Files
hyperframes/packages/engine
Varo 76204ec630 fix(engine): pre-create __render_frame__ siblings in initializeSession (#2006)
* fix(engine): commit render-frame siblings with a visual BeginFrame at init

Chunk-lambda renders drop a periodic near-black frame — one every
chunk_frames/worker_count frames (every 60 on a 4-worker single-video chunk),
YAVG ~22 against YMAX ~240 in signalstats. Local single-process renders don't
show it because they don't run under BeginFrame.

It's the isNewImage branch in injectVideoFramesBatch: the first time a session
paints a given videoId there's no __render_frame__ sibling yet, so it creates
the <img> on the spot (createElement + insertBefore) right before capture.
Under HeadlessExperimental.BeginFrame the compositor doesn't have that fresh
layer in the immediately-next frame, so the first captured frame per session
paints only body background + already-composited overlays. Each lambda worker
is its own session, hence the worker-boundary periodicity.

Pre-create the hidden sibling at the end of initializeSession, then drive one
non-capture visual BeginFrame (noDisplayUpdates: false) to composite the new
layers before the first real capture. The warmup ticks are noDisplayUpdates:
true (they advance the clock but don't paint) and the per-frame seek doesn't
tick, so this explicit visual frame is what actually commits the layers; its
tick sits in the gap between warmup and frame 0 so ticks stay monotonic and no
render frame is consumed. Every subsequent inject then takes the hasImg=true
(src-update) path; the isNewImage branch stays as a fallback for callers that
don't go through initializeSession.

* fix(engine): place the render-frame commit tick before the liveness probe

The commit tick at init sends its BeginFrame at `beginFrameTimeTicks - 1·interval`.
The producer's liveness probe then fires right after init at
`beginFrameTimeTicks - 5·interval` — an earlier tick. Per-session BeginFrame time
has to be monotonic, so the probe running backwards past the commit tick stalls
chrome-headless-shell indefinitely; the engine reads that timeout as a SwiftShader
heavy-layer stall and routes the render to screenshot capture, which then dies
relaunching and hangs the shard to the job timeout.

Reproduced on a native x86 SwiftShader host and bisected: with the commit tick
present the probe times out even with zero render-frame siblings created, so it's
the tick ordering, not layer count. Moving the commit tick to `-6·interval` (below
the probe, above the warmup ticks) keeps warmup < commit < probe < capture
monotonic and clears the stall on every affected comp — sub-composition-video,
chat, style-5-prod — while a healthy comp (style-18-prod) is unchanged. The commit
tick itself is untouched, so the black-frame fix it exists for still holds.
2026-07-07 16:21:59 -04:00
..
2026-07-07 12:30:13 -04:00
2026-03-21 22:43:56 -07:00

@hyperframes/engine

Seekable web-page-to-video rendering engine built on Puppeteer and FFmpeg.

Framework-agnostic: works with GSAP, Lottie, Three.js, CSS animations, or any web content that implements the window.__hf seek protocol.

Install

npm install @hyperframes/engine

Requirements: Node.js >= 22, Chrome/Chromium (auto-downloaded by Puppeteer), FFmpeg

What it does

The engine opens your HTML composition in a headless Chrome instance, seeks frame-by-frame using Chrome's HeadlessExperimental.beginFrame API, captures screenshots, and encodes them into video with FFmpeg.

Key services

Service Description
browserManager Launches and pools headless Chrome instances (chrome-headless-shell)
frameCapture Manages capture sessions — seek, screenshot, buffer lifecycle
screenshotService BeginFrame-based capture with CDP (Chrome DevTools Protocol)
chunkEncoder FFmpeg encoding with chunked concat, GPU detection, faststart
streamingEncoder Pipe frames to FFmpeg in real time (no intermediate PNGs on disk)
audioMixer Parse <audio> elements and mix audio tracks via FFmpeg
videoFrameExtractor Extract frames from <video> elements for compositing
parallelCoordinator Split frame ranges across worker processes
fileServer Serve local HTML files to the browser via Hono

Usage

import {
  acquireBrowser,
  releaseBrowser,
  createCaptureSession,
  initializeSession,
  captureFrame,
  closeCaptureSession,
} from "@hyperframes/engine";

// 1. Launch browser
const browser = await acquireBrowser({ captureMode: "beginFrame" });

// 2. Open a capture session
const session = createCaptureSession({
  browser: browser.browser,
  url: "http://localhost:3000/my-composition.html",
  width: 1920,
  height: 1080,
  fps: 30,
});
await initializeSession(session);

// 3. Capture frames
for (let i = 0; i < totalFrames; i++) {
  await captureFrame(session, i, `/tmp/frames/frame-${i}.png`);
}

// 4. Clean up
await closeCaptureSession(session);
await releaseBrowser(browser);

Most users should use @hyperframes/producer or the hyperframes CLI instead of calling the engine directly.

Documentation

Full documentation: hyperframes.heygen.com/packages/engine