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The guide still described a 52-block registry, told contributors to run the deprecated `validate` command, and listed gaps that have since shipped. - Correct the counts: 113 blocks, 25 components - `validate` -> `check` in the quick version - Document the `demo.html` requirement for components (CI fails without it) - Document `params` (drives the Studio customization panel) and the other optional registry-item fields - Add the monospace caption floor and `fitTextFontSize()` to the quality bar - Add a motion-review checklist: rules paired with a self-check question - Replace the manual preview-MP4 step with what catalog-previews CI does - Rewrite "What's Needed Right Now" by the job a shot does in a video, and drop the gaps that have shipped (karaoke, lower thirds, maps, news ticker)
262 lines
11 KiB
Plaintext
262 lines
11 KiB
Plaintext
---
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title: Contributing to the Catalog
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description: How to add blocks and components to the HyperFrames registry.
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---
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Your agent already knows how to build video components. It writes HTML. HyperFrames renders it. The registry is the collection of everything that's been built — 113 blocks and 25 components.
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This guide shows you how to add to it.
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<Info>
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**Quick version** — Fork the repo. Write one HTML file with a paused GSAP timeline. Add `registry-item.json`. Run `hyperframes lint` + `hyperframes check`. Publish with `npx hyperframes publish`. Open a PR.
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</Info>
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## Why Contribute?
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Every block in the registry exists because someone needed it and built it. When you add a block, every HyperFrames user gets it with one command:
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```bash
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npx hyperframes add instagram-follow
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```
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The registry grows, HyperFrames gets more useful, and your work ships to everyone.
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## Two Paths
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### Ideas (No Code)
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You spot visual trends before anyone. That's the most valuable contribution.
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- Screen-record a caption style from TikTok/YouTube that doesn't exist yet
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- Sketch a lower-third in Figma with fonts, colors, and timing
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- Install a component, preview it, report what feels off
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Open an issue on [GitHub](https://github.com/heygen-com/hyperframes/issues) with a visual reference. Tag it `component-request`.
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<Tip>The bar for ideas is low. We'd rather have 100 and build the best 10.</Tip>
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### Build It
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Every block is a single HTML file. No build step, no framework.
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If you use Claude Code with HyperFrames skills:
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> "I want to contribute a new transition that looks like \[description\]"
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The `/hyperframes-registry` skill scaffolds the structure, validates, renders a preview, publishes to [hyperframes.dev](https://hyperframes.dev), and prepares the PR.
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## What Goes in the Registry
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**Blocks** (`registry/blocks/`) — full standalone compositions. Fixed dimensions, fixed duration. Caption styles, VFX effects, title cards, transitions.
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**Components** (`registry/components/`) — reusable snippets. No fixed size. CSS effects, text treatments, overlays that adapt to any composition.
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### Structure
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A block is two files. A component is three, because it also ships the demo the catalog renders it inside.
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```
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registry/blocks/my-block/
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my-block.html ← the composition
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registry-item.json ← metadata
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registry/components/my-effect/
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my-effect.html ← the snippet
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demo.html ← the composition the catalog previews it in
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registry-item.json ← metadata
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```
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<Warning>
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`demo.html` is required for components. Preview generation skips any component without one, which fails the catalog CI job for your item.
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</Warning>
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### registry-item.json
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```json
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{
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"$schema": "https://hyperframes.heygen.com/schema/registry-item.json",
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"name": "my-block",
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"type": "hyperframes:block",
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"title": "My Block",
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"description": "What this block does in one sentence",
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"tags": ["category", "subcategory"],
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"dimensions": { "width": 1920, "height": 1080 },
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"duration": 5,
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"params": [
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{ "key": "--accent", "label": "Accent", "type": "color", "default": "#ff4d4d" }
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],
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"files": [
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{
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"path": "my-block.html",
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"target": "compositions/my-block.html",
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"type": "hyperframes:composition"
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}
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]
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}
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```
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#### Expose your block's knobs with `params`
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Declare `params` and Studio opens a live customization panel the moment someone adds your block. Each entry maps a label to a CSS variable your composition reads, so a user can restyle it without editing HTML.
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```json
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"params": [
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{ "key": "--bg-color", "label": "Background", "type": "color", "default": "#faf9f6" },
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{ "key": "--headline", "label": "Headline", "type": "text", "default": "Ship it" },
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{ "key": "--speed", "label": "Speed", "type": "number", "default": "1", "min": 0.5, "max": 2, "step": 0.1 }
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]
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```
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Types are `color`, `text`, `number`, and `select` (which takes an `options` array).
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<Tip>
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If your block has any brand surface — a color, a headline, a logo slot — expose it as a param. A block nobody can restyle gets forked instead of reused.
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</Tip>
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#### Other optional fields
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| Field | What it does |
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|-------|--------------|
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| `author` / `authorUrl` | Credits you on the catalog page |
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| `relatedSkill` | Links the catalog page to the skill that authors this kind of block |
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| `registryDependencies` | Other registry items installed alongside yours |
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| `license` | SPDX identifier, if yours differs from the repo's |
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| `sourcePrompt` | The prompt that produced the block, for people remixing it |
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| `minCliVersion` | Guards against installing into a CLI too old to run it |
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| `deprecated` | Marks the item superseded, with the migration note as the value |
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## The Rules
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Five things that must be true for every registry item:
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<Steps>
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<Step title="Deterministic">
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No `Math.random()`, no `Date.now()`. Use seeded PRNG only.
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</Step>
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<Step title="Paused timeline">
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`gsap.timeline({ paused: true })`. The player controls playback.
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</Step>
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<Step title="Register timeline">
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`window.__timelines["id"]` must match `data-composition-id`.
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</Step>
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<Step title="No requestAnimationFrame">
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Use `tl.eventCallback("onUpdate", render)` for Three.js/WebGL scenes.
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</Step>
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<Step title="Hard kills on captions">
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`tl.set(el, { opacity: 0, visibility: "hidden" }, group.end)` — no lingering text.
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</Step>
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</Steps>
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<Warning>
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Break any of these and renders won't be reproducible. The renderer captures every frame by seeking the timeline — if your animation depends on real time or random state, it breaks.
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</Warning>
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Prefix every element ID with a 2-3 letter abbreviation of your item's name (`hz-cg-0`, `vc-canvas`). Unprefixed IDs collide when your block is used as a sub-composition.
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## Quality Bar
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Not everything belongs in the registry. The bar is production quality.
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| Type | Minimum standard |
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|------|-----------------|
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| Captions | 96px+ font (64-72px for monospace), text-stroke or shadow, `window.__hyperframes.fitTextFontSize()` on every group |
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| VFX | Solves a problem that takes 4+ hours from scratch |
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| Transitions | Smoother than CSS — if opacity 0→1 works, it's not a transition |
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| Blocks | Would a professional use this in a client project? |
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### Motion review
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Passing `check` isn't the same as the motion being good. Watch your rendered preview once at full speed and answer these:
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| Rule | Ask yourself |
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|------|-------------|
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| Key information holds still before the block ends | Does the headline or number sit motionless for at least a second after it lands, or is it still drifting at the cut? |
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| Speed comes from acceleration, not constant velocity | Is anything moving at a constant rate? Linear motion reads as a slide deck. |
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| Default one notch slower than feels right | Was there anything you couldn't read on the first watch? |
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| One hero per block | Count what's animating in the first second. More than one and the eye has nowhere to land. |
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| Light effects aren't sprayed | Count the glints and sweeps. More than one, or any that spills past a rounded corner, is a cut. |
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### Common rejection reasons
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1. **"Looks like a demo"** — a spinning cube is not a component
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2. **"Text unreadable"** — font too small, no contrast treatment
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3. **"Non-deterministic"** — `Math.random()` or `Date.now()`
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4. **"Timeline not found"** — ID mismatch between HTML and JS
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5. **"Breaks as sub-composition"** — element IDs collide (prefix everything)
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6. **"Nothing to tune"** — a branded block with no `params`
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## Workflow
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<Steps>
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<Step title="Fork and create">
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Fork [heygen-com/hyperframes](https://github.com/heygen-com/hyperframes) and create your block directory:
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```bash
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mkdir -p registry/blocks/your-block
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```
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</Step>
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<Step title="Write your block">
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Create the HTML composition and `registry-item.json`. Use the templates above. For a component, add `demo.html` too.
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</Step>
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<Step title="Validate">
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```bash
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hyperframes lint
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hyperframes check
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npx oxfmt registry/blocks/your-block/*.html
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```
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</Step>
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<Step title="Update registry">
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```bash
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# Add to registry index
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# Update registry/registry.json
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npx tsx scripts/generate-catalog-pages.ts
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```
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</Step>
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<Step title="Render preview">
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```bash
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hyperframes render -o preview.mp4
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```
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</Step>
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<Step title="Publish and PR">
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```bash
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npx hyperframes publish
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```
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Open a PR with your [hyperframes.dev](https://hyperframes.dev) preview link. Commit your item directory, `registry/registry.json`, and the generated `docs/catalog/` page.
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</Step>
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</Steps>
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CI renders the catalog PNG and MP4 for every block or component your PR touches, so there's nothing to attach by hand. A maintainer publishes the final catalog image before merge.
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### What to write in the PR body
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The one-line `description` tells a reader what your block looks like. It doesn't tell them when to reach for it, which is what decides whether it gets used. Three lines in the PR body:
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- **When to use it** — name the moment, e.g. "second beat of a product promo, right after the hero card lands"
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- **Duration range** — your block has a fixed `duration`; say what range still reads correctly
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- **Known pitfalls** — a font that must be loaded, a background it needs contrast against, a length past which it stops working
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**HeyGen internal:** run `scripts/upload-docs-images.sh` to push catalog PNGs.
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## What's Needed Right Now
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The catalog is lopsided. It has 29 transitions and 33 code blocks, and almost nothing for the moments that carry a video's shape. These gaps are sorted by the job the shot does, not by the technique it uses.
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| Job in the video | Blocks today | Gap |
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| Opening / hero reveal | 2 | The most-used moment in any promo has two options |
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| Outro / end card | 1 | Every video needs one |
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| Beat-driven cuts | 0 | Speed ramps, freeze frames, cut-on-the-beat — nothing, despite a whole music-to-video workflow |
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| Interaction demo | 0 | Command palette summon, type-and-filter, cursor performance, theme switch — nothing, despite HyperFrames capturing real product pages |
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| Data readout | 1 generic | Odometer digit roll, gauge sweep, before-and-after slider scrub |
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| Captions | 0 blocks | 15 caption components exist, but no ready-to-drop caption block |
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Four specific holes that survived the last round:
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| Category | Gap | Difficulty |
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|----------|-----|-----------|
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| Captions | RTL language layouts (Arabic, Hebrew) | Medium |
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| Data viz | Sankey / flow diagrams | Medium |
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| VFX | Particle system with physics (collisions, gravity) | Hard |
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| VFX | Product turntable with HDRI | Hard |
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Pick one, and your first contribution fills a hole instead of being the 30th transition.
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