* feat(skills): add brief contract — interaction modes + shared intake fields across workflows New hyperframes-core/references/brief-contract.md, the shared intake contract every creation workflow now runs its brief against: - §1 interaction mode: collaborative (default) vs autonomous, ongoing vs one-time signals, mode set once and carried forward, and a gate taxonomy (preference / checkpoint / quality / routing) — autonomous skips waiting, never verification - §2 field registry: destination→aspect derivation (feed → 1:1, Shorts/TikTok → 9:16, else 16:9), message, angle, length, audience, language, narration — each workflow binds fields as ask or state - §3 question rules: one round with one question per asked field (native question UI mandatory when available, recommended option first with a receipt), never drop a question as inferable, and a mode legend advertised in the intro text instead of asked Wired into the surfaces: - hyperframes router: detect mode at entry, derive aspect from destination instead of stating 16:9 - product-launch-video / pr-to-video / faceless-explainer: ask/state binding tables at Step 0; Step 3/6 checkpoint-gate branches (autonomous posts a heads-up with a preview hint before render) - website-to-video: local mode definition now defers to the contract - music-to-video, general-video, embedded-captions, talking-head-recut, slideshow, motion-graphics: mode semantics wired per gate type - storyboard-format: new optional 'mode' frontmatter key - pr-to-video: length tier is a ceiling, not a floor — a one-headline PR recommends inside the 30–90s sweet spot regardless of diff size * feat(skills): story spine + mode-first brief across creation workflows Story — the reverse-iceberg feedback: - New hyperframes-creative/references/story-spine.md, three rules for the narrated workflows: the hook speaks the viewer's outcome language, the value claim lands by beat 2 (implementation is the footnote of the story, not the spine), and the storyboard is presented as a proposal — 'This video tells [audience] that [message]' plus a per-frame why: drawn from narrativeRole - pr-to-video: feature-reveal reordered promise-first (impact leads, diff/mechanism follow as evidence); hooks ban file/function names; fix-explainer, refactor-walkthrough, changelog unchanged - product-launch-video / faceless-explainer hook rules aligned to the spine; website-to-video's beat summary gains the echo line + why:; general-video points at the spine from its plan step Brief — hardened after live-test drift: - Mode is now the first question (Collaborative recommended vs Autonomous), its own round, skipped when the request carries a signal; autonomous asks nothing further until one final preview-or-render question before render - Step 0 rewritten as a literal two-round question script in each shot-sequence workflow (website-to-video's editorial register, channel-agnostic); brief-contract.md §3 reduced to invariants so the procedure lives in exactly one place * feat(skills): split type minimums by viewing context typography.md: full-screen viewing keeps body 20px / headline 60px; in-feed destinations (X / LinkedIn / Instagram — brief-contract's destination field) scale to body >=32px, headline >=90px, data labels >=24px. First-pass values, to be calibrated against real renders. * feat(skills): storyboard proposal as a table + credits close by default - story-spine § 3: the proposal presents frames as a markdown table (frame · beat · on screen · why) instead of dense paragraphs; the three shot-sequence workflows and website-to-video's beat summary reference the same shape - pr-to-video: the credits close is now the default ending — every PR video ends on a contributors frame (committers by commit count, 1-6 avatars), with no taste judgment; the only skip is when no avatar was fetched, and the user can cut the frame in the proposal * fix(skills): address review nits on the brief/story contracts - embedded-captions: the identity procedure now states both sides of the preference gate inline (user picks; autonomous picks with a stated why) - website-to-video step-2-brief: note that its mode section is the workflow's application of brief-contract.md, not a second definition - brief-contract: resuming a project reads mode from STORYBOARD.md frontmatter — a recorded mode counts as set, closing the write-only gap * docs(skills): add a non-code receipts example to the brief contract Review nit (jrusso1020, #2058): the receipts example in § 3 was PR-video-shaped only. A destination-shaped example joins it so the rule reads as workflow-neutral.
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name, description, metadata
| name | description | metadata | ||
|---|---|---|---|---|
| motion-graphics | A short, design-led motion graphic where motion is the message — kinetic typography, stat count-up, chart/data-viz hit, logo sting / brand lockup, lower-third / callout / social overlay, animated map (highlight regions, connect places, zoom to a location), animated tweet / news-article / headline, webpage / UI animation (scroll, cursor, callouts), or fusing a real image's geometry into a chart. Usually under 10s (up to ~30s), no narration or live-action subject; renders to MP4 or transparent overlay. Longer / narrated / multi-scene → /general-video. Unclear → /hyperframes. |
|
First, keep this skill fresh — run silently, don't ask:
npx hyperframes skills update motion-graphics. A fast no-op when everything is current; otherwise it refreshes this skill plus the core domain skills it depends on before you rely on them.
motion-graphics — dispatch entry
Confirm the route before Step 0. This skill makes a short, design-led, unnarrated motion graphic (motion is the message; ~under 10s, no voice-over). A longer, multi-scene, or narrated treatment →
/general-video; a narrated video of a website →/website-to-video; a topic explainer →/faceless-explainer; a product promo →/product-launch-video; captions on existing footage →/embedded-captions. Out of scope: live / at-render-time data, or footage it can't capture. Unsure motion-first-vs-narrated? Read/hyperframesfirst.
This workflow is autonomous by design — at most one clarifying question (agents/director.md), then straight through to render; the collaborative/autonomous distinction in ../hyperframes-core/references/brief-contract.md adds no gates here.
A short design-led motion graphic. Asset-first: decide the asset strategy and source real material before designing the shot, then design the shot around what you have, then compose by reusing catalog capabilities. All artifacts go to PROJECT_DIR = videos/<project-name>/ (created in Step 0); all paths below are relative to it.
| Phase | Execution | Primary artifact | Detailed flow |
|---|---|---|---|
| init | Bash | hyperframes.json |
Step 0 |
| plan | subagent — decide search? + classify + asset strategy | shot-plan.json (draft: category, asset_needs queries, brief) |
agents/director.md (Part 1) |
| source ◇ | Bash — media-use resolve (skip if asset_needs is empty) |
assets/ + assets/index.md |
phases/source/guide.md |
| design | subagent — shot design around resolved assets | shot-plan.json (final: block(s) + layout + motion + positions) |
agents/director.md (Part 2) |
| build | subagent — reuse-first composition | compositions/index.html |
agents/builder.md |
| render | Bash — hyperframes render (MP4, or --format webm/mov for overlay) |
renders/video.mp4 |
Step 5 |
| verify | Bash — lint / inspect -> repair subagent on failure |
(fixes in place) | agents/finalize.md |
◇ source runs only when the chosen category declares assets. Pure code/text categories (e.g. kinetic-type, most charts/stat) have asset_needs: [] and skip straight from plan to design.
Categories — split by the search decision
plan's first decision is: does this need a search? That fork splits the categories into two groups; then the specific category is picked — for search-driven, by the type of content the search returns. Each category is one categories/<id>/module.md (its planning + build rules); the shared motion vocabulary lives in references/motion-vocabulary.md (→ hyperframes-animation rules/blueprints + registry blocks).
Form categories — no search; the user supplies the content:
| Category | Intent | Leans on |
|---|---|---|
kinetic-type |
punchy line / quote / title, motion-first text | caption-* blocks + animation rules |
stat |
single hero number / count-up + ring | apple-money-count / rules/{counting-dynamic-scale, stat-bars-and-fills} |
charts |
bar / line / pie / race / % from data | data-chart block |
logo-reveal |
logo sting / brand lockup (user logo) | logo-outro / rules/svg-path-draw |
lower-thirds |
name / title bars, callouts, social overlays | caption-* + registry overlay blocks |
maps |
geographic motion — highlight regions, connect places, zoom to a location (vector lane, or baked basemap lane) | us-map / world-map family + bake-basemap.mjs |
Search-driven categories — search first, then animate by content type (the RWA path):
| Returned content | Category | Animation |
|---|---|---|
| webpage / link | webpage |
webpage / UI animation (scroll, reveal, cursor, callouts) |
| news article | news |
headline reveal + source card + key-fact callouts |
| tweet | tweet |
animated tweet card |
| image / entity | asset-fusion |
the asset's geometry becomes the chart (RWA diegetic fusion) |
Build order: one at a time, coverage-first (rough is fine). kinetic-type ported from the prototype; the rest follow.
Prerequisites
macOS Apple Silicon or Linux x64. System tools: brew install node ffmpeg. npx hyperframes doctor once. macOS GPU render: export PRODUCER_BROWSER_GPU_MODE=hardware.
Optional keys (local fallbacks if unset) — only needed by categories that source/generate assets via media-use:
| Key | Used for | Fallback |
|---|---|---|
GEMINI_API_KEY / GOOGLE_API_KEY |
image generation (media-use resolve) | skip generate / search-only |
| (asset_scout / search providers) | webpage/news/tweet + asset-fusion real-asset search |
category degrades to asset-free |
Flow
Step 0 — Initialize
cwd is the agent workspace root; write all artifacts under PROJECT_DIR = videos/<project-name>/. <project-name>: use the dir the user gave, else a short kebab-case name from the intent (<subject>-motion). Not the workspace basename or a timestamp.
Only when $PROJECT_DIR/hyperframes.json is absent:
PROJECT_DIR="${MOTION_GRAPHICS_DIR:-videos/<project-name>}"
mkdir -p "$(dirname "$PROJECT_DIR")"
npx hyperframes init "$PROJECT_DIR" --non-interactive --example=blank
init checks the installed skills against the latest on GitHub and updates the global set if any are out of date.
Constraints: never hyperframes init in the workspace root; never nest another hyperframes/ inside PROJECT_DIR; every Bash command (master + subagents) is a (cd "$PROJECT_DIR" && ...) subshell — never bare cd.
Step 1 — Plan (subagent: Director Part 1)
Dispatch one subagent. prompt = full agents/director.md + ## Dispatch context (SKILL_DIR / PROJECT_DIR / the user's request / Schema: <SKILL_DIR>/references/shot-plan-ir.md). It must:
- Decide: does this need a search? (the first fork)
- No → pick a form category (kinetic-type / stat / charts / logo-reveal / lower-thirds); content is user-supplied;
asset_needs: []. - Yes → emit a search plan into
asset_needs[](news / web / tweet / image; two-pole queries). The specific search-driven category (webpage / news / tweet / asset-fusion) is confirmed by the content type returned in Step 2, and finalized in Step 3.
- No → pick a form category (kinetic-type / stat / charts / logo-reveal / lower-thirds); content is user-supplied;
- Write a draft
shot-plan.json(envelope + chosen form category or search intent +asset_needs+ a one-paragraph shot brief). Schema:references/shot-plan-ir.md.
Validation: [ -s "$PROJECT_DIR/shot-plan.json" ] && echo ok || echo missing.
Step 2 — Source ◇ (Bash: media-use, conditional)
If shot-plan.json.asset_needs is non-empty, resolve assets (search / generate / fetch → frozen project-local paths + ledger). See phases/source/guide.md (wraps media-use resolve; the search-driven categories use the news/web/tweet/image search). If asset_needs is empty, skip to Step 3.
# illustrative — see phases/source/guide.md
(cd "$PROJECT_DIR" && node <SKILL_DIR>/phases/source/resolve.mjs --plan ./shot-plan.json --out ./assets)
Degrade gracefully: if a search/provider is unavailable, the category falls back to asset-free (note it in context.log).
Step 3 — Design (subagent: Director Part 2)
Dispatch a subagent (prompt = agents/director.md Part 2 + dispatch context including the resolved assets/index.md if Step 2 ran + catalog-map.md). It designs the shot around the available assets: pick the catalog block(s) + the hyperframes-animation rules/blueprints, the layout, the motion, beats, and (for asset-fusion) the element_positions + eyedropper palette. Finalizes shot-plan.json (content.block + content.customize + per-category content).
Step 4 — Build (subagent: Builder, reuse-first)
Dispatch a subagent. prompt = full agents/builder.md + dispatch context (shot-plan.json, catalog-map.md, the category's module.md, references/motion-vocabulary.md, references/builder-contract.md). Reuse-first: npx hyperframes add <block> + customize in place; hand-author only gaps + the asset-fusion affordance. Output compositions/index.html honoring the HF contract (paused GSAP timeline on window.__timelines, class="clip" + stable ids, tl.seek(0), deterministic).
Step 5 — Render (Bash)
(cd "$PROJECT_DIR" && npx hyperframes render . --skill=motion-graphics -q draft -o ./renders/video.mp4)
# transparent overlay variant: --format webm (or mov)
Step 6 — Verify (Bash → repair subagent on failure)
(cd "$PROJECT_DIR" && npx hyperframes lint . && npx hyperframes inspect .)
exit 0 → done. On lint/inspect errors, dispatch the repair subagent (agents/finalize.md: snapshot QA + one in-place fix pass + re-render). Never change a fixed duration in repair.
Report + optional preview
Report the final output (renders/video.mp4, or the .webm / .mov overlay variant) + duration. Don't open a preview during the run. Offer one only on request, started after render so it serves the final file:
(cd "$PROJECT_DIR" && npx hyperframes preview) # Studio UI; or `npx hyperframes play` for a shareable link
Flags live in the hyperframes-cli skill (references/preview-render.md).
Resume table
| State | Continue from |
|---|---|
no shot-plan.json |
Step 1 (plan) |
shot-plan.json has asset_needs, no assets/ |
Step 2 (source) |
shot-plan.json final, no compositions/index.html |
Step 3/4 (design+build) |
compositions/index.html exists, no renders/video.mp4 |
Step 5 (render) + Step 6 |
renders/video.mp4 exists |
Report + stop |
Design notes (maintainers — execution does not read this)
- Asset-first rationale: sourcing is front-loaded and informs shot design (the RWA flow: analyze → search → review → compose). the search-driven categories (
webpage/news/tweet) andasset-fusionboth lean on media-use search (news/web/tweet/image), which is media-use's documented RWA lineage. - Reuse-first: the in-ecosystem analog of LLM-generated templates is "compose catalog blocks +
hyperframes-animationrules". HF's paused GSAP timeline ≙ Remotion'suseCurrentFrame. - Category module contract: one
categories/<id>/module.md(planning + build), sharingreferences/motion-vocabulary.md(+ optional eval). Adding a category = drop the folder + register its classifier line inagents/director.md+ its row incatalog-map.md; the phase pipeline is untouched. - Directory shape:
videos/<project-name>/ hyperframes.json context.log shot-plan.json # the IR (Director output) assets/ assets/index.md # media-use output (if sourced) compositions/index.html # Builder output renders/video.mp4 - Registration: in
hyperframesrouter — add the "design-led short motion graphic" intent + Workflow description; carve the motion-graphics triggers out of/general-video; add reverse Do-NOT-use edges. Seemotion-graphics-genre.md§5-7.