Files
hyperframes/packages/engine
Vance Ingalls 608c3b50ba fix(engine): give the group sub-mix the failure contract, and sanitize its path
Review finding 4 plus the workdir-traversal tail item.

**The group loop had no try/catch.** `parseAudioFxChain`, `parseAutomation` and
`applyAudioFxChain` were called bare, so a malformed `data-fx-chain` on a BUS —
hand-authored, or written by a newer studio carrying an effect id this engine
does not know — threw straight out of `processCompositionAudio`. That bypassed
the MixResult/`failures[]` shape every caller handles, and skipped `bail()`, so
the temp dir leaked with it. The per-element loop has always wrapped the
identical calls. Now both do, with the same rule: an `AudioFxRenderError` stays
fatal, because substituting the dry signal for a processed one ships a render
that sounds plausible and is not what was authored.

**The traversal is real, and narrower than it looks.** `group-${groupId}.wav`
defuses a bare `../` — the segment is `group-..`, not `..` — but an id holding a
slash BEFORE the dots escapes: `a/../../escaped` normalizes to
`<workDir>/../escaped.wav`, outside the tree `bail()`'s rmSync can reach.
Verified: without `safePathSegment` the test finds `escaped.wav` sitting beside
workDir. `data-audio-group` reaches this file straight from the document; the
studio's `GROUP_ID_PATTERN` guards only ids the studio itself mints.

Two tests, each verified against a revert of its own fix. engine: 66 files.
2026-08-20 16:41:19 -07:00
..
2026-08-20 19:03:09 -04:00

@hyperframes/engine

Seekable web-page-to-video rendering engine built on Puppeteer and FFmpeg.

Framework-agnostic: works with GSAP, Lottie, Three.js, CSS animations, or any web content that implements the window.__hf seek protocol.

Install

npm install @hyperframes/engine

Requirements: Node.js >= 22, Chrome/Chromium (auto-downloaded by Puppeteer), FFmpeg

What it does

The engine opens your HTML composition in a headless Chrome instance, seeks frame-by-frame using Chrome's HeadlessExperimental.beginFrame API, captures screenshots, and encodes them into video with FFmpeg.

Key services

Service Description
browserManager Launches and pools headless Chrome instances (chrome-headless-shell)
frameCapture Manages capture sessions — seek, screenshot, buffer lifecycle
screenshotService BeginFrame-based capture with CDP (Chrome DevTools Protocol)
chunkEncoder FFmpeg encoding with chunked concat, GPU detection, faststart
streamingEncoder Pipe frames to FFmpeg in real time (no intermediate PNGs on disk)
audioMixer Parse <audio> elements and mix audio tracks via FFmpeg
videoFrameExtractor Extract frames from <video> elements for compositing
parallelCoordinator Split frame ranges across worker processes
fileServer Serve local HTML files to the browser via Hono

Usage

import {
  acquireBrowser,
  createCaptureSession,
  initializeSession,
  captureFrame,
  closeCaptureSession,
} from "@hyperframes/engine";

// 1. Launch browser
const browserLease = await acquireBrowser({ captureMode: "beginFrame" });

// 2. Open a capture session
const session = createCaptureSession({
  browser: browserLease.browser,
  url: "http://localhost:3000/my-composition.html",
  width: 1920,
  height: 1080,
  fps: 30,
});
await initializeSession(session);

// 3. Capture frames
for (let i = 0; i < totalFrames; i++) {
  await captureFrame(session, i, `/tmp/frames/frame-${i}.png`);
}

// 4. Clean up
await closeCaptureSession(session);
await browserLease.release();

Most users should use @hyperframes/producer or the hyperframes CLI instead of calling the engine directly.

Documentation

Full documentation: hyperframes.heygen.com/packages/engine