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hyperframes/skills/hyperframes-animation/rules-index.md
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WaterrrForever b9be0b2625 feat(skills,studio,media-use): the intent layer, review loop, and user memory — BRIEF.md, companion mode, recipes; /website-to-video folds into /product-launch-video (#2133)
* feat(studio,cli): per-frame board comments, self-refreshing storyboard, status-aware preview landing

Per-frame comment boxes on the storyboard board batch into
.hyperframes/frame-comments.json (a resubmit wins per frame; unconsumed
comments on other frames are kept). Submitted-but-unconsumed comments
stay visible — a toolbar banner plus a per-tile echo — until the agent
consumes the file; the banner also says what to do next (reply anything
in the agent chat).

The board keeps itself current: GET /projects/:id/signature exposes the
watcher-cached project signature, the storyboard payload carries the
signature it was derived from, and the view polls at 2s (hidden tabs
skipped, re-checked on visibility), refetching in place with no loading
flash. Posters bake the signature into their URL so tiles fill in as
sketches land and a poster that failed mid-write retries on the next
version; the empty state upgrades itself when STORYBOARD.md appears,
and its handoff prompt now points the agent at the review loop and uses
the parser's real status vocabulary (outline, not planned).

preview lands the browser on the storyboard view while the board is the
review surface — any frame built, or pure planning (srcs declared, none
on disk yet) — and on the timeline once the video is assembled.

* feat(skills): the review loop — plan, sketch, build as one shared process

hyperframes-core/references/review-loop.md is the single source for the
three-pass collaborative review: the plan proposed on a live board
(§ 1), wireframe sketches marked built with one layout question (§ 2 —
real words on plain blocks, run no CLI; a confirmed board is itself a
valid deliverable when the user asked for a storyboard, not a video),
the build dressing confirmed layouts (§ 3, worker or inline), and the
final look (§ 4). Autonomous runs skip every gate and keep one question
before render.

The three narrative workflows' Steps 3/4/6 collapse to references plus
their sketch stand-ins (captured-asset blocks for product-launch-video,
plain code panels for pr-to-video); the confirmed-sketch handoff stays
in each frame-worker prompt. general-video plans on a board for
multi-scene narrative pieces in collaborative mode — its sketch pass is
layout-before-animation with the user watching. The router treats
"I want a storyboard" as a process request rather than a route, and
closes exploratory intake by recommending a route plus how the run will
review.

The supporting contracts land next door: the comments channel (silent
submit, one reply picks it up, check the file before the words) in
brief-contract § 1; the sidecar schema and the built status rung in
storyboard-format; the mode question asked first and alone in the three
workflows' Step 0.

* feat(media-use): user memory — remembered preferences and frozen recipes

Two tiers of memory on media-use's existing two-tier storage split.

Preferences (lightweight): confirmed brief answers — destination, aspect,
language, mode, voice, style preset — recorded to the project's
.media/preferences.json (committed, the team inherits it) and promoted
to the personal ~/.media/preferences.json once the same value is
confirmed in two different projects (a sightings ledger accumulates the
cross-project evidence user-side, since project files can't see each
other). prefs.mjs get/record; merge reads project-over-user; a changed
value restarts its provenance.

Recipes (heavyweight): one approved run frozen as a named, versioned
bundle — frame.md, the storyboard skeleton (structure kept: durations,
transitions, srcs, Video direction; statuses reset to outline; content
blanked to per-frame fill-ins naming the beat's role), and the confirmed
brief values. Named folders, not content hashes: re-freezing bumps
version and archives <name>@v<N>; a freeze is already confirmed, so it
promotes to the user tier immediately. recipe.mjs freeze/list/use, plus
resolve --type recipe --entity <name> delegating like grade/lut.

16 new node --test cases; the media-use lib suite is 168/168.

* feat(skills): wire user memory into the brief and the review loop

brief-contract § 2 gains Remembered defaults: read the merged
preferences before Round 2 and let a remembered value become the
recommended option with a receipt naming its source project. Memory
changes the default, never the question — every ask-marked field still
gets asked, and what the request says this time beats what was picked
last time. Record only what the user actually confirmed (a defaulted
voice nobody chose is not an answer; a "go" that accepts the
recommended defaults is). The first record announces itself once;
after that the receipts carry the reminder. In autonomous mode a
remembered value becomes the decided value, receipt included.

The three narrative workflows read the remembered defaults before
Round 2, record the confirmed answers at the Step 0 gate, record the
chosen preset at the Step 2 gate (pr-to-video excepted — its preset is
fixed), and fall back to the remembered voice when the request names
none. general-video's discovery reads the same defaults.

Recipes wire in at both ends: Step 0 checks for a matching recipe
before the mode question — one question, plural-aware, and adopting
one fills the brief, skips the design step, and drafts the storyboard
from the frozen skeleton while every review gate still runs. The
review loop's final look (§ 4) offers the freeze once after approval,
and the confirmation teaches the recall phrase — the name is something
the system reminds the user of, never something they must remember.
The router recognizes a named recipe or "like last time" as a route.

* docs(skills): the sketch pass names check, not the deprecated validate

* feat(skills): intent-layer references — process, route briefs, capability menu, BRIEF.md format

* feat(media-use): brief skeleton as the recipe's fourth artifact; flow/storyboard preference keys

* feat(skills): the intent layer conducts every brief — workflows execute BRIEF.md

* feat(skills): retire the mode preference key; sync catalog surfaces for intent layer

* refactor(skills): dedupe router vs intent-layer guidance — one owner per rule

* feat(skills): the design ask — own spec, pick by eye from showcases, or defer

* docs(skills): the design ask says the honest line on capture routes

* feat(skills): product-launch-video absorbs website-to-video as the tour angle

* refactor(skills): keep product-launch-video pristine — a tour is brief intent, not a pipeline branch

* feat(skills): production loop + genre lenses; general-video goes freeform (route yours, laws hold)

* refactor(skills): /hyperframes is the front door - route tables and scope lists leave the workflows

* docs(skills): review-loop pass across skill catalog

* fix(cli): pass project dir to openStudioBrowser in background-server path

* feat(skills): add pitch-round reference - verbalized sampling concept gate

* feat(skills): wire pitch round into intent layer - completeness triage + route eligibility

* feat(skills): editorial capability recommendations, handoff disciplines, menu-probe split

* feat(skills): pitches carry their machinery; source-only-formed requests pitch the telling

* feat(skills): companion goes director - ceiling treatment plus blueprint/rule citation discipline

* fix(scripts): sandbox npx-leak guard - private npm global prefix keeps npx on the branch CLI

* chore(skills): resync manifest hash after formatter pass reflowed general-video tables

* fix(skills): recipe freeze reads workflow from BRIEF.md; style_preset records require workflow scope

Two holes found by a live companion-run freeze: the agent-supplied --workflow
contradicted the run's actual workflow (recipe.json said faceless-explainer,
brief-skeleton said general-video), and the style_preset lookup missed because
the preference had been recorded under the bare key.

- freezeRecipe resolves the workflow from BRIEF.md frontmatter; the flag is a
  fallback for briefless projects and a contradicting flag is ignored (noted).
- recordPreference refuses a bare style_preset — the scoped key is the only
  writable shape; freeze tolerates legacy bare records via read fallback.
- review-loop § 4 / media-use SKILL / brief-format wording follow the machinery.
2026-07-15 21:19:14 +08:00

13 KiB
Raw Blame History

Rules Index

Atomic motion recipes. Each lives at rules/<name>.md. Compose 2-4 per scene with a single paused timeline.

Text & Typography

Character-level 3D rotation with deterministic glyph substitution (decryption). GSAP `back.out` ease + per-glyph `onUpdate` for the flicker hash. Tags: text, 3d, reveal, decode Slot-machine vertical scrolling using stepped GSAP tweens within a masked column. Tags: text, ticker, scroll, vertical Counter where transform scale grows with the value for escalating emphasis. A numeric proxy and scale tween share one timeline position. Tags: counter, scale, transform, number, dynamic Replace entire text states at time thresholds for non-linear typing (typos, holds, bulk additions, backspaces). GSAP onUpdate-driven reverse search. Tags: text, typing, discrete, threshold, non-linear Highlight keywords with glow + scale + color synced to ASR word timestamps. Two GSAP tweens per word drive a CSS custom property `--glow` through attack-decay-rest envelope. Tags: asr, audio-sync, highlight, glow, keyword, text <3d-text-depth-layers path="rules/3d-text-depth-layers.md">Multiple offset text layers (N divs at `(i*dx, i*dy)` with decreasing alpha) create a stacked 3D extrusion illusion on large typography. Tags: text, 3d, depth, layers, shadow, typography, stacked Typing cursor whose `background-color` switches at segment boundaries plus square-wave blink via `(tl.time() % cycle) < cycle/2`. Tags: cursor, color, context, typewriter, styling, segment Pre-compute a flat `[{startTime, endTime, ...}]` array from a script of `{textMain, textAccent, charSpeed, hold}` entries. Each phrase's window = `chars × charSpeed + hold`. Content-driven duration, no hand-tuned offsets. Tags: timeline, sequencing, dynamic, duration, script-driven Percussive kinetic typography — short phrases slam in on ONE shared beat array with DISTINCT per-phrase entrances (scale-slam / side-snap / rise-rotate), optional rhythm chrome (metronome ticks, beat bar), then a locked finale. The recipe for "punchy / rhythmic" taglines. Tags: text, kinetic, typography, beat, rhythm, slam, percussive, punchy

Data & Stats

Counter whose transform scale grows with the value; seek-safe `onUpdate`, `Math.round`, `tabular-nums`, multi-stat chord. (Also listed under Text & Typography.) Tags: counter, number, stat, count-up Data-viz primitives that pair a number with a graphic — growth bars (CSS `scaleY` stagger), progress fill (bar `scaleX` or measured SVG ring), and fractional star-rating wipe (`clip-path`). Transforms only, seek-safe. Pick single-focus vs split-frame and hold it. Tags: data, stats, chart, bars, progress, ring, stars, rating, infographic

Camera & Viewport

Zoom into non-centered elements via scale (outer wrapper) + counter-translation (inner wrapper). Tags: camera, zoom, scale, translate Two-phase virtual camera that locks the viewport to a moving focal point (typing cursor) — static initial framing then focal-point-locked tracking. Uses browser-native `getBoundingClientRect()` / `ctx.measureText()` after `document.fonts.ready`. Tags: camera, tracking, viewport, two-phase, typing Sequential camera-zoom system (pull-back / focus / push) plus continuous micro-drift. Tags: camera, zoom, phase, drift, scale, cinematic Virtual camera — simulate zoom / pan / focus-lock by transforming a single `.world` wrapper containing all scene content. Single-element composite transform `translate(x,y) scale(S)`; counter-translate math is `T = -offset × S` (DIFFERENT from coordinate-target-zoom's `T = -offset`). Tags: viewport, camera, zoom, pan, focus-lock Selective rack-focus — GSAP-tween `filter: blur()` (+ slight opacity dim) on off-focus layers via a `--dof` var while the focal element stays sharp; single pull, two-plane rack, or blur-the-cluster-while-pushing-in. Finite, deterministic, seek-safe. Tags: blur, depth-of-field, focus, rack-focus, dim, spotlight

Layout & Network

Avatars on an elliptical ring with SVG connection lines to a center point, staggered entry. Cloud center coordinates must match the centerpiece element exactly. Tags: avatar, cloud, network, social-proof, stagger <3d-page-scroll path="rules/3d-page-scroll.md">Full webpage rendered as a tilted 3D card whose internal content scrolls to reveal specific sections. Pair with asr-keyword-glow for on-page keyword highlighting. Tags: 3d, page, scroll, webpage, tilt, perspective, product-demo Elements start clustered at screen center and expand outward to final positions. Each element gets its target position via CSS once; GSAP tweens transform `x` / `y` offsets to 0 in lockstep with a shared driver. Tags: expansion, scatter, center, reveal, layout, sync Two cards side-by-side with opposing rotationY tilts (+/- baseTilt) and entry slides from their respective sides. Continuous floating runs in phase opposition (`Math.PI` offset). Tags: 3d, cards, split, tilt, comparison, symmetric Elements flip in from 3D space (`rotateX` + `rotateY` + `translateZ`) then settle into a continuous elliptical orbit. **Critical**: entry MUST flip in-place at the orbital starting position (`gsap.set` BEFORE phase 1), not at scene center. Tags: orbit, 3d, flip, ellipse, circular, icon, entry, continuous AI detection overlay — yellow `#facc15` L-bracket corners + confidence label (fluctuating 95-99%) following a target on a sine arc path. Box position recomputed per-frame from target position (never tweened separately). Tags: ai, tracking, bounding-box, detection, corner, ml N elements scatter into / reassemble from a rotating 3D depth-cloud — each starts at a deterministic index-derived 3D offset (translateZ + rotateX/Y + scatter) and settles to a clean flat layout; tumble-swap and radial-explode variants. preserve-3d + perspective, transform-only, seek-safe. Tags: 3d, scatter, assemble, tumble, depth, perspective, glyphs

SVG & Icons

Animate internal SVG elements (rotating hands, oscillating blades, pulsing dots, dash-flow lines) so icons feel alive. **Critical**: use SVG `setAttribute('transform', 'rotate(deg cx cy)')` for explicit center — CSS `transform-origin` + `transform-box: fill-box` interprets origin in bbox-local coords (off-center for thin lines). Tags: svg, icon, animation, micro-animation, rotation, pulse SVG outline draws itself stroke-by-stroke via `stroke-dasharray` / `stroke-dashoffset`. Measure with `getTotalLength()` at composition setup, set initial dashoffset = length, GSAP tweens to 0. For circular progress rings, rotate the stroke `-90deg` so drawing starts at 12 o'clock. Tags: svg, stroke, draw, vector, path, dasharray

Idle & Ambient

Continuous breathing/idle ambient motion. Two forms: GSAP `sine.inOut` yoyo with finite repeats (preferred when standalone) or onUpdate reading `tl.time()` (preferred when multiplying onto another live value). Tags: idle, loop, breathing, sine, ambient Un-triggered soft radial glow that blooms in behind a hero element and holds with a bounded idle breathe, or a single-pass traveling sheen across a surface. No click, no word-sync; peak opacity ≤ ~0.45, finite/deterministic. Tags: glow, bloom, ambient, radial, sheen, hero

Transition & Motion

Physical-collision transition where an entering element's GSAP tween drives the exiting element's displacement. Three concurrent tweens at the same timeline position with victim durations 40-50% of the intruder's. Tags: transition, physics, collision, displacement, push Tactile button press: linear compression then spring recovery via two adjacent GSAP tweens on the same property. Variations: color transition, shadow depth via CSS vars, release burst, background glow. Tags: spring, press, button, interaction, physics, glow, burst Physical click simulation — two sequential GSAP scale tweens (down to 0.9, up to 1.0) approximate a spring with overshoot. Pass a single targets array `["#cta", "#cursor"]` to compress both together for tactile contact feel. Tags: spring, click, physics, press, interaction, cursor Animated cursor moves to a target, depresses cursor + target together on click, emits an expanding ripple with attack-decay opacity envelope. Element lives in DOM from t=0 with `opacity: 0` (no conditional rendering). Tags: cursor, click, ripple, interaction, mouse, button, keyframes Coordinated morph between two DOM elements at the same screen center. Exit cluster shrinks + fades; entrance pops in with `back.out(2)` overshoot. Tags: transition, morph, scale, swap Container morphs apparent size + corner radius + surface treatment between two shots, then fades to reveal the real target underneath. HyperFrames substitutes uniform `scale` for the forbidden `width`/`height` tween, plus paint-only `borderRadius`/`background`/`boxShadow`. Tags: morph, anchor, transition, border-radius, container, shape, handoff The canonical ENTRANCE pop — an element (or staggered group) arrives by springing `scale: 0 → 1` with `back.out` overshoot, `fromTo` so it's correct at t=0 under seek. Single hero, staggered group (≤500ms cap), overshoot tuned by personality. Distinct from `press-release-spring` (a click/press reaction). Tags: spring, entrance, pop, scale-in, overshoot, stagger, arrival Fake directional velocity blur on a fast entrance / camera push-through — blur peaks at max speed, resolves to 0 at the settle. Two paths: SVG `feGaussianBlur` stdDeviation on the motion axis (proxy-tweened), or a deterministic echo/ghost trail that collapses into the lead. Entrances / mid-shot only. Tags: motion-blur, streak, velocity, ghost, echo, fast

Effect Recipes (moved from hyperframes-creative)

Drop-in GSAP timeline patterns — typewriter, audio visualizer, and other reusable choreography blocks. Tags: gsap, recipe, drop-in, typewriter, audio-visualizer Pure CSS + GSAP implementations of marker-highlight drawing modes — highlight (yellow sweep), circle (hand-drawn ellipse), burst (radiating lines), scribble (chaotic), sketchout (rough rectangle outline). Tags: css, marker, highlight, text, emphasis

See Also

  • blueprints-index.md — the scene-shape templates (this skill's "blueprints") that compose these rules into full shots
  • techniques.md — broader motion-design techniques (SVG path drawing, Canvas 2D, CSS 3D, kinetic type, variable fonts, compositing); a few rules cite it
  • transitions/ — scene-transition catalog (shared skill; story owns transition_in, the harness injects it)