driven authoring flow: build-frame remixes a hyperframes-creative preset onto brand tokens, audio routes through the shared hyperframes-media engine, per-preset caption skins, and every frame is authored as a directed shot. Removes the old bespoke scripts (captions/validate/prep/hoist/…) in favour of the shared lib. assemble-index.mjs keeps upstream #1629's blank/partial scene-file guard (reject an empty or markup-less scene file at assembly, before emitting data-composition-src, and re-dispatch) carried onto the restructured reader. Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com> * refactor(pr-to-video): restructure onto script-driven architecture Move pr-to-video onto the shared script-driven authoring flow: ingest.mjs folds the gh PR artifacts into the synthetic capture package the shared backend (build-frame / captions / assemble-index) reads, add the mechanism beat, route audio through hyperframes-media, and remix a hyperframes-creative preset onto brand tokens via the shared lib. - Fix skill name: pr-to-video-refactor -> pr-to-video (match directory). - Drop a stale faceless-explainer-refactor reference in an ingest.mjs comment. - assemble-index.mjs keeps upstream #1629's blank/partial scene-file guard. Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com> * refactor(faceless-explainer): restructure onto script-driven architecture Move faceless-explainer onto the shared script-driven authoring flow: every visual is invented (typography / abstract graphics / diagram / data-viz) and authored through the shared backend (build-frame remixes a hyperframes-creative preset onto tokens, audio via hyperframes-media, assemble-index builds the standalone index.html) using the shared lib. - Fix skill name: faceless-explainer-refactor -> faceless-explainer (match directory). - assemble-index.mjs keeps upstream #1629's blank/partial scene-file guard. Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com> * chore(skills): refresh test-skills-fresh.sh workflow roster Update the install-and-verify harness to the current surface: 10 workflows (adds website-to-video, embedded-captions, graphic-overlays, slideshow; drops the removed footage-recut) and refreshed example prompts. Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com> * style(product-launch-video): oxfmt storyboard.mjs Run oxfmt over lib/storyboard.mjs — formatting only, no logic change. Fixes the Format / Preflight CI check. Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com> * test(studio): import commitGsapPositionFromDrag from its actual module The function was split out into gsapDragPositionCommit.ts in #1605, but the test kept importing it from ./gsapDragCommit, which no longer exports it — yielding 'is not a function' at runtime. Import from the correct module. Inherited main breakage (same fix as #1631); fixes the Test CI check on this branch independently of merge order. Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com> * chore(hyperframes): refine router skill metadata tags Update the entry router's metadata tags (video / animation / router focus); oxfmt collapses the now-shorter metadata to a single line. Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com> * fix(skills): tighten caption comment-strip + document audio --only merge Review follow-ups (#1635): - captions.mjs (x3): the HTML-comment strip used a single global replace, which CodeQL flags as incomplete multi-character sanitization (a nested/partial pair can re-form a marker the single pass misses). Strip in a fixpoint loop instead. Input is preset-library content, not user-controlled, so this is lint- cleanliness, not XSS defense. - audio.mjs (x3): document that fetch-sfx (--only sfx) MERGES into the neutral audio_engine_meta.json sidecar — the engine reads prev and recomputes only the sfx section, so voices/bgm from the generate pass are preserved (review Q). Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com> * fix(skills): remove existsSync->write TOCTOU in workflow scripts Clears the 9 js/file-system-race CodeQL alerts (captions/audio/transitions x3). Each was an existsSync precheck followed by a later write of the same path: - captions.mjs: caption-overrides shim -> atomic writeFileSync({ flag: 'wx' }). - audio.mjs (sync-durations) + transitions.mjs (inject): drop the existsSync precheck and read directly, surfacing the same friendly error from a try/catch on readFileSync — no check->write gap. Behavior is unchanged (same error messages); these are local single-process deterministic scripts so the race was never a real risk, but this clears the gate. Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com> * fix(skills): paint root composition ground color in assemble-index Per-frame roots carry data-start/data-duration and get clip-gated against the global timeline at render, so only the first frame's window overlaps global 0 — a frame's own full-bleed background can't serve as the video ground, and every frame after the first renders on the bare body color (black). Paint the ground on the always-present root composition using the project's frame.md canvas color (the same role the caption skin maps to --cap-canvas); fall back to the body letterbox color when frame.md is absent or has no resolvable ground. Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com> * chore(hyperframes): drop router-tag edit (moved to the foundation PR) The entry SKILL.md is rewritten wholesale by the frame-presets/media foundation PR (#1632); editing it here too guaranteed a merge conflict. Restore this file to main and let the router-tag tweak live with the rewrite in #1632, so the two PRs no longer both touch it. Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com> --------- Co-authored-by: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
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name, description
| name | description |
|---|---|
| pr-to-video | turn a GitHub pull request (a PR URL like github.com/<owner>/<repo>/pull/<N>, an <owner>/<repo>#<N> ref, or 'this PR' in a checked-out repo) into a code-change explainer video, up to ~3 min (sweet spot 30-90s) — changelog, feature reveal, fix, or refactor walkthrough, rendered from the diff / commits / files. The input is a CODE CHANGE read via the gh CLI; there is no website capture. Use this skill for a GitHub PR. Do not use it for a product launch/promo (use /product-launch-video), a tour of a real website (use /website-to-video), a topic explainer with no PR (use /faceless-explainer), captions on existing footage (use /embedded-captions), or a short unnarrated motion graphic (use /motion-graphics). If the intent is unclear, route through /hyperframes first. |
PR to HyperFrames
Use this skill to ingest a GitHub pull request, understand the change, plan a code-change explainer, and build it frame by frame in HyperFrames. The input is a code change (read via gh), not a website — there is no capture step and no real assets beyond the contributors' avatars.
Confirm the route before Step 0. You are the orchestrator. Run each step, verify its gate, and only then continue. This skill is for a GitHub pull request (a code change). Route other intents elsewhere: a product launch/promo →
/product-launch-video; a general website tour →/website-to-video; a topic explainer with no PR →/faceless-explainer; captions on existing footage →/embedded-captions; a short unnarrated motion graphic →/motion-graphics; a whole-repo or multi-PR release walkthrough →/general-video. Out of scope: live / at-render-time data — PR facts are read once at author time and baked in. If the user says only "make a video" or the route is uncertain, read/hyperframesfirst.
You are the orchestrator. Work in videos/<project>/. Run steps in order and pass each gate before continuing. User-gated steps are Step 0, Step 3, and Step 6. Do every step yourself except Step 5, where you dispatch one sub-agent per frame. Do not put design or motion rules here; those live in the frame-worker sub-agent, hyperframes-creative, and hyperframes-animation.
Workflow: Step 0 setup → hyperframes.json; Step 1 ingest → capture/extracted/ + assets/<login>.png; Step 2 design system → frame.md; Step 3 storyboard/script → STORYBOARD.md and SCRIPT.md; Step 3.1 audio → audio_meta.json; Step 4 visual design → enriched STORYBOARD.md; Step 5 frames → compositions/frames/NN-*.html and index.html; Step 6 final render → renders/video.mp4.
Step 0: Setup and Brief
Goal: Lock the PR reference and the core video brief, and create the HyperFrames project if needed.
Get the PR reference (a full URL, an <owner>/<repo>#<N> ref, or "this PR" in a checked-out repo) and, in one message, confirm the brief — lead with a recommended default for each and pre-fill anything /hyperframes already set: angle (changelog / feature-reveal / fix-explainer / refactor-walkthrough — default: infer from the PR), audience (default: developers), length (default ~60-90s), aspect (default 16:9), language. The style is always claude. Proceed only after the user replies; a "go" accepts the defaults.
Initialize only if hyperframes.json is missing. Name <project> from the PR in kebab-case, such as acme-sdk-pr-1842; never use the workspace name or a timestamp.
npx hyperframes init "videos/<project>" --non-interactive --skip-skills --example=blank
Gate: hyperframes.json exists; the PR ref is captured; angle, length, aspect ratio, and language are locked.
Step 1: Ingest the PR (no capture)
Goal: Fetch the PR's facts and fold them into the project as the source of information. There is no website capture. fetch-pr.mjs runs gh deterministically — completing the files list via paginated gh api so a large PR doesn't truncate at ~100 files, and writing only capture/pr.json + capture/diff.patch (no scratch dir). Then ingest.mjs folds that into the synthetic capture package offline.
PR="<url | owner/repo#N | N>"
# Fetch the PR deterministically: runs gh, completes the files list via paginated
# gh api (so a big PR doesn't truncate at ~100 files), writes only capture/pr.json +
# capture/diff.patch — no scratch dir. gh auth / not-found / private errors exit 1 here.
(cd "videos/<project>" && node <SKILL_DIR>/scripts/fetch-pr.mjs --pr "$PR" --out-dir ./capture)
# Offline transform → capture/extracted/{tokens.json (colors:[] → claude palette),
# visible-text.txt (the brief), people.json (contributors, bot-filtered, avatarFile=assets/<login>.png)}.
(cd "videos/<project>" && node <SKILL_DIR>/scripts/ingest.mjs \
--pr-json ./capture/pr.json --diff ./capture/diff.patch --out-dir ./capture/extracted)
# The people front's one network step — download each contributor's GitHub avatar to
# assets/<login>.png for an optional credits close. Best-effort; always exits 0.
(cd "videos/<project>" && node <SKILL_DIR>/scripts/fetch-people-avatars.mjs \
--people ./capture/extracted/people.json)
If fetch-pr.mjs exits 1 (gh auth / not found / private), report its stderr and stop — do not fabricate PR contents. If ingest.mjs exits 1, read its stderr (usually a malformed pr.json), fix, and rerun (deterministic). fetch-people-avatars.mjs always exits 0; missing avatars just mean no credits close to author.
Gate: capture/pr.json, capture/diff.patch, capture/extracted/tokens.json, capture/extracted/visible-text.txt, and capture/extracted/people.json exist; you can state the PR's change in one clear sentence. assets/<login>.png is best-effort — its absence is not a failure.
Step 2: Design System
Goal: Adopt the claude frame preset; a script turns it into this video's frame.md + caption skin.
The style is fixed — claude (warm editorial; a navy code surface built for diffs). Run:
node <SKILL_DIR>/scripts/build-frame.mjs --preset claude --hyperframes .
The script copies the claude preset's FRAME.md → frame.md, remixes it onto any brand tokens in capture/extracted/tokens.json (a PR has none → colors:[]/fonts:[] keeps claude's own palette, a complete design), copies the preset's caption-skin.html, and self-validates (exits 1 on a broken mapping). Proceed as soon as it exits 0 — no hand-editing.
Gate: build-frame.mjs exited 0 — frame.md exists from the claude preset, and caption-skin.html is at the project root.
Step 3: Storyboard and Script
Goal: Turn the PR into an approved frame-by-frame explanation plan.
Read references/story-design.md, ../hyperframes-core/references/storyboard-format.md, and ../hyperframes-core/references/script-format.md. Use them to write STORYBOARD.md and, when narration is needed, SCRIPT.md.
Use story-design.md for the PR archetype (changelog / feature-reveal / fix-explainer / refactor-walkthrough), the PR-native frame types, hook, persuasion, beats, the per-frame word budget, and the optional credits close. The sequence comes from narrative design, not the diff's file order — explain the change, don't read the diff aloud. Feature 2–4 real diff hunks (from capture/diff.patch), each a small legible snippet; name the code-* block each wants in the frame's scene. Frames carry no asset_candidates except an optional credits close (2–6 assets/<login>.png avatars). Use the exact required fields from the storyboard and script references.
After drafting, show a frame-by-frame summary. In that same message ask the user (a) to approve or request changes, and (b) whether they want a live preview of the storyboard scaffold (npx hyperframes preview) — open it only on a yes. Iterate until approved; carry the preview choice to Step 6.
Gate: STORYBOARD.md exists, every frame has the required narrative fields, SCRIPT.md exists when narration is needed, and the user approved the plan.
Step 3.1: Audio
Goal: Generate narration, word timings, music, and audio metadata from the approved script.
Start audio after Step 3 approval. Run it in the background, then continue to Step 4.
node <SKILL_DIR>/scripts/audio.mjs --script ./SCRIPT.md --storyboard ./STORYBOARD.md --hyperframes . --out ./audio_meta.json &
The audio script handles narration, word timings, BGM lookup from HeyGen's music library, and timing metadata. BGM mood comes from the storyboard's music: field. This uses the HeyGen Audio API for retrieval, not generation, and the same ~/.heygen credential as TTS. For provider details, read ../hyperframes-media/references/tts.md.
If there is no narration and no SCRIPT.md, skip voice generation. BGM may still run if the storyboard has a music mood.
Gate: audio job has started, or the project is marked silent.
Step 4: Frame Visual Design
Goal: Add the visual direction, layout intent, and motion choices to each storyboard frame.
Edit STORYBOARD.md in place. Do not create another storyboard. Use frame.md as the source of truth for color, type, layout feel, and style.
Read references/visual-design.md, references/composition.md, references/motion-language.md, references/code-vocabulary.md, and ../hyperframes-animation/. Use visual-design.md for required frame fields and the required ## Video direction block, and for how a code beat names a code-* block as its focal. Use code-vocabulary.md to pick the right block per beat (diff = code-diff, refactor = code-morph, new code = code-typing, …). Use composition.md for layout/hierarchy/focal points and motion-language.md + ../hyperframes-animation/ for valid effect and blueprint IDs. Do not invent effect names or block/blueprint IDs.
For every frame, add required visual and motion fields, including effects and focal and/or roles. For a code beat, name the code-* block as the focal and let effects choreograph the surrounding claude Code Surface (not the code animation, which the block owns). Add one video-wide ## Video direction block.
Do not change story, script, transition_in, asset_candidates, or the PR source. Do not write HTML in this step. There is no asset-staging step — the only real assets are the credits avatars, already in assets/.
Gate: every frame has effects plus focal and/or roles; code frames name a code-* block; ## Video direction exists.
Step 5: Build Frames
Goal: Build every storyboard frame as an HTML composition and assemble the playable video.
Wait for Step 3.1 audio to finish if audio was started. Then sync durations and fetch SFX; skip both if silent.
node <SKILL_DIR>/scripts/audio.mjs sync-durations --audio-meta ./audio_meta.json --storyboard ./STORYBOARD.md
node <SKILL_DIR>/scripts/audio.mjs fetch-sfx --storyboard ./STORYBOARD.md --hyperframes .
Duration sync is mechanical: real voice duration wins; silent frames keep estimates; never hand-edit synced durations.
Pre-install the registry blocks named across STORYBOARD.md once, before dispatch, so parallel workers don't race on the registry:
for b in <each registry block named in the storyboard>; do npx hyperframes add "$b"; done
Before dispatch, read sub-agents/frame-worker.md and ../hyperframes-core/references/subagent-dispatch.md. Dispatch one sub-agent per frame, in parallel if possible; otherwise run workers in waves. Each worker gets exactly one frame. Each worker's context must include PROJECT_DIR, frame_id, canvas size, caption status and keep-out band if captions are enabled, ANIM_DIR (absolute path to ../hyperframes-animation/), and the absolute path to references/code-vocabulary.md. Each worker reads frame.md, its own ## Frame N block, the recipe body for each cited effect/blueprint ID, and — for a code beat — code-vocabulary.md for the named block's inputs. Each worker writes only compositions/frames/NN-*.html; workers never edit STORYBOARD.md.
As each worker returns, mark that frame animated in STORYBOARD.md.
After audio timings exist, build captions in the background and assemble the index:
node <SKILL_DIR>/scripts/captions.mjs build --storyboard ./STORYBOARD.md --audio-meta ./audio_meta.json --hyperframes . --out ./caption_groups.json &
node <SKILL_DIR>/scripts/assemble-index.mjs --storyboard ./STORYBOARD.md --hyperframes .
captions.mjs uses the project's caption-skin.html (claude's, copied in Step 2), injecting brand tokens from frame.md; captions: skipped (<reason>) is valid. assemble-index.mjs stages the credits avatars from assets/ as an idempotent backstop.
Gate: every frame is marked animated, index.html exists, and captions are built or explicitly skipped.
Step 6: Finalize
Goal: Verify the assembled video, get user approval, and render the final MP4.
Inject transitions, run checks, pause for review, then render.
node <SKILL_DIR>/scripts/transitions.mjs inject --storyboard ./STORYBOARD.md --hyperframes .
node <SKILL_DIR>/scripts/transitions.mjs verify --storyboard ./STORYBOARD.md --index ./index.html
npx hyperframes lint
npx hyperframes validate
npx hyperframes inspect
npx hyperframes snapshot --at <frame-midpoints>
If a command fails, surface stderr and stop. Do not pile on recovery commands. If a gate names a frame, fix compositions/frames/NN-*.html with the cheapest safe fix: edit the frame HTML for a local issue; re-dispatch the frame worker only when the whole shot must be rebuilt.
Known false-positive — do not chase it. inspect may report a handful of text_box_overflow errors of ~1–4px on the caption highlight words (selector #caption-word-* / .caption-line). The caption pill uses a deliberately snug line-height (set once in scripts/captions.mjs) and has no overflow:hidden, so a heavy display glyph's ink spills a few px into the pill's own padding — nothing is actually clipped. Treat these as expected and proceed. Do not inflate the caption line-height (it balloons the pill, which is worse) and do not re-dispatch a frame for them. Only act on a text_box_overflow when it names a frame element (#el-NN-*), not a caption word.
After checks pass, pause for user review. The video is assembled, viewable, and editable in Studio. Manage preview only once across Step 3 and Step 6: open it if the user asked earlier, offer it if they declined earlier, do not ask again if they are already reviewing in Studio.
Preview: npx hyperframes preview
Render only after user approval:
npx hyperframes render --quality high --output renders/video.mp4
Do not rerun lint, validate, inspect, or snapshot after rendering unless the user asks.
Gate: lint, validate, and inspect passed before render; user approved at the review pause; renders/video.mp4 exists. Final reply states the MP4 path and final duration.
Quick Reference
Formats: landscape 1920x1080 by default; portrait 1080x1920; square 1080x1080. Set the format once in the storyboard frontmatter.
PR deltas vs a captured-asset workflow: no Step 1 capture (the gh CLI ingests the PR into a synthetic capture/extracted/ package — tokens.json + visible-text.txt + people.json); the only real assets are the contributors' assets/<login>.png avatars (an optional credits close); no asset-descriptions.md, no asset-staging step. Code beats are rendered by the code-* registry blocks on claude's navy Code Surface; the style is always claude.
Background scripts: the workflow ships these under scripts/: fetch-pr (PR → capture/pr.json + diff.patch via gh; large-PR-safe, no scratch), ingest (→ synthetic capture package; offline), and fetch-people-avatars (contributor avatars → assets/); plus the shared engine — build-frame (adopt + brand-remix a preset into frame.md + caption skin), audio (TTS, BGM, SFX, duration sync), captions, transitions (inject + verify), and assemble-index. Everything else is the hyperframes CLI. Code blocks install via npx hyperframes add <name>.
| Read | When |
|---|---|
[references/story-design.md](references/story-design.md) |
Step 3: plan the PR explanation. |
[../hyperframes-core/references/storyboard-format.md](../hyperframes-core/references/storyboard-format.md) |
Step 3: write STORYBOARD.md. |
[../hyperframes-core/references/script-format.md](../hyperframes-core/references/script-format.md) |
Step 3: write SCRIPT.md. |
[../hyperframes-media/references/tts.md](../hyperframes-media/references/tts.md) |
Step 3.1: choose or understand TTS providers. |
[references/visual-design.md](references/visual-design.md) |
Step 4: enrich the storyboard visually. |
[references/code-vocabulary.md](references/code-vocabulary.md) |
Step 4 + 5: pick + fill the code-* block for a code beat. |
[references/composition.md](references/composition.md) |
Step 4: judge composition. |
[references/motion-language.md](references/motion-language.md) |
Step 4: judge motion language. |
[../hyperframes-animation/](../hyperframes-animation/) |
Step 4: cite effect and blueprint IDs. |
[sub-agents/frame-worker.md](sub-agents/frame-worker.md) |
Step 5: dispatch per-frame workers. |
[../hyperframes-core/references/subagent-dispatch.md](../hyperframes-core/references/subagent-dispatch.md) |
Step 5: dispatch sub-agents safely. |
[../hyperframes-creative/frame-presets/claude/FRAME.md](../hyperframes-creative/frame-presets/claude/FRAME.md) |
Step 2: the claude preset (fixed style). |