Files
hyperframes/packages/engine
Vance IngallsandClaude Opus 5 55f852a723 fix(engine): duck the FX output before quantising it, not after
`writeWav` clamps and quantises the chain's float output to int16, and the
mixer only ran `applyVolumeEnvelopeToWav` over that file afterwards. So a
chain that overshoots full scale was destructively clipped even when the
volume lane immediately pulled the track 12 dB down — audible distortion
baked into the render that preview, working in float throughout, never had.

Measured on 12 s of narration through a +12 dB peaking band into saturation
with the lane holding the track at -12 dB: the chain peaks at 1.346, so the
old order sheared 19,166 samples (1.7%) flat against ±1 before ducking. Level
matched, the two renders differ by an error signal 26.3 dB below the audio,
worst single-sample delta 0.242.

The envelope now travels into `applyAudioFxChain` and lands on the float
planes before `writeWav` sees them; the mixer runs its own pass only for a
track the FX pass did not bake. `writeWav`'s clamp stays — it is the correct
last resort for a signal still hot after the duck, just no longer the first
thing that happens.

The per-frame segment-cursor gain walk is extracted as `createEnvelopeWalker`
so both bakers share one implementation, and the ffmpeg-expression fallback
for non-int16 WAVs is untouched.

`applyAudioFxChain` now returns `{ path, envelopeBaked }` rather than a bare
path: inferring the bake from `path !== inputWav` would silently break on the
two early returns (empty chain, empty track).

The new test is stereo with a step in the envelope, so it also falsifies a
per-plane walk — restarting the cursor for a second channel hands it the tail
gain for its whole length. Falsified against three mutations: clamp-then-duck
(0.5 instead of 0.9), envelope dropped (1.0), plane-outer walk (0.449).

Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
2026-08-08 11:44:53 -07:00
..
2026-08-03 22:48:00 -07:00
2026-03-21 22:43:56 -07:00

@hyperframes/engine

Seekable web-page-to-video rendering engine built on Puppeteer and FFmpeg.

Framework-agnostic: works with GSAP, Lottie, Three.js, CSS animations, or any web content that implements the window.__hf seek protocol.

Install

npm install @hyperframes/engine

Requirements: Node.js >= 22, Chrome/Chromium (auto-downloaded by Puppeteer), FFmpeg

What it does

The engine opens your HTML composition in a headless Chrome instance, seeks frame-by-frame using Chrome's HeadlessExperimental.beginFrame API, captures screenshots, and encodes them into video with FFmpeg.

Key services

Service Description
browserManager Launches and pools headless Chrome instances (chrome-headless-shell)
frameCapture Manages capture sessions — seek, screenshot, buffer lifecycle
screenshotService BeginFrame-based capture with CDP (Chrome DevTools Protocol)
chunkEncoder FFmpeg encoding with chunked concat, GPU detection, faststart
streamingEncoder Pipe frames to FFmpeg in real time (no intermediate PNGs on disk)
audioMixer Parse <audio> elements and mix audio tracks via FFmpeg
videoFrameExtractor Extract frames from <video> elements for compositing
parallelCoordinator Split frame ranges across worker processes
fileServer Serve local HTML files to the browser via Hono

Usage

import {
  acquireBrowser,
  createCaptureSession,
  initializeSession,
  captureFrame,
  closeCaptureSession,
} from "@hyperframes/engine";

// 1. Launch browser
const browserLease = await acquireBrowser({ captureMode: "beginFrame" });

// 2. Open a capture session
const session = createCaptureSession({
  browser: browserLease.browser,
  url: "http://localhost:3000/my-composition.html",
  width: 1920,
  height: 1080,
  fps: 30,
});
await initializeSession(session);

// 3. Capture frames
for (let i = 0; i < totalFrames; i++) {
  await captureFrame(session, i, `/tmp/frames/frame-${i}.png`);
}

// 4. Clean up
await closeCaptureSession(session);
await browserLease.release();

Most users should use @hyperframes/producer or the hyperframes CLI instead of calling the engine directly.

Documentation

Full documentation: hyperframes.heygen.com/packages/engine