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hyperframes/skills/music-to-video/references/templates/held-text-strobe-burst/index.html
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<!doctype html>
<html
lang="en"
data-composition-variables='[
{"id":"markText", "type":"string", "label":"Held word", "default":"NAMSHI"},
{"id":"fontStyle", "type":"select", "label":"Font style", "options":["display","serif"], "default":"display"},
{"id":"markScale", "type":"number", "label":"Word size scale", "default":1, "min":0.3, "max":2, "step":0.05},
{"id":"idleColor", "type":"color", "label":"Idle background (between bursts)", "default":"#000000"},
{"id":"idleInk", "type":"color", "label":"Idle word color", "default":"#ffffff"},
{"id":"frames", "type":"string", "label":"Texture frames JSON (empty=built-in)", "default":""},
{"id":"strobePlan", "type":"string", "label":"Strobe plan JSON bursts (empty=built-in)", "default":""},
{"id":"decor", "type":"select", "label":"Blueprint grid + crop border", "options":["no","yes"], "default":"no"}
]'
>
<head>
<meta charset="utf-8" />
<meta name="viewport" content="width=1920, height=1080" />
<title>Held Text / Strobe Burst (Texture Flip) — Template</title>
<script src="../../motion-primitives/assets/gsap.min.js"></script>
<style>
*,
*::before,
*::after {
margin: 0;
padding: 0;
box-sizing: border-box;
}
html,
body {
width: 100%;
height: 100%;
background: #000;
overflow: hidden;
}
#root {
position: relative;
width: 1920px;
height: 1080px;
overflow: hidden;
background: #000;
font-family: Arial, sans-serif;
}
/* Persistent base: the held word on the idle plate. Always visible; the
texture looks flip ON TOP of it during bursts, so the word reads as
continuously held (anchor) and falls back to a solid color on black
between bursts. */
.base {
position: absolute;
inset: 0;
background: var(--idle-bg, #000);
}
/* One full-frame layer per texture frame. Only opacity is toggled — a
seek-safe flip-book (deterministic under frame-by-frame render). */
.look {
position: absolute;
inset: 0;
overflow: hidden;
opacity: 0;
background: var(--bg);
}
/* optional blueprint grid */
.look.decor::before,
.base.decor::before {
content: "";
position: absolute;
inset: 0;
background-image:
linear-gradient(rgba(255, 255, 255, 0.12) 1px, transparent 1px),
linear-gradient(90deg, rgba(255, 255, 255, 0.1) 1px, transparent 1px);
background-size: 72px 72px;
opacity: 0.18;
mix-blend-mode: soft-light;
}
/* optional inner crop border */
.look.decor::after,
.base.decor::after {
content: "";
position: absolute;
inset: 44px;
border: 5px solid rgba(255, 255, 255, 0.22);
border-radius: 4px;
}
.word-wrap {
position: absolute;
inset: 0;
z-index: 8;
display: flex;
align-items: center;
justify-content: center;
filter: drop-shadow(0 18px 26px rgba(0, 0, 0, 0.28));
}
/* THE technique: the word's letterforms are a window — a solid tint
(multiply-blended) over a texture image, clipped to the text. */
.word {
color: transparent;
background-color: transparent;
background-image: var(--solid-fill), var(--texture-url);
background-blend-mode: multiply;
background-size:
100% 100%,
var(--texture-size, 150% 150%);
background-position: center, var(--texture-position, center);
background-repeat: repeat;
-webkit-background-clip: text;
background-clip: text;
text-align: center;
white-space: nowrap;
}
/* solid-fill variant for the idle base word (no texture) */
.word.solid {
background-image: none;
color: var(--ink, #fff);
-webkit-text-fill-color: var(--ink, #fff);
}
.word.display {
font-family: Impact, "Arial Black", Arial, sans-serif;
font-size: 470px;
font-weight: 900;
/* line-height ≥ 1 so the background-paint box encloses the full glyph;
with line-height < 1 the cap tops/bottoms overflow the box and the
texture (clipped to text) leaves untextured slivers there. */
line-height: 1.05;
text-transform: uppercase;
transform: scaleX(0.78);
-webkit-text-stroke: 1px rgba(255, 255, 255, 0.22);
}
.word.serif {
font-family: Georgia, "Times New Roman", serif;
font-size: 360px;
font-weight: 500;
font-style: italic;
line-height: 1.05;
}
</style>
</head>
<body>
<div
id="root"
data-composition-id="held-text-strobe-burst"
data-width="1920"
data-height="1080"
data-start="0"
data-duration="3"
data-root="true"
>
<!-- .base (held word on idle plate) and .look layers are injected by JS -->
</div>
<script>
(function () {
// Built-in texture frames (texture-flip palette). texture = file name
// (no .png) under assets/texture-mask-text/masks/.
var BUILTIN_FRAMES =
'[{"texture":"tiles-138","bg":"#ff70b0","fill":"#f0a020","ink":"#2a0f1d"},' +
'{"texture":"paving-stones-150","bg":"#f0d020","fill":"#d07838","ink":"#2a2410"},' +
'{"texture":"metal-041-a","bg":"#1050e0","fill":"#9fd0ff","ink":"#eaf2ff"},' +
'{"texture":"lava","bg":"#101127","fill":"#ff5a2c","ink":"#ffd9c2"},' +
'{"texture":"ground-080","bg":"#0f7a5a","fill":"#ffd27a","ink":"#04241a"},' +
'{"texture":"onyx","bg":"#e8e2d6","fill":"#3a3a44","ink":"#1a1a22"},' +
'{"texture":"bricks-075-a","bg":"#ff9000","fill":"#7fb0c0","ink":"#241400"}]';
// Built-in plan: as a BASE template the default is one continuous burst
// across the whole composition — flips every 0.125s (≈3f@24fps), never
// stops, never cuts to idle. (For the gruop_4-faithful two-burst look,
// pass strobePlan = [{start:1.125,end:1.542,step:.125},{start:2.042,end:2.708,step:.125}].)
var BUILTIN_PLAN = '[{"start":0,"end":3,"step":0.125}]';
var defaults = {
markText: "NAMSHI",
fontStyle: "display",
markScale: 1,
idleColor: "#000000",
idleInk: "#ffffff",
frames: "",
strobePlan: "",
decor: "no",
};
var vars = Object.assign(
{},
defaults,
window.__hyperframes && window.__hyperframes.getVariables
? window.__hyperframes.getVariables()
: {},
);
var root = document.getElementById("root");
var masksDir = "assets/texture-mask-text/masks";
var style = vars.fontStyle === "serif" ? "serif" : "display";
var decor = vars.decor === "yes";
var scale = Number(vars.markScale) || 1;
function parse(str, fallback) {
var v = str && String(str).trim() ? str : fallback;
try {
var p = JSON.parse(v);
return Array.isArray(p) ? p : [];
} catch (e) {
return [];
}
}
var frames = parse(vars.frames, BUILTIN_FRAMES);
var plan = parse(vars.strobePlan, BUILTIN_PLAN);
// Apply word size scale (relative to the per-style base size).
var baseSize = style === "serif" ? 360 : 470;
function makeWord(extraClass) {
var word = document.createElement("div");
word.className = "word " + style + (extraClass ? " " + extraClass : "");
word.textContent = String(vars.markText);
word.style.fontSize = baseSize * scale + "px";
return word;
}
function wrap(word) {
var w = document.createElement("div");
w.className = "word-wrap";
w.appendChild(word);
return w;
}
// ── Persistent base: held word on the idle plate ──────────────────
var base = document.createElement("div");
base.className = "base" + (decor ? " decor" : "");
base.style.setProperty("--idle-bg", vars.idleColor);
var baseWord = makeWord("solid");
baseWord.style.setProperty("--ink", vars.idleInk);
base.appendChild(wrap(baseWord));
root.appendChild(base);
// ── One stacked .look per texture frame ───────────────────────────
var looks = frames.map(function (f) {
var look = document.createElement("div");
look.className = "look" + (decor ? " decor" : "");
look.style.setProperty("--bg", f.bg || "#000");
var word = makeWord("");
word.style.setProperty("--texture-url", 'url("' + masksDir + "/" + f.texture + '.png")');
word.style.setProperty(
"--solid-fill",
"linear-gradient(" + (f.fill || "#fff") + "," + (f.fill || "#fff") + ")",
);
if (f.pos) word.style.setProperty("--texture-position", f.pos);
look.appendChild(wrap(word));
root.appendChild(look);
return look;
});
// ── Deterministic, beat-quantized timeline ────────────────────────
window.__timelines = window.__timelines || {};
var tl = gsap.timeline({ paused: true });
gsap.set(looks, { opacity: 0 });
var compDur = Number(root.getAttribute("data-duration")) || 3;
function gridJumps(start, end, stp) {
var s = Number(start) || 0,
e = Number(end) || s,
d = Number(stp) || 0.125;
var out = [],
n = Math.max(0, Math.floor((e - s) / d + 1e-6) + 1);
for (var i = 0; i < n; i++) out.push(+(s + i * d).toFixed(4));
return out;
}
// For each burst: flip a fresh texture look on every jump (0ms), cycling
// frames by a global step index; clear back to the idle base at end.
var step = 0;
var prev = null;
plan.forEach(function (burst) {
var jumps =
Array.isArray(burst.jumps) && burst.jumps.length
? burst.jumps.slice()
: gridJumps(burst.start, burst.end, burst.step);
jumps.forEach(function (t) {
if (!looks.length) return;
var cur = looks[step % looks.length];
if (prev && prev !== cur) tl.set(prev, { opacity: 0 }, t);
tl.set(cur, { opacity: 1 }, t);
prev = cur;
step += 1;
});
// clean cut back to idle base (held word on black) at burst end —
// but NOT when the burst runs to the composition end, so the strobe
// never blacks out / stops on the last frame.
if (prev && burst.end < compDur - 1e-6) {
tl.set(prev, { opacity: 0 }, burst.end);
prev = null;
}
});
// pin total duration
tl.set({}, {}, compDur);
window.__timelines["held-text-strobe-burst"] = tl;
})();
</script>
</body>
</html>