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hyperframes/skills/media-use/audio/assets/sfx/manifest.json
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{
"chime": {
"file": "chime.mp3",
"duration": 2.5,
"description": "Soft melodic chime — gentle positive beat: success/confirmation or a lighthearted transition. Sync to the visual moment."
},
"click-soft": {
"file": "click-soft.mp3",
"duration": 0.37,
"description": "Quiet short click — low-key UI tap / soft selection. Short accent, sync exactly to the on-screen action."
},
"click": {
"file": "click.mp3",
"duration": 0.37,
"description": "Crisp UI click — button press, toggle, selection. Short accent, sync exactly to the on-screen action."
},
"error": {
"file": "error.mp3",
"duration": 1.62,
"description": "Negative / error tone — failure state, a 'wrong' beat, or a glitchy interruption."
},
"glitch-1": {
"file": "glitch-1.mp3",
"duration": 2.64,
"description": "Punchy digital glitch — hard-cut accent or sudden reveal. Trigger on the hit; let the decay bleed into the next shot (J-cut)."
},
"glitch-2": {
"file": "glitch-2.mp3",
"duration": 3.5,
"description": "Harsh, longer glitch — chaotic / jarring transition or a distorted reveal."
},
"glitch-3": {
"file": "glitch-3.mp3",
"duration": 3.1,
"description": "Low-key glitch texture — subtle digital shift, minimal transition that sits under other audio."
},
"impact-bass-1": {
"file": "impact-bass-1.mp3",
"duration": 2.12,
"description": "Bass impact hit — logo/hero snap, headline slam. Trigger on the visual landing; decay carries into the next shot (J-cut)."
},
"impact-bass-2": {
"file": "impact-bass-2.mp3",
"duration": 2.59,
"description": "Bass impact with a short swell — brief anticipation then a deep hit. Place so the peak lands on the reveal."
},
"key-press": {
"file": "key-press.mp3",
"duration": 0.4,
"description": "Single key press — one keystroke / terminal-input beat. Short accent, sync to the typed character."
},
"notification": {
"file": "notification.mp3",
"duration": 2.46,
"description": "Notification chime — alert, message-in, toast/badge appears. Sync to the element entering."
},
"ping": {
"file": "ping.mp3",
"duration": 1.32,
"description": "Sharp electronic ping — punchy accent on a key reveal or data point. Sync to the beat."
},
"pop": {
"file": "pop.mp3",
"duration": 0.72,
"description": "Quick pop — element appear/spawn, chip/tag/badge in. Small precise accent, sync to the pop-in."
},
"riser": {
"file": "riser.mp3",
"duration": 10.03,
"description": "Long cinematic riser (~10s build, peak at the end). Trigger at (climax_time 10.03s) so it crests exactly on the reveal."
},
"sparkle": {
"file": "sparkle.mp3",
"duration": 1.8,
"description": "Bright sparkle / shimmer — magical reveal or 'shine' highlight on a hero element. Sync to the highlight."
},
"typing": {
"file": "typing.mp3",
"duration": 1.5,
"description": "Typing burst (~1.5s of keys) — keyboard / code typing reveal, text-being-typed beat. Start as the text begins typing."
},
"whoosh-cinematic": {
"file": "whoosh-cinematic.mp3",
"duration": 5.54,
"description": "Cinematic whoosh build (~5.5s) — sweeping scene transition. Align so the swell peaks on the cut."
},
"whoosh-short": {
"file": "whoosh-short.mp3",
"duration": 0.57,
"description": "Short whoosh — quick swipe/slide accent, fast element move, snappy transition. Sync to the motion."
},
"whoosh": {
"file": "whoosh.mp3",
"duration": 0.57,
"description": "Punchy whoosh/impact — fast reveal or hard transition accent. Sync to the motion."
}
}