Files
hyperframes/packages/studio/src
Vance IngallsandClaude Opus 5 56d6e1fc79 feat(studio): the carve is one module in the rack, and it carves by itself
The controls sat in their own block under the effect rack while the filters they
produced appeared inside it, which read as two unrelated features. They are one
card now: the voices it listens to, how hard it works, and what the analysis made
of that, in the order that explains itself. Strength moved in with them, the
separate block is gone, and there is one switch rather than a bypass and a delete —
there is nothing meaningful between carving and not carving.

It is present whenever another track could be the voice, rather than appearing only
once it has already produced something: a control that materialises after the fact
cannot be the thing you reach for to start. And it applies itself. A bed with voices
above it wants carving, and making the author find the control, name the voices and
set a strength before hearing what they already wanted is ceremony. Every candidate,
not one — they are analysed together, so "all of them" is the answer rather than a
guess.

`enabled: false` is what off means, and why the flag exists: with off represented by
an absent attribute, selecting the clip again would read as never-configured and the
default would carve it straight back on.

The picker only offers tracks that could be the voice — music is the thing being
carved, a 200 ms sting has no speech in it, and a track playing somewhere else on
the timeline cannot mask this one. With exactly one candidate there is nothing to
choose, so the voice reads out instead of being a dropdown with one entry; several
become boxes to tick, since they are things to include rather than alternatives.
Tracks whose names say nothing stay in, and if filtering would empty the picker
everything comes back — hiding the track somebody needs is worse than a long list.

Three fixes to what values the panel shows:

- Switching the carve back on re-analyses. Off drops the filters, so On used to
  restore the setting and leave the bed uncarved: the switch looked like it worked
  and the mix was unchanged.
- A dragged control stays where it was dropped. The value only returns after the
  attribute is written and the selection resynced — for a carve, after the analysis
  that write starts — and dropping back to the prop in that gap made the control
  snap to where the drag began and then jump to where it ended. Held only until
  newer information arrives, so a clamp or an undo still wins.
- A running analysis clears the previous one and shows a spinner. Moving strength
  re-derives every one of those numbers, so leaving them up presents settings that
  are already history as though they were in force.

Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
2026-08-07 16:55:44 -07:00
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