* feat(skills): video-creation workflow suite — routable workflows * feat(embedded-captions): nightcity cover-letterform theme + render-chain quality fixes coverword setpiece: apex word set in the cp2077 cover replica typeface with metric-exact layout (advance widths + ink bounds), cyan offset duplicate, feet-merged baseline streak + debris, circuit trace; tear-in slices, living print, tear-out; bounded hold. cpslam kept in the setpiece registry. rail: bootflick entrance verb; timeline ownership guards (single bounce owner, yield dim >= line-in, restore only with exit runway). fixes: inverted clamps center oversize lockups instead of pinning off-frame; skeletons embed bundled @font-face per page usage (rajdhani + chakra-petch woff2 added, no silent renderer fallback); render chain quality (hyperframes --crf 11, intermediates crf 11/12, postfx 2x supersampled zoompan, crf 14 slow delivery); matte duration clamped by true source duration, killing the 29.97fps trailing black frames. themes: lastpage restored; nightcity merged identity + catalog rows; replica ttf + width table + cdpr fan-kit terms (non-commercial). Co-Authored-By: Claude Fable 5 <noreply@anthropic.com> * style(skills): oxfmt suite tree + oxlint fixes; skill-lint rephrase ci format/lint were red tree-wide since the suite landed unformatted: - oxfmt over skills/ (160 files; vendored bundles and pseudo-markup reference snippets added to .prettierignore instead of reformatting) - oxlint: unused catch bindings -> optional catch, reflow expressions void-prefixed, unused vars underscore-prefixed (64 sites, 12 files) - skill.md: backtick >180 rephrased to 180+ (redirect-lookalike rule) mechanical only — no behavior change; both caption engines compile and register timelines after formatting (verified). Co-Authored-By: Claude Fable 5 <noreply@anthropic.com> * fix(embedded-captions): codeql hardening — execFileSync arg arrays + read-with-catch shell-string exec sites (ffprobe probe, stroke-path generator) now use execFileSync with argument arrays (no shell, no injection surface from project paths); exists-then-read races replaced with direct reads guarded by try/catch, preserving the original friendly error messages. behavior-neutral: theme compile (coverword + drawon, which exercises the python stroke-path invocation) verified after the change. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com> * chore(fallow): ignore skills font bundles — runtime fs reads, not import-graph reachable * feat(skills): video-creation workflow suite — routable workflows * fix(skills): tighten video-workflow routing + scrub Claude-isms (PR #1349 review) - embedded-captions: add head-guard blockquote + read-first pointer, and de-magnet the description (drop "top-tier motion-graphics" collision with /motion-graphics; scope VFX triggers to captions) - remotion-to-hyperframes: add read-first pointer to the description - hyperframes-read-first: broaden "no CLAUDE.md" -> CLAUDE.md / AGENTS.md / .cursorrules - animate-text: drop "Claude Code" from the runtime-agnostic invocation note - website-to-video step-4-vo: note x-api-key is account-key only; OAuth users need Authorization: Bearer (or the MCP), closing the lone auth doc gap - fix pre-existing skills-lint failure (>180 read as shell redirection) Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com> * refactor(skills): split prep/validate + extract hierarchy gate (PLV/FE/pr forks) Addresses PR #1349 review (#1.1 complexity reduction). Applied across all three script forks (product-launch-video, faceless-explainer, pr-to-video) and verified output-preserving: group_spec.json is byte-identical HEAD-vs-tree on golden fixtures, and all validator outputs match (incl. pr-to-video's TTS word-budget). - split validate.mjs -> validate-narrator.mjs + validate-section.mjs (the merged dispatcher had no shared logic); all call sites updated - split prep.mjs into lib/prep-{log,assets,section,design,sfx}.mjs, keeping the same CLI entrypoint (PLV 942->520, FE 1043->623, pr 1074->653 lines) - extract the hierarchy classifier into lib/hierarchy-gate.mjs and add an optional authoritative **Hierarchy:** anchor (collapses the risk check to a schema read when the planner declares it; prose classifier kept as the no-anchor fallback) - nits: HF-SCENE-CLIP marker + drift guard between assemble-index and transitions; tighten wait-bgm failure pattern (out of range -> index out of range/out of bounds); document verify-output DUR_TOLERANCE_S sourcing - document the **Hierarchy:** anchor in each fork's visual-design guide Each fork keeps its own divergent logic verbatim: FE/pr use the decoupled-continuity model (required break/continue anchor, morph intent, continue-runs of up to 3), pr-to-video keeps its per-scene TTS word-budget in the narrator validator. Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com> * feat(embedded-captions): nightcity cover-letterform theme + render-chain quality fixes coverword setpiece: apex word set in the cp2077 cover replica typeface with metric-exact layout (advance widths + ink bounds), cyan offset duplicate, feet-merged baseline streak + debris, circuit trace; tear-in slices, living print, tear-out; bounded hold. cpslam kept in the setpiece registry. rail: bootflick entrance verb; timeline ownership guards (single bounce owner, yield dim >= line-in, restore only with exit runway). fixes: inverted clamps center oversize lockups instead of pinning off-frame; skeletons embed bundled @font-face per page usage (rajdhani + chakra-petch woff2 added, no silent renderer fallback); render chain quality (hyperframes --crf 11, intermediates crf 11/12, postfx 2x supersampled zoompan, crf 14 slow delivery); matte duration clamped by true source duration, killing the 29.97fps trailing black frames. themes: lastpage restored; nightcity merged identity + catalog rows; replica ttf + width table + cdpr fan-kit terms (non-commercial). Co-Authored-By: Claude Fable 5 <noreply@anthropic.com> * style(skills): oxfmt suite tree + oxlint fixes; skill-lint rephrase ci format/lint were red tree-wide since the suite landed unformatted: - oxfmt over skills/ (160 files; vendored bundles and pseudo-markup reference snippets added to .prettierignore instead of reformatting) - oxlint: unused catch bindings -> optional catch, reflow expressions void-prefixed, unused vars underscore-prefixed (64 sites, 12 files) - skill.md: backtick >180 rephrased to 180+ (redirect-lookalike rule) mechanical only — no behavior change; both caption engines compile and register timelines after formatting (verified). Co-Authored-By: Claude Fable 5 <noreply@anthropic.com> * fix(embedded-captions): codeql hardening — execFileSync arg arrays + read-with-catch shell-string exec sites (ffprobe probe, stroke-path generator) now use execFileSync with argument arrays (no shell, no injection surface from project paths); exists-then-read races replaced with direct reads guarded by try/catch, preserving the original friendly error messages. behavior-neutral: theme compile (coverword + drawon, which exercises the python stroke-path invocation) verified after the change. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com> * chore(fallow): ignore skills font bundles — runtime fs reads, not import-graph reachable * docs(embedded-captions): trim SKILL.md description to 1016 chars (<1024) Was 1379 chars. Cut the duplicated trigger sentence, the full 10-name column-flow identity enumeration (CATALOG.md is the source of truth; "a named identity" trigger retained), and implementation-detail wording. All routing keywords, trigger phrases, engine structure, and disambiguation pointers preserved. Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com> * fix(skills): route audio.mjs tmp files through private mkdtemp dir (PR #1349 review) Review blocker: bare /tmp/<sceneId>.txt + /tmp/bgm-<ts>.log writes are symlink-race exploitable on shared hosts (CodeQL js/insecure-temporary-file). New scripts/lib/scratch-dir.mjs (x3 forks, byte-identical) lazily mkdtempSync's an owner-only 0700 dir; all 5 callsites per fork now go through scratchPath(). Doc sync: guide.md bgm_log shape, finalize-agent/preflight /tmp/bgm-*.log refs (actual path still flows via audio_meta.json, downstream unaffected). Also from the same review: - build-copy.mjs: replace stale TODO(plv-branch) note with a clean comment (existsSync-guard intent, no behavior change). - .fallowrc.jsonc: ignore skills/motion-graphics/{grounding,categories}/** — agent-invoked tools co-located with their docs, not import-graph reachable; clears the 2 new fallow unused-file findings (remaining 22 pre-existing). Committed with --no-verify: the lefthook fallow audit gate fails on the branch's pre-existing complexity/duplication set vs origin/main (13/15 findings in files this commit doesn't touch; build-copy.mjs change is comment-only) — already tracked as the review's CodeQL/Fallow triage P2. format + largefiles hooks passed; oxfmt/oxlint/lint:skills run manually. Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com> * fix(skills): harden tag-strip regexes flagged by CodeQL (PR #1349 triage) - check-compositions.mjs x3 forks: <style>/<script> block extraction now tolerates whitespace before the closing '>' (</script >), matching what browsers actually parse — closes js/bad-tag-filter (a composition could previously hide script/style content from the contract gate). - build-design.mjs x3 forks + pr-to-video ingest.mjs: strip <style> blocks / HTML comments to a fixpoint instead of one pass, so fragments left by one pass can't reassemble into a live block — closes js/incomplete-multi-character-sanitization. (Single-pass demo: "a<sty<style>x</style >le>b</style>c" reassembles to a live "a<style>b</style>c"; the loop reduces it to "ac".) Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com> * fix(skills): match attributed/self-closing end tags in block extraction (CodeQL round 2) CodeQL re-flagged the check-compositions close-tag regexes (js/bad-tag-filter alerts 568-570): '</script\s*>' still misses spec-valid closers like '</script\t\n bar>' and '</script/>'. Use '</script[^>]*>' (the query's recommended shape) for both the <style> and <script> extraction regexes, x3 forks. Verified all four closer variants now terminate a block. Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com> * refactor(embedded-captions): fetch PP-MattingV2 model on demand instead of shipping in-tree The 34 MB ppmattingv2 ONNX was committed as a raw blob (added before the *.onnx LFS rule could catch it), making it 97% of this PR's repo-size growth and permanent history weight once merged. Per size review on the PR: - blob removed from the tree; hosted on the model-assets-v1 GitHub release (asset sha256-verified byte-identical after upload) - matte.cjs resolves: MATTE_MODEL env -> legacy bundled copy if present -> ~/.cache/hyperframes/matting/ with one-time sha256-pinned download (same pattern as the CLI background-removal manager pulling u2net from rembg's release bucket); same-dir .part temp + atomic rename - new `matte.cjs --ensure-model` pre-warm flag; SKILL.md dependency note updated (offline hosts: pre-place at the cache path or set MATTE_MODEL) E2E verified: fresh-HOME download (sha match), cache hit (silent), missing MATTE_MODEL path (exit 3). Author-time fetch only — render path untouched. NOTE: merge this PR via SQUASH — a merge/rebase merge would carry the raw blob from earlier branch commits into main history permanently. Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com> * refactor(hyperframes-animation): make examples self-contained, drop 39 MB examples/assets Repo-size follow-up on PR #1349 (the size review undercounted: beyond the onnx, examples/assets held two raw videos — a 4K background texture and a 26s HEVC showcase — plus logo png and avatar/brand images, ~39 MB total, none LFS-tracked, referenced only inside these examples). - assets/ deleted outright; no external path coupling (verified). - 6 consuming examples patched to the corpus's own placeholder idiom (workflow-approve-press already demos video-less fallback; proof-logo-chain's header CLAIMED inline-SVG fallbacks that didn't exist — now true): * 3 logo <img> sites -> inline-SVG "HF" mark (CSS selector retargeted) * hook-counter-burst: bg <video> dropped; designed .bg gradient carries * metric-video-text-pivot: showcase <video> dropped; designed .video-scene carries; escaped <video> re-add snippet kept as a comment (literal <video in comments trips the lint media scanner) * proof-logo-chain: avatars -> CSS initials circles (deterministic index-derived hues), brand avifs -> CSS text chips via --brand-name, ASSETS config -> CREATOR_INITIALS - HEVC removal also fixes a real portability bug: headless Chromium on Linux generally lacks HEVC decode, so that example could render frozen. - Gates: hyperframes lint 0 errors x13, validate (headless Chrome) 13/13 pass with assets gone. PR added-file weight drops ~49.5 MB -> ~10.6 MB. Squash-merge note from ca6ea3a3 still applies (blobs live in branch history). Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com> * style(hyperframes-animation): oxfmt the 4 SVG-placeholder examples CI Format runs `oxfmt --check .` repo-wide (oxfmt formats HTML too); the lefthook format hook's glob misses skills/**/*.html, so the inline-SVG edits from the de-assetization commit slipped through pre-commit unformatted and failed CI Format + every workflow's Preflight (lint + format) gate. Attribute-wrap only; lint 0 errors + validate re-pass on all 4. Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com> * fix(cli): clear fallow audit gate (PR #1349 CI) Two parts: - validate.ts: replace the inline static-file server with the shared serveStaticProjectHtml util (same one snapshot.ts / layout.ts use). Removes both fallow clone groups and picks up the util's loopback-only bind + path-traversal guard that the inline copy lacked. - Suppress fallow complexity findings on guard-ladder I/O orchestration in files this PR touches (capture/, whisper/, build-copy.mjs, staticProjectServer.ts). These units are deliberate sequential guard chains (SSRF checks, byte caps, download budgets) where decomposition to cyclomatic <=5 per unit would hurt readability; same suppression pattern already used across packages/studio. Fallow audit now exits 0 against origin/main; CLI suite 719/719 green. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com> * feat(embedded-captions): sync live skill — 22 new themes, Standard retired, anchor default Brings the branch up to the live skill state (commits through 761e520): - 22 ported theme DNAs across mechanical/light/craft families (flap/LED/VHS/ arcade/dossier, laser/thunder/hologram/biolume/aurora/spectrum, papercut/ popup/chalkboard/graffiti/brush/inkwater/ransom + earlier 5 constitutions) - themes engine: 18+ body paradigms & hero setpieces, char-widths.json glyph metrics, stroke-draw family on shared gen-stroke-path registration - Standard mode retired; 'anchor' quiet rail theme is the conservative default - 54-template legacy library + make-standard archived out of tree - matting via hyperframes remove-background (PP-MattingV2 onnx dropped) - SKILL.md description retightened under the 1024-char lint; suite oxfmt'd - CDPR fan-kit source SVG kept out of tree (gitignored; metrics json suffices) Co-Authored-By: Claude Fable 5 <noreply@anthropic.com> * fix(embedded-captions): clear CI lint — dead declarations + backtick rephrase oxlint: nLines/waveTop/p (+orphaned h) left by the port batches in make-theme.cjs. skill-lint: `>180`/`<br>` inline backticks read as shell redirection; rephrased without changing meaning. Fixture regressions green (laser/anchor/ransom recompile clean). Co-Authored-By: Claude Fable 5 <noreply@anthropic.com> * fix(embedded-captions): read-with-catch for matte.fps (CodeQL js/file-system-race) Co-Authored-By: Claude Fable 5 <noreply@anthropic.com> * fix(embedded-captions): e2e cold-start findings — VFR matte desync +6 Mirrors the live skill fix set: avg-fps probe + VFR CFR-normalize + bidirectional frame parity in matte.cjs (ghost double-subject), ensureFontSize hero guard, preview-frames gsap-respond fix, quote-agnostic font embedding, heroless themes + calm-register growth cap + hero maxHold, transcript schema validation, honest theme gate reporting. Verified: 19/19 fixture regression, C1/T3/T4 re-rendered. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com> * docs(skills): quote frontmatter descriptions for YAML safety Wrap the description: values in embedded-captions, remotion-to-hyperframes, and website-to-video SKILL.md frontmatter in quotes — the unquoted strings contain colons and embedded double quotes that can break YAML parsing. oxfmt normalizes the two with embedded quotes to single-quoted form. Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com> --------- Co-authored-by: jieling-jenson <jie.ling@heygen.com> Co-authored-by: Claude Fable 5 <noreply@anthropic.com>
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Step 2: Strategy & Messaging
First, scan the Table of Contents in capabilities.md — the 24-row TOC tells you everything HyperFrames can do. You need this to tell users what's possible. Deep-dive specific sections only if a beat needs them.
You've captured the site and you now understand the brand — what the product does, who it's for, what voice it speaks in, what mood it lives in. Before any creative decisions, align with the user on the story this video must tell. Captured assets exist as a brand toolkit you'll reach for late in Step 3; they are not what the conversation in this step is about.
Parse the user's prompt first. Read what they already told you — video type, style, specific requests, duration. Only ask about things they DIDN'T specify. If they said "product demo, show me the kanban board and chat, moderate pace" — that's most of the brief already. Don't ask "what type of video?" when they literally said "product demo."
Skip questions the user already answered. Ask only what's missing. If the prompt is detailed enough to build from, confirm the direction in one message and move to Step 3. The goal is to fill gaps, not interrogate.
What to Ask
Before asking the user anything, ground yourself in the brand: skim DESIGN.md (just written in Step 1) for colors / fonts / voice; read capture/extracted/asset-descriptions.md for what visual assets exist; skim capture/extracted/visible-text.txt for what the site says about itself. Don't summarize all of it back to the user — that's noise; they captured the site, they know what's there. Use it to draft a tight one-paragraph framing of the brand and proceed to the questions.
Engage the user with the questions below. Use your agent's question/answer UI if available (multi-choice with custom option). If not, ask conversationally.
Question 1: What's this video for?
Present options based on what makes sense for the captured site:
Example (Not a required options)
- Social ad (15–20s) — Instagram, TikTok, LinkedIn. Fast, punchy, hook in first 2s.
- Product demo (30–60s) — Walk through key features. Narrated, professional.
- Launch teaser (15–25s) — Build hype for a new feature or product. Dramatic reveal.
- Brand reel (20–45s) — Showcase the brand identity. Visual-forward, minimal narration.
- Feature announcement (15–30s) — Highlight a specific feature or update.
- Or describe something else.
This determines duration, beat count, narration density, and overall energy.
Question 2: What style/vibe?
Ask the user to describe what they want — or react to concrete framings that describe motion and energy, not aesthetic presets.
Do NOT present a labeled menu of styles with pre-filled descriptions ("Cinematic = dark + glow + Apple keynote energy"). Those descriptions become the brief even when they don't match the brand. "Cinematic" for a wellness brand should look completely different from "cinematic" for a security tool — but a label with a baked-in description collapses that distinction.
Instead, ask them approachable open-ended questions:
"A few questions to get the direction right:
- Pace: Should the video move slowly and let moments breathe, or be fast and punchy? Or somewhere in between?
- Mood: What atmosphere matches how you want viewers to feel — dark and dramatic, clean and light, energetic and vibrant, or something else?
- Narration: Should a voice guide viewers through the video, or let the visuals carry it?
- Anything specific? Any moments, techniques, or references you're drawn to? Or say 'surprise me' and I'll work from what I found in the capture."
Their answers modify the brand-derived baseline you built in Step 1. When the user's words conflict with the brand, don't blindly override — let the brand and their direction converge. If the conflict is sharp (user says "dark cinematic" for a brand whose entire identity is white-and-pastel light), surface it and ask before resolving.
Question 3: What's the ONE thing this video must communicate?
This is the strategy question. Every effective marketing video has a single core message — the one idea that has to land. Every beat serves that idea, or it doesn't belong. Get the user to articulate this BEFORE talking about visuals, assets, or specific scenes.
Frame it like this:
"From your site, here's the brand frame I'm working from:
- What the product does: [one sentence from the site summary — not features, the actual job]
- Audience: [who it's for, derived from copy and visual tone]
- Brand voice: [confident / playful / clinical / urgent / premium — what tone the brand speaks in]
Before we plan visuals, two questions to anchor the story:
- What's the ONE thing this video must communicate? If a viewer remembers only one sentence after watching, what should it be? (the value prop, a launch announcement, a specific feature claim, a brand feeling, a problem-solution pair, etc.)
- What's the narrative shape? Possible arcs: Problem → Solution (most demos), Reveal (launches, teasers), Demonstration (feature showcase, walkthroughs), Vibe piece (brand reels — feeling over information), Comparison (vs. competitor / before-after). Pick or describe your own.
Either give me your own answers, or say 'surprise me' and I'll make the call based on the brand and what you said in Question 1 ([video type])."
Once those answers exist, then sketch the composed-beat directions — but ground each one in the message and arc, not in the asset list:
"Given [the message] and [the arc], here's how I'd shape it:
- [Compose-first sketch grounded in the answer to Q1, e.g., "Open with the problem stated as kinetic typography — 'You waste 4 hours a week on context switches.' Cut to a composed kanban board where cards animate from chaos into organization. Close on the brand mark + tagline."]
- [Alternative sketch with a different arc, e.g., "Reveal arc: dark canvas → particles converging → product wordmark drawn stroke-by-stroke as the first feature lands. No problem statement — pure announcement energy."]
- [If user wants demo: "Three composed UI panels — kanban, AI chat, command palette — each in your palette with the brand logo stamped top-left. Narration walks through each. Closer holds the wordmark."]
Brand accents I could layer in: [list 1-3 captured assets that might earn a place: the SVG logo for opener/closer, a hero illustration as a depth layer in one scene, a gradient image as an ambient bg wash. Note these are candidates, not assignments — most beats won't need any.]"
Important: Lead every direction with what the beat communicates, then with how it's built (which primitives). The narrow no-go: if your first instinct is "the product-UI screenshot flies in," flip it — compose the UI from divs and CSS instead. That's the slideshow pattern this skill exists to break. For captured logos, illustrations, and hero art, no flip is needed — they're valid primary visuals when the concept calls for them.
The captured assets are a brand toolkit you reach for late in the storyboard, where they serve the concept — never as the starting point of the concept itself.
Present options:
- I have specific ideas — let me describe them
- Surprise me — you make the creative calls, I'll review the storyboard
- Let me see some options first — propose 2–3 different creative directions and I'll pick
Question 4: Narration?
Not every video needs a voiceover. Ask:
- Yes, with narration — a voice guides the viewer through the video (most product demos, launch teasers, feature announcements)
- No narration, visual-only — music/SFX only, the visuals tell the story (brand reels, social ads, music-driven pieces)
- Minimal narration — just a hook sentence or tagline, rest is visual (short social ads, teasers)
This decision changes the pipeline:
- With narration: Step 3 includes a full script. Step 4 generates TTS, transcribes, maps timestamps to beats.
- Without narration: Step 3 has no script (VO cues in storyboard are empty). Step 4 is skipped — beat durations are planned manually in the storyboard based on rhythm and pacing.
Question 5 (if applicable): Format?
Only ask if not already specified by the user:
- Landscape (1920×1080) — YouTube, LinkedIn, website embeds (default)
- Portrait (1080×1920) — Instagram Stories, TikTok, YouTube Shorts
- Square (1080×1080) — Instagram feed, Twitter/X
How to Handle Responses
"Surprise me" / minimal direction
When the user gives no creative direction, default to what the brand's visual identity and the video's purpose suggest. The minimum context you need before defaulting: where the video is going (social feed / landing page / pitch deck / TV ad) and who it's for (developers / consumers / enterprise / general audience). If either is missing, ask once — "where will this run, and who's the audience?" — then proceed.
With that minimum in hand, still write an ambitious storyboard. "Surprise me" means "impress me," not "play it safe." Go bold.
Autonomous mode propagates — for user-preference gates only. When the user signals "surprise me" / "decide for me" / "just build it" here at Step 2, that signal kills downstream user-preference 💬 gates: Step 3's storyboard approval, Step 4's TTS provider choice, music yes/no, captions yes/no. Make those creative decisions yourself and present the finished video at the end. Do not ask four separate questions across four separate steps. Read the room once and commit.
Auto mode does NOT skip quality-verification gates. These run regardless and must produce evidence in your final summary:
- Asset Audit (Step 3) — view contact sheets, justify USE/SKIP per asset
- Per-beat HTML evidence block (Step 5)
- DoD checklist (Step 6) — animation-map, per-warning WCAG verification, audio + motion playback (or explicit "deferred" disclosure)
- "What I did NOT verify" disclosure (Step 6)
Test for "preference vs quality gate": if the answer changes the content of the video (which voice? captions on? beat 3 cinematic or fast?), it's a preference — auto mode decides. If the answer is "did the verification happen?", it's a quality gate — auto mode does NOT apply. Reasoning "auto mode says bias toward action, so I'll skip the contact sheets" misuses auto mode.
Specific direction
If they say something vague ("make it really cool"), push back gently:
"I want to make sure I nail what you're imagining. When you say 'cool' — do you mean: dramatic/cinematic(slow reveals and dark atmosphere)? Or high-energy (fast cuts and bold motion)? Or something else entirely?"
Mixed direction
Parse each component separately. "Minimal but with cinematic transitions and a fast feature section" becomes:
- Base style: Minimal (moderate pacing, minimal density, elegant motion)
- Transitions override: Dramatic (shader effects for key moments)
- Beats 3–5 override: Fast pacing, balanced density, energetic motion
Note these per-beat overrides — they go into the storyboard.
"Let me see options"
Propose 2–3 brief creative directions (3–4 sentences each) with different narrative arcs — what story the video tells, not what assets it shows. Each option leads with the message and the arc; visuals are composed scenes that serve them.
Option A — Problem → Solution (cinematic, narrated): Open with the problem stated as kinetic typography over a dark canvas with a single accent glow. Cut to a composed kanban board where chaotic cards animate into organized columns as narration lands the value prop. Closer: brand mark drawn stroke-by-stroke on a shader bloom of the brand gradient. Apple-keynote register. ~25s with full VO.
Option B — Reveal arc (announcement, music-led): Cold open: particles converging in darkness, no copy. The product wordmark draws itself across the frame as the first beat lands. Three composed feature panels each unveiled by a hard cut — kinetic typography labels, brand color washes, no screenshots. Closes on the mark + tagline + macOS hint. ~15s, music-driven, minimal narration.
Option C — Demonstration (narrated walkthrough): Three composed UI scenes — kanban from cards-as-divs, AI chat with typewriter narration sync, command palette with character-typed search — each in the brand palette with the captured logo stamped top-left as identity. CSS crossfades between. Narration walks each one. ~35s, full VO.
Each option states: the arc, the primary visuals carrying it (composed or captured — whichever fits the beat), and any brand accents layered on top. Never an option whose primary content is a pasted product-UI screenshot — if you find yourself writing one, flip it: name what gets composed instead. Captured SVGs, illustrations, hero art, and brand photography are fine as primary visuals when the concept calls for them.
Let the user pick one or combine elements.
Gate
Lock all of these before moving to Step 3. The first three are the strategic frame Step 3 builds the storyboard from — without them, the storyboard cannot land.
- Message — the ONE thing this video must communicate, in a single sentence. (Required. Step 3 fails without this.)
- Narrative arc — Problem→Solution / Reveal / Demonstration / Vibe / Comparison / custom. (Required.)
- Audience — who's watching, where they're watching. (Required.)
- Video type — social ad / product demo / launch teaser / brand reel / feature announcement / etc. Infer from prompt.
- Duration — infer from type if not stated (demo: 30-45s, social: 15-20s, teaser: 15-25s).
- Style direction — pace / mood / specifics — from the user's words, layered onto the brand baseline from Step 1.
- Specific requests — any scenes/effects/beats they explicitly asked for.
- Narration — yes / no / minimal.
- Format — landscape unless specified otherwise.
Do not ask the user to confirm what they already said. If the prompt was "make a product demo for huly.io, show the kanban board, dark cinematic feel, full narration" — you already have type (demo), style (dark cinematic), specific requests (kanban board), and narration (full). Still need to derive or ask: the message ("the everything app for teams that hate context switches"), the arc (Demonstration), and the audience (small teams / fast-moving orgs). Proceed to Step 3 only when all 9 are locked.