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* refactor(skills): fold six domain skills into hyperframes and media-use guides
hyperframes-core, -animation, -keyframes, -creative and -studio move to
skills/hyperframes/{core,animation,keyframes,creative,studio}/, and
hyperframes-audio moves to skills/media-use/mix/. Each moved SKILL.md becomes
a frontmatter-free GUIDE.md so installers that scan recursively for SKILL.md
no longer see them as skills; the published list goes from 21 to 15.
Relative links, code paths and skill-name mentions are rewritten to the new
locations, the catalog surfaces, marketplace core-skills list, fallback core
set, module-copy targets and skills-manifest.json follow, and
`hyperframes skills update` now removes the retired skills (RETIRED_SKILLS)
when they are still installed.
Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
* feat(skills): slim the core entries and give media-use a HeyGen and a free path
The four entries every run opens are rewritten to what an agent cannot infer:
hyperframes 21.8 KB to 7.7 KB, hyperframes-cli 24.8 KB to 6.9 KB,
hyperframes-registry 9.9 KB to 4.3 KB, media-use 9.7 KB to 4.9 KB. Detail moved
whole into references (routing close calls and creator edits, CLI pin upgrades,
catalog search tiers, CLI conventions and feedback reports).
- hyperframes: state table, routing, the render contract, a terminal work loop
(check, snapshot, preview before render), the desktop-app hand-off, and a
table of the folded guides.
- media-use: one table of HeyGen versus free local tools per need; HeyGen
sign-in, credits and the CLI's video-agent, avatar, clone, lipsync, translate
and clipping commands; every free path works with no account.
- scripts/check-core-skills.mjs holds entries and descriptions to budget and
checks every taught `npx hyperframes` command and path; runs in lint.
- Core entries are exempt from the formatter: its table padding cost ~1.5 KB
per entry on every run.
- Content tests follow the text to its new home.
Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
* fix(skills): plugin runs skip skills update; media-use explains HeyGen sign-in and TTS setup
The smoke eval showed a presenter request never reaching media-use and the
free voiceover failing on a missing kokoro-onnx; plugin runs also ran the
skills update the plugin rules forbid.
Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
* chore(skills): drop a committed Python bytecode file and ignore bytecode
Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
* feat(skills): align the entry with the Studio skills and keep the workflows' measured facts
The entry drops routing and the intent interview and carries the contract, the
editable-project rules and the work loop. Studio's format, runtimes, motion,
look and captions references come over for terminal use, frame presets move to
assets/, media-use gains Studio's mixing and local-command references, and
film.md and overlays.md keep what the workflow skills measured.
Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
* feat(skills)!: retire the workflow skills and folded guides; publish seven knowledge skills
The skill pack now publishes exactly seven skills - hyperframes,
hyperframes-cli, hyperframes-registry, media-use, figma, slideshow and
remotion-to-hyperframes - carrying knowledge, not process. The eight
workflow skills, the folded domain guides and the routing/interview
references are deleted; their measured facts already live in the
hyperframes references (format, runtimes, motion, look, captions, film,
overlays) and media-use's mixing reference.
- bake-basemap.mjs and locate.mjs move to skills/hyperframes/scripts/
(bake-basemap gains --help); extract-audio-data.py moves to
media-use/audio/scripts/ for the caption motion reference.
- skills update: the eight workflows join RETIRED_SKILLS so existing
installs prune them (by lock attribution only, since their names are
generic); naming a retired skill reports where its knowledge went and
succeeds instead of failing as unknown.
- Capture prompts point at the hyperframes skill's references/film.md;
the live-map warning names the new bake-basemap path.
- Content tests that pinned knowledge are retargeted to the kept
references; tests of deleted workflows, scripts and process go.
- Catalog surfaces, templates and docs describe the seven skills.
Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
* fix(skills): resolve the local.md captions link and allow capture's output files in citations
Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
* fix(skills): regenerate the skills manifest from tracked files only
The committed media-use hash included an ignored __pycache__ bytecode file present
in the local checkout, so CI's clean checkout hashed differently.
Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
* fix(docs): restore generated catalog pages and docs navigation to main
Catalog PRs commit item sources only; CI regenerates the pages from the edited
registry sources. docs/docs.json is catalog navigation, so its Workflows group
rename is left for a non-catalog PR.
Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
* build(cli): raise the CLI size budget for the skill references it bundles
The CLI bundles skills/hyperframes, which now carries the folded domain guides and
frame presets (155 KB to 1.08 MB in git). Budgets are the CI-measured size plus 5%:
packed 7526634, unpacked 22593213.
Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
* test: keep repo-sweep guards meaningful after the workflow skills left
The last shell ffprobe caller and most root index.html examples lived in retired
skills. The shell detector is now pinned on a literal command line, and the
structure-rule sweep needs more than 5 roots (11 remain) rather than 30.
Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
* feat(skills): slim figma, slideshow and remotion to the Studio shape; restore the storyboard board
slideshow 33.5 KB to 4.9, figma 18.2 to 6.2, remotion-to-hyperframes 11.0 to
4.9, each keeping the facts only it holds (the figma motion helpers, verify gate,
storyboard decoding and usage beacons; present and hand-off; the Remotion lint,
SSIM check and API map). The board page format from the storyboard recipe comes
back as hyperframes/references/storyboard.md: the desktop app's Storyboard tab
reads boards/storyboard.html by its frame, title and time classes. The entry and
the init template now say to snapshot the moments an edit changed before
replying, which the terminal eval found skipped in 22 of 38 runs.
Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
* fix(skills): manifest without local bytecode; Studio's edit prompt names kept files
Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
* fix(skills): render when the person asks for the file or for no stops, not only after approval
Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
* fix(skills): keep the voiceover carve in media-use; presets stage their own fonts
Review follow-ups on #5651:
- carve.mjs and its tests move to skills/media-use/audio/scripts; the audio
docs, mixing.md and two Studio comments point there.
- code-editorial's FRAME.md says to copy its bundled WOFF2s and add the
@font-face blocks, instead of promising the retired build-frame.mjs.
- media-use states the host rule before the HeyGen sign-in steps.
- storyboard-format marks transition_in as a note the agent builds itself.
- Two stale citations (creator-editing-recipes.md, sub-compositions.md).
Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
* chore(skills): regenerate the manifest without local bytecode
Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
* fix(skills): the CLI render step follows step 4's rule, not approval alone
Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
* fix(ci): run the core-skills check from lint again after the main merge
Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
* feat(skills): films that tell a story start from three storylines; maps use real imagery
Opus 5.5 arm D read motion.md and applied it, but its launch film was a
feature list (pain, three feature cards, proof, logo): film.md left story
to the model. And the map case never opened film.md, so it drew Natural
Earth outlines instead of baking satellite tiles.
- references/story.md: the generic half of Studio's moment-film story and
craft (one thing, three storylines with world and device, the hook,
beats, worlds, copy, brand, tells of a generated film). The person picks
a storyline, or the agent takes its recommendation when asked for the
file or for no stops.
- The entry's work loop names the storyline step for films over ~15 s; the
references table routes stories to story.md and maps to film.md.
- film.md points at story.md and gives maps and real places a section.
Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
* fix(skills): story.md follows the entry: no voiceover unless asked
Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
* fix(skills): bake-basemap starts from a globe and stops waiting out its idle timeout
The Opus 5.5 map run spent 13 of its 38 minutes on parallel bakes that
stalled and 15 more recording 300 frames, after rewriting the script because
it could only start on a flat map.
- PROJECTION=globe with a seeded starfield and atmosphere, and FROM/PAN to
turn the globe to CENTER before the dive.
- Each frame polls for loaded tiles instead of waiting for an "idle" event
that had often already fired: 30 frames went from 198-219 s to 10-13 s
locally with byte-identical frames.
- Progress prints seconds a frame and minutes left; film.md shows the globe
call and says to run one bake at a time.
Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
* fix(skills): render in the foreground; wait on a detached render's log, never pgrep -f
Both Opus 5.5 explainer runs started a detached render, then waited with
`until ! pgrep -f "hyperframes render"`, which matches its own loop: each
render took 88-117 s and the wait sat for the tool's full 10 minutes.
Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
* feat(skills): route each kind of film; storylines carry look and sound; add review and sound
The entry routes by request (launch, explainer, music, data, vertical, 3D,
character) to a self-contained file under references/types/, and a film
over ~15 s now gets music and sounds on its visible actions unless the
person asked for silence. Each storyline names its look and its sound, so
picking one picks both; STORYBOARD.md frames carry `reads` and `sound`.
review.md is the whole-film pass: the check warnings, the review sheets,
seven questions to look for, P0/P1/P2 notes and REVIEW.md. motion.md gains
eases by role, six title entrances, a reading-time rule and nine measured
transitions; look.md a design plan before the first scene, with presets
kept for decks and named picks. story.md adds the second default that
generated design falls into, with what to do instead.
The blank template and format.md no longer teach the fade-and-slide-up
entrance on a dark canvas.
Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
* feat(cli): check warns on unread lines, dead stretches, small type, empty frame 0 and silence
A coding agent cannot watch its film, so check now measures what a viewer
notices over time. A new `craft` section holds warnings only (exit 0
unless --strict), sampled on the dense 8 fps grid the overlap pass
already seeks, skipped for --range checks:
- line_unread: a reading-size line (>= 30 px tall at 1080) on screen
under 0.4 s for 1-2 words, else under 3/4 of 0.5 s + 0.3 s a word;
the film's last line needs 2 s. Short lines are re-measured between
samples to ~0.01 s before judging. Captions-track and
data-layout-ignore text are exempt.
- dead_stretch: more than 3 s where the keepsMoving liveness signature
does not change, outside the final 3 s and any data-hold element;
quiet when sweep_static fires or a whole-composition keepsMoving
assertion owns the limit.
- text_below_floor: text under 2.6% of the short side (28 px on 1080)
held 0.5 s, one finding per file listing every element.
- first_frame_empty: frame 0 paints only the background.
- film_silent: over 15 s with no unmuted audio or audible video.
Each message names the fix and the skill reference to read. keepsMoving
now also leaves the film's last 3 s (a still end card) out of its
static runs, so the two agree.
Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
* feat(cli): snapshot --review captures a beat sheet, seam strips and a phone sheet
snapshot --review picks the frames that show a film over time instead of
evenly spaced ones, in the same single browser session:
- review-beats.jpg: one settled frame per scene at its start + 0.3 s,
plus one per timed data-beat="name" element, labelled time and id.
Scenes are the composition's top-level timed clips and sub-composition
hosts, read like `timeline` reads rows (captions and audio excluded)
and timed by the runtime's start resolver over the live page.
- review-seam-NN.jpg: frames at -0.2, -0.1, 0, +0.1, +0.2 s around
every cut (each scene start, and any scene end no scene starts at).
- review-phone.jpg: the beat frames at 360 px wide.
--composition scopes the review to one sub-composition; with fewer than
two scenes the beats spread evenly and a note says so. snapshot also
gains --json: one envelope with every frame's path and time and, under
--review, the scenes, beats and seams behind the sheets; progress moves
to stderr.
Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
* fix(cli): craft warnings stay out of --strict; a hold gets a real next action, not a caret
Craft findings (unread lines, dead stretches, small type, an empty first
frame, silence) are judgment calls a film may break on purpose, so
--strict keeps gating defects only. The check reference no longer
suggests a blinking caret to keep a still frame moving.
Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
* fix(cli): review spreads beats when every scene starts together; map credits skip the type floor
A map film whose basemap and overlay both start at 0 s got one beat
frame; the even spread now keys on distinct scene starts. film.md tells
agents to mark the imagery credit data-layout-ignore and back it, since
the new type floor flagged it on the first real run.
Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
* fix(cli): review frames each scene at its middle too, not only 0.3 s in
On the first real explainer, 0.3 s into a scene showed a bare colour
field before its title entered. Each scene longer than about a second
and a half now adds a frame at its middle, so the sheet shows what the
scene builds.
Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
* feat(skills): a film is built from a numeric SPEC.md, with defaults banned by name and a look test
Studied in full: flxrnc's Motion Lab (vague vs directed prompt), 0xMovez's
course, EianLu's riso skill, agentchengfeng's style samples and the two
Opus 5.5 guides. Their common point: adjectives are where the default look
lives, so the agent now writes SPEC.md before any scene (GOAL, OUTPUT,
TIME, LOOK, MOTION, SHOTS, BANNED, QA), with a number for every adjective.
spec.md bans the defaults by name, unless the brand or reference uses
them (a dark void with small things floating, glow and particles, the
cream-serif-mono-label look, fade-and-slide-up, corner brackets), and
grows that list after the first render. Each storyline gets a 3 s test of
its hero shot before the pick; a look is written as the rules of one
medium. Composition numbers: the hero fills 40% of the frame, one hero
move per shot, the shot's information in within 2.5 s then a held poster.
motion.md adds springs by damping ratio, shorter exits, overlap, stagger
and the beat grid; review.md reviews as a harsh director and grows BANNED;
vertical.md takes the riso skill's measured safe band; explainer.md the
shapes of information.
Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
* fix(skills): story before look; every object reads as itself; posters only for info cards
The first spec-driven C02 swapped the dark default for a flat Swiss
poster, and the story went with it: two black bars nobody read as mirrors,
slogans instead of cause and effect, a storyline picked for its picture.
The spec now serves the story: a storyline is picked for the story a
stranger would follow, the look test asks first whether a stranger
understands what they see, and SPEC.md gains an OBJECTS line giving each
thing the material and details that make it read without a label. The
2.5 s held-poster rule is limited to information cards; in a story film
every shot causes the next. Explainers start from a person or situation
the viewer knows. Review names every object as a stranger would and
treats one that needs explaining as a P0.
Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
* fix(skills): storylines are three films in words, each with a device and a form
The three storylines are pitched as text and the person picks from them;
nothing is built for a storyline before the pick, so the 3 s hero-shot
look test is gone. Ideas pair a device with a form, five or more first,
keeping the three that differ most, and the one stop states the rest in
an assumption line that names every paid item beside its free option.
Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
* ci: list main's new embedded-captions hf-cli test among the retired workflow files
The merge with main removed it with the rest of the retired skill, and the
deletion guard rejects any removal it has not been told about.
Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
* fix(core): keep the audio preset comment within core's size budget
The comment's new citation to media-use's mixing reference made the published
package 14 bytes larger than its budget, which sits at main's exact size.
Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
* fix(cli): craft keeps its own 8 fps grid; comments back within the checks
Review on #5651 found that the merge moved craft onto the overlap pass's
times, which main caps at 180, so a brief line in a long film fell between
samples and line_unread missed it. Craft now builds its own grid at 8 fps up to
600 samples, as before the merge, and a 60 s film with a line shown for 0.2 s
pins it.
The Comments check passes again: REVIEW.md and STORYLINES.md join the files a
skill writes into a project, the comment lines this branch added come back
under each file's share at the merge-base, and the audio preset comment drops
a word the check reads as history.
Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
---------
Co-authored-by: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
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---
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title: Explainers
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description: "What to say to turn an article, notes, or a topic into a faceless explainer — where every visual is invented, not captured."
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---
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import { DocsVideo } from "/snippets/docs-video.jsx";
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The last page pointed the agent at a website. This one drops the site. Your
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text is the whole input. Every visual is invented, not captured.
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## Your first win
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Paste your text into one `/hyperframes` prompt.
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That is enough for a finished explainer. No site, no footage, no design
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decisions yet.
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Verified, from the [examples](/prompting/examples) page — a ~60-second vertical
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explainer from pasted text:
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> /hyperframes Turn this into a ~60-second 1080x1920 vertical explainer: [paste your text]. One idea per scene, big typography, diagrams over stock footage, brand color #FF5533 on off-black. Male TTS voice, calm. Embedded captions, keywords highlighted in the brand color.
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<DocsVideo
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title="HyperFrames video: Example Explainer"
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src="https://static.heygen.ai/hyperframes-oss/docs/images/prompting/example-explainer.mp4#t=0.1"
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portrait
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loop
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/>
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*Rendered from the prompt above, unedited.*
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Note the `~`. When you supply a script, the runtime follows the spoken words. So
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ask for *about* a minute, not exactly one. See the
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[anatomy](/prompting/anatomy) for the rest of the skeleton.
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## What this makes
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A faceless explainer. Your text becomes a narrated video — an article, notes, a
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topic, a brief. Every visual is invented per scene: typography, abstract
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graphics, diagrams, data-viz.
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Asked for an explainer, the agent settles a look, shapes your text into a
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teaching story, generates TTS narration, and builds the video scene by scene.
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**Faceless means there is nothing to capture.** No site, no footage, no asset
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inventory. The visuals are designed downstream.
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Give it the source instead when you do have something to show:
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- A product to sell → its URL ([product launch](/prompting/product-launch))
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- A real site to show → its URL with a tour brief
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([product launch](/prompting/product-launch))
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- A GitHub PR → the PR link ([code and PRs](/prompting/code-and-prs))
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## The knobs that matter
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You can steer all of these from the prompt, before you have learned any
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technique.
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| Knob | What to say | Why it matters |
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| --- | --- | --- |
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| **Verbatim vs summarized** | "use my wording verbatim" or "restructure it freely" | Verbatim keeps your voice but locks the word count. Summarized lets it cut and reorder for pace. |
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| **Duration** | "~60 seconds", never "60 seconds" | With a script, the narration sets the real length. A hard number forces the agent to trim or pad the words. |
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| **Scene density** | "one idea per scene" | A faceless scene has one invented focal to animate. Two ideas leave nothing to build the motion around. It reads as a text dump. |
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| **Angle** | "concept" / "how-to" / "listicle" / "story" | The angle decides the story shape. The agent reshapes your text into it instead of reading your paragraphs in order. |
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| **Caption style** | "embedded captions, keywords highlighted in the accent color" | Captions are burned in. Naming the highlight color ties them to your palette instead of a default pill. |
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| **Palette** | "brand color #FF5533 on off-black" | There is no site to borrow from, so the agent picks a palette. A named accent and ground personalize it. |
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| **Voice** | "male TTS voice, calm" / "warm female voice" | Gender and tone are prompt words. The provider is the agent's decision. |
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<Tip>
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Scene density is the single biggest quality lever here. "One idea per scene"
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turns a dense paragraph into a paced sequence. The agent reorders and
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compresses your text to hit it. That is what makes an explainer teach instead
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of recite.
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</Tip>
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## Variants
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<AccordionGroup>
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<Accordion title="30-second landscape topic explainer (16:9)">
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> /hyperframes Make a ~30-second 1920x1080 explainer on how HTTPS keeps a request private, for a non-technical audience — the takeaway: your data is sealed before it leaves the browser. Concept angle: one idea per scene, big geometric type, a simple lock-and-key diagram as the centerpiece (swap the metaphor with the topic). Near-black ink on off-white with a deep-blue accent. Female TTS voice, warm and clear. Embedded captions, key terms highlighted in the accent color.
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Shorter runtime, landscape for YouTube or an embed. Fewer scenes means the
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topic has to compress. Naming the takeaway tells the agent what to keep.
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<DocsVideo
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title="HyperFrames video: Variant Explainer Landscape"
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src="https://static.heygen.ai/hyperframes-oss/docs/images/prompting/variant-explainer-landscape.mp4#t=0.1"
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loop
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/>
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*Rendered from this prompt with the topic swapped to HTTP caching (cache diagram as the metaphor), unedited — 26s, because the narration sets the length.*
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</Accordion>
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<Accordion title="Listicle">
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> /hyperframes Make a ~45-second 1080x1920 listicle: "5 habits of fast-shipping teams". Listicle angle — one habit per scene, each with a big number and a one-line label, escalating energy toward #1. Off-black with a lime accent. Male TTS voice, upbeat. Embedded captions, the habit label highlighted each scene.
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The listicle angle gives each item its own scene. Every scene reuses the same
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number-and-label shape. The result reads as a countdown, not a wall of
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points.
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</Accordion>
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<Accordion title="How-to with diagrams">
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> /hyperframes Make a ~60-second 1920x1080 how-to on setting up a CI pipeline, for developers. How-to angle: one step per scene, each built around a simple node-and-arrow diagram that draws on as the narration explains it. Charcoal with a teal accent. Calm male TTS voice. Embedded captions, the step name highlighted.
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A how-to leans on diagrams as the load-bearing visual. Describe the diagram
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*shape* per step — "node-and-arrow", or "a pipeline that fills left to
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right". Let the agent invent the specifics.
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</Accordion>
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</AccordionGroup>
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## Common failure modes
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**"60 seconds" instead of "~60 seconds".** Same rule as on the
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[product launch page](/prompting/product-launch#common-failure-modes). It bites
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harder here, because the script is the whole video. You cannot know a supplied
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script's spoken duration until the TTS renders.
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- ❌ `a 60-second explainer from this text: ...`
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- ✅ `a ~60-second explainer from this text: ...`
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**Cramming ideas into a scene.** Every faceless visual is invented around a
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single focal. Overload the scene and there is no clear thing to animate.
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- ❌ `explain all five caching layers in one scene`
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- ✅ `one idea per scene — one caching layer at a time`
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**Asking it to capture or pull real imagery.** There is no capture step. A
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faceless explainer invents its visuals.
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- ❌ `pull screenshots from the site and explain the feature`
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- ✅ that's a site or product video — give it the URL
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([product launch](/prompting/product-launch))
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**Leaving the look unspecified when you care.** There is no brand to read, so
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the agent picks the palette. If you have colors, name them.
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- ❌ `make it look on-brand`
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- ✅ `brand color #FF5533 on off-black`
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The matching guide is [Faceless explainer](/guides/faceless-explainer) — what to give the agent, what it confirms before building, and what it returns.
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*Next: [Code changes and PRs](/prompting/code-and-prs) — point the agent at a merged GitHub PR instead of a blank page.*
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