mirror of
https://github.com/heygen-com/hyperframes.git
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* feat(studio): glue API coexistence layer for the NLE swap What: extends 21 glue files so the OLD timeline/canvas engine and the NEW NLE components type-check side by side: playerStore (multi-select setters, zoom pin, snap toggle, non-reactive scale scratch), drag-state types gain optional NLE fields, timelineLayout/timelineAssetDrop/timelineEditingHelpers/ timelineEditing/timelineElementHelpers/studioHelpers/assetHelpers gain the NLE exports, DomEditOverlay + gestures + AssetContextMenu + Timeline props gain optional callbacks/params, contexts gain *Optional hooks, and TimelineEditCallbacks.onMoveElements becomes a bivariant method accepting both engines' change shapes. patchDocumentRootDuration's test rides along. Why: this is the keystone that dissolves the old "welded glue" problem — every symbol the NLE components need is ADDED next to what the old engine still uses, so the engine components and the swaps can land as separate reviewable PRs. How: 15 authored intermediate files (main content + additive symbols; no behavior changes — new fields optional, new callbacks unused until wired) plus 6 files whose final content is already purely additive. New exports without consumers yet carry TEMP(studio-dnd) ignoreExports entries, removed by the app-shell swap. Test plan: tsc --noEmit in studio + studio-server (verifies BOTH engines compile); bunx vitest run (full suite green incl. the 6 new patchDocumentRootDuration tests); fallow audit clean. * feat(studio): timeline interaction hooks and lanes component (unwired) What: the timeline-side wiring layer, unwired: TimelineLanes (the lane renderer driving drag/resize/marquee), timelineMarquee (+tests), useTimelineStackingSync, useTimelineGeometry, useTimelineEditPinning, useTimelineEditingDrops. Why: everything between the pure drag math and <Timeline> itself; the timeline-glue swap PR then only rewires Timeline/TimelineCanvas onto these. How: new files, tsc-clean against the coexistence layer. Unwired components carry TEMP(studio-dnd) entry registrations, removed at the app-shell swap. Test plan: bunx vitest run timelineMarquee.test.ts; tsc --noEmit; fallow audit clean. * feat(studio): NLE shell assembly (unwired) What: EditorShell (the full editor layout replacing NLELayout + StudioPreviewArea), TimelinePane (timeline host with sub-comp rebasing) and useTimelineEditCallbacks (the callback bag bridging store edits to the timeline), all unwired. Why: the shell that App swaps to in the final step; reviewing it standalone keeps that swap PR small. How: new files against the coexistence layer; TEMP(studio-dnd) entries until App mounts EditorShell in the app-shell swap. Test plan: tsc --noEmit; bunx vitest run (suite unchanged); fallow audit clean. * feat(studio): timeline glue swap — Timeline/TimelineCanvas onto the NLE engine What: flips the timeline glue to its final form (23 files): Timeline and TimelineCanvas rebuilt on TimelineLanes/TimelineOverlays, useTimelineClipDrag drives preview/commit through the new drag engine, range selection goes multi-select, playback loop moves to useTimelinePlayerLoop. Deletes the 9 old-engine files this orphans (group drag, marquee selection, snap targets, layer gutter, selection overlays + their suites) — each is compile- or gate-forced by this swap, verified by probe. Why: second swap step; timeline-only, canvas and App untouched. How: modified files to final content + forced deletions. playerStore/timelineEditing/timelineCallbacks stay at their coexistence form until the app swap (the old App still runs on them). Test plan: tsc --noEmit; bunx vitest run (full suite); fallow audit clean. * feat(studio): clip thumbnail modules What: ImageThumbnail (+tests) and thumbnailUtils (+tests) — frame decode with SVG/AVIF format fallbacks and rounded-corner clipping — plus VideoThumbnail updates. Why: the decode layer for timeline clip thumbnails, ahead of the visual refresh that renders them. How: new modules + one modified file; purely presentational. Test plan: bunx vitest run on both test files; tsc --noEmit; fallow audit clean. * feat(studio): assets/blocks panel behaviors + preview helpers What: blocks tab install flow, right-panel and global drag-overlay polish, music beat analysis and clip-content rendering hooks, and the preview-helper utilities backing asset preview. Why: completes the studio NLE stack on top of the visual refresh. How: modified files only (kept as one PR: splitting further would produce sub-150-LOC fragments of interdependent panel glue). Test plan: bunx vitest run studioPreviewHelpers/studioUrlState suites; tsc --noEmit; fallow audit clean. * fix(studio): restore timeline playback loop * fix(studio): restore missing GSAP helpers module * refactor(studio): split timeline GSAP helpers * style(studio): keep timeline helper under size limit * fix(studio): restore timeline overlays module * fix(studio): remove stale GSAP import * fix(studio): restore canonical timeline dependencies * style(studio): format restored timeline helpers * style(studio): satisfy helper line limit * fix(studio): repair rebuilt timeline integration * feat(studio): complete rebuilt NLE cutover * fix(studio): guard project and timeline race boundaries * fix(studio): preserve graded resize and crop geometry * fix(studio): log resize/rotate commit failures, move anchor accumulator to resize-local * fix(studio): treat duration-0 tweens as static holds and settle resize position before persist Instant holds (to()/fromTo() with duration 0) were classified as animated tweens by every commit route, so resizing or rotating them converted the hold into a corrupt duration-0 keyframes tween (new value at 0%, old at 100%) that GSAP drops; panel edits appended a losing set. A shared isInstantHold() now routes them through the static replace-in-place path, and percentage math guards zero-duration windows. Separately, anchored-corner resizes painted 3-5 frames at the new size but old position while the offset persist round-tripped the server. The commit path now applies the corrected GSAP position synchronously before awaiting the offset persist, mirroring the scale route's settle. * feat(studio): gesture-transaction seam with commit observability Introduce runGestureTransaction — one owner for a gesture commit's settle -> persist -> record lifecycle. It settles the live DOM synchronously before any async persist, folds every mutation into one undo entry via a per-transaction coalesceKey, restores pre-gesture state exactly once on failure, and asserts (dev console) + reports (PostHog: commit_transaction / commit_invariant_violation / commit_transaction_failed) that a persist never changes pixels. The box-size resize path is migrated onto it; the ad hoc per-route coalesceKey/reload handling is removed. Extract the resize draft-rect math into resizeDraft.ts to keep the gesture-handler file under the size cap. Also: keep url_hash telemetry to the route slug only (drop the query string, which carried the user's selected element id/selector), and gate the [hf-resize] diagnostics behind localStorage hf-resize-debug so they ship as opt-in tracing rather than console noise. * fix(studio): transaction owns the undo label The coalesced history entry took the last sub-mutation's label, so a resize surfaced as "Move layer" (the offset persist) in undo/redo. The seam now stamps tx.label on every wrapped mutation, so the folded entry reads as the gesture. * fix(studio): atomic static size/position commits (no data loss) Static resize/position holds updated an existing set via delete+add — two undo entries, and a delete that succeeded before a failed add lost the hold on disk. Use one in-place update-properties mutation when a set exists (one undo entry, no partial-failure window). The keyframed-hold heal that can't be expressed as a property update now adds before it deletes, so any single failure leaves a recoverable duplicate, never a lost hold. Transaction-owned commits are tracked via a WeakSet so the heal path never double-wraps an already-wrapped gesture. * fix(core): restore timed-clip visibility after a forced timeline rebind __hfForceTimelineRebind force-rendered the re-registered timeline but never re-ran the per-[data-start] visibility pass, so after undo or soft reload every clip rendered regardless of its time window until a full page reload. Extract the visibility loop into syncTimedElementVisibility and call it from both syncMediaForCurrentState (unchanged) and the rebind. * fix(studio): atomic z-order/keyframe/split commits, one undo entry each Three edit-commit paths hardened onto the one-transaction invariant: - Z-order reorder (useElementLifecycleOps): N per-element writes now fold into one undo entry (coalesceMs Infinity) and, on a failed persist, restore already-written files to disk so no partial reorder survives. - Enable-keyframes (useEnableKeyframes/useGsapKeyframeOps): the intermediate convert phase no longer full-reloads the preview (skipReload), killing the black-flash remount; convert + edit share one coalesce key = one undo entry. - Razor split-all (useRazorSplit): snapshot before the batch and restore on any failure, so a mid-batch error never leaves un-revertable partial splits. Shared file-history helpers (RecordEditInput, DomEditCommitBaseParams, readProjectFileContent, restoreFilesToOriginal) dedupe the rollback/commit logic across these paths. Commit options thread as one partial object rather than field-by-field. Test setup extracted into colocated helpers. * fix(studio): fold multi-step edits into one undo entry; guard text revert - Gesture recording (useGestureCommit): the per-property-group commits now share one coalesce key and only the last reloads, so a recording is one undo entry and one preview reload instead of up to four. - Delete selected keyframes (deleteSelectedKeyframes, split out of timelineEditingHelpers): N removals fold into one coalesced undo entry with a single reload. - Text-field commit (useDomEditTextCommits): commitDomTextFields now uses the same version-guarded revert as handleDomTextCommit, so a stale failed commit can no longer stomp a newer successful one. * feat(studio): batch a gesture's mutations into one atomic server write A transaction that emits N mutations previously did N sequential POSTs, each rewriting the file and soft-reloading — the root of the multi-phase persist window. Add a gsap-mutations-batch endpoint that validates every mutation up front, applies them in one in-memory rewrite chain, and writes the file once (all-or-nothing: an invalid entry rejects the whole batch, no partial write). The seam buffers a transaction's commits and, when more than one targets the same file, dispatches a single batch — one write, one history entry, one reload. The batch capability rides on the existing commit-function reference; no option fields are threaded through callers. * fix(studio): soften off-canvas indicator outline to 30% opacity The dashed off-canvas selection outline at 60% was noisy with many protruding elements on screen; drop the resting opacity to 30% (hover still restores full opacity so it stays discoverable). * fix(studio): drop off-canvas indicator outline to 10% opacity Follow-up to the 30% softening — 10% resting opacity reads much calmer with many protruding elements; hover still restores full opacity. * fix(studio): gate [hf-commit] console traces to dev only The start/settled/persisted/restore lifecycle traces logged on every gesture commit in all environments — console noise for end users. Route them through a dev-only traceCommit helper (matching the pixel-violation error's existing DEV gate). The commit_* PostHog events stay always on; they are the production observability, the console lines are a dev aid. * fix(studio): count actual reloads, not softReload requests, in commit telemetry A resize's size and offset persists both request softReload; the seam counted each request, so a batched gesture reported reload_count 2 even though the batch is one write and one reload. Compute the count from what dispatchBufferedCommits actually did — one for a batch, the request count for the sequential fallback. * fix(studio): rotate hover + off-canvas overlays with the element; flicker-free crop - Hover overlay applied the element's rotation only to the selection chrome, not the hover box; it now rotates about center like the selection, via a shared orientedGroupAwareOverlayRect router (one owner for rotation-aware overlay geometry across hover/selection/off-canvas). - Off-canvas indicator was axis-aligned; it now rotates with the element and inverse-rotates the canvas-exclusion clip into the element's local frame, so the protruding-sliver clip stays correct for rotated elements. - Crop commit re-lifted the element only in the commit's .then(), so one frame painted the cropped state (the flicker). Re-lift synchronously right after onStyleCommit (which applies the clip before its first await), so the cropped state never paints; the persisted file value is unchanged. * fix(studio): address code-review findings across the commit-hardening campaign Correctness (would ship green, bite under latency): - Enable-keyframes phase 2 now carries coalesceMs: Infinity, so the convert folds into one undo entry instead of splitting past the 300ms default. - The SDK keyframe persist path forwards coalesceMs (CutoverOptions gains the field); multi-keyframe delete and convert coalesce correctly when SDK-routed. - Razor split-all's rollback is guarded so a failing restore can't swallow the error toast that tells the user the split failed. Simplification (single source of truth / no dead flexibility): - Decompose resolveResizeDraftRect (drops a fallow-ignore suppression). - Delegate the third readProjectFileContent copy to the shared helper. - Inline setPatchFromUpdateProperties (its only caller passes one mutation). - One toSdkPersistOptions translates gesture overrides to SDK options. - Bundle the reorder-rollback deps into one object (was 7-9 positional args). - Dedupe the 'last group reloads' ternary; type gesture options as CommitMutationOptions; drop a Map+array wrapper around a single write. * feat(studio): atomic z-order reorder via batch patch-element endpoint Z-order reorder issued N per-element inline-style patches (one server write each), so a mid-chain failure could leave a partial reorder on disk. Add a patch-elements-batch endpoint that validates every patch, folds them over the file in one in-memory rewrite, and writes once (all-or-nothing; unsafe input rejects with no write). The reorder now sends one batch per source file and records one undo entry. Because a failed atomic write persists nothing, the interim disk-write-back rollback (restoreReorderedFile / restoreFulfilledReorderFiles / ReorderRollbackDeps) is deleted — failure rolls back only live DOM/store state. Closes the last disk-atomicity gap. * fix(studio): razor-split undo no longer silently no-ops The split clone was written to disk without a data-hf-id, so the split endpoint recorded that unstamped HTML as the undo entry's afterHash. The next reloadPreview() ran the preview route's ensureHfIds write-back, which minted a fresh id and persisted DIFFERENT bytes — so at undo time the disk hash no longer matched afterHash and editHistory's content-mismatch guard silently refused the undo (no write, no network, no error). Stamp the split output via ensureHfIds in splitElementInHtml before it is written/returned, so the preview write-back is a no-op and the recorded afterHash always equals the final on-disk bytes. Fixes at the source rather than relaxing the mismatch guard. Corrects the stale comment that credited forceReloadSdkSession. * feat(studio): closed-hand grab cursor on the rotate handle The rotate handle used the default arrow cursor; show a grabbing (closed-hand) cursor on hover to signal it's grabbed and dragged to rotate. * fix(studio): dropping a dragged element over another no longer selects it A moved drag's release fired the box click, which re-selected whatever now sat under the pointer via the hover cache — so dropping an element over a higher-z one selected the drop target instead of keeping the dragged element selected. The drag-move branch now suppresses the next box click, mirroring the resize branch. * fix(studio): group drag is one undo entry, not one per element Dragging a multi-selected group committed each member's position write as its own undo entry, so reverting took N Cmd+Z presses. Force a shared coalesceKey (infinite window) across every member's commit so they fold into a single undo entry, like the other multi-step commit paths. * fix(studio): undo of a split no longer leaves a ghost clip in the timeline The file and the composition iframe revert correctly on undo, but the timeline panel kept a ghost node for the split clone. The element-merge that repopulates the timeline preserves elements the fresh scan dropped — intended for enriched sub-composition children a bare DOM re-scan misses, but it also preserved a genuinely-removed TOP-LEVEL element (the split clone after undo), leaving a phantom clip. Restrict the preserve to elements with a compositionSrc (the enriched sub-comp children); a top-level element missing from the fresh scan was truly removed. --------- Co-authored-by: ukimsanov <ular.kimsanov@heygen.com>
234 lines
8.3 KiB
TypeScript
234 lines
8.3 KiB
TypeScript
import type { RefObject } from "react";
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import type { DomEditSelection } from "./domEditing";
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import type {
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StudioBoxSizeSnapshot,
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StudioPathOffsetSnapshot,
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StudioRotationSnapshot,
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} from "./manualEdits";
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import type { ManualOffsetDragMember } from "./manualOffsetDrag";
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import type { GroupOverlayItem, OverlayRect } from "./domEditOverlayGeometry";
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import type { SnapContext } from "./snapTargetCollection";
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import type { SnapGuidesState } from "./SnapGuideOverlay";
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import type { PreviewMouseDownOptions } from "../../hooks/usePreviewInteraction";
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export type GestureKind = "drag" | "resize" | "rotate";
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/** Which corner handle initiated a resize gesture. */
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export type ResizeHandle = "nw" | "ne" | "sw" | "se";
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export const BLOCKED_MOVE_THRESHOLD_PX = 4;
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const ROTATION_COMMIT_EPSILON_DEGREES = 0.05;
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const ROTATION_SNAP_DEGREES = 15;
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/**
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* Above this rotation, resize/move edge-snapping is bypassed. Industry editors
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* (tldraw/Figma) don't edge-snap rotated boxes — the snap targets are axis-aligned
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* AABBs, so snapping a rotated box's AABB to them shifts the box in a way the user
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* can't predict; a wrong snap is worse than none. Rotation ~0 keeps snapping exactly
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* as before.
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*/
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export const ROTATED_SNAP_BYPASS_DEGREES = 0.5;
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export interface GestureState {
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kind: GestureKind;
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mode: "path-offset" | "box-size" | "rotation";
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selection: DomEditSelection;
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startX: number;
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startY: number;
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centerX: number;
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centerY: number;
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initialPathOffset: StudioPathOffsetSnapshot;
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initialRotation: StudioRotationSnapshot;
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initialBoxSize: StudioBoxSizeSnapshot;
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pathOffsetMember?: ManualOffsetDragMember;
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originLeft: number;
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originTop: number;
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originWidth: number;
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originHeight: number;
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actualWidth: number;
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actualHeight: number;
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actualRotation: number;
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editScaleX: number;
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editScaleY: number;
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// Rendered-per-CSS-pixel factor of the element itself at gesture start (a GSAP
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// scale() transform makes this > 1) — the resize draft divides by it so the box
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// follows the cursor instead of overshooting by the live scale.
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contentScaleX: number;
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contentScaleY: number;
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// Resize anchor pinning: with a live scale transform, growing the CSS box
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// shifts the rendered box (scaling happens around the element center), so the
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// un-dragged corner creeps during the draft. The move handler measures the
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// gesture-start top-left drift each frame and counters it through the GSAP
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// position channel; the pin accumulates so the correction converges.
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// Present only on resize gestures.
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resizeAnchor?: {
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anchorX: number;
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anchorY: number;
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baseGsapX: number;
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baseGsapY: number;
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pinX: number;
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pinY: number;
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};
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manualEditDragToken?: string;
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snapContext?: SnapContext;
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lastSnappedDx?: number;
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lastSnappedDy?: number;
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/** Corner the resize gesture grabbed (resize gestures only). */
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resizeHandle?: ResizeHandle;
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/** Last anchoring translation applied during a corner resize (overlay px). */
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lastResizeAnchor?: { dx: number; dy: number };
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/**
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* The element's rendered CENTER in overlay px at gesture start (the centroid of
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* its four real — possibly rotated — corners). A center-anchored resize keeps this
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* point pinned; the per-frame anchor translation is computed as the shift of this
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* exact center, not an AABB width/height delta (which only holds the center still
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* when the element grows symmetrically from an unrotated layout box). Undefined
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* when the corner geometry can't be measured (member creation still succeeded).
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*/
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resizeFixedCenterStart?: { x: number; y: number };
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}
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export interface GroupGestureState {
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startX: number;
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startY: number;
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originItems: GroupOverlayItem[];
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members: ManualOffsetDragMember[];
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snapContext?: SnapContext;
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lastSnappedDx?: number;
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lastSnappedDy?: number;
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}
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export interface BlockedMoveState {
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pointerId: number;
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startX: number;
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startY: number;
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notified: boolean;
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}
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export type FocusableDomEditOverlay = {
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focus(options?: FocusOptions): void;
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};
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export function focusDomEditOverlayElement(element: FocusableDomEditOverlay | null): void {
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element?.focus({ preventScroll: true });
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}
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/**
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* Overlay-px translation that keeps the element's CENTER fixed while a corner
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* resizes: a CSS width/height change grows the layout box from its top-left, so
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* the center drifts by half the size change on each axis; translating back by that
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* half-delta re-pins the center. This is the UNROTATED (AABB) fallback used only
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* when the element's real transformed corners can't be measured — the primary path
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* pins the measured center (rotation-safe) in useDomEditOverlayGestures.
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*/
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export function resolveResizeCenterAnchorOffset(input: {
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originWidth: number;
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originHeight: number;
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overlayWidth: number;
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overlayHeight: number;
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}): { dx: number; dy: number } {
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return {
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dx: (input.originWidth - input.overlayWidth) / 2,
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dy: (input.originHeight - input.overlayHeight) / 2,
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};
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}
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function pointerAngleDegrees(centerX: number, centerY: number, x: number, y: number): number {
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return (Math.atan2(y - centerY, x - centerX) * 180) / Math.PI;
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}
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function normalizeAngleDelta(delta: number): number {
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return ((((delta + 180) % 360) + 360) % 360) - 180;
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}
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function roundAngle(angle: number): number {
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return Math.round(angle * 10) / 10;
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}
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export function resolveDomEditRotationGesture(input: {
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centerX: number;
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centerY: number;
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startX: number;
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startY: number;
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currentX: number;
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currentY: number;
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actualAngle: number;
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snap: boolean;
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}): { angle: number } {
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const startAngle = pointerAngleDegrees(input.centerX, input.centerY, input.startX, input.startY);
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const currentAngle = pointerAngleDegrees(
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input.centerX,
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input.centerY,
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input.currentX,
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input.currentY,
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);
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const delta = normalizeAngleDelta(currentAngle - startAngle);
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const angle = input.actualAngle + delta;
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return {
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angle: input.snap
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? Math.round(angle / ROTATION_SNAP_DEGREES) * ROTATION_SNAP_DEGREES
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: roundAngle(angle),
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};
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}
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export function hasDomEditRotationChanged(initialAngle: number, nextAngle: number): boolean {
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return Math.abs(nextAngle - initialAngle) >= ROTATION_COMMIT_EPSILON_DEGREES;
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}
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// ── Shared types for DomEditOverlay gesture wiring ──
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// These live here (rather than in DomEditOverlay.tsx or useDomEditOverlayGestures.ts)
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// to break circular imports between those files.
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export interface DomEditGroupPathOffsetCommit {
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selection: DomEditSelection;
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next: { x: number; y: number };
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}
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// Refs are stable across renders; values are read via .current.
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export type UseDomEditOverlayGesturesOptions = {
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overlayRef: RefObject<HTMLDivElement | null>;
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iframeRef: RefObject<HTMLIFrameElement | null>;
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boxRef: RefObject<HTMLDivElement | null>;
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selectionRef: RefObject<DomEditSelection | null>;
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hoverSelectionRef: RefObject<DomEditSelection | null>;
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overlayRectRef: RefObject<OverlayRect | null>;
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groupOverlayItemsRef: RefObject<GroupOverlayItem[]>;
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gestureRef: RefObject<GestureState | null>;
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groupGestureRef: RefObject<GroupGestureState | null>;
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blockedMoveRef: RefObject<BlockedMoveState | null>;
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rafPausedRef: RefObject<boolean>;
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suppressNextBoxClickRef: RefObject<boolean>;
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setOverlayRect: (next: OverlayRect | null) => void;
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setGroupOverlayItems: (next: GroupOverlayItem[]) => void;
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onBlockedMoveRef: RefObject<(selection: DomEditSelection) => void>;
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onManualDragStartRef: RefObject<(() => void) | undefined>;
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onPathOffsetCommitRef: RefObject<
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(
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s: DomEditSelection,
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n: { x: number; y: number },
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m?: { altKey?: boolean },
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) => Promise<void> | void
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>;
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onGroupPathOffsetCommitRef: RefObject<
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(updates: DomEditGroupPathOffsetCommit[]) => Promise<void> | void
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>;
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onBoxSizeCommitRef: RefObject<
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(
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s: DomEditSelection,
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n: { width: number; height: number },
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offset?: { x: number; y: number },
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restore?: () => void,
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) => Promise<void> | void
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>;
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onRotationCommitRef: RefObject<
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(s: DomEditSelection, n: { angle: number }) => Promise<void> | void
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>;
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onCanvasPointerMoveRef: RefObject<
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(
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e: React.PointerEvent<HTMLDivElement>,
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o?: { preferClipAncestor?: boolean },
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) => Promise<DomEditSelection | null>
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>;
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onCanvasMouseDown: (e: React.MouseEvent<HTMLDivElement>, o?: PreviewMouseDownOptions) => void;
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snapGuidesRef: RefObject<SnapGuidesState | null>;
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};
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