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* fix(shader-transitions): a render no longer shows the last shader scene past its end The page-side render un-hid the scene settled after the last shader transition on every later frame, so a scene that followed it rendered underneath the old one. It now un-hides that scene only while its own data-start/data-duration window is open. * fix(shader-transitions): the render leaves scene visibility to the runtime The page-side compositor un-hid the destination of the last finished shader transition on every non-transition frame, a workaround for the runtime hiding a film's final scene before the end. The runtime has kept the last frame since #4158, so the workaround only showed a shader scene outside its own window: before it starts and after it ends. Remove it, with the narrower check this branch added first.