mirror of
https://github.com/heygen-com/hyperframes.git
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* feat(cli): add website capture with AI-powered DESIGN.md generation Adds `hyperframes capture <url>` command that extracts a complete design system from any website, producing AI-agent-ready output: - Full-page screenshot (lazy-load aware, nav at top) - AI-generated DESIGN.md via Claude API (colors, typography, elevation, components, do's/don'ts) with programmatic asset catalog (136+ assets with HTML context annotations like img[src], css url(), link[rel=preload]) - CSS-purged compositions (87% size reduction via PurgeCSS) - HTML-prettified compositions (one-tag-per-line for AI readability) - CLAUDE.md + .cursorrules auto-generated for AI agent instructions - Asset deduplication (srcset variants) and tracking pixel filtering * feat(cli): add gemini 3.1 pro, playwright screenshots, replica refinement - switch to gemini 3.1 pro (gemini-3.1-pro-preview) with claude fallback - playwright for full-page screenshots (fixes puppeteer gradient/fixed bugs) - replica refinement loop: generate, screenshot, compare, fix - extract inline svgs (50 max, 10kb each) to assets/svgs/ - extract visible text in dom order for content accuracy - detect js libraries (gsap, three.js, scrolltrigger) via globals - improved asset catalog grouping and naming - reverse-engineered aura system prompt documentation - comprehensive session handoff doc Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com> * docs: update session handoff with slack research findings - key finding: team already wants DESIGN.md integration (James, Bin, Vance) - skills quality matters enormously - must invoke /hyperframes-compose - eval infrastructure exists (Abhay's dashboards, Teodora's 78-criteria guide) - templates at templates/ need study before finalizing skill - session handoff updated with critical next steps * refactor(cli): simplify capture pipeline, remove replica generator * feat(capture): add Lottie detection and WebGL shader extraction Captures Lottie animations via network interception and WebGL shader source via gl.shaderSource hooking during site crawl. Updates website-to-hyperframes skill with asset planning guidance, Lottie/shader reading instructions, and stronger creative direction for scene planning. Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com> * refactor(capture): clean pipeline + shader-first creative workflow Capture pipeline: - Remove dead deps (puppeteer-extra, stealth plugin, duplicate devDeps) - Remove duplicate generateAgentPrompt() call (first lied about DESIGN.md) - Remove dead canvas-to-image code in htmlExtractor (post canvas removal) - Parallelize image downloads (batches of 5 via Promise.allSettled) - Fix pre-existing TS error (match[1] guard in font downloader) - Default capture output to captures/<hostname> Skill creative overhaul: - Add shader transition selection to creative director step (Step 4) - Add shader wiring instructions to engineer step (Step 5) - Replace 4-line energy modifiers with visual vocabulary table - Strip rigid scene-by-scene templates from video-recipes.md - Strip example fill data from scene plan tables - Add "read transition refs before planning" instruction - Add creative ambition language ("how the hell did they make this") Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com> * docs: add skill architecture redesign spec Comprehensive redesign of website-to-hyperframes skill and capture pipeline based on code review findings and Claude Code architecture research. Key changes: remove AI auto-generation, restructure skill into phases, embed shader boilerplate in scaffold, fix color format. Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com> * docs: add implementation plan for skill architecture redesign 13-task plan covering: capture pipeline cleanup (remove AI generation, fix colors to HEX, add asset descriptions, shader-ready scaffold), skill restructuring (4 phases with artifact gates), and compose skill Visual Identity Gate upgrade. Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com> * refactor(capture): remove AI auto-generation and SDK dependencies * fix(capture): convert extracted colors to HEX format * refactor(capture): remove AI key path, add asset descriptions generator * refactor(capture): update agent prompt, remove hasDesignMd, add asset descriptions * feat(capture): pre-wire shader transitions in index.html scaffold * chore: remove duplicate visual-styles.md (canonical is in hyperframes/) * refactor(skill): rewrite website-to-hyperframes as phase-based orchestrator * feat(skill): add Phase 1 understand reference * feat(skill): add Phase 2 design reference with full DESIGN.md schema * feat(skill): add Phase 3 creative direction reference * feat(skill): add Phase 4 build reference with inline shader example * feat(skill): upgrade Visual Identity Gate to produce full DESIGN.md * docs: update CLAUDE.md skill references for phase-based workflow * fix: address code review findings - Remove orphaned `false` argument in generateAgentPrompt call (critical: was shifting hasLottie, hasShaders, catalogedAssets parameters) - Add HSL color handling in rgbToHex via temp element resolution - Remove build artifact commit section from phase-4-build.md - Fix __GSAP_TIMELINE reference to __timelines Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com> * fix(capture): regex double-escape + simplify scaffold + fix asset descriptions - Double-escape regex in tokenExtractor template literal (\s→\\s, \d→\\d, \(→\\() so browser receives valid regex patterns via page.evaluate() - Simplify index.html scaffold: scene slots + audio + timeline + comment pointing to shader-setup.md reference (no broken inline shader boilerplate) - Fix asset descriptions: use CatalogedAsset.contexts/notes instead of nonexistent htmlContext field Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com> * fix: code review — 16 bugs, 7-step skill rewrite, cleanup Code fixes: - snapshot.ts: path traversal guard, browser leak (try/finally), div-by-zero for --frames 1, port bind error handling, rAF-based render settle - index.ts: remove invalid thinkingConfig for gemini-2.5-flash, fix Gemini batch/rate-limit comments, fix video preview viewport y-coordinate - tokenExtractor.ts: remove dead seen[si] dedup code - gsap.ts: index ALL classes for inline-style transform conflict detection Skill architecture rewrite (4-phase → 7-step): - Replace phase-1 through phase-4 with step-1 through step-7 - Add techniques.md (10 visual techniques with code patterns) - Fix /hyperframes-compose → /hyperframes (skill doesn't exist) - Fix captures/arc-browser reference → shader-setup.md (file doesn't exist) - Fix step-7 hardcoded captures/stripe path - Document Gemini API free/paid rate limits in step-1 Cleanup: - CLAUDE.md: restore from Stripe-capture overwrite, update 4-phase → 7-step - .gitignore: add PR #267 skills (hyperframes-animation-map, hyperframes-contrast) - Delete old phase-*.md, animation-recreation.md, tts-integration.md Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com> * chore: remove dev artifacts, research docs, wrong lockfiles Remove files that shouldn't ship in this PR: - docs/research/ (aura analysis, prompt catalogs) - docs/session-*.md, docs/SESSION-HANDOFF.md (dev notes) - docs/superpowers/ planning and spec docs - pnpm-lock.yaml at root and cli (repo uses bun, not pnpm) Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com> * fix(CLAUDE.md): align with main — slim format, add website-to-hyperframes mention Main PR #283 removed the full skills table from CLAUDE.md and moved it to AGENTS.md. Align with that decision: use main's slim dev-focused format, fix pnpm→bun references, add one-line /website-to-hyperframes pointer. Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com> * fix(cli): add capture command to help groups The capture command was registered in cli.ts but missing from the help groups, so it wouldn't appear in `hyperframes --help`. Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com> * style: format skill reference files (oxfmt) Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com> * fix: regenerate bun.lock after rebase The lockfile was stale after rebasing onto main — bun install --frozen-lockfile failed in CI because new dependencies (google/genai, patchright, purgecss) weren't reflected in the lockfile. Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com> * fix: address PR review comments + improve capture quality Review fixes (16 comments from jrusso1020 + vanceingalls): - screenshotCapture: remove Playwright dep, use Puppeteer for all screenshots - screenshotCapture: dynamic screenshot count based on page height (30% overlap) - snapshot.ts: fix duration() function-vs-property bug, cross-platform path guard - htmlExtractor: fix code injection via parameterized evaluate - index.ts: video preview re-measures position after scroll, .env file loading - capture.ts: BLOCKED.md on timeout failures - gsap.ts: 5 inline-style lint tests added (all pass) - Remove Playwright, patchright deps; @google/genai to optionalDependencies - Gitignore: generic patterns instead of 20 hardcoded directories - Remove asset-sourcing.md, video-recipes.md (unused, duplicated guidance) Capture quality improvements (tested on 10+ websites): - Color extraction: canvas-based oklch/lab resolver, pixel sampling via elementFromPoint, broad sweep for accent colors, gradient/shadow extraction - Section detection: broadened selectors for div-based layouts, height cap to skip page-level wrappers, parent bg walkup for dark sites - Font downloads: cap 6 per family / 30 total (Cal.com: 306→30) - CTA detection: text pattern matching + nav context filtering - Heading text: innerText with whitespace normalization - Gemini captioning: maxOutputTokens 100→300, .env auto-loading - .env.example updated with GEMINI_API_KEY docs - TTS ranking: Kokoro first with Python 3.10+ note * fix: address PR review comments + improve capture quality Review round 2 fixes (jrusso1020 + vanceingalls): - verify/index.ts: add path traversal guard (relative + isAbsolute) - verify/index.ts: fix sections[i] undefined typecheck error (CI green) - index.ts: escape Lottie JSON with \u003c to prevent </script> breakout - step-4-storyboard: fix technique count contradiction (2-3 per beat, not across whole video) - step-6-build: perspective tilt uses gsap.set() instead of CSS transform (avoids GSAP overwrite conflict) - step-1-capture: reorder — command first, Gemini note after (zero-config is the default path, API key is optional enhancement) - step-7-validate: add tsx fallback for snapshot command - step-3-script: vary hook patterns, don't default to number every time - assetDownloader: exempt SVGs from 10KB minimum filter (company logos like Hubspot/Intel/DHL are 2-6KB; HeyGen capture: 13→75 assets) Note: adm-zip was NOT removed (reviewer #3) — it's still in packages/cli/package.json:30. The root package.json had patchright and purgecss removed, not adm-zip. Note: ANTHROPIC_API_KEY not restored in .env.example — grep confirms zero references in the entire codebase. The @anthropic-ai/sdk dependency was removed earlier in this branch. * refactor(capture): split index.ts (1175 to 566 lines) into modules Mechanical extraction, zero logic changes. New files: - mediaCapture.ts (345 lines): Lottie preview, video manifest/screenshots - contentExtractor.ts (314 lines): library detection, text, Gemini, asset descriptions - scaffolding.ts (135 lines): .env loading, project scaffold generation Also fixes false-positive BLOCKED.md with structural Cloudflare detection. Tested on 20 websites, pre/post output identical. * chore(capture): remove --split flow (splitter, verify, cssPurger, purgecss) The --split feature auto-generates compositions from captured HTML — a different approach from the /website-to-hyperframes skill workflow where agents build compositions from scratch using the storyboard. No skill file, no step reference, and no test session ever used --split. Removes 923 lines of unused code + purgecss dependency. Backed up to ~/Desktop/capture-split-backup/ for reference. * fix(security): add ssrf protection, lottie injection fix, oom guard - assetDownloader: add isPrivateUrl() guard blocking private IP ranges (127.x, 10.x, 172.16-31.x, 192.168.x, 169.254.x), cloud metadata endpoints, localhost, and non-HTTP schemes - mediaCapture: fix Lottie JSON injection by loading shell HTML first then passing animation data via parameterized page.evaluate() - index.ts: check Content-Length header before response.buffer() in Lottie network interception to avoid OOM on multi-GB responses * fix(capture): security fixes, timeout, sub-agent dispatch instructions Security (from miguel-heygen review): - assetDownloader: export isPrivateUrl() SSRF guard - htmlExtractor: add isPrivateUrl check before CSS fetch - mediaCapture: add isPrivateUrl check before Lottie fetch - mediaCapture: fix previewPage leak (try/finally) - mediaCapture: skip Lottie files > 2MB for preview (CDP limit) - contentExtractor: skip images > 4MB for Gemini captioning - index.ts: check Content-Length before response.buffer() (OOM guard) - snapshot.ts: register error handler before server.listen() Capture improvements: - Default timeout 30s to 120s (Shopify needs ~90s for Cloudflare) - step-6-build: sub-agent dispatch template with explicit rules: pass file PATHS not contents, use local fonts not Google Fonts, verify ../assets/ references after each beat * fix(capture): catalog before DOM mutation, networkidle2, faster Gemini Critical: asset cataloger now runs BEFORE extractHtml which converts img src to data URLs. Framer sites like heykuba.com went from 2 to 78 images. - networkidle2 instead of networkidle0 (unblocks SPAs with WebSockets) - Lazy-load wait: scroll to bottom, wait for img.complete - CSS background-image cataloging for Framer/Webflow - SVG naming: checks class, id, parent, inner text (not just aria-label) - Gemini batch 5->20, pause 12s->2s (paid tier: 2000 RPM, ~0.001/img) - maxOutputTokens 300->500, descriptions sorted captioned-first - Remove tsx fallback from step-1 (reviewer nit, published CLI has it) Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com> --------- Co-authored-by: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
233 lines
8.1 KiB
TypeScript
233 lines
8.1 KiB
TypeScript
/**
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* Catalog all animations on a rendered page.
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*
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* Captures:
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* 1. Web Animations API — active animations with full keyframes + timing
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* 2. CSS animation/transition declarations via getComputedStyle
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* 3. IntersectionObserver targets (scroll-triggered elements)
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* 4. CDP Animation domain events
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*
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* The catalog is saved as animations.json and gives Claude Code
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* everything needed to recreate animations in GSAP.
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*
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* NOTE: Must be used on a page with ALL scripts running (not stripped).
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* Call setupAnimationCapture() BEFORE page.goto() for IO patching.
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* Call collectAnimationCatalog() AFTER page has loaded and settled.
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*/
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import type { Page, CDPSession } from "puppeteer-core";
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export interface AnimationCatalog {
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/** Active animations via document.getAnimations() — includes keyframes */
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webAnimations: WebAnimationEntry[];
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/** Elements with CSS animation/transition properties declared */
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cssDeclarations: CssAnimationEntry[];
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/** Elements being watched by IntersectionObserver (scroll triggers) */
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scrollTargets: ScrollTarget[];
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/** CDP Animation domain events captured during page lifecycle */
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cdpAnimations: CdpAnimationEntry[];
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/** Total counts summary */
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summary: {
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webAnimations: number;
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cssDeclarations: number;
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scrollTargets: number;
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cdpAnimations: number;
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canvases: number;
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};
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}
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export interface WebAnimationEntry {
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type: string;
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playState: string;
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animationName?: string;
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targetSelector?: string;
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targetRect?: { x: number; y: number; width: number; height: number };
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keyframes?: Array<Record<string, string | number | null>>;
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timing?: {
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duration: number;
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delay: number;
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iterations: number;
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easing: string;
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direction: string;
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};
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}
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export interface CssAnimationEntry {
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selector: string;
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animation?: { name: string; duration: string; easing: string };
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transition?: { property: string; duration: string };
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}
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export interface ScrollTarget {
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selector: string;
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rect: { top: number; height: number; width: number };
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}
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export interface CdpAnimationEntry {
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id: string;
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name: string;
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type: string;
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duration?: number;
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delay?: number;
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}
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/**
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* Set up animation capture hooks BEFORE navigating to the page.
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* This patches IntersectionObserver to track scroll-triggered elements.
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*/
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export async function setupAnimationCapture(page: Page): Promise<void> {
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await page.evaluateOnNewDocument(`
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window.__hf_io_targets = [];
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var OrigIO = window.IntersectionObserver;
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window.IntersectionObserver = function(callback, options) {
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var observer = new OrigIO(callback, options);
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var origObserve = observer.observe.bind(observer);
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observer.observe = function(target) {
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var sel = target.id ? '#' + target.id : target.tagName.toLowerCase();
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if (target.className && typeof target.className === 'string') {
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var cls = Array.from(target.classList).slice(0, 2).join('.');
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if (cls) sel += '.' + cls;
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}
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try {
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var rect = target.getBoundingClientRect();
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window.__hf_io_targets.push({
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selector: sel,
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rect: { top: Math.round(rect.top + window.scrollY), height: Math.round(rect.height), width: Math.round(rect.width) }
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});
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} catch(e) {}
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return origObserve(target);
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};
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return observer;
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};
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window.IntersectionObserver.prototype = OrigIO.prototype;
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`);
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}
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/**
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* Start CDP Animation domain listener.
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* Returns the CDPSession and a reference to the captured array.
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*/
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export async function startCdpAnimationCapture(
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page: Page,
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): Promise<{ cdp: CDPSession; animations: CdpAnimationEntry[] }> {
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const cdp = await page.createCDPSession();
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await cdp.send("Animation.enable");
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const animations: CdpAnimationEntry[] = [];
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cdp.on("Animation.animationStarted", (event: any) => {
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animations.push({
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id: event.animation.id,
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name: event.animation.name || "",
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type: event.animation.type,
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duration: event.animation.source?.duration,
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delay: event.animation.source?.delay,
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});
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});
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return { cdp, animations };
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}
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/**
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* Collect the full animation catalog after page has loaded and settled.
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* Should be called after scrolling through the page to trigger all animations.
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*/
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export async function collectAnimationCatalog(
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page: Page,
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cdpAnimations: CdpAnimationEntry[],
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cdp: CDPSession,
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): Promise<AnimationCatalog> {
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// Scroll through page to trigger scroll-based animations
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await page.evaluate(`(async () => {
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var height = document.body.scrollHeight;
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for (var y = 0; y < height; y += window.innerHeight * 0.5) {
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window.scrollTo(0, y);
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await new Promise(function(r) { setTimeout(r, 400); });
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}
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window.scrollTo(0, 0);
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await new Promise(function(r) { setTimeout(r, 1000); });
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})()`);
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// Collect from Web Animations API + computed styles + IO targets
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const result = (await page.evaluate(`(() => {
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var webAnimations = [];
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var cssDeclarations = [];
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// 1. Web Animations API
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try {
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var anims = document.getAnimations();
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webAnimations = anims.map(function(anim) {
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var r = { type: anim.constructor.name, playState: anim.playState, animationName: anim.animationName || null };
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var effect = anim.effect;
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if (effect && effect.target) {
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var t = effect.target;
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r.targetSelector = t.id ? '#' + t.id : t.tagName.toLowerCase();
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if (t.className && typeof t.className === 'string') {
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var cls = Array.from(t.classList).slice(0, 3).join('.');
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if (cls) r.targetSelector += '.' + cls;
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}
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try { r.targetRect = t.getBoundingClientRect().toJSON(); } catch(e) {}
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}
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if (effect && typeof effect.getKeyframes === 'function') {
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try { r.keyframes = effect.getKeyframes(); } catch(e) {}
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}
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if (effect && typeof effect.getComputedTiming === 'function') {
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try {
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var timing = effect.getComputedTiming();
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r.timing = { duration: timing.duration, delay: timing.delay, iterations: timing.iterations, easing: timing.easing, direction: timing.direction };
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} catch(e) {}
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}
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return r;
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});
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} catch(e) {}
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// 2. CSS animation/transition scan
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var allEls = document.querySelectorAll('*');
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for (var i = 0; i < allEls.length && i < 5000; i++) {
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var el = allEls[i];
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try {
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var cs = getComputedStyle(el);
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var hasAnim = cs.animationName && cs.animationName !== 'none';
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var hasTrans = cs.transitionProperty && cs.transitionProperty !== 'all' && cs.transitionProperty !== 'none' && cs.transitionDuration !== '0s';
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if (hasAnim || hasTrans) {
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var sel = el.id ? '#' + el.id : el.tagName.toLowerCase();
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if (el.className && typeof el.className === 'string') {
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var cls = Array.from(el.classList).slice(0, 2).join('.');
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if (cls) sel += '.' + cls;
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}
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var entry = { selector: sel };
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if (hasAnim) entry.animation = { name: cs.animationName, duration: cs.animationDuration, easing: cs.animationTimingFunction };
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if (hasTrans) entry.transition = { property: cs.transitionProperty, duration: cs.transitionDuration };
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cssDeclarations.push(entry);
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}
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} catch(e) {}
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}
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// 3. IO targets (collected by monkey-patch)
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var scrollTargets = (window.__hf_io_targets || []).map(function(t) {
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return { selector: t.selector, rect: t.rect };
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});
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// 4. Canvas summary
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var canvasCount = document.querySelectorAll('canvas').length;
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return { webAnimations: webAnimations, cssDeclarations: cssDeclarations, scrollTargets: scrollTargets, canvasCount: canvasCount };
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})()`)) as any;
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// Stop CDP listener
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await cdp.send("Animation.disable");
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return {
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webAnimations: result.webAnimations,
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cssDeclarations: result.cssDeclarations,
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scrollTargets: result.scrollTargets,
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cdpAnimations,
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summary: {
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webAnimations: result.webAnimations.length,
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cssDeclarations: result.cssDeclarations.length,
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scrollTargets: result.scrollTargets.length,
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cdpAnimations: cdpAnimations.length,
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canvases: result.canvasCount,
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},
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};
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}
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