Files
hyperframes/docs/prompting/rules-and-anti-patterns.mdx
T
WaterrrForeverandClaude Opus 5.5 688229314f feat(skills)!: publish seven knowledge skills aligned with Studio and retire the workflow skills (#5651)
* refactor(skills): fold six domain skills into hyperframes and media-use guides

hyperframes-core, -animation, -keyframes, -creative and -studio move to
skills/hyperframes/{core,animation,keyframes,creative,studio}/, and
hyperframes-audio moves to skills/media-use/mix/. Each moved SKILL.md becomes
a frontmatter-free GUIDE.md so installers that scan recursively for SKILL.md
no longer see them as skills; the published list goes from 21 to 15.

Relative links, code paths and skill-name mentions are rewritten to the new
locations, the catalog surfaces, marketplace core-skills list, fallback core
set, module-copy targets and skills-manifest.json follow, and
`hyperframes skills update` now removes the retired skills (RETIRED_SKILLS)
when they are still installed.

Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>

* feat(skills): slim the core entries and give media-use a HeyGen and a free path

The four entries every run opens are rewritten to what an agent cannot infer:
hyperframes 21.8 KB to 7.7 KB, hyperframes-cli 24.8 KB to 6.9 KB,
hyperframes-registry 9.9 KB to 4.3 KB, media-use 9.7 KB to 4.9 KB. Detail moved
whole into references (routing close calls and creator edits, CLI pin upgrades,
catalog search tiers, CLI conventions and feedback reports).

- hyperframes: state table, routing, the render contract, a terminal work loop
  (check, snapshot, preview before render), the desktop-app hand-off, and a
  table of the folded guides.
- media-use: one table of HeyGen versus free local tools per need; HeyGen
  sign-in, credits and the CLI's video-agent, avatar, clone, lipsync, translate
  and clipping commands; every free path works with no account.
- scripts/check-core-skills.mjs holds entries and descriptions to budget and
  checks every taught `npx hyperframes` command and path; runs in lint.
- Core entries are exempt from the formatter: its table padding cost ~1.5 KB
  per entry on every run.
- Content tests follow the text to its new home.

Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>

* fix(skills): plugin runs skip skills update; media-use explains HeyGen sign-in and TTS setup

The smoke eval showed a presenter request never reaching media-use and the
free voiceover failing on a missing kokoro-onnx; plugin runs also ran the
skills update the plugin rules forbid.

Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>

* chore(skills): drop a committed Python bytecode file and ignore bytecode

Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>

* feat(skills): align the entry with the Studio skills and keep the workflows' measured facts

The entry drops routing and the intent interview and carries the contract, the
editable-project rules and the work loop. Studio's format, runtimes, motion,
look and captions references come over for terminal use, frame presets move to
assets/, media-use gains Studio's mixing and local-command references, and
film.md and overlays.md keep what the workflow skills measured.

Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>

* feat(skills)!: retire the workflow skills and folded guides; publish seven knowledge skills

The skill pack now publishes exactly seven skills - hyperframes,
hyperframes-cli, hyperframes-registry, media-use, figma, slideshow and
remotion-to-hyperframes - carrying knowledge, not process. The eight
workflow skills, the folded domain guides and the routing/interview
references are deleted; their measured facts already live in the
hyperframes references (format, runtimes, motion, look, captions, film,
overlays) and media-use's mixing reference.

- bake-basemap.mjs and locate.mjs move to skills/hyperframes/scripts/
  (bake-basemap gains --help); extract-audio-data.py moves to
  media-use/audio/scripts/ for the caption motion reference.
- skills update: the eight workflows join RETIRED_SKILLS so existing
  installs prune them (by lock attribution only, since their names are
  generic); naming a retired skill reports where its knowledge went and
  succeeds instead of failing as unknown.
- Capture prompts point at the hyperframes skill's references/film.md;
  the live-map warning names the new bake-basemap path.
- Content tests that pinned knowledge are retargeted to the kept
  references; tests of deleted workflows, scripts and process go.
- Catalog surfaces, templates and docs describe the seven skills.

Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>

* fix(skills): resolve the local.md captions link and allow capture's output files in citations

Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>

* fix(skills): regenerate the skills manifest from tracked files only

The committed media-use hash included an ignored __pycache__ bytecode file present
in the local checkout, so CI's clean checkout hashed differently.

Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>

* fix(docs): restore generated catalog pages and docs navigation to main

Catalog PRs commit item sources only; CI regenerates the pages from the edited
registry sources. docs/docs.json is catalog navigation, so its Workflows group
rename is left for a non-catalog PR.

Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>

* build(cli): raise the CLI size budget for the skill references it bundles

The CLI bundles skills/hyperframes, which now carries the folded domain guides and
frame presets (155 KB to 1.08 MB in git). Budgets are the CI-measured size plus 5%:
packed 7526634, unpacked 22593213.

Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>

* test: keep repo-sweep guards meaningful after the workflow skills left

The last shell ffprobe caller and most root index.html examples lived in retired
skills. The shell detector is now pinned on a literal command line, and the
structure-rule sweep needs more than 5 roots (11 remain) rather than 30.

Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>

* feat(skills): slim figma, slideshow and remotion to the Studio shape; restore the storyboard board

slideshow 33.5 KB to 4.9, figma 18.2 to 6.2, remotion-to-hyperframes 11.0 to
4.9, each keeping the facts only it holds (the figma motion helpers, verify gate,
storyboard decoding and usage beacons; present and hand-off; the Remotion lint,
SSIM check and API map). The board page format from the storyboard recipe comes
back as hyperframes/references/storyboard.md: the desktop app's Storyboard tab
reads boards/storyboard.html by its frame, title and time classes. The entry and
the init template now say to snapshot the moments an edit changed before
replying, which the terminal eval found skipped in 22 of 38 runs.

Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>

* fix(skills): manifest without local bytecode; Studio's edit prompt names kept files

Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>

* fix(skills): render when the person asks for the file or for no stops, not only after approval

Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>

* fix(skills): keep the voiceover carve in media-use; presets stage their own fonts

Review follow-ups on #5651:
- carve.mjs and its tests move to skills/media-use/audio/scripts; the audio
  docs, mixing.md and two Studio comments point there.
- code-editorial's FRAME.md says to copy its bundled WOFF2s and add the
  @font-face blocks, instead of promising the retired build-frame.mjs.
- media-use states the host rule before the HeyGen sign-in steps.
- storyboard-format marks transition_in as a note the agent builds itself.
- Two stale citations (creator-editing-recipes.md, sub-compositions.md).

Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>

* chore(skills): regenerate the manifest without local bytecode

Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>

* fix(skills): the CLI render step follows step 4's rule, not approval alone

Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>

* fix(ci): run the core-skills check from lint again after the main merge

Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>

* feat(skills): films that tell a story start from three storylines; maps use real imagery

Opus 5.5 arm D read motion.md and applied it, but its launch film was a
feature list (pain, three feature cards, proof, logo): film.md left story
to the model. And the map case never opened film.md, so it drew Natural
Earth outlines instead of baking satellite tiles.

- references/story.md: the generic half of Studio's moment-film story and
  craft (one thing, three storylines with world and device, the hook,
  beats, worlds, copy, brand, tells of a generated film). The person picks
  a storyline, or the agent takes its recommendation when asked for the
  file or for no stops.
- The entry's work loop names the storyline step for films over ~15 s; the
  references table routes stories to story.md and maps to film.md.
- film.md points at story.md and gives maps and real places a section.

Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>

* fix(skills): story.md follows the entry: no voiceover unless asked

Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>

* fix(skills): bake-basemap starts from a globe and stops waiting out its idle timeout

The Opus 5.5 map run spent 13 of its 38 minutes on parallel bakes that
stalled and 15 more recording 300 frames, after rewriting the script because
it could only start on a flat map.

- PROJECTION=globe with a seeded starfield and atmosphere, and FROM/PAN to
  turn the globe to CENTER before the dive.
- Each frame polls for loaded tiles instead of waiting for an "idle" event
  that had often already fired: 30 frames went from 198-219 s to 10-13 s
  locally with byte-identical frames.
- Progress prints seconds a frame and minutes left; film.md shows the globe
  call and says to run one bake at a time.

Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>

* fix(skills): render in the foreground; wait on a detached render's log, never pgrep -f

Both Opus 5.5 explainer runs started a detached render, then waited with
`until ! pgrep -f "hyperframes render"`, which matches its own loop: each
render took 88-117 s and the wait sat for the tool's full 10 minutes.

Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>

* feat(skills): route each kind of film; storylines carry look and sound; add review and sound

The entry routes by request (launch, explainer, music, data, vertical, 3D,
character) to a self-contained file under references/types/, and a film
over ~15 s now gets music and sounds on its visible actions unless the
person asked for silence. Each storyline names its look and its sound, so
picking one picks both; STORYBOARD.md frames carry `reads` and `sound`.

review.md is the whole-film pass: the check warnings, the review sheets,
seven questions to look for, P0/P1/P2 notes and REVIEW.md. motion.md gains
eases by role, six title entrances, a reading-time rule and nine measured
transitions; look.md a design plan before the first scene, with presets
kept for decks and named picks. story.md adds the second default that
generated design falls into, with what to do instead.

The blank template and format.md no longer teach the fade-and-slide-up
entrance on a dark canvas.

Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>

* feat(cli): check warns on unread lines, dead stretches, small type, empty frame 0 and silence

A coding agent cannot watch its film, so check now measures what a viewer
notices over time. A new `craft` section holds warnings only (exit 0
unless --strict), sampled on the dense 8 fps grid the overlap pass
already seeks, skipped for --range checks:

- line_unread: a reading-size line (>= 30 px tall at 1080) on screen
  under 0.4 s for 1-2 words, else under 3/4 of 0.5 s + 0.3 s a word;
  the film's last line needs 2 s. Short lines are re-measured between
  samples to ~0.01 s before judging. Captions-track and
  data-layout-ignore text are exempt.
- dead_stretch: more than 3 s where the keepsMoving liveness signature
  does not change, outside the final 3 s and any data-hold element;
  quiet when sweep_static fires or a whole-composition keepsMoving
  assertion owns the limit.
- text_below_floor: text under 2.6% of the short side (28 px on 1080)
  held 0.5 s, one finding per file listing every element.
- first_frame_empty: frame 0 paints only the background.
- film_silent: over 15 s with no unmuted audio or audible video.

Each message names the fix and the skill reference to read. keepsMoving
now also leaves the film's last 3 s (a still end card) out of its
static runs, so the two agree.

Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>

* feat(cli): snapshot --review captures a beat sheet, seam strips and a phone sheet

snapshot --review picks the frames that show a film over time instead of
evenly spaced ones, in the same single browser session:

- review-beats.jpg: one settled frame per scene at its start + 0.3 s,
  plus one per timed data-beat="name" element, labelled time and id.
  Scenes are the composition's top-level timed clips and sub-composition
  hosts, read like `timeline` reads rows (captions and audio excluded)
  and timed by the runtime's start resolver over the live page.
- review-seam-NN.jpg: frames at -0.2, -0.1, 0, +0.1, +0.2 s around
  every cut (each scene start, and any scene end no scene starts at).
- review-phone.jpg: the beat frames at 360 px wide.

--composition scopes the review to one sub-composition; with fewer than
two scenes the beats spread evenly and a note says so. snapshot also
gains --json: one envelope with every frame's path and time and, under
--review, the scenes, beats and seams behind the sheets; progress moves
to stderr.

Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>

* fix(cli): craft warnings stay out of --strict; a hold gets a real next action, not a caret

Craft findings (unread lines, dead stretches, small type, an empty first
frame, silence) are judgment calls a film may break on purpose, so
--strict keeps gating defects only. The check reference no longer
suggests a blinking caret to keep a still frame moving.

Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>

* fix(cli): review spreads beats when every scene starts together; map credits skip the type floor

A map film whose basemap and overlay both start at 0 s got one beat
frame; the even spread now keys on distinct scene starts. film.md tells
agents to mark the imagery credit data-layout-ignore and back it, since
the new type floor flagged it on the first real run.

Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>

* fix(cli): review frames each scene at its middle too, not only 0.3 s in

On the first real explainer, 0.3 s into a scene showed a bare colour
field before its title entered. Each scene longer than about a second
and a half now adds a frame at its middle, so the sheet shows what the
scene builds.

Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>

* feat(skills): a film is built from a numeric SPEC.md, with defaults banned by name and a look test

Studied in full: flxrnc's Motion Lab (vague vs directed prompt), 0xMovez's
course, EianLu's riso skill, agentchengfeng's style samples and the two
Opus 5.5 guides. Their common point: adjectives are where the default look
lives, so the agent now writes SPEC.md before any scene (GOAL, OUTPUT,
TIME, LOOK, MOTION, SHOTS, BANNED, QA), with a number for every adjective.

spec.md bans the defaults by name, unless the brand or reference uses
them (a dark void with small things floating, glow and particles, the
cream-serif-mono-label look, fade-and-slide-up, corner brackets), and
grows that list after the first render. Each storyline gets a 3 s test of
its hero shot before the pick; a look is written as the rules of one
medium. Composition numbers: the hero fills 40% of the frame, one hero
move per shot, the shot's information in within 2.5 s then a held poster.

motion.md adds springs by damping ratio, shorter exits, overlap, stagger
and the beat grid; review.md reviews as a harsh director and grows BANNED;
vertical.md takes the riso skill's measured safe band; explainer.md the
shapes of information.

Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>

* fix(skills): story before look; every object reads as itself; posters only for info cards

The first spec-driven C02 swapped the dark default for a flat Swiss
poster, and the story went with it: two black bars nobody read as mirrors,
slogans instead of cause and effect, a storyline picked for its picture.

The spec now serves the story: a storyline is picked for the story a
stranger would follow, the look test asks first whether a stranger
understands what they see, and SPEC.md gains an OBJECTS line giving each
thing the material and details that make it read without a label. The
2.5 s held-poster rule is limited to information cards; in a story film
every shot causes the next. Explainers start from a person or situation
the viewer knows. Review names every object as a stranger would and
treats one that needs explaining as a P0.

Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>

* fix(skills): storylines are three films in words, each with a device and a form

The three storylines are pitched as text and the person picks from them;
nothing is built for a storyline before the pick, so the 3 s hero-shot
look test is gone. Ideas pair a device with a form, five or more first,
keeping the three that differ most, and the one stop states the rest in
an assumption line that names every paid item beside its free option.

Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>

* ci: list main's new embedded-captions hf-cli test among the retired workflow files

The merge with main removed it with the rest of the retired skill, and the
deletion guard rejects any removal it has not been told about.

Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>

* fix(core): keep the audio preset comment within core's size budget

The comment's new citation to media-use's mixing reference made the published
package 14 bytes larger than its budget, which sits at main's exact size.

Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>

* fix(cli): craft keeps its own 8 fps grid; comments back within the checks

Review on #5651 found that the merge moved craft onto the overlap pass's
times, which main caps at 180, so a brief line in a long film fell between
samples and line_unread missed it. Craft now builds its own grid at 8 fps up to
600 samples, as before the merge, and a 60 s film with a line shown for 0.2 s
pins it.

The Comments check passes again: REVIEW.md and STORYLINES.md join the files a
skill writes into a project, the comment lines this branch added come back
under each file's share at the merge-base, and the audio preset comment drops
a word the check reads as history.

Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>

---------

Co-authored-by: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
2026-10-21 19:19:31 +00:00

119 lines
13 KiB
Plaintext
Raw Blame History

This file contains ambiguous Unicode characters
This file contains Unicode characters that might be confused with other characters. If you think that this is intentional, you can safely ignore this warning. Use the Escape button to reveal them.
---
title: Rules and anti-patterns
description: "The technical rules that keep renders correct, and the prompt patterns that cause friction."
---
Almost every rule below is taught in context somewhere earlier in this guide; a few of the narrower lint rules appear only here, because they surface as an error message before they ever matter to a prompt. This page is the lookup table: skim it when you're debugging a render or hand-editing a composition, and follow a rule's link back to the chapter that explains *why* it exists. The lint-rule rows extend the same seven rules with more specific cases the linter now catches automatically.
## Rules to know
The skills enforce these automatically, but if you hand-edit compositions or debug issues, these are the rules that matter:
1. **Register all timelines** on `window.__timelines` — the renderer can't seek animations it doesn't know about.
2. **A video with sound keeps it on the `<video>`** — `data-has-audio="true"`, no `muted`. Use a separate `<audio>` for music, voiceover, replacement audio, J/L cuts, or audio detached in Studio. Silent footage and b-roll: `muted`.
3. **No `Math.random()`** — random values produce different frames on each render, breaking determinism. Use a seeded PRNG (e.g. mulberry32) if you need pseudo-random values. And when you want a stepped, stop-motion hold, quantize it on the **integer frame index**, not on elapsed seconds — seek times don't land on exact 1/fps doubles, so second-domain arithmetic drifts and the hold length stutters. See [Handmade, still deterministic](/prompting/motion#handmade-still-deterministic).
4. **Synchronous timeline construction** — no `async`/`await` or `fetch()` during GSAP timeline setup.
5. **Timed elements need `class="clip"`** — plus `data-start`, `data-duration`, and `data-track-index`.
6. **Add entrance animations to every scene** — elements appearing without animation feel broken on video.
7. **Add transitions between scenes** — jump cuts between scenes are almost always unintentional in composed video. See [What transitions do and when they trigger](/prompting/transitions#what-transitions-do-and-when-they-trigger).
<Warning>
Rules 1–5 are technical requirements — breaking them produces incorrect renders. Rules 6–7 are best practices that the skills apply by default. You can override them when you have a reason to.
</Warning>
## Lint rules to know
The linter added more rules that catch subtler seek-order and SVG-drawing mistakes — cases where a render can look right in the live preview and still render wrong on a cold, non-linear render worker — plus one centering footgun that shows in the preview too. Two further hazards below carry no rule code: they surface in the render, not the linter. Phrase prompts to avoid these up front rather than debugging them after a render.
### Cold-seek visibility
Elements that start hidden need their visible end state stated explicitly — a render worker that seeks straight to a later frame restores the *authored* hidden state, not whatever the preview showed a moment ago.
- **Reveal the destination, not just the source.** If an element starts hidden and a `gsap.fromTo()` reveals it, ask for the destination vars — not just the `from` vars — to include `opacity: 1` (or `autoAlpha: 1`). Cold render workers restore the hidden authored state, so an element can stay invisible even when sequential preview looks correct. (`gsap_cold_seek_hidden_fromto_missing_reveal`, PR [#2503](https://github.com/heygen-com/hyperframes/pull/2503))
- **Set the initial hidden state outside the timeline.** Don't rely on a `tl.set(...)` at position 0 inside the timeline itself to hide an element at the start — a zero-duration set exactly at frame 0 may not have applied yet when frame 0 renders. Ask for a bare `gsap.set(...)` outside the timeline, or author the hidden state directly in CSS/HTML. (`gsap_timeline_set_initial_hide`, PR [#2612](https://github.com/heygen-com/hyperframes/pull/2612))
- **A `fromTo` shows its from-state *before* it starts.** `immediateRender` back-renders the `from` vars at every time earlier than the tween's own start, so an element you authored to "appear at 3s" is already on screen at frame 0 wearing its start pose. Sequential preview hides this — you scrub past frame 0 before the tween exists. Ask for `to()` plus `keyframes`, or a zero-duration `tl.set()` at the beat boundary, whenever an element must be absent before its cue. (Surfaced while validating this guide's kinetic-quote and map-route examples.)
<Note>
**One caveat on "identical every time": parallel workers are not bit-identical to each other.** Building this chapter's rule-1 demo — whose left half is deliberately frozen — a default multi-worker render produced four distinct frame hashes across those frozen frames instead of one, with the changes landing exactly on the 30-frame worker-chunk boundaries. The deltas were a handful of ±1-level pixels (109–113 dB), i.e. per-Chrome-process rasterization variance, not animation. Determinism in the sense that matters is intact: the same worker seeking the same time renders the same frame, and your composition is not the variable. But if you need a *bit-exact* result — hashing frames, proving a hold, diffing two renders — pass `--workers 1`. Encoding adds its own noise on top, so compare lossless frames rather than the encoded MP4 when you need certainty.
</Note>
### Seek-order safety
These four all come from the same root cause: a cold render worker seeks non-linearly, so anything whose value depends on *when* or *in what order* it runs can render differently than the live preview did.
- **Don't stack a relative tween on a property another writer is still animating.** `"+=50"` or `"-=20"` captures its base at tween init — sequential playback inits mid-flight of the other writer, a cold worker landing later inits from its end state, and the same frame renders at two different positions. State absolute end values instead, or sequence the tweens so they don't overlap on that property. (`gsap_relative_value_second_writer`, PR [#2612](https://github.com/heygen-com/hyperframes/pull/2612))
- **Don't combine `repeatRefresh: true` with a relative value on a repeating tween.** The relative offset accumulates per iteration, so a worker seeking straight into iteration N never performed the earlier iterations' accumulation and lands somewhere else. Ask for absolute endpoints (a `fromTo()`) instead if the loop needs to render correctly from any seek position. (`gsap_repeat_refresh_relative_value`, PR [#2611](https://github.com/heygen-com/hyperframes/pull/2611))
- **Function-valued tween vars receive `(index, target, targets)` — the first argument is a number, not the element.** Don't ask for a function value that calls an element method on its first parameter, or that reads transform-sensitive layout (its result would depend on the worker's own seek order). Use the second parameter for the element, index arithmetic like `(i) => i * 20`, or a value computed once at build time. (`gsap_function_value_hazard`, PR [#2611](https://github.com/heygen-com/hyperframes/pull/2611))
- **Don't measure DOM geometry inside a timeline callback.** `getBoundingClientRect()`, `getTotalLength()`, and `getComputedStyle()` all depend on whatever DOM state the render happens to be in — and timeline callbacks re-fire on every seek, so a cold worker's own non-linear seek order can hand the callback a different measurement than the live preview did. Ask for geometry to be computed once at build time instead. (`gsap_callback_dom_measurement`, PR [#2611](https://github.com/heygen-com/hyperframes/pull/2611))
### Centering
- **Don't center with CSS `transform: translate(-50%, -50%)` on an element GSAP moves with `x` or `y`.** GSAP writes the whole transform, so the first tween throws the centering away and the element jumps. Center with layout (flex or grid on the parent) or let GSAP own the offset: `tl.fromTo("#title", { xPercent: -50, yPercent: -50, y: 40 }, { xPercent: -50, yPercent: -50, y: 0 })`. (`gsap_css_transform_conflict`)
### SVG draw-on
Two more ways an SVG "line draws itself" effect (animated `strokeDasharray` / `strokeDashoffset`) can render as a static, undrawn line.
- **Don't declare a multi-value CSS `stroke-dasharray` on the same element GSAP is animating.** GSAP merges dash lists per component, so the CSS gap survives the animation and the draw-on hide only covers one gap's worth — the line stays visible for the whole scene. Put decorative dashing on a separate element if you need both effects. (`svg_drawon_css_dasharray_conflict`, PR [#2611](https://github.com/heygen-com/hyperframes/pull/2611))
- **`stroke-linecap: round` paints a dot at zero dash length.** An un-drawn stroke isn't nothing — a round cap renders a visible dot at the path's start from frame 0, so a "line draws itself" effect begins with a stray mark sitting on screen. Gate the group's opacity until the draw begins, or use a butt cap. (Surfaced while validating this guide's examples.)
- **Give the path a static `d` attribute before anything measures it.** `getTotalLength()` returns 0 in Chrome if the path's `d` isn't set yet — whether because `d` is only assigned inside a function that hasn't run, or never assigned as a static attribute at all — and a dash animation built on a 0-length path is silently dead. (`svg_measure_before_path_d`, PR [#2611](https://github.com/heygen-com/hyperframes/pull/2611))
## Layout waivers, and the one that bites
`hyperframes check` flags a text block covered by another element as `text_occluded`, and
two attributes waive it: `data-layout-allow-overlap` for intentional layering, and
`data-layout-allow-occlusion` for something deliberately painted over type. Both are
legitimate. A caption behind a transparent `<video>` cutout needs neither: `check` reads the
cutout's decoded alpha at each sample, reports how much of each word the subject covers as
info, and fails only a word that is 80% hidden or two neighbouring words that are each half
hidden.
Two things about them are worth knowing before you reach for either:
- **`data-layout-allow-overlap` is local to the marked text block.** Do not put it on a
scene/root wrapper to waive a whole mock slide. Mark only the text that deliberately
participates in the layering; every unrelated descendant collision remains auditable.
- **`data-layout-allow-occlusion` also silences the WCAG contrast gate for that whole
subtree.** Validating this guide's confetti example, moving the attribute onto a cluster
root took contrast coverage from 73 checks to 13 — and a deliberately near-invisible
numeral inside it then passed. Scope the attribute to the narrowest node that needs it,
and check the contrast count afterwards; if it dropped, you have waived more than you
meant to.
- **The occlusion audit is stricter than it looks on atomic labels.** A single glyph — a
digit, a `$`, a `.` — flags at *any* coverage, so one confetti particle grazing one
character is a hard error. `pointer-events: none` does not exempt an element, and a CSS
`mask-image` lets the audit probe through masked-away cells and attribute the occlusion
to whatever paints behind them.
The cheaper fix is usually compositional: layer a particle burst *behind* the type rather
than over it. The type's ink cuts through, the reading stays clean, and no waiver is needed.
## Anti-patterns
Each one causes friction or wrong output for a specific engine reason — with the fix.
**Don't ask for React / Vue components.** Compositions are plain HTML with `data-*` attributes and a GSAP timeline; framework components force a translation step.
- ❌ `build a React component for the intro`
- ✅ `build the intro scene` (the agent writes composition HTML directly)
**Don't over-spec resolution or framerate.** Defaults (1920×1080, 30fps) render fast and look great; higher specs slow rendering meaningfully.
- ❌ `render in 4K 60fps` (for a social clip)
- ✅ say nothing — or `4K` only when the delivery target actually needs it
**Don't skip the slash command.** Without `/hyperframes`, the agent guesses at HTML video conventions instead of loading the framework's actual rules.
- ❌ `make me a video of...`
- ✅ `/hyperframes make me a video of...`
**Don't paste raw error logs.** `check` localizes the problem first (lint, then a browser gate); a bare log makes the agent re-derive what the tool already knows.
- ❌ pasting 200 lines of console output
- ✅ `check reports a missing asset in scene 2 — fix it`
**Don't assume the agent knows your assets.** It will look, but a path skips the search.
- ❌ `use my logo`
- ✅ `use assets/logo.svg`
**Don't hard-time a verbatim script.** With supplied narration text, duration follows the spoken words.
- ❌ `a 60-second explainer from this script: ...`
- ✅ `a ~60-second explainer from this script: ...`