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Adds the first two test fixtures the skill is graded against. Each fixture
ships:
- remotion-src/ full Remotion project (package.json, src/, remotion.config.ts, tsconfig.json)
- hf-src/ hand-translated HyperFrames composition (index.html)
- expected.json tier metadata + SSIM threshold + translation notes + measured validation
- README.md human walk-through of the translation choices
- setup.sh (T2 only) generates binary assets (PNG, WAV) via ffmpeg
T1 — title-card-fade
- 3 s @ 30 fps, 1280x720
- Single AbsoluteFill, single useCurrentFrame interpolate
with multi-segment input [0,15,75,90] -> [0,1,1,0]
- Validated mean SSIM 0.974, threshold 0.95
(~0.025 gap from font-fallback divergence between Remotion's bundled
Chromium and HF's chrome-headless-shell)
T2 — title-image-outro
- 6 s @ 30 fps, 1280x720, three Sequences (TitleScene, ImageScene, OutroScene)
- Exercises spring, interpolate, Audio, Img, staticFile
- Spring -> GSAP back.out(1.4) translation
- Validated mean SSIM 0.985, threshold 0.95
(translation came out cleaner than predicted; spring->back.out drift was
smaller than the ~0.05 budget I'd expected)
- setup.sh generates a 200x200 blue PNG and a 6 s silent WAV via ffmpeg
so binaries stay out of the repo
Calibration done end-to-end: rendered Remotion baseline + HF translation,
ran scripts/render_diff.sh, set thresholds ~0.02 below measured p05.
Critical Remotion config: setVideoImageFormat("png") + setColorSpace("bt709").
The default JPEG output writes yuvj420p (full-range) which costs ~0.05 SSIM
vs HF's yuv420p (limited-range). Both fixtures' remotion.config.ts encode
this so render_diff.sh measures translation fidelity, not encoder differences.
Both fixtures lint clean (0 blockers via scripts/lint_source.py).
T2 staticFile() references correctly flagged as info-level findings.
The fixtures are not yet wired into CI — that comes with PR 7's orchestrator.
For now, render and eval are documented in each README and run by hand.