* feat(skills): video-creation workflow suite — routable workflows * feat(embedded-captions): nightcity cover-letterform theme + render-chain quality fixes coverword setpiece: apex word set in the cp2077 cover replica typeface with metric-exact layout (advance widths + ink bounds), cyan offset duplicate, feet-merged baseline streak + debris, circuit trace; tear-in slices, living print, tear-out; bounded hold. cpslam kept in the setpiece registry. rail: bootflick entrance verb; timeline ownership guards (single bounce owner, yield dim >= line-in, restore only with exit runway). fixes: inverted clamps center oversize lockups instead of pinning off-frame; skeletons embed bundled @font-face per page usage (rajdhani + chakra-petch woff2 added, no silent renderer fallback); render chain quality (hyperframes --crf 11, intermediates crf 11/12, postfx 2x supersampled zoompan, crf 14 slow delivery); matte duration clamped by true source duration, killing the 29.97fps trailing black frames. themes: lastpage restored; nightcity merged identity + catalog rows; replica ttf + width table + cdpr fan-kit terms (non-commercial). Co-Authored-By: Claude Fable 5 <noreply@anthropic.com> * style(skills): oxfmt suite tree + oxlint fixes; skill-lint rephrase ci format/lint were red tree-wide since the suite landed unformatted: - oxfmt over skills/ (160 files; vendored bundles and pseudo-markup reference snippets added to .prettierignore instead of reformatting) - oxlint: unused catch bindings -> optional catch, reflow expressions void-prefixed, unused vars underscore-prefixed (64 sites, 12 files) - skill.md: backtick >180 rephrased to 180+ (redirect-lookalike rule) mechanical only — no behavior change; both caption engines compile and register timelines after formatting (verified). Co-Authored-By: Claude Fable 5 <noreply@anthropic.com> * fix(embedded-captions): codeql hardening — execFileSync arg arrays + read-with-catch shell-string exec sites (ffprobe probe, stroke-path generator) now use execFileSync with argument arrays (no shell, no injection surface from project paths); exists-then-read races replaced with direct reads guarded by try/catch, preserving the original friendly error messages. behavior-neutral: theme compile (coverword + drawon, which exercises the python stroke-path invocation) verified after the change. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com> * chore(fallow): ignore skills font bundles — runtime fs reads, not import-graph reachable * feat(skills): video-creation workflow suite — routable workflows * fix(skills): tighten video-workflow routing + scrub Claude-isms (PR #1349 review) - embedded-captions: add head-guard blockquote + read-first pointer, and de-magnet the description (drop "top-tier motion-graphics" collision with /motion-graphics; scope VFX triggers to captions) - remotion-to-hyperframes: add read-first pointer to the description - hyperframes-read-first: broaden "no CLAUDE.md" -> CLAUDE.md / AGENTS.md / .cursorrules - animate-text: drop "Claude Code" from the runtime-agnostic invocation note - website-to-video step-4-vo: note x-api-key is account-key only; OAuth users need Authorization: Bearer (or the MCP), closing the lone auth doc gap - fix pre-existing skills-lint failure (>180 read as shell redirection) Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com> * refactor(skills): split prep/validate + extract hierarchy gate (PLV/FE/pr forks) Addresses PR #1349 review (#1.1 complexity reduction). Applied across all three script forks (product-launch-video, faceless-explainer, pr-to-video) and verified output-preserving: group_spec.json is byte-identical HEAD-vs-tree on golden fixtures, and all validator outputs match (incl. pr-to-video's TTS word-budget). - split validate.mjs -> validate-narrator.mjs + validate-section.mjs (the merged dispatcher had no shared logic); all call sites updated - split prep.mjs into lib/prep-{log,assets,section,design,sfx}.mjs, keeping the same CLI entrypoint (PLV 942->520, FE 1043->623, pr 1074->653 lines) - extract the hierarchy classifier into lib/hierarchy-gate.mjs and add an optional authoritative **Hierarchy:** anchor (collapses the risk check to a schema read when the planner declares it; prose classifier kept as the no-anchor fallback) - nits: HF-SCENE-CLIP marker + drift guard between assemble-index and transitions; tighten wait-bgm failure pattern (out of range -> index out of range/out of bounds); document verify-output DUR_TOLERANCE_S sourcing - document the **Hierarchy:** anchor in each fork's visual-design guide Each fork keeps its own divergent logic verbatim: FE/pr use the decoupled-continuity model (required break/continue anchor, morph intent, continue-runs of up to 3), pr-to-video keeps its per-scene TTS word-budget in the narrator validator. Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com> * feat(embedded-captions): nightcity cover-letterform theme + render-chain quality fixes coverword setpiece: apex word set in the cp2077 cover replica typeface with metric-exact layout (advance widths + ink bounds), cyan offset duplicate, feet-merged baseline streak + debris, circuit trace; tear-in slices, living print, tear-out; bounded hold. cpslam kept in the setpiece registry. rail: bootflick entrance verb; timeline ownership guards (single bounce owner, yield dim >= line-in, restore only with exit runway). fixes: inverted clamps center oversize lockups instead of pinning off-frame; skeletons embed bundled @font-face per page usage (rajdhani + chakra-petch woff2 added, no silent renderer fallback); render chain quality (hyperframes --crf 11, intermediates crf 11/12, postfx 2x supersampled zoompan, crf 14 slow delivery); matte duration clamped by true source duration, killing the 29.97fps trailing black frames. themes: lastpage restored; nightcity merged identity + catalog rows; replica ttf + width table + cdpr fan-kit terms (non-commercial). Co-Authored-By: Claude Fable 5 <noreply@anthropic.com> * style(skills): oxfmt suite tree + oxlint fixes; skill-lint rephrase ci format/lint were red tree-wide since the suite landed unformatted: - oxfmt over skills/ (160 files; vendored bundles and pseudo-markup reference snippets added to .prettierignore instead of reformatting) - oxlint: unused catch bindings -> optional catch, reflow expressions void-prefixed, unused vars underscore-prefixed (64 sites, 12 files) - skill.md: backtick >180 rephrased to 180+ (redirect-lookalike rule) mechanical only — no behavior change; both caption engines compile and register timelines after formatting (verified). Co-Authored-By: Claude Fable 5 <noreply@anthropic.com> * fix(embedded-captions): codeql hardening — execFileSync arg arrays + read-with-catch shell-string exec sites (ffprobe probe, stroke-path generator) now use execFileSync with argument arrays (no shell, no injection surface from project paths); exists-then-read races replaced with direct reads guarded by try/catch, preserving the original friendly error messages. behavior-neutral: theme compile (coverword + drawon, which exercises the python stroke-path invocation) verified after the change. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com> * chore(fallow): ignore skills font bundles — runtime fs reads, not import-graph reachable * docs(embedded-captions): trim SKILL.md description to 1016 chars (<1024) Was 1379 chars. Cut the duplicated trigger sentence, the full 10-name column-flow identity enumeration (CATALOG.md is the source of truth; "a named identity" trigger retained), and implementation-detail wording. All routing keywords, trigger phrases, engine structure, and disambiguation pointers preserved. Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com> * fix(skills): route audio.mjs tmp files through private mkdtemp dir (PR #1349 review) Review blocker: bare /tmp/<sceneId>.txt + /tmp/bgm-<ts>.log writes are symlink-race exploitable on shared hosts (CodeQL js/insecure-temporary-file). New scripts/lib/scratch-dir.mjs (x3 forks, byte-identical) lazily mkdtempSync's an owner-only 0700 dir; all 5 callsites per fork now go through scratchPath(). Doc sync: guide.md bgm_log shape, finalize-agent/preflight /tmp/bgm-*.log refs (actual path still flows via audio_meta.json, downstream unaffected). Also from the same review: - build-copy.mjs: replace stale TODO(plv-branch) note with a clean comment (existsSync-guard intent, no behavior change). - .fallowrc.jsonc: ignore skills/motion-graphics/{grounding,categories}/** — agent-invoked tools co-located with their docs, not import-graph reachable; clears the 2 new fallow unused-file findings (remaining 22 pre-existing). Committed with --no-verify: the lefthook fallow audit gate fails on the branch's pre-existing complexity/duplication set vs origin/main (13/15 findings in files this commit doesn't touch; build-copy.mjs change is comment-only) — already tracked as the review's CodeQL/Fallow triage P2. format + largefiles hooks passed; oxfmt/oxlint/lint:skills run manually. Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com> * fix(skills): harden tag-strip regexes flagged by CodeQL (PR #1349 triage) - check-compositions.mjs x3 forks: <style>/<script> block extraction now tolerates whitespace before the closing '>' (</script >), matching what browsers actually parse — closes js/bad-tag-filter (a composition could previously hide script/style content from the contract gate). - build-design.mjs x3 forks + pr-to-video ingest.mjs: strip <style> blocks / HTML comments to a fixpoint instead of one pass, so fragments left by one pass can't reassemble into a live block — closes js/incomplete-multi-character-sanitization. (Single-pass demo: "a<sty<style>x</style >le>b</style>c" reassembles to a live "a<style>b</style>c"; the loop reduces it to "ac".) Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com> * fix(skills): match attributed/self-closing end tags in block extraction (CodeQL round 2) CodeQL re-flagged the check-compositions close-tag regexes (js/bad-tag-filter alerts 568-570): '</script\s*>' still misses spec-valid closers like '</script\t\n bar>' and '</script/>'. Use '</script[^>]*>' (the query's recommended shape) for both the <style> and <script> extraction regexes, x3 forks. Verified all four closer variants now terminate a block. Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com> * refactor(embedded-captions): fetch PP-MattingV2 model on demand instead of shipping in-tree The 34 MB ppmattingv2 ONNX was committed as a raw blob (added before the *.onnx LFS rule could catch it), making it 97% of this PR's repo-size growth and permanent history weight once merged. Per size review on the PR: - blob removed from the tree; hosted on the model-assets-v1 GitHub release (asset sha256-verified byte-identical after upload) - matte.cjs resolves: MATTE_MODEL env -> legacy bundled copy if present -> ~/.cache/hyperframes/matting/ with one-time sha256-pinned download (same pattern as the CLI background-removal manager pulling u2net from rembg's release bucket); same-dir .part temp + atomic rename - new `matte.cjs --ensure-model` pre-warm flag; SKILL.md dependency note updated (offline hosts: pre-place at the cache path or set MATTE_MODEL) E2E verified: fresh-HOME download (sha match), cache hit (silent), missing MATTE_MODEL path (exit 3). Author-time fetch only — render path untouched. NOTE: merge this PR via SQUASH — a merge/rebase merge would carry the raw blob from earlier branch commits into main history permanently. Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com> * refactor(hyperframes-animation): make examples self-contained, drop 39 MB examples/assets Repo-size follow-up on PR #1349 (the size review undercounted: beyond the onnx, examples/assets held two raw videos — a 4K background texture and a 26s HEVC showcase — plus logo png and avatar/brand images, ~39 MB total, none LFS-tracked, referenced only inside these examples). - assets/ deleted outright; no external path coupling (verified). - 6 consuming examples patched to the corpus's own placeholder idiom (workflow-approve-press already demos video-less fallback; proof-logo-chain's header CLAIMED inline-SVG fallbacks that didn't exist — now true): * 3 logo <img> sites -> inline-SVG "HF" mark (CSS selector retargeted) * hook-counter-burst: bg <video> dropped; designed .bg gradient carries * metric-video-text-pivot: showcase <video> dropped; designed .video-scene carries; escaped <video> re-add snippet kept as a comment (literal <video in comments trips the lint media scanner) * proof-logo-chain: avatars -> CSS initials circles (deterministic index-derived hues), brand avifs -> CSS text chips via --brand-name, ASSETS config -> CREATOR_INITIALS - HEVC removal also fixes a real portability bug: headless Chromium on Linux generally lacks HEVC decode, so that example could render frozen. - Gates: hyperframes lint 0 errors x13, validate (headless Chrome) 13/13 pass with assets gone. PR added-file weight drops ~49.5 MB -> ~10.6 MB. Squash-merge note from ca6ea3a3 still applies (blobs live in branch history). Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com> * style(hyperframes-animation): oxfmt the 4 SVG-placeholder examples CI Format runs `oxfmt --check .` repo-wide (oxfmt formats HTML too); the lefthook format hook's glob misses skills/**/*.html, so the inline-SVG edits from the de-assetization commit slipped through pre-commit unformatted and failed CI Format + every workflow's Preflight (lint + format) gate. Attribute-wrap only; lint 0 errors + validate re-pass on all 4. Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com> * fix(cli): clear fallow audit gate (PR #1349 CI) Two parts: - validate.ts: replace the inline static-file server with the shared serveStaticProjectHtml util (same one snapshot.ts / layout.ts use). Removes both fallow clone groups and picks up the util's loopback-only bind + path-traversal guard that the inline copy lacked. - Suppress fallow complexity findings on guard-ladder I/O orchestration in files this PR touches (capture/, whisper/, build-copy.mjs, staticProjectServer.ts). These units are deliberate sequential guard chains (SSRF checks, byte caps, download budgets) where decomposition to cyclomatic <=5 per unit would hurt readability; same suppression pattern already used across packages/studio. Fallow audit now exits 0 against origin/main; CLI suite 719/719 green. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com> * feat(embedded-captions): sync live skill — 22 new themes, Standard retired, anchor default Brings the branch up to the live skill state (commits through 761e520): - 22 ported theme DNAs across mechanical/light/craft families (flap/LED/VHS/ arcade/dossier, laser/thunder/hologram/biolume/aurora/spectrum, papercut/ popup/chalkboard/graffiti/brush/inkwater/ransom + earlier 5 constitutions) - themes engine: 18+ body paradigms & hero setpieces, char-widths.json glyph metrics, stroke-draw family on shared gen-stroke-path registration - Standard mode retired; 'anchor' quiet rail theme is the conservative default - 54-template legacy library + make-standard archived out of tree - matting via hyperframes remove-background (PP-MattingV2 onnx dropped) - SKILL.md description retightened under the 1024-char lint; suite oxfmt'd - CDPR fan-kit source SVG kept out of tree (gitignored; metrics json suffices) Co-Authored-By: Claude Fable 5 <noreply@anthropic.com> * fix(embedded-captions): clear CI lint — dead declarations + backtick rephrase oxlint: nLines/waveTop/p (+orphaned h) left by the port batches in make-theme.cjs. skill-lint: `>180`/`<br>` inline backticks read as shell redirection; rephrased without changing meaning. Fixture regressions green (laser/anchor/ransom recompile clean). Co-Authored-By: Claude Fable 5 <noreply@anthropic.com> * fix(embedded-captions): read-with-catch for matte.fps (CodeQL js/file-system-race) Co-Authored-By: Claude Fable 5 <noreply@anthropic.com> * fix(embedded-captions): e2e cold-start findings — VFR matte desync +6 Mirrors the live skill fix set: avg-fps probe + VFR CFR-normalize + bidirectional frame parity in matte.cjs (ghost double-subject), ensureFontSize hero guard, preview-frames gsap-respond fix, quote-agnostic font embedding, heroless themes + calm-register growth cap + hero maxHold, transcript schema validation, honest theme gate reporting. Verified: 19/19 fixture regression, C1/T3/T4 re-rendered. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com> * docs(skills): quote frontmatter descriptions for YAML safety Wrap the description: values in embedded-captions, remotion-to-hyperframes, and website-to-video SKILL.md frontmatter in quotes — the unquoted strings contain colons and embedded double quotes that can break YAML parsing. oxfmt normalizes the two with embedded quotes to single-quoted form. Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com> --------- Co-authored-by: jieling-jenson <jie.ling@heygen.com> Co-authored-by: Claude Fable 5 <noreply@anthropic.com>
12 KiB
name, description, metadata
| name | description | metadata | ||
|---|---|---|---|---|
| camera-cursor-tracking | Two-phase virtual camera that locks viewport to a moving focal point with configurable initial positioning. |
|
Two-Phase Camera Cursor Tracking
Keeps a horizontally-growing element (e.g. a search bar with typing text, a long URL animating in) visible by switching between two camera modes.
How It Works
Separate World Space (the full target element with all content) from Screen Space (the viewport). Two phases:
- Phase 1 (Static) — The world container sits at a fixed initial offset. Camera doesn't move. This anchors the viewer's eye to the composition before tracking begins.
- Phase 2 (Tracking) — Activates when the focal point (cursor, highlight, last typed glyph) exceeds a target screen position (e.g. a configurable fraction
CURSOR_TARGET_FRACTIONof viewport width from the left). The world container translates leftward (x: -<delta>) keeping the focal point pinned at that screen position.
The offset math is mathematically continuous at the phase boundary — at the instant tracking starts, the world position equals what the static phase had. So the transition is seamless.
The piecewise form used in code is:
finalWorldX = Math.min(INITIAL_OFFSET, trackingOffset)
INITIAL_OFFSET is the static-phase value; trackingOffset is whatever shift keeps the focal point at CURSOR_TARGET_FRACTION × viewportWidth. While the focal point hasn't grown past the target screen X, trackingOffset exceeds INITIAL_OFFSET (it's a less-negative number) and Math.min returns the static value. Once the focal point would cross the target, trackingOffset overtakes INITIAL_OFFSET and tracking takes over.
HTML
<div
class="scene"
id="tracking-scene"
data-composition-id="tracking-scene"
data-start="0"
data-duration="5"
data-track-index="0"
>
<div class="viewport">
<div class="world">
<div class="search-bar">
<span class="text" id="reveal-text">{phrase}</span><span class="cursor">|</span>
</div>
</div>
</div>
</div>
CSS (hero-frame layout)
.scene {
position: relative;
width: 100%;
height: 100%;
}
.viewport {
position: absolute;
inset: 0;
overflow: hidden; /* clip the world content */
display: flex;
align-items: center;
justify-content: flex-start;
padding-left: VIEWPORT_PAD_LEFT; /* "left margin" — variation: left-aligned init */
}
.world {
display: flex;
align-items: center;
white-space: nowrap; /* keep text on one line for camera-tracking */
transform: translateX(0); /* GSAP will animate this */
}
.search-bar {
font-family: {font};
font-size: BAR_FONT_SIZE;
font-weight: BAR_FONT_WEIGHT;
color: {textColor};
letter-spacing: BAR_LETTER_SPACING;
}
.search-bar .text {
/* Width grows as more characters reveal */
display: inline-block;
overflow: hidden;
vertical-align: bottom;
}
.search-bar .cursor {
display: inline-block;
width: CURSOR_WIDTH;
margin-left: CURSOR_GAP;
background: {accentColor};
height: CURSOR_HEIGHT_EM;
vertical-align: bottom;
/* No `animation: blink` CSS keyframe here — HF renders by seeking a paused
timeline, and CSS animation clocks are NOT synced to that seek. A CSS
blink will flicker non-deterministically. Drive cursor blink as a finite
yoyo tween on the GSAP timeline instead — see GSAP Timeline section. */
}
GSAP Timeline
<script src="https://cdn.jsdelivr.net/npm/gsap@3.14.2/dist/gsap.min.js"></script>
<script>
window.__timelines = window.__timelines || {};
const tl = gsap.timeline({ paused: true });
// Pre-measure target text width to compute tracking distance.
// Build the timeline SYNCHRONOUSLY — see Critical Constraints for why
// a fonts.ready gate causes worker-race flicker.
const textEl = document.getElementById("reveal-text");
const fullText = textEl.textContent;
const targetCursorScreenX = CURSOR_TARGET_FRACTION * VIEWPORT_WIDTH;
const fullWidth = textEl.scrollWidth; // total text width after full reveal
const trackingDelta = Math.max(0, VIEWPORT_PAD_LEFT + fullWidth - targetCursorScreenX);
// Phase 1 — text reveals progressively; camera holds.
// Reveal via max-width tween (no layout-property tweens on width/left/top).
tl.fromTo(
".search-bar .text",
{ maxWidth: 0 },
{
maxWidth: fullWidth,
duration: REVEAL_DUR,
ease: "none", // linear typing rate
},
REVEAL_START,
);
// Phase 2 — camera tracks. Begin BEFORE full reveal so the boundary feels
// continuous (text is still revealing as camera starts moving). The
// Math.min(INITIAL_OFFSET, trackingOffset) formulation makes the handoff
// mathematically continuous; see How It Works.
tl.to(
".world",
{
x: -trackingDelta,
duration: TRACK_DUR,
ease: "power2.inOut",
},
TRACK_START,
);
// Cursor blink — GSAP-driven (NEVER CSS @keyframes infinite, which doesn't
// sync with HF's seek-by-frame). Finite yoyo, repeats computed from scene
// length so blinks land deterministically across frames.
const blinkRepeats = Math.ceil(SCENE_DURATION / BLINK_HALF_PERIOD) - 1;
tl.to(
".search-bar .cursor",
{
opacity: 0,
duration: BLINK_HALF_PERIOD,
ease: "steps(1)", // hard on/off, no fade
yoyo: true,
repeat: blinkRepeats,
},
0,
);
window.__timelines["tracking-scene"] = tl;
</script>
Variations
- Centered → Center-Tracked: set
.viewport { justify-content: center; padding: 0; }. Camera tracks once the focal point crosses the midline (CURSOR_TARGET_FRACTION = 0.5). - Left-Aligned → Right-Tracked: as written above. Best when content exceeds viewport width from the start.
- Continuous typing driver: replace the
maxWidthtween with anonUpdatetyping clock (charsTyped = Math.floor(progress)) plus per-framemeasureNodeWidthto drive the cursor screen X. Required when the typed text is consumed elsewhere in the scene (e.g. by a parent strip's camera offset).
How to Choose Values
- VIEWPORT_PAD_LEFT — left-edge padding of the world inside the viewport (Phase 1 anchor X).
- Range: 0 → ~10% of viewport width
- Effects: 0 hugs the left edge; larger inset feels more like a centered hero frame
- Constraints: must match the CSS
padding-lefton.viewportor the camera math drifts
- VIEWPORT_WIDTH — the composition's
data-widthin CSS pixels.- Constraints: must equal the scene root's
data-width; never tweened
- Constraints: must equal the scene root's
- CURSOR_TARGET_FRACTION — fraction of viewport width where the focal point locks during Phase 2.
- Range: 0.5 (center-tracked) → 0.75 (right-leaning, more text visible behind cursor)
- Effects: lower values leave less revealed text in frame; higher values delay tracking
- BAR_FONT_SIZE — hero element font size.
- Range: ~8-12% of viewport height; below ~6% reads as a UI widget rather than a cinematic element
- BAR_FONT_WEIGHT — weight of the search-bar text.
- Range: discrete; 400 for neutral demo text, 700 for hero / headline framing
- BAR_LETTER_SPACING —
letter-spacingfor the bar text.- Range: slight negative (tighter, more cinematic) → 0 (default)
- CURSOR_WIDTH — visual cursor stroke width in CSS pixels.
- Range: ~4-10 px at 1080p; thinner reads as typed text, thicker reads as a block caret
- CURSOR_GAP —
margin-leftbetween text and cursor.- Range: a few px of breathing room; do not exceed the cursor width or it visually detaches
- CURSOR_HEIGHT_EM — cursor height as an em multiple of the font.
- Range: 0.85-1.0; matches the visual height of the typed glyphs
- REVEAL_START — when Phase 1 typing begins.
- Constraints: typically 0; if preceded by another phase, ≥ that phase's end + small buffer
- REVEAL_DUR — duration of the Phase 1 reveal tween.
- Range: scale with character count (target an average per-character cadence in the 0.05-0.15s range)
- Constraints: must end before
SCENE_DURATIONand ideally overlap slightly with the tracking phase
- TRACK_START — when Phase 2 camera motion begins.
- Range: usually before reveal completes so the handoff feels continuous; can equal
REVEAL_STARTif the focal point is already past the target at t=0 - Constraints:
TRACK_START < REVEAL_START + REVEAL_DURfor a smooth crossfade
- Range: usually before reveal completes so the handoff feels continuous; can equal
- TRACK_DUR — duration of the camera pan.
- Range: 0.8-2.0s; under 0.5s reads as a snap, over 2.5s drags
- SCENE_DURATION — must match the scene root's
data-duration.- Constraints: feeds the blink repeat count; mismatch causes blinks to truncate or run past the end
- BLINK_HALF_PERIOD — half-period of the cursor blink (one on-state OR one off-state).
- Range: 0.2-0.4s; 0.3s reads as a natural caret blink
- Constraints: derived value
Math.ceil(SCENE_DURATION / BLINK_HALF_PERIOD) - 1must be ≥ 0
- Ease choices — discrete:
- Camera pan:
power2.inOutorpower3.inOutfor cinematic settle; avoidback.out(overshoot reads as UI bounce, not camera) - Reveal:
"none"for linear typing; any easing distorts the per-keystroke cadence - Blink:
"steps(1)"for hard on/off; any easing fades the cursor and breaks the caret feel
- Camera pan:
Key Principles
- Measure with
getBoundingClientRect()/ probe nodes, not by character count × font-size. Proportional fonts have variable glyph widths. white-space: nowrapon the world — text must stay on one line for camera math to work- Pre-allocate the world width by setting
maxWidthat full target width — prevents layout shift mid-tween - Eased camera (
power2.inOut/power3.inOut), not linear — natural pan feel - Spring-like via easing, not via stiffness/damping params — GSAP doesn't have a built-in spring, but
back.out(${BOUNCE_FACTOR})orpower4.outapproximate the settling feel
Critical Constraints
- Build the timeline SYNCHRONOUSLY, no fonts.ready gate — HF renders frames in parallel workers, each a fresh browser. If you wrap the timeline build in
document.fonts.ready.then(...), some workers will seek frames BEFORE the Promise resolves and find no timeline registered → those frames render at CSS initial state (e.g.max-width: 0⇒ empty text), other workers render correctly → visible flicker between empty and filled. Registerwindow.__timelines[id] = tlat script-parse time, even if fonts haven't loaded yet — the camera math can tolerate a few percent width error from fallback-font measurement, but worker-race flicker is unacceptable. - If precise post-font measurement matters, re-measure inside the tween's
onUpdate(still deterministic per-frame seek), not via a Promise gate. Or setfont-display: blockon the @font-face to force the browser to wait for the font before painting any text. - Timeline must be paused:
gsap.timeline({ paused: true }). Nevertl.play() - Registry key =
data-composition-id:window.__timelines["tracking-scene"]must match scene root - Continuous math at phase boundary: the world's
xat the moment tracking starts must equal the static-phase offset. TheMath.min(INITIAL_OFFSET, trackingOffset)formulation guarantees this; do NOT switch to a hardif (typingProgress > threshold)branch or the camera will visibly jump. - Inline cursor, not absolutely positioned: cursor should be a sibling of the text (inline-block) so it follows text flow naturally — absolute positioning misaligns with the camera math
overflow: hiddenon.viewport: clip the world's left edge as it pans off-screen- Cursor blink via GSAP, NOT CSS
@keyframes ... infinite— HF renders by seeking the paused timeline; CSS animation clocks are NOT synchronized with that seek, so any CSS-driven blink will flicker non-deterministically across frames. Always drive blink as a finite yoyo tween on the paused GSAP timeline (repeat count computed from scene length).
Combinations
- context-sensitive-cursor.md — change cursor color/style per text segment during typing
- discrete-text-sequence.md — non-linear text reveals that pair with this camera
Pairs with HF skills
/hyperframes-animation— timeline + tween API/hyperframes-core— composition wiring +data-*attributes/hyperframes-cli—hyperframes lintto validate the registry key + duration