Files
hyperframes/packages/engine
Vance Ingalls 6fd99109c9 fix(producer): tighten resource lifecycle and harden file server (#371)
## Summary

Five resource-management fixes in `renderOrchestrator.ts` and `fileServer.ts`: HDR encoder cleanup on non-abort errors, `frameDirMaxIndexCache` eviction, mid-transition abort responsiveness, pre-allocated transition buffers, and a path-traversal guard for the local file server.

## Why

`Chunk 5` of `plans/hdr-followups.md`. These are independent leaks/hangs/security issues that had each been called out in prior PR reviews and never landed.

## What changed

**5A — HDR encoder + `domSession` cleanup.** The HDR streaming encoder and `domSession` were spawned outside any outer `try/finally`, so a non-abort error between encoder spawn and the inner cleanup leaked the FFmpeg process and held the browser page open. Wrapped the entire HDR (and SDR streaming) capture path in a `try/finally` with explicit `*Closed` flags, and defensively close both in the outer `finally` if they haven't been closed already. `StreamingEncoder.close()` and `closeCaptureSession()` are both idempotent, so double-close is safe.

**5B — `frameDirMaxIndexCache` + `hdrFrameDirs` eviction.** `frameDirMaxIndexCache` is module-scoped and grew monotonically: every render added entries that were never removed. Lifted `hdrFrameDirs` to the outer scope, drop the matching cache entry in the per-video `rmSync` block, and sweep any survivors in the outer `finally`. The on-disk frames themselves were already torn down with `workDir`; this just stops the in-process Map from leaking entries across renders.

**5C — Abort signal between scene A and scene B.** During a shader transition the orchestrator captures scene A and scene B back-to-back inside a single outer frame iteration. An abort that arrived while scene A was capturing wouldn't be noticed until the next outer frame — after scene B had already been fully composited and discarded. Added `assertNotAborted()` at the top of the inner `[transBufferA, transBufferB]` loop so abort is observed before the second scene's DOM seek + screenshot.

**5D — Pre-allocated transition buffers (already addressed).** The transition buffers (`transBufferA`, `transBufferB`, `transOutput`, `normalCanvas`) are pre-allocated outside the per-frame loop. The remaining `Buffer.from` copies sit in HDR transfer conversion (Chunk 8B territory) and image preload, neither of which is the per-frame hot path.

**5E — `fileServer` path-traversal guard.** `fileServer.ts` joined `compiledDir` / `projectDir` with the request path and only checked `existsSync` + `isFile`. `path.join` normalizes `..` segments, so `GET /../etc/passwd` would resolve to `/etc/passwd` and be served straight off disk if the file existed. Added an `isPathInside(child, parent)` helper that resolves both sides and compares prefixes with the platform separator appended (so `/foo` doesn't match `/foobar`), and rejects any candidate that lands outside its intended root.

## Test plan

- [x] `bun run --filter @hyperframes/producer typecheck` passes.
- [x] `fileServer.test.ts` 13/13 pass (4 existing + 9 new `isPathInside` cases covering same-path, nested, prefix-only siblings, escaping traversal, traversal that resolves back inside, trailing-slash handling, and relative-path resolution).
- [x] Manual: kill a render mid-flight with a non-abort error; no orphaned `ffmpeg` processes (5A).
- [x] Manual: two render jobs back-to-back; cache cleared between jobs (5B).
- [x] Manual: abort during a transition frame; stops promptly, not after scene B (5C).
- [x] Manual: `GET /../../../etc/passwd` against the local file server returns 403/404 (5E).

## Stack

Chunk 5 of `plans/hdr-followups.md`.
2026-04-22 21:45:44 -07:00
..
2026-04-22 22:12:34 -04:00
2026-03-21 22:43:56 -07:00

@hyperframes/engine

Seekable web-page-to-video rendering engine built on Puppeteer and FFmpeg.

Framework-agnostic: works with GSAP, Lottie, Three.js, CSS animations, or any web content that implements the window.__hf seek protocol.

Install

npm install @hyperframes/engine

Requirements: Node.js >= 22, Chrome/Chromium (auto-downloaded by Puppeteer), FFmpeg

What it does

The engine opens your HTML composition in a headless Chrome instance, seeks frame-by-frame using Chrome's HeadlessExperimental.beginFrame API, captures screenshots, and encodes them into video with FFmpeg.

Key services

Service Description
browserManager Launches and pools headless Chrome instances (chrome-headless-shell)
frameCapture Manages capture sessions — seek, screenshot, buffer lifecycle
screenshotService BeginFrame-based capture with CDP (Chrome DevTools Protocol)
chunkEncoder FFmpeg encoding with chunked concat, GPU detection, faststart
streamingEncoder Pipe frames to FFmpeg in real time (no intermediate PNGs on disk)
audioMixer Parse <audio> elements and mix audio tracks via FFmpeg
videoFrameExtractor Extract frames from <video> elements for compositing
parallelCoordinator Split frame ranges across worker processes
fileServer Serve local HTML files to the browser via Hono

Usage

import {
  acquireBrowser,
  releaseBrowser,
  createCaptureSession,
  initializeSession,
  captureFrame,
  closeCaptureSession,
} from "@hyperframes/engine";

// 1. Launch browser
const browser = await acquireBrowser({ captureMode: "beginFrame" });

// 2. Open a capture session
const session = createCaptureSession({
  browser: browser.browser,
  url: "http://localhost:3000/my-composition.html",
  width: 1920,
  height: 1080,
  fps: 30,
});
await initializeSession(session);

// 3. Capture frames
for (let i = 0; i < totalFrames; i++) {
  await captureFrame(session, i, `/tmp/frames/frame-${i}.png`);
}

// 4. Clean up
await closeCaptureSession(session);
await releaseBrowser(browser);

Most users should use @hyperframes/producer or the hyperframes CLI instead of calling the engine directly.

Documentation

Full documentation: hyperframes.heygen.com/packages/engine