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* fix(docs): load the player from latest, not a pinned minor The catalog pages pinned the player CDN URL to a minor line, and that pin sat one line behind after the last release. Every page kept rendering, on the older build, so nothing surfaced it: the only symptom was that a fix published to npm never appeared on the docs. The generator derived its pin from the player's package.json, which is correct only if every page is regenerated on the release that moves it. That is the step that did not happen, and it has to happen across 175 generated pages plus three hand-written files for the pin to be true. A version carried in step across 178 places will be stale, and stale here is silent. Ask for latest instead and there is nothing to carry. This costs the ability to hold the docs back from a bad player release. Paid deliberately: the pin did not buy that either, it only delayed the good releases too. A test asserts no pinned version comes back, and fails if it stops finding the references at all, so it cannot pass by matching nothing. * refactor(scripts): list tracked files instead of walking the tree The pin guard hand-rolled a recursive directory walk with its own skip list and size cap, which the audit flagged: helpers living in a test file earn no coverage, so their complexity lands straight on the CRAP score. git already knows which files to read, and ignores node_modules and build output for us, so one call replaces the walker and both findings go away.
146 lines
5.2 KiB
Plaintext
146 lines
5.2 KiB
Plaintext
---
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title: "Parallax Unzoom"
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description: "Reveal transition — focus card scales down from full frame as siblings parallax in to form a grid (reverse of parallax-zoom)"
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---
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import { InstallCommand } from "/snippets/install-command.jsx";
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<iframe
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className="w-full aspect-video rounded-xl border-0 bg-zinc-100 dark:bg-zinc-800"
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title="parallax-unzoom preview"
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loading="lazy"
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srcDoc={`<!doctype html><html><head><meta charset="utf-8"><style>html,body{margin:0;height:100%;overflow:hidden;background:transparent}hyperframes-player{display:block;width:100%;height:100%}</style><script src="https://cdn.jsdelivr.net/npm/@hyperframes/player@latest/dist/hyperframes-player.global.js"><\/script></head><body><script>fetch("/public/catalog/components/parallax-unzoom.json").then(function(r){return r.json()}).then(function(d){var p=document.createElement("hyperframes-player");p.setAttribute("srcdoc",d.html);p.setAttribute("controls","");p.setAttribute("autoplay","");p.setAttribute("loop","");p.setAttribute("muted","");p.setAttribute("poster","https://static.heygen.ai/hyperframes-oss/docs/images/catalog/components/parallax-unzoom.png");document.body.appendChild(p)});<\/script></body></html>`}
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/>
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## Install
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<InstallCommand command="npx hyperframes add parallax-unzoom" item="parallax-unzoom" />
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That writes one file: `compositions/components/parallax-unzoom.html`.
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## Source
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<Accordion title={`parallax-unzoom.html`}>
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```html
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<!--
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Parallax Unzoom — focus card scales down from full frame while siblings
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parallax IN to form a grid. The reverse of parallax-zoom.
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Pairs naturally with parallax-zoom: zoom INTO a card in scene 1, then
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unzoom OUT of it in scene 2 to reveal a fresh grid underneath.
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Usage:
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1. Wrap your card grid with class="parallax-unzoom-grid".
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2. Mark each card with class="parallax-unzoom-card".
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3. Add data-pu-row="0|1|2|..." and data-pu-col="0|1|2|..." per card.
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4. Mark the card that starts at full size with data-pu-focus="true".
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5. Drive --pu-progress 0 → 1 on the .parallax-unzoom-grid from your
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composition's paused GSAP timeline (see example at bottom).
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Tunable CSS variables on .parallax-unzoom-grid:
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- --pu-focus-scale (default 6) starting scale of the focus card
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- --pu-sibling-push (default 900px) outward distance siblings start at
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- --pu-sibling-fade (default 1) sibling opacity falloff (0–1)
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-->
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<style>
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.parallax-unzoom-grid {
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--pu-progress: 0;
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--pu-focus-scale: 6;
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--pu-sibling-push: 900px;
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--pu-sibling-fade: 1;
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position: relative;
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}
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.parallax-unzoom-card {
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transform-origin: center center;
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will-change: transform, opacity;
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transform: translate3d(
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calc(var(--pu-dx, 0px) * (1 - var(--pu-progress))),
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calc(var(--pu-dy, 0px) * (1 - var(--pu-progress))),
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0
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)
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scale(calc(0.7 + 0.3 * var(--pu-progress)));
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opacity: calc(var(--pu-progress) * var(--pu-sibling-fade));
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}
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.parallax-unzoom-card[data-pu-focus="true"] {
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z-index: 10;
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transform: translate3d(0, 0, 0)
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scale(calc(var(--pu-focus-scale) - (var(--pu-focus-scale) - 1) * var(--pu-progress)));
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opacity: 1;
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}
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</style>
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<script>
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(function () {
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const grids = document.querySelectorAll(".parallax-unzoom-grid");
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grids.forEach((grid) => {
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const cards = Array.from(grid.querySelectorAll(".parallax-unzoom-card"));
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if (cards.length === 0) return;
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let focal = cards.find((c) => c.dataset.puFocus === "true");
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if (!focal) {
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focal = cards[Math.floor(cards.length / 2)];
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focal.dataset.puFocus = "true";
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}
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const focusRow = Number(focal.dataset.puRow ?? 0);
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const focusCol = Number(focal.dataset.puCol ?? 0);
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const push = parseFloat(getComputedStyle(grid).getPropertyValue("--pu-sibling-push")) || 900;
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cards.forEach((card) => {
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if (card === focal) return;
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const row = Number(card.dataset.puRow ?? 0);
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const col = Number(card.dataset.puCol ?? 0);
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const dCol = col - focusCol;
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const dRow = row - focusRow;
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const mag = Math.hypot(dCol, dRow) || 1;
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const nx = (dCol / mag) * push * mag;
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const ny = (dRow / mag) * push * mag;
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card.style.setProperty("--pu-dx", `${nx}px`);
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card.style.setProperty("--pu-dy", `${ny}px`);
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});
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});
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})();
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</script>
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<!--
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Timeline integration example (paste into your composition's GSAP timeline):
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tl.fromTo(
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".parallax-unzoom-grid",
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{ "--pu-progress": 0 },
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{
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"--pu-progress": 1,
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duration: 2.4,
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ease: "power2.inOut",
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},
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startTime, // start time in seconds
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);
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Chaining with parallax-zoom example:
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// Scene 1 (0-3s): zoom IN to the focal card via parallax-zoom
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// Scene 2 (3-6s): unzoom OUT of a NEW grid via parallax-unzoom,
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// with the focal card pre-positioned to match scene 1
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-->
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```
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</Accordion>
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## Usage
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Open `compositions/components/parallax-unzoom.html` and paste its contents into your composition. See the comment header in the file for detailed instructions.
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{/* hf:generated-footer */}
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Tagged `transition` `reveal` `unzoom` `parallax` `grid` `hero`.
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## Related topics
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- [Browse the complete Catalog](/catalog)
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- [Add assets and Catalog items in Studio](/studio/assets-and-blocks)
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- [Build a richer composition](/go-further)
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