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* feat(registry): hw write-on wave — hw-write-title block + control surfaces for four hw components Adds hw-write-title (true glyph write-on: pen-traced Caveat via baked centerline masks, curvature-adaptive pen velocity, pen lifts, underline) and grows the handwritten family's four components with declared control surfaces (controls per the #3227 convention), the completed stroke-texture matrix (sharp + deterministic seeded spray — no feTurbulence), boil poses, and physically-derived arrival deformation (travel-aligned squash with volume preserved and spring recovery). Shipped single-path callers keep working unchanged (legacy helper bodies preserved; proven in a legacy wiring harness). Validated in one reference build: check clean, double-render framemd5 910/910 bit-identical, seek-shuffle 8/8, WCAG 2.3.1 flash-scan zero violations, physics burn-ins hand-recomputed. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com> * fix(catalog): index hw-write-title for meaning search --------- Co-authored-by: Claude Fable 5 <noreply@anthropic.com> Co-authored-by: Miguel Ángel <miguel.sierra@heygen.com>
550 lines
23 KiB
Plaintext
550 lines
23 KiB
Plaintext
---
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title: "Hand-Drawn Boil"
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description: "Hand-drawn jitter that re-poses every N frames, as seek-safe helpers: pose derives from quantized timeline time through a seeded hash; includes the shared onUpdate dispatcher, a wobbled-ellipse path generator, the boil pose control (off/calm/lively over the family-locked frameDrop), a curvature-adaptive pen-velocity ease, and the completed stroke matrix (plain/soft/sharp/spray — spray is index-seeded deterministic dots, no turbulence) with texture-safe draw-on"
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---
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import { InstallCommand } from "/snippets/install-command.jsx";
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<iframe
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className="w-full aspect-video rounded-xl border-0 bg-zinc-100 dark:bg-zinc-800"
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title="hw-boil preview"
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loading="lazy"
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srcDoc={`<!doctype html><html><head><meta charset="utf-8"><style>html,body{margin:0;height:100%;overflow:hidden;background:transparent}hyperframes-player{display:block;width:100%;height:100%}</style><script src="https://cdn.jsdelivr.net/npm/@hyperframes/player@latest/dist/hyperframes-player.global.js"><\/script></head><body><script>fetch("/public/catalog/components/hw-boil.json").then(function(r){return r.json()}).then(function(d){var p=document.createElement("hyperframes-player");p.setAttribute("srcdoc",d.html);p.setAttribute("controls","");p.setAttribute("autoplay","");p.setAttribute("loop","");p.setAttribute("muted","");p.setAttribute("poster","https://static.heygen.ai/hyperframes-oss/docs/images/catalog/components/hw-boil.png");document.body.appendChild(p)});<\/script></body></html>`}
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/>
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## Install
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<InstallCommand command="npx hyperframes add hw-boil" item="hw-boil" />
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That writes `compositions/components/hw-boil.html`, plus 1 supporting file under `assets/fonts/`.
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## Paste it into your composition
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Open `compositions/components/hw-boil.html` and copy what is inside into your own composition.
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A component has no size or duration of its own. It takes both from the composition
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you paste it into.
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## Source
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<Accordion title={`hw-boil.html`}>
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```html
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<!doctype html>
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<html lang="en">
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<head>
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<meta charset="utf-8" />
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<script src="https://cdn.jsdelivr.net/npm/gsap@3.14.2/dist/gsap.min.js"></script>
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<style>
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/* Caveat is NOT auto-resolved by the renderer — bundle it. Asset
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paths are ROOT-RELATIVE (the project root is the base URL for all
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compositions; ../ traversal is a lint error). Registry installs
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ship the woff2 as an asset file targeting assets/fonts/. */
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@font-face {
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font-family: "Caveat";
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src: url("assets/fonts/Caveat-700-latin.woff2") format("woff2");
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font-weight: 700;
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font-display: block;
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}
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*,
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*::before,
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*::after {
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margin: 0;
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padding: 0;
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box-sizing: border-box;
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}
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body {
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background: transparent;
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overflow: hidden;
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}
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/* ---- hw-boil -----------------------------------------------------
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The hand-drawn "boil": jitter that re-poses only every N frames
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(quake + frame-drop style). Pose is a pure function of quantized
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timeline time through a seeded hash — fully seek-safe, renders
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identically on every pass over the same frame. Ships the control
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layer on top of the raw mechanic: hwBoilPose (the "boil" control —
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authored amp/rot poses over the family-locked frameDrop), the
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stroke matrix (hwStrokeTypes / hwStrokeApply / hwDrawOn — the
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"strokeType" control: plain | soft | sharp | spray; spray is
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index-seeded deterministic dots, NO feTurbulence anywhere) and the
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curvature-adaptive pen-velocity ease (hwPenEase).
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RULES:
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- hwBoil owns x/y/rotation of the boiled element.
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Transform-touching entrance/exit tweens go on a WRAPPER
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around it, never the boiled element (non-transform tweens
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like opacity don't contend and may ride it).
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- One timeline has ONE onUpdate — hwOnUpdate is the dispatcher
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that lets the boil coexist with sweep scalars etc. Register
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every onUpdate-style render through it.
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- Never boil an element carrying an SVG transform attribute —
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nest a positioning <g> (or div) and boil the clean inner group.
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- A textured path (sharp/spray) lives in its OWN svg inside the
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boiled wrapper, so the stroke-matrix mask in that svg's defs
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rides the boil with it (a mask left in a shared static svg
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would clip the texture at jitter extremes). */
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#hw-boil-root {
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--hw-font-print: "Caveat", cursive;
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--hw-font-script: "Caveat", cursive;
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--hw-ink: #f4f2ec;
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--hw-accent: #6d6dff;
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position: relative;
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width: 1920px;
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height: 1080px;
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overflow: hidden;
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background: #17161a;
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font-family: var(--hw-font-print, "Caveat", cursive);
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}
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#hw-boil-root svg {
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position: absolute;
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inset: 0;
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width: 100%;
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height: 100%;
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}
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#hw-boil-root path {
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fill: none;
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stroke: var(--hw-ink);
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stroke-width: 6;
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stroke-linecap: round;
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stroke-linejoin: round;
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}
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#hw-b-arrow {
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stroke: var(--hw-accent);
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stroke-width: 7;
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}
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.hw-b-label {
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position: absolute;
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font-weight: 700;
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font-size: 84px;
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color: var(--hw-ink);
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white-space: nowrap;
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}
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.hw-b-tag {
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position: absolute;
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font-family: "Inter", ui-sans-serif, sans-serif;
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font-weight: 500;
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font-size: 22px;
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letter-spacing: 0.12em;
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color: rgba(244, 242, 236, 0.62);
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}
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</style>
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</head>
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<body>
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<!-- Self-preview. WIRING: copy the hwOnUpdate / hwHash / hwBoil /
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hwWobbleEllipse helpers into your host script, then:
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hwBoil(tl, "#hw-my-annotation", { amp: 1.6, rot: 0.5, frameDrop: 3, seed: 2 });
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frameDrop 3-4 = classic boil; 1 = frantic; boil: off = don't call it.
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Control layer (copy alongside): hwBoilPose maps the "boil" control
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("off" | "calm" | "lively") to authored amp/rot pairs over the
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family-locked frameDrop 3 —
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hwBoilPose(tl, "#hw-my-annotation", CONFIG.boil, { seed: 2 });
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The stroke matrix (hwStrokeTypes / hwStrokeApply / hwDrawOn, plus
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hwPenEase) maps the "strokeType" control ("plain" | "soft" |
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"sharp" | "spray") to authored textures. sharp/spray return a mask
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clone in applied.draw and hwDrawOn animates THAT (the visible
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texture never animates); { pen: true } rides the curvature-adaptive
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pen-velocity ease —
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var applied = hwStrokeApply(pathEl, CONFIG.strokeType, { seed: 4, id: "my-mask" });
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hwDrawOn(tl, applied, 0.3, 0.8, { pen: true });
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Unknown control values fall back to the declared default with a
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console error (bounded-controls law). -->
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<div
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id="hw-boil-root"
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data-composition-id="hw-boil"
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data-start="0"
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data-duration="4"
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data-width="1920"
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data-height="1080"
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>
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<svg viewBox="0 0 1920 1080">
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<g id="hw-b-arrow-g">
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<path
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id="hw-b-arrow"
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d="M 640 640 C 760 700, 980 720, 1130 620 M 1130 620 l -64 -6 M 1130 620 l -18 58"
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></path>
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</g>
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</svg>
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<!-- the CONFIG element: own svg inside the boiled div — the
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stroke-matrix mask (in this svg's defs) rides the boil with it -->
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<div
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id="hw-b-circle-w"
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style="position: absolute; left: 250px; top: 470px; width: 420px; height: 300px"
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>
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<div id="hw-b-circle-g" style="position: absolute; inset: 0">
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<svg viewBox="0 0 420 300" style="overflow: visible">
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<path id="hw-b-circle"></path>
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</svg>
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</div>
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</div>
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<div class="hw-b-label" id="hw-b-word" style="left: 1230px; top: 560px">the boil</div>
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<div class="hw-b-tag" id="hw-b-tag-config" style="left: 350px; top: 782px">
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BOIL "CALM" · STROKE "PLAIN"
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</div>
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<div class="hw-b-tag" style="left: 940px; top: 782px">FRAME DROP 1</div>
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<div class="hw-b-tag" style="left: 1230px; top: 700px">TEXT, AMP 1.2</div>
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<div
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id="hw-b-drv"
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class="clip"
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data-start="0"
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data-duration="4"
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data-track-index="0"
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style="position: absolute; width: 1px; height: 1px; opacity: 0; pointer-events: none"
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></div>
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</div>
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<script>
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(function () {
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window.__timelines = window.__timelines || {};
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var CONFIG = {
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// ── Controls (family base + 1 item-specific; comment grammar is the published-parameter list) ──
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boil: "calm", // variant: "off" | "calm" | "lively" — authored amp/rot pairs over the family-locked frameDrop 3, applied to the demo circle; seed locked (family base)
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strokeType: "plain", // variant: "plain" | "soft" | "sharp" | "spray" — authored stroke texture on the demo circle (soft = blur; sharp = micro-dash dry marker; spray = seeded deterministic dots); draw-on rides the mask clone for textured types (4 params)
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// ── Locked (edit the item source to change) ─────────────────────
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// seeds, draw durations/eases, pen-velocity constants (kCurve 10,
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// floor 0.22), boil pose tables, frameDrop values, demo geometry
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};
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// ---- copy these helpers into the host script ----
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// Dispatcher: a GSAP timeline has ONE onUpdate. Register every
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// per-frame render (boils, sweep scalars) through this instead of
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// setting eventCallback directly, and they all coexist.
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window.hwOnUpdate = function (tl, fn) {
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if (!tl.__hwRenders) {
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tl.__hwRenders = [];
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tl.eventCallback("onUpdate", function () {
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for (var i = 0; i < tl.__hwRenders.length; i++) tl.__hwRenders[i]();
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});
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}
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tl.__hwRenders.push(fn);
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fn();
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};
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// Seeded hash -> [-1, 1]. Pure function of n — no Math.random().
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window.hwHash = function (n, seed) {
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var x = Math.sin(n * 127.1 + (seed || 1) * 311.7) * 43758.5453;
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return (x - Math.floor(x)) * 2 - 1;
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};
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// The boil. Owns x/y/rotation of its targets — put entrance tweens
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// on a wrapper. frameDrop = re-pose every N frames (3-4 classic).
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window.hwBoil = function (tl, target, opts) {
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opts = opts || {};
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var amp = opts.amp !== undefined ? opts.amp : 1.6;
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var rot = opts.rot !== undefined ? opts.rot : 0.5;
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var fps = opts.fps || 30;
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var drop = opts.frameDrop || 3;
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var seed = opts.seed || 1;
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var els = gsap.utils.toArray(target);
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window.hwOnUpdate(tl, function () {
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var step = Math.floor((tl.time() * fps) / drop);
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for (var i = 0; i < els.length; i++) {
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gsap.set(els[i], {
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x: window.hwHash(step * 3 + i * 97, seed) * amp,
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y: window.hwHash(step * 3 + 1 + i * 97, seed) * amp,
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rotation: (opts.baseRot || 0) + window.hwHash(step * 3 + 2 + i * 97, seed) * rot,
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});
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}
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});
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};
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// The boil CONTROL: authored amp/rot poses over the family-locked
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// frameDrop 3; seed stays locked. Unknown pose → "calm" + console
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// error (bounded-controls law).
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window.hwBoilPose = function (tl, target, pose, opts) {
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opts = opts || {};
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var poses = { calm: { amp: 1.6, rot: 0.5 }, lively: { amp: 2.6, rot: 0.9 } };
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if (pose === "off") return;
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var p = poses[pose];
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if (!p) {
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console.error('hw: unknown boil pose "' + pose + '" — falling back to "calm"');
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p = poses.calm;
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}
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window.hwBoil(tl, target, { amp: p.amp, rot: p.rot, frameDrop: 3, seed: opts.seed || 1 });
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};
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// Seeded hand-wobbled ellipse path (smooth quadratic chain).
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window.hwWobbleEllipse = function (cx, cy, rx, ry, seed, wobblePct) {
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wobblePct = wobblePct === undefined ? 3 : wobblePct;
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var N = 14,
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pts = [];
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for (var i = 0; i < N; i++) {
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var a = (i / N) * Math.PI * 2;
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var wr = 1 + window.hwHash(i * 13 + 5, seed) * (wobblePct / 100);
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pts.push([cx + Math.cos(a) * rx * wr, cy + Math.sin(a) * ry * wr]);
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}
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var mx = (pts[0][0] + pts[N - 1][0]) / 2,
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my = (pts[0][1] + pts[N - 1][1]) / 2;
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var d = "M" + mx.toFixed(1) + " " + my.toFixed(1);
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for (var j = 0; j < N; j++) {
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var p = pts[j],
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q = pts[(j + 1) % N];
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d +=
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" Q" +
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p[0].toFixed(1) +
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" " +
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p[1].toFixed(1) +
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" " +
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((p[0] + q[0]) / 2).toFixed(1) +
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" " +
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((p[1] + q[1]) / 2).toFixed(1);
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}
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return d;
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};
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/* ---- pen-velocity ease: pure function of the path geometry ----
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Sample 25–75 curvature-adaptive points, speed ∝ 1/(1+k·curvature)
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floored at 0.22 (a pen slows into curves, never stalls), integrate
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ds/speed, invert to a normalized time→distance ease. Seek-safe:
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no per-frame state. */
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window.hwPenEase = function (pathEl, opts) {
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opts = opts || {};
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var kCurve = opts.kCurve !== undefined ? opts.kCurve : 10;
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var L = pathEl.getTotalLength();
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if (L <= 0)
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return {
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ease: function (t) {
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return t;
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},
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samples: 2,
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inkTime: 1,
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len: 0,
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};
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var PRE = 48;
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var pts = [];
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for (var i = 0; i <= PRE; i++) pts.push(pathEl.getPointAtLength((L * i) / PRE));
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var curv = [0];
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for (i = 1; i < PRE; i++) {
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var ax = pts[i].x - pts[i - 1].x,
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ay = pts[i].y - pts[i - 1].y;
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var bx = pts[i + 1].x - pts[i].x,
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by = pts[i + 1].y - pts[i].y;
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var la = Math.hypot(ax, ay) || 1e-6,
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lb = Math.hypot(bx, by) || 1e-6;
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var dot = Math.max(-1, Math.min(1, (ax * bx + ay * by) / (la * lb)));
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curv.push(Math.acos(dot) / ((la + lb) / 2));
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}
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curv.push(0);
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var mass = 0;
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for (i = 0; i < curv.length; i++) mass += curv[i];
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var N = Math.max(25, Math.min(75, Math.round(25 + mass * 18)));
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var seg = L / N;
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var times = [0];
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var t = 0;
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for (i = 1; i <= N; i++) {
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var u = ((i - 0.5) / N) * PRE;
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var i0 = Math.floor(u),
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f = u - i0;
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var c = curv[Math.min(i0, PRE)] * (1 - f) + curv[Math.min(i0 + 1, PRE)] * f;
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var speed = Math.max(1 / (1 + kCurve * c * 14), 0.22);
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t += seg / speed;
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times.push(t);
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}
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var total = times[N];
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for (i = 0; i <= N; i++) times[i] /= total;
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var easeFn = function (p) {
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if (p <= 0) return 0;
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if (p >= 1) return 1;
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var lo = 0,
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hi = N;
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while (hi - lo > 1) {
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var mid = (lo + hi) >> 1;
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if (times[mid] <= p) lo = mid;
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else hi = mid;
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}
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var span = times[hi] - times[lo] || 1e-9;
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return (lo + (p - times[lo]) / span) / N;
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};
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return { ease: easeFn, samples: N, inkTime: total, len: L };
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};
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/* ---- stroke matrix: plain | soft | sharp | spray ------------------
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strokeType is a variant control. Authored constants per type;
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unknown value → default ("plain") + console error (bounded-controls
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law). sharp = micro stroke-dasharray gaps (dry marker) — draw-on
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must therefore ride a MASK clone (the visible dasharray never
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animates). spray = index-seeded deterministic dots along the path
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via hwHash: position a pure function of path parameter + seed; NO
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feTurbulence anywhere.
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Returns { draw: pathToDashAnimate, group: maskedGroupOrNull } */
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window.hwStrokeTypes = {
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plain: {},
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soft: { blur: 0.6 },
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sharp: { dash: [3.0, 1.55] }, // × stroke-width
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spray: {
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coreOpacity: 0.5,
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coreBlur: 0.4,
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density: 0.16,
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scatter: 2.6,
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rMin: 1.1,
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rMax: 2.6,
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},
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};
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window.hwStrokeApply = function (pathEl, type, opts) {
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opts = opts || {};
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var cfg = window.hwStrokeTypes[type];
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if (!cfg) {
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console.error('hw: unknown strokeType "' + type + '" — falling back to "plain"');
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type = "plain";
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cfg = window.hwStrokeTypes.plain;
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}
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var svg = pathEl.ownerSVGElement;
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var ns = "http://www.w3.org/2000/svg";
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var w = parseFloat(getComputedStyle(pathEl).strokeWidth) || 6;
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if (type === "plain") return { draw: pathEl, group: null, type: type };
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if (type === "soft") {
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pathEl.style.filter = "blur(" + cfg.blur + "px)";
|
||
return { draw: pathEl, group: null, type: type };
|
||
}
|
||
// sharp + spray: wrap in a masked group, draw-on animates the mask clone
|
||
var id =
|
||
opts.id ||
|
||
"hwsm-" + Math.abs(Math.round(window.hwHash((opts.seed || 1) * 13.7, 5) * 1e6));
|
||
var defs = svg.querySelector("defs");
|
||
if (!defs) {
|
||
defs = document.createElementNS(ns, "defs");
|
||
svg.insertBefore(defs, svg.firstChild);
|
||
}
|
||
var mask = document.createElementNS(ns, "mask");
|
||
mask.setAttribute("id", id);
|
||
mask.setAttribute("maskUnits", "userSpaceOnUse");
|
||
var clone = document.createElementNS(ns, "path");
|
||
clone.setAttribute("d", pathEl.getAttribute("d"));
|
||
clone.setAttribute("fill", "none");
|
||
clone.setAttribute("stroke", "#fff");
|
||
clone.setAttribute(
|
||
"stroke-width",
|
||
w * (type === "spray" ? 2 + (cfg.scatter * 2) / w : 1.7),
|
||
);
|
||
clone.setAttribute("stroke-linecap", "round");
|
||
clone.setAttribute("stroke-linejoin", "round");
|
||
mask.appendChild(clone);
|
||
defs.appendChild(mask);
|
||
var group = document.createElementNS(ns, "g");
|
||
group.setAttribute("mask", "url(#" + id + ")");
|
||
pathEl.parentNode.insertBefore(group, pathEl);
|
||
group.appendChild(pathEl);
|
||
if (type === "sharp") {
|
||
pathEl.setAttribute(
|
||
"stroke-dasharray",
|
||
(cfg.dash[0] * w).toFixed(1) + " " + (cfg.dash[1] * w).toFixed(1),
|
||
);
|
||
} else {
|
||
// spray: faint core + seeded dots
|
||
pathEl.setAttribute("stroke-opacity", cfg.coreOpacity);
|
||
pathEl.style.filter = "blur(" + cfg.coreBlur + "px)";
|
||
var len = pathEl.getTotalLength();
|
||
var n = Math.round(len * cfg.density * (opts.densityScale || 1));
|
||
var seed = opts.seed || 1;
|
||
var dots = document.createElementNS(ns, "g");
|
||
for (var i = 0; i < n; i++) {
|
||
var t = Math.min(
|
||
1,
|
||
Math.max(0, (i + 0.5) / n + (window.hwHash(i * 7, seed) * 0.35) / n),
|
||
);
|
||
var pt = pathEl.getPointAtLength(t * len);
|
||
var pt2 = pathEl.getPointAtLength(Math.min(len, t * len + 0.5));
|
||
var tx = pt2.x - pt.x,
|
||
ty = pt2.y - pt.y;
|
||
var tl2 = Math.hypot(tx, ty) || 1;
|
||
var nx = -ty / tl2,
|
||
nyv = tx / tl2;
|
||
var off = window.hwHash(i * 7 + 1, seed) * (cfg.scatter + w * 0.55);
|
||
var r = cfg.rMin + Math.abs(window.hwHash(i * 7 + 2, seed)) * (cfg.rMax - cfg.rMin);
|
||
var c = document.createElementNS(ns, "circle");
|
||
c.setAttribute("cx", (pt.x + nx * off).toFixed(1));
|
||
c.setAttribute("cy", (pt.y + nyv * off).toFixed(1));
|
||
c.setAttribute("r", r.toFixed(2));
|
||
c.setAttribute("fill", getComputedStyle(pathEl).stroke);
|
||
dots.appendChild(c);
|
||
}
|
||
group.appendChild(dots);
|
||
}
|
||
return { draw: clone, group: group, type: type };
|
||
};
|
||
|
||
/* Draw-on across the stroke matrix: dash-animate whatever
|
||
hwStrokeApply says. Optionally pen-velocity eased (opts.pen: true). */
|
||
window.hwDrawOn = function (tl, applied, at, dur, opts) {
|
||
opts = opts || {};
|
||
var p = applied.draw;
|
||
var len = p.getTotalLength();
|
||
// the draw target is always solid (plain/soft: the path itself; sharp/spray:
|
||
// the mask clone — the visible path keeps its texture dasharray untouched)
|
||
p.setAttribute("stroke-dasharray", len + " " + len);
|
||
p.setAttribute("stroke-dashoffset", len);
|
||
gsap.set(p, { opacity: 0 }); // kill the round-cap start nub pre-draw
|
||
var ease = opts.pen ? window.hwPenEase(p, opts).ease : opts.ease || "power2.inOut";
|
||
tl.set(p, { opacity: 1 }, at);
|
||
tl.to(
|
||
p,
|
||
{ strokeDashoffset: 0, duration: dur === undefined ? 0.7 : dur, ease: ease },
|
||
at,
|
||
);
|
||
};
|
||
|
||
// ---- self-preview (not part of the snippet you copy) ----
|
||
var circle = document.getElementById("hw-b-circle");
|
||
circle.setAttribute("d", window.hwWobbleEllipse(210, 150, 190, 130, 4, 3.2));
|
||
|
||
document.getElementById("hw-b-tag-config").textContent = (
|
||
'boil "' +
|
||
CONFIG.boil +
|
||
'" · stroke "' +
|
||
CONFIG.strokeType +
|
||
'"'
|
||
).toUpperCase();
|
||
|
||
var tl = gsap.timeline({ paused: true });
|
||
|
||
/* the CONFIG circle rides the stroke matrix: texture from
|
||
CONFIG.strokeType, draw-on through the mask-safe hwDrawOn with the
|
||
pen-velocity ease (strokeDashoffset — never x/y, the boil owns those) */
|
||
var applied = window.hwStrokeApply(circle, CONFIG.strokeType, { seed: 4, id: "hw-b-mask" });
|
||
window.hwDrawOn(tl, applied, 0.3, 0.8, { pen: true });
|
||
|
||
/* raw draw-on entrance for the arrow (not routed through the matrix) */
|
||
var arrow = document.getElementById("hw-b-arrow");
|
||
var alen = arrow.getTotalLength();
|
||
gsap.set(arrow, { strokeDasharray: alen, strokeDashoffset: alen });
|
||
tl.to(arrow, { strokeDashoffset: 0, duration: 0.8, ease: "power2.inOut" }, 0.65);
|
||
|
||
gsap.set("#hw-b-word", { opacity: 0 });
|
||
tl.to("#hw-b-word", { opacity: 1, duration: 0.5, ease: "power2.out" }, 1.1);
|
||
|
||
/* three boils with different characters, one dispatcher: the circle
|
||
rides the boil CONTROL (CONFIG.boil → authored pose); arrow + word
|
||
keep raw hwBoil calls — the multi-character demo */
|
||
window.hwBoilPose(tl, "#hw-b-circle-g", CONFIG.boil, { seed: 2 });
|
||
window.hwBoil(tl, "#hw-b-arrow-g", { amp: 2.6, rot: 0.7, frameDrop: 1, seed: 5 });
|
||
window.hwBoil(tl, "#hw-b-word", { amp: 1.2, rot: 0.35, frameDrop: 3, seed: 9 });
|
||
|
||
tl.set("#hw-boil-root", { visibility: "hidden" }, 3.98);
|
||
window.__timelines["hw-boil"] = tl;
|
||
})();
|
||
</script>
|
||
</body>
|
||
</html>
|
||
```
|
||
|
||
</Accordion>
|
||
|
||
{/* hf:generated-footer */}
|
||
|
||
Tagged `handwritten` `effect` `annotation`.
|
||
|
||
## Related topics
|
||
|
||
- [Browse the complete Catalog](/catalog)
|
||
- [Add assets and Catalog items in Studio](/studio/assets-and-blocks)
|
||
- [Build a richer composition](/go-further)
|