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* test(studio): score edits on GSAP-animated size, scale, rotation, keyframes and from/fromTo * test(studio): settle the edit bench only once no shadow preview is waiting to be swapped in * test(studio): end a drag at its recorded pointer-up, even when no frame painted while held * ci(studio): run the keyframed edit accuracy cases in CI across 20 shards * refactor(studio): split the keyframe render and stray-css checks into small helpers * test(studio): bank the edit bench's smooth verdict as smooth, judged on the worst frame's work * style(studio): name the edit gate's smooth count helper * test(studio): count smooth edit cases only among the accurate ones * test(studio): only keyframed cases wait for the preview swap, so others keep main's undo timing * refactor(studio): keep the edit bench's keyframe check apart from the hidden preview scan * test(studio): check the keyframed cases are in the full grid without pinning its size * test(studio): quarantine the nudge sequence whose redo waits behind preview videos (#4889) * test(studio): bank the 255 keyframed edit cases that pass