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hyperframes/skills/hyperframes-core/references/script-format.md
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WaterrrForeverandClaude Opus 4.8 d0f0ec29e7 feat(skills): frame-preset library + shared audio engine (foundation) (#1632)
* feat(hyperframes-creative): add frame-preset library

Add a library of ready-made visual frame presets (claude, biennale-yellow,
blockframe, blue-professional, bold-poster, broadside, capsule, cartesian,
cobalt-grid, coral, creative-mode, daisy-days, editorial-forest, …), each with
a FRAME.md spec, a frame-showcase.html, and a per-preset caption-skin.html.
Registered in the creative design-spec so workflows can remix a preset onto
brand tokens.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>

* feat(hyperframes-media): shared TTS/BGM/SFX audio engine

Add a shared audio engine under hyperframes-media (scripts/audio.mjs + lib/
tts.mjs, bgm.mjs, sfx.mjs, heygen.mjs) plus a bundled SFX pack and manifest.
Workflows resolve this engine by path (../../hyperframes-media/scripts/
audio.mjs) for text-to-speech, background music, and sound effects, so audio
is authored once and reused across skills instead of duplicated per workflow.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>

* feat(skills): gate render on user review; refresh router, core, general-video

- hyperframes-cli: render is now user-gated — preview opens Studio (the timeline
  editor where the user can hand-edit anything, not just watch); never
  auto-render once checks pass, pause at preview and render only after approval.
- hyperframes (router): tighten the entry SKILL.md description + routing.
- hyperframes-core: rewrite SKILL.md and add script-format.md + storyboard-format.md
  references for the script-driven authoring architecture.
- general-video: tidy the fallback-workflow description and routing table.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>

* style(hyperframes-creative): reformat frame-preset showcase HTML

Run the HTML formatter over the frame-showcase.html files (indentation,
self-closing void tags, one CSS declaration per line). Formatting only — no
content or markup changes.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>

* fix(hyperframes-media): correct wait-bgm field mapping and guard credential parse

Two correctness fixes from review (#1632):

- wait-bgm.mjs read audioMeta.bgm_path / audioMeta.bgm_enabled, but audio.mjs
  writes the path nested as bgm.path and the flag as bgm_pending. The detached
  generate path (Lyria/MusicGen) therefore always saw an empty path and exited
  status: disabled, silently dropping the music track even while generation was
  running. Read audioMeta.bgm?.path and gate on bgm_pending.
- heygenCredential() had an unguarded JSON.parse despite documenting that it
  never throws — a malformed ~/.heygen credentials file crashed the engine at
  startup instead of degrading to no-credential. Wrap the parse and return null.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>

* chore(hyperframes): add router tag to entry skill metadata

Fold the router metadata tag into the foundation rewrite of the entry SKILL.md.
This file is owned by this PR (the full router rewrite); keeping the tag tweak
here — instead of a separate edit on the pre-rewrite version in another PR —
avoids a guaranteed merge conflict between the two.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>

---------

Co-authored-by: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-06-22 22:49:10 +08:00

2.7 KiB
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SCRIPT.md — locked narration (optional)

The locked narration for a project: the final spoken lines + voice + delivery. It is an optional plan-layer file — a video with no narration (bgm-only, silent overlay) has none. The storyboard's per-frame voiceover is the lighter, editable guide; SCRIPT.md is the commit. (Storyboard format → references/storyboard-format.md.)

This file defines the SCRIPT.md shape only. Synthesizing the spoken lines into audio is a capability owned by hyperframes-mediareferences/tts.md.

Free-form markdown — there is no strict parser; the Studio renders it read-only beside the Storyboard board, and the TTS step extracts the indented spoken lines.

Shape

A header block, then one section per spoken line.

Part Holds
Header **Voice:** (provider + voice), **Voice settings:** (e.g. stability / similarity / style), **Voice direction:** (overall delivery)
## Line N — <label> (Frame N) one spoken line, tied to its storyboard frame
**Time:** the board's rough window — a guide, not authoritative (real timing comes from TTS word timestamps)
**Delivery:** per-line delivery note
indented block the spoken text — the only part fed to TTS

Example

# SCRIPT — acme-launch

**Voice:** Rachel (ElevenLabs)
**Voice settings:** stability 0.35 · similarity 0.75 · style 0.20
**Voice direction:** Confident, warm, a little playful.

---

## Line 1 — Hook (Frame 1)

**Time:** 0.0  3.0s
**Delivery:** Land the promise on the beat.

    Ship a launch video in an afternoon.

## Line 2 — The problem (Frame 2)

**Time:** 3.0  7.0s
**Delivery:** Wry, a touch tired.

    The old way? Prompt, wait twenty minutes, get something that misses.

To TTS

Feed each line's spoken text to npx hyperframes tts (pin --voice / --provider from the header; capture word timestamps for captions). Real per-word timing replaces the **Time:** guides. CLI contract → hyperframes-media/references/tts.md.