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Complete rewrite of all 4 liquid glass registry blocks using jeantimex/liquid-glass-html-in-canvas for real WebGPU glass rendering. Architecture: Three.js aurora shader (z:0) + empty glass panels in layoutsubtree canvas (z:1) + CSS text overlay (z:2). Text is crisp and never passes through the glass shader. - Renders via Brave with WebGPU + drawElementImage flags - Continuous motion throughout — panels sweep across the screen - liquid-glass.iife.js bundle (25KB) replaces liquid-dom (88KB)
26 lines
887 B
JSON
26 lines
887 B
JSON
{
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"$schema": "https://hyperframes.heygen.com/schema/registry-item.json",
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"name": "liquid-glass-media-controls",
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"type": "hyperframes:block",
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"title": "Liquid Glass Media Controls",
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"description": "Frosted glass media control panels spreading over an aurora shader background",
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"stability": "experimental",
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"dimensions": {
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"width": 1920,
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"height": 1080
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},
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"duration": 8,
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"tags": ["liquid-glass-html-in-canvas", "webgpu"],
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"files": [
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{
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"path": "liquid-glass-media-controls.html",
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"target": "compositions/liquid-glass-media-controls.html",
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"type": "hyperframes:composition"
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}
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],
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"preview": {
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"video": "https://static.heygen.ai/hyperframes-oss/docs/images/catalog/blocks/liquid-glass-media-controls.mp4",
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"poster": "https://static.heygen.ai/hyperframes-oss/docs/images/catalog/blocks/liquid-glass-media-controls.png"
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}
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}
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