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hyperframes/skills/music-to-video/references/templates/poster-tile-mosaic/index.html
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<!doctype html>
<html
lang="en"
data-composition-variables='[
{"id":"bgColor", "type":"color", "label":"Stage background", "default":"#e9e9e9"},
{"id":"tiles", "type":"number", "label":"Tile count (mosaic)", "default":12},
{"id":"bands", "type":"number", "label":"Snake-fill row bands", "default":3},
{"id":"gap", "type":"number", "label":"Seam / gap (px)", "default":10},
{"id":"showText","type":"boolean", "label":"Show tile labels", "default":true},
{"id":"labels", "type":"string", "label":"Tile labels (comma list)", "default":"DARE TO BE BOLD,NEW DROP,WALK THE TALK,STAND OUT,PUCKER UP,SUPER SONIC,IN TECHNICOLOUR,BOLD PRINTS,NEW SCENTS,TIME TO MOVE,CRAZY FUNKY COOL,BEAUTY INSIDE"},
{"id":"program", "type":"string", "label":"Program JSON (empty = built-in group_5 score)", "default":""}
]'
>
<head>
<meta charset="utf-8" />
<meta name="viewport" content="width=1920, height=1080" />
<title>Poster-Tile Wall · 3 beat-synced operations — group_5 reference impl</title>
<script src="../../motion-primitives/assets/gsap.min.js"></script>
<style>
*,
*::before,
*::after {
margin: 0;
padding: 0;
box-sizing: border-box;
}
html,
body {
background: var(--bg, #e9e9e9);
overflow: hidden;
font-family: "Helvetica Neue", Helvetica, Arial, sans-serif;
}
#root {
position: relative;
width: 1920px;
height: 1080px;
overflow: hidden;
background: var(--bg, #e9e9e9);
}
/* the wall = the BASE TEMPLATE. all three operations act on this one grid. */
#wall {
position: absolute;
inset: 0;
}
.gf-tile {
position: absolute;
display: flex;
align-items: flex-end;
overflow: hidden;
will-change: transform, opacity;
backface-visibility: hidden;
}
.gf-label {
font-weight: 800;
line-height: 0.95;
letter-spacing: -0.01em;
padding: 0.5em 0.55em;
text-transform: uppercase;
word-break: break-word;
}
/* overlay "cutouts" (phase C) — drawn, asset-free silhouette + label */
.gf-ov {
position: absolute;
display: flex;
flex-direction: column;
align-items: center;
justify-content: flex-end;
border-radius: 6px;
will-change: transform, opacity;
box-shadow: 0 18px 50px rgba(0, 0, 0, 0.35);
}
.gf-ov .sil {
position: relative;
width: 60%;
flex: 1 1 auto;
margin-top: 14%;
display: flex;
align-items: flex-end;
justify-content: center;
}
.gf-ov .sil::before {
/* head */
content: "";
position: absolute;
top: 0;
width: 34%;
padding-top: 34%;
border-radius: 50%;
background: currentColor;
}
.gf-ov .sil::after {
/* shoulders / body */
content: "";
width: 100%;
height: 56%;
border-radius: 48% 48% 14% 14% / 60% 60% 14% 14%;
background: currentColor;
}
.gf-ov .cap {
align-self: stretch;
text-align: center;
font-weight: 800;
font-size: 26px;
letter-spacing: 0.02em;
padding: 10px 6px;
text-transform: uppercase;
}
</style>
</head>
<body>
<!-- duration 5.75s = the full group_5 span (3 operations back to back, ends frozen) -->
<div
data-hf-id="hf-g5rt"
id="root"
data-composition-id="group-five-recreate"
data-width="1920"
data-height="1080"
data-start="0"
data-duration="5.75"
data-root="true"
>
<div data-hf-id="hf-g5wall" id="wall"></div>
</div>
<script>
(function () {
// ════════════════════════════════════════════════════════════════════
// POSTER-TILE MOSAIC · ONE base template, THREE beat-synced operations
// ────────────────────────────────────────────────────────────────────
// BASE : a packed MOSAIC of DIFFERENT-SIZED colored tiles (asset-free:
// color + label). The tiles are NOT a uniform grid — they vary in
// size (tall / wide / small) and tessellate to fill the frame with
// no overlap (thin seams only), exactly like the source's 错落 wall.
// "adding a box" = a new image; "changing a box color" = a new
// asset/recolor. Everything below just schedules these tiles on
// the beat. Reverse-engineered from group_5 of the golden sample.
//
// OP A staggerInOut : tiles enter staggered (top-right→bottom-left waterfall)
// → hold on a downbeat → exit staggered. each in/out
// lands on one onset. mixed sizes packing to full frame.
// OP B holdRecolor : all tiles snap on at once, positions LOCKED, the
// whole palette recolors as a unit on each beat.
// OP C snakeFill+overlay : tiles reveal in a snake path (band by band,
// L→R then R→L) → a full-grid recolor on the hard-stop
// → extra "cutout" tiles pop on top, one per beat.
//
// ARCHITECTURE: the operators (§6) are pure, parameterized, order-independent
// functions. A data PROGRAM (§3) lists which operators run, in what order,
// on which beats — and §7 just dispatches it. So you compose by editing DATA
// (the PROGRAM array, or the `program` render variable / program.json), never
// the operator code. Combine freely, repeat, or run one solo.
// ════════════════════════════════════════════════════════════════════
// ── 1. Content variables (what a user changes; everything else is timing)
var defaults = {
bgColor: "#e9e9e9",
tiles: 12,
bands: 3,
gap: 10,
showText: true,
labels:
"DARE TO BE BOLD,NEW DROP,WALK THE TALK,STAND OUT,PUCKER UP," +
"SUPER SONIC,IN TECHNICOLOUR,BOLD PRINTS,NEW SCENTS,TIME TO MOVE," +
"CRAZY FUNKY COOL,BEAUTY INSIDE",
program: "", // empty = built-in group_5 score (DEFAULT_PROGRAM, §3)
};
var vars = Object.assign(
{},
defaults,
window.__hyperframes && window.__hyperframes.getVariables
? window.__hyperframes.getVariables()
: {},
);
var N = Math.max(2, parseInt(vars.tiles, 10) || 12);
var BANDS = Math.max(1, parseInt(vars.bands, 10) || 3);
var GAP = Math.max(0, parseFloat(vars.gap) || 0);
var SHOW_TEXT = vars.showText !== false && vars.showText !== "false";
var LABELS = String(vars.labels)
.split(",")
.map(function (s) {
return s.trim();
});
// ── 2. PALETTE LIBRARY — each THEME is a "look" the whole wall can wear.
// A recolor (OP B) / a swap (OP C) just points the wall at another theme.
// Tile i takes theme[i % theme.length], so one theme dresses the grid in a
// coordinated multi-color scheme. Add themes freely — more beats, more looks.
var THEMES = [
["#c8f53a", "#101010", "#ffffff", "#1d1d1d"], // 0 lime / ink (default + OP A)
["#b6f23c", "#0c2a14", "#ffffff", "#0c2a14"], // 1 green
["#2f5cff", "#dce8ff", "#0a1748", "#9fc0ff"], // 2 blue
["#ff5ab3", "#23d6a3", "#1a0a14", "#ffd1ec"], // 3 pink / mint
["#ff3b30", "#ffd60a", "#0a84ff", "#30d158"], // 4 saturated DROP look
];
var FONTS = [
// typographic variety per tile (the "字体" inside each box)
'"Helvetica Neue", Arial, sans-serif',
'Georgia, "Times New Roman", serif',
'"Arial Narrow", "Helvetica Neue", sans-serif',
'"Courier New", Courier, monospace',
];
function contrast(hex) {
// readable text color for a given fill
var h = hex.replace("#", "");
var r = parseInt(h.substr(0, 2), 16),
g = parseInt(h.substr(2, 2), 16),
b = parseInt(h.substr(4, 2), 16);
return 0.299 * r + 0.587 * g + 0.114 * b > 150 ? "#0b0b0b" : "#ffffff";
}
function themeColor(t, slot) {
var pal = THEMES[((t % THEMES.length) + THEMES.length) % THEMES.length];
return pal[slot % pal.length];
}
// ── 3. THE PROGRAM (data) — the composable surface ──────────────────────
// An ordered list of operator steps {op, ...beats/opts}. THIS is what you
// recompose: reorder, drop, repeat, or swap a step's beats — no operator code
// changes. An agent can override the whole list at render time via the
// `program` variable (a JSON string), so it composes by emitting DATA, not by
// editing JS. Beats are absolute audio seconds from <group>.audiomap.json.
// Mirrors program.json. group_5: 129.2 BPM · downbeats 1.324/3.181/5.039 ·
// hard_stop 4.0s. (See program.json for each op's fields.)
var DEFAULT_PROGRAM = [
{
op: "staggerInOut", // build → hold (downbeat) → exit
theme: 0,
enter: [0.23, 0.37, 0.46, 0.6, 0.7, 0.84, 0.91, 1.07, 1.14, 1.28],
hold: 1.324,
exit: [1.37, 1.51, 1.62, 1.74, 1.83, 1.97, 2.07],
},
{
op: "holdRecolor", // snap on, lock, recolor per snare
on: 2.35,
onTheme: 1,
recolor: [2.42, 2.53, 2.81, 2.93],
themes: [2, 3, 1, 2],
off: 2.98,
},
{
op: "snakeFillOverlay", // snake fill → swap → overlay pops
baseTheme: 0,
fill: [3.04, 3.181, 3.44, 3.65, 3.79, 3.9], // 3.181 = downbeat f76 (accel)
swap: 4.0,
swapTheme: 4, // hard_stop "一键换装"
overlay: [4.11, 4.34, 4.48, 4.81, 4.97, 5.25, 5.48],
}, // 7 onsets, 1 cutout each
];
var DUR = 5.75; // = root data-duration; re-timing a new track edits both + the beats
// Resolve the active program: a non-empty `program` variable (JSON) overrides.
var PROGRAM = DEFAULT_PROGRAM;
if (vars.program && String(vars.program).trim()) {
try {
var parsed = typeof vars.program === "string" ? JSON.parse(vars.program) : vars.program;
if (parsed && parsed.length) PROGRAM = parsed;
} catch (e) {
PROGRAM = DEFAULT_PROGRAM;
} // malformed → fall back, render stays valid
}
// Pre-build enough overlay "cutout" elements for the hungriest step.
var maxOverlays = 0;
PROGRAM.forEach(function (s) {
if (s.overlay && s.overlay.length > maxOverlays) maxOverlays = s.overlay.length;
});
// ── 4. Build the MOSAIC (the base template — DIFFERENT-sized packed tiles) ─
var root = document.getElementById("root");
document.documentElement.style.setProperty("--bg", vars.bgColor);
var wall = document.getElementById("wall");
var MARGIN = 56;
var innerW = 1920 - MARGIN * 2,
innerH = 1080 - MARGIN * 2;
// Pack the frame into N DIFFERENT-sized rects that tessellate with NO overlap:
// recursively split the largest region along its longer side. Deterministic —
// the split ratio is a fixed function of the step index, so it renders the same
// every time (no Math.random). This is the "错落 but gap-filling" look of OP A.
function packMosaic(n, W, H) {
var rects = [{ x: 0, y: 0, w: W, h: H }];
while (rects.length < n) {
var bi = 0;
for (var i = 1; i < rects.length; i++) {
if (rects[i].w * rects[i].h > rects[bi].w * rects[bi].h) bi = i;
}
var r = rects.splice(bi, 1)[0];
var ratio = 0.4 + ((rects.length * 37) % 21) / 100; // 0.40..0.60, deterministic
if (r.w >= r.h) {
var w1 = Math.round(r.w * ratio);
rects.push({ x: r.x, y: r.y, w: w1, h: r.h });
rects.push({ x: r.x + w1, y: r.y, w: r.w - w1, h: r.h });
} else {
var h1 = Math.round(r.h * ratio);
rects.push({ x: r.x, y: r.y, w: r.w, h: h1 });
rects.push({ x: r.x, y: r.y + h1, w: r.w, h: r.h - h1 });
}
}
return rects;
}
var rects = packMosaic(N, innerW, innerH);
var tiles = [];
for (var idx = 0; idx < N; idx++) {
var R = rects[idx];
var el = document.createElement("div");
el.className = "gf-tile";
el.style.left = MARGIN + R.x + GAP / 2 + "px";
el.style.top = MARGIN + R.y + GAP / 2 + "px";
el.style.width = Math.max(1, R.w - GAP) + "px";
el.style.height = Math.max(1, R.h - GAP) + "px";
el.style.backgroundColor = themeColor(0, idx);
var lab = document.createElement("span");
lab.className = "gf-label";
lab.textContent = SHOW_TEXT ? LABELS[idx % LABELS.length] || "" : "";
lab.style.color = contrast(themeColor(0, idx));
lab.style.fontFamily = FONTS[idx % FONTS.length];
lab.style.fontSize = Math.round(Math.min(R.w, R.h) * 0.16) + "px";
el.appendChild(lab);
wall.appendChild(el);
tiles.push({
el: el,
label: lab,
idx: idx,
cx: R.x + R.w / 2,
cy: R.y + R.h / 2,
rect: R,
});
}
// enter/exit order (OP A): top-right → bottom-left waterfall (matches source)
var enterOrder = tiles
.map(function (t) {
return t.idx;
})
.sort(function (a, b) {
return tiles[b].cx - tiles[b].cy - (tiles[a].cx - tiles[a].cy);
});
// snake order (OP C): band by band top→bottom, alternating L→R / R→L
var bandH = innerH / BANDS;
var snakeOrder = tiles
.map(function (t) {
return t.idx;
})
.sort(function (a, b) {
var ba = Math.min(BANDS - 1, Math.floor(tiles[a].cy / bandH));
var bb = Math.min(BANDS - 1, Math.floor(tiles[b].cy / bandH));
if (ba !== bb) return ba - bb;
return (ba % 2 === 0 ? 1 : -1) * (tiles[a].cx - tiles[b].cx);
});
// overlay "cutouts" (OP C) — drawn silhouettes at scattered spots
var OV_POS = [
// % of the inner stage
{ l: 60, t: 50 },
{ l: 14, t: 56 },
{ l: 78, t: 12 },
{ l: 38, t: 26 },
{ l: 50, t: 58 },
{ l: 70, t: 66 },
{ l: 26, t: 40 },
];
var overlays = [];
for (var k = 0; k < maxOverlays; k++) {
var pos = OV_POS[k % OV_POS.length];
var ov = document.createElement("div");
ov.className = "gf-ov";
var ow = innerW * 0.2,
oh = innerH * 0.62;
ov.style.width = ow + "px";
ov.style.height = oh + "px";
ov.style.left = MARGIN + innerW * (pos.l / 100) - ow / 2 + "px";
ov.style.top = MARGIN + innerH * (pos.t / 100) - oh / 2 + "px";
var fill = themeColor(4, k);
ov.style.backgroundColor = fill;
var sil = document.createElement("div");
sil.className = "sil";
sil.style.color = contrast(fill);
var cap = document.createElement("div");
cap.className = "cap";
cap.textContent = SHOW_TEXT ? "MODEL " + (k + 1) : "";
cap.style.color = contrast(fill);
ov.appendChild(sil);
ov.appendChild(cap);
wall.appendChild(ov);
overlays.push(ov);
}
// ── 5. Timeline + small helpers ─────────────────────────────────────────
window.__timelines = window.__timelines || {};
var tl = gsap.timeline({ paused: true });
// overwrite:"auto" lets a later move on a tile cleanly supersede an earlier
// one (and keeps the static linter from cross-flagging dynamically-targeted tweens).
// immediateRender:false — a from/fromTo MUST NOT bake its from-state at creation,
// or an operator scheduled LATER (e.g. staggerInOut's jitter) would park the tiles
// off-grid during an EARLIER operator (e.g. holdRecolor). Keeps operators order-independent.
var POP = {
duration: 0.12,
ease: "back.out(1.7)",
overwrite: "auto",
immediateRender: false,
};
function setTheme(t, idx, themeIdx) {
// 0ms recolor on the beat (a hit, not a fade)
var col = themeColor(themeIdx, idx);
tl.set(tiles[idx].el, { backgroundColor: col }, t);
tl.set(tiles[idx].label, { color: contrast(col) }, t);
}
function jitter(i) {
// deterministic scatter offset (no Math.random — must render identically)
return { x: (((i * 37) % 7) - 3) * 16, y: (((i * 53) % 7) - 3) * 16 };
}
function beatAt(i, n, beats) {
// distribute n items across a beat list, monotonic
if (!beats || !beats.length) return 0;
return beats[Math.min(beats.length - 1, Math.floor((i * beats.length) / n))];
}
function orderOf(name) {
// resolve a reveal order (string preset or explicit array)
if (Array.isArray(name)) return name;
if (name === "snake") return snakeOrder;
if (name === "index")
return tiles.map(function (t) {
return t.idx;
});
return enterOrder; // default = top-right→bottom-left waterfall
}
gsap.set(
tiles.map(function (t) {
return t.el;
}),
{ autoAlpha: 0 },
);
if (overlays.length) gsap.set(overlays, { autoAlpha: 0 });
// ── 6. THE THREE OPERATORS — pure, parameterized, order-independent ──────
// Each takes ONE program step P and schedules onto `tl`. Each "shows" tiles
// via fromTo(from hidden) and sets its own theme, so operators compose in ANY
// order, repeat safely, and can run solo. Add a new operator = add a function
// here + a key in OPS; the PROGRAM (§3 / the `program` var) can then call it.
// A — staggered enter (waterfall) → hold → staggered exit. one move per beat.
// P: { enter:[s], exit?:[s], theme?:i, order?:"waterfall"|"snake"|"index"|[idx] }
function staggerInOut(P) {
var order = orderOf(P.order),
theme = P.theme || 0;
order.forEach(function (i, k) {
setTheme(beatAt(k, N, P.enter), i, theme);
var d = jitter(i);
tl.fromTo(
tiles[i].el,
{ autoAlpha: 0, scale: 0.78, x: d.x, y: d.y },
Object.assign({ autoAlpha: 1, scale: 1, x: 0, y: 0 }, POP),
beatAt(k, N, P.enter),
);
});
// hold = the wall simply stays put until the exit begins (no extra tween)
if (!P.exit || !P.exit.length) return; // no exit → leave the wall standing
order.forEach(function (i, k) {
tl.to(
tiles[i].el,
{
autoAlpha: 0,
scale: 0.9,
y: 46,
duration: 0.12,
ease: "power2.in",
overwrite: "auto",
},
beatAt(k, N, P.exit),
);
});
}
// B — snap whole wall on, LOCK positions, recolor as a unit on each beat.
// P: { on:s, recolor?:[s], themes?:[i], onTheme?:i, off?:s }
function holdRecolor(P) {
tiles.forEach(function (_, i) {
setTheme(P.on, i, P.onTheme || 0);
});
// x:0,y:0 resets any transform a prior operator left behind → clean LOCKED grid
tl.fromTo(
tiles.map(function (t) {
return t.el;
}),
{ autoAlpha: 0, scale: 0.96, x: 0, y: 0 },
{
autoAlpha: 1,
scale: 1,
x: 0,
y: 0,
duration: 0.1,
ease: "power2.out",
overwrite: "auto",
immediateRender: false,
},
P.on,
);
(P.recolor || []).forEach(function (t, ri) {
var th = (P.themes || [0])[ri % (P.themes || [0]).length];
tiles.forEach(function (_, i) {
setTheme(t, i, th);
});
});
if (P.off != null) {
tl.to(
tiles.map(function (t) {
return t.el;
}),
{ autoAlpha: 0, scale: 0.97, duration: 0.1, ease: "power2.in", overwrite: "auto" },
P.off,
);
}
}
// C — snake reveal → optional full-grid swap → overlay cutouts pop on top.
// P: { fill:[s], baseTheme?:i, swap?:s, swapTheme?:i, overlay?:[s], order?:… }
function snakeFillOverlay(P) {
var order = orderOf(P.order || "snake"),
base = P.baseTheme || 0;
var f0 = P.fill && P.fill.length ? P.fill[0] : 0;
order.forEach(function (i) {
setTheme(Math.max(0, f0 - 0.01), i, base);
});
order.forEach(function (i, k) {
tl.fromTo(
tiles[i].el,
{ autoAlpha: 0, scale: 0.85, x: 0, y: 0 }, // x/y reset → fills on the clean grid
{
autoAlpha: 1,
scale: 1,
x: 0,
y: 0,
duration: 0.1,
ease: "back.out(1.6)",
overwrite: "auto",
immediateRender: false,
},
beatAt(k, N, P.fill),
);
});
if (P.swap != null) {
// hard-stop "一键换装" — recolor the whole grid at once
tiles.forEach(function (_, i) {
setTheme(P.swap, i, P.swapTheme != null ? P.swapTheme : 4);
});
}
(P.overlay || []).forEach(function (t, i) {
// one cutout per beat; final holds
if (!overlays[i]) return;
tl.fromTo(
overlays[i],
{ autoAlpha: 0, scale: 0.6, y: 30 },
{
autoAlpha: 1,
scale: 1,
y: 0,
duration: 0.16,
ease: "back.out(2)",
overwrite: "auto",
immediateRender: false,
},
t,
);
});
}
var OPS = {
staggerInOut: staggerInOut,
holdRecolor: holdRecolor,
snakeFillOverlay: snakeFillOverlay,
};
// ── 7. RUN THE PROGRAM — dispatch each step to its operator, in order ────
PROGRAM.forEach(function (step) {
var fn = step && OPS[step.op];
if (fn) fn(step);
});
tl.to({}, { duration: 0.001 }, DUR); // pin the timeline length to the full span
tl.seek(0);
window.__timelines["group-five-recreate"] = tl;
})();
</script>
</body>
</html>