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## Summary PR 1 of 5 in the hf#732 decomposition stack. Bumps `parallelCoordinator`'s worker-count caps so high-core hosts can actually surface their hardware to renders: - `ABSOLUTE_MAX_WORKERS`: 10 → 24 (explicit `--workers 16` now surfaces 16 DOM sessions instead of being silently clamped). - `DEFAULT_SAFE_MAX_WORKERS` constant → `defaultSafeMaxWorkers()` function returning `max(6, min(16, floor(cpus/8)))`. On <=32-core hosts: unchanged (still 6). On 64/96/128-core hosts: 8/12/16. No behavior change for typical hosts. Required prerequisite for the hybrid shader-transition path landed in PR 4. ## Test plan - [x] Existing 7 `parallelCoordinator` tests pass - [x] Engine typecheck clean - [x] oxlint clean ## Stack This is the base of the hf#732 decomposition stack: 1. **PR 1 (this)** — perf(engine): worker-count cap bump 2. PR 2 — feat(producer): add pngDecodeBlitWorkerPool 3. PR 3 — feat(producer): add shaderTransitionWorkerPool 4. PR 4 — perf(producer): hybrid layered/parallel path (the 2.22× speedup) 5. PR 5 — perf(producer): pipeline capture and shader-blend per-frame Replaces the closed hf#732. See that issue for the original investigation; the architectural mismatch with #733's `captureHdrStage` extraction made a clean rebase impossible. — Vai
@hyperframes/engine
Seekable web-page-to-video rendering engine built on Puppeteer and FFmpeg.
Framework-agnostic: works with GSAP, Lottie, Three.js, CSS animations, or any web content that implements the window.__hf seek protocol.
Install
npm install @hyperframes/engine
Requirements: Node.js >= 22, Chrome/Chromium (auto-downloaded by Puppeteer), FFmpeg
What it does
The engine opens your HTML composition in a headless Chrome instance, seeks frame-by-frame using Chrome's HeadlessExperimental.beginFrame API, captures screenshots, and encodes them into video with FFmpeg.
Key services
| Service | Description |
|---|---|
| browserManager | Launches and pools headless Chrome instances (chrome-headless-shell) |
| frameCapture | Manages capture sessions — seek, screenshot, buffer lifecycle |
| screenshotService | BeginFrame-based capture with CDP (Chrome DevTools Protocol) |
| chunkEncoder | FFmpeg encoding with chunked concat, GPU detection, faststart |
| streamingEncoder | Pipe frames to FFmpeg in real time (no intermediate PNGs on disk) |
| audioMixer | Parse <audio> elements and mix audio tracks via FFmpeg |
| videoFrameExtractor | Extract frames from <video> elements for compositing |
| parallelCoordinator | Split frame ranges across worker processes |
| fileServer | Serve local HTML files to the browser via Hono |
Usage
import {
acquireBrowser,
releaseBrowser,
createCaptureSession,
initializeSession,
captureFrame,
closeCaptureSession,
} from "@hyperframes/engine";
// 1. Launch browser
const browser = await acquireBrowser({ captureMode: "beginFrame" });
// 2. Open a capture session
const session = createCaptureSession({
browser: browser.browser,
url: "http://localhost:3000/my-composition.html",
width: 1920,
height: 1080,
fps: 30,
});
await initializeSession(session);
// 3. Capture frames
for (let i = 0; i < totalFrames; i++) {
await captureFrame(session, i, `/tmp/frames/frame-${i}.png`);
}
// 4. Clean up
await closeCaptureSession(session);
await releaseBrowser(browser);
Most users should use @hyperframes/producer or the hyperframes CLI instead of calling the engine directly.
Documentation
Full documentation: hyperframes.heygen.com/packages/engine
Related packages
@hyperframes/core— types, parsers, frame adapters@hyperframes/producer— high-level render pipeline built on this enginehyperframes— CLI