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* feat(skills): product-launch-video + consolidate motion knowledge into hyperframes-animation
- Add the product-launch-video skill: shot-sequence architecture where each
visual frame is a time-coded shot sequence picked from a blueprint menu and
paced to the voiceover (anti-PowerPoint). Includes the frame-worker sub-agent,
story/visual/motion-design references, and audio/captions/transitions/
stage-assets/assemble-index scripts.
- Consolidate motion knowledge in hyperframes-animation as the single source of
truth: promote the updated atomic rules (31 -> 36) and rename product-launch-
video's archetypes into hyperframes-animation blueprints (13 -> 15, replacing
the old set). product-launch-video, faceless-explainer, and pr-to-video now
reference them via ../hyperframes-animation/{rules-index,blueprints-index}.md
and the rules/blueprints dirs. Fixes the discrete-text-sequence broken links;
blueprints no longer ship per-id runnable examples, so example references in
the consumers were dropped.
- Default HeyGen TTS voice to Marcia (deterministic; was the API's first English
voice, which drifts on catalog re-sort). Override with --voice.
- assemble-index pre-assembly frame guards: auto-repair a sub-comp root missing
canvas dims; hard-fail on <video>/<audio> inside a sub-comp; hard-fail on a
timed non-root element missing class="clip" or overlapping same-track clips.
- Lint/CLI: lint media inside sub-compositions as an error; stop false-positive
caption layout/lint findings; contrast/layout-audit skip elements hidden by an
invisible ancestor.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
* fix(skills): clear CodeQL alerts in assemble-index.mjs
- script/style blanking regex now matches closing tags with trailing
whitespace (</script >, </style >) — js/bad-tag-filter (high).
- drop the existsSync precheck before reading/repairing a frame file; read
directly and handle ENOENT, removing the check->write TOCTOU window —
js/file-system-race (high).
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
---------
Co-authored-by: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
9.8 KiB
9.8 KiB
name, description, metadata
| name | description | metadata | ||
|---|---|---|---|---|
| hacker-flip-3d | Character-level 3D rotation with random glyph substitution for a decryption reveal effect. |
|
Hacker Flip 3D Reveal
Characters flip down from 90° in 3D while cycling through random glyphs, then settle on the target character. Creates a "decryption" or airport flap-display reveal.
How It Works
Each character gets its own per-char tween from rotateX: 90deg (hidden) to rotateX: 0deg (revealed), staggered across the word. During the flip:
- Phase A (0 → ~
REVEAL_THRESHOLDprogress): character displays a randomly-substituted glyph that flickers (changes everyFLICKER_RATEframes) - Phase B (
REVEAL_THRESHOLD→ 1.0 progress): character displays the REAL target character, settling into its final upright position
The REVEAL_THRESHOLD separates "scrambled" from "revealed" — by the time the flip is mostly done, viewer sees the correct letter clicking into place.
HTML
<div
class="scene"
id="hacker-flip-scene"
data-composition-id="hacker-flip-scene"
data-start="0"
data-duration="3"
data-track-index="0"
>
<div class="hacker-text-wrap" id="hacker-text" data-target="{phrase}">
<!-- Per-char spans get injected by setup script below.
Ghost placeholder (data-ghost) is rendered identically to reserve width. -->
</div>
</div>
{phrase} is the target word the flip resolves to (typically a brand or short label).
CSS
.scene {
position: relative;
width: 100%;
height: 100%;
display: grid;
place-items: center;
background: {bgColor};
perspective: 1500px; /* REQUIRED — without this rotateX renders flat */
}
.hacker-text-wrap {
font-family: {monoFont}; /* monospace recommended so flicker glyphs hold width */
font-weight: 900;
font-size: HACKER_FONT_SIZE;
color: {textColor};
letter-spacing: 4px;
display: flex;
/* Ghost / live chars are absolutely stacked; container reserves layout width */
position: relative;
}
.hacker-char {
display: inline-block;
/* Hinge at the bottom edge — flap-display look */
transform-origin: bottom;
transform-style: preserve-3d;
/* Will-change improves render perf */
will-change: transform, opacity;
}
/* Ghost placeholder is hidden but reserves width for variable-glyph fonts.
Without this, narrow target glyphs collapse width when displayed and
characters shift horizontally during flicker. */
.hacker-ghost {
opacity: 0;
pointer-events: none;
}
GSAP Timeline + Random Glyph Logic
<script src="https://cdn.jsdelivr.net/npm/gsap@3.14.2/dist/gsap.min.js"></script>
<script>
window.__timelines = window.__timelines || {};
const wrap = document.getElementById("hacker-text");
const targetWord = wrap.dataset.target;
const GLYPHS = "ABCDEFGHIJKLMNOPQRSTUVWXYZ0123456789!@#$%&*";
// Build live chars + ghost placeholders (ghost keeps layout width stable)
wrap.innerHTML = "";
const ghostRow = document.createElement("div");
ghostRow.className = "hacker-ghost";
ghostRow.style.display = "inline-flex";
ghostRow.style.position = "absolute";
ghostRow.style.left = "0";
ghostRow.style.top = "0";
ghostRow.textContent = targetWord;
wrap.appendChild(ghostRow);
const charEls = [];
const liveRow = document.createElement("div");
liveRow.style.display = "inline-flex";
liveRow.style.position = "relative";
for (const ch of targetWord) {
const span = document.createElement("span");
span.className = "hacker-char";
span.textContent = ch === " " ? " " : ch;
span.dataset.target = ch;
liveRow.appendChild(span);
charEls.push(span);
}
wrap.appendChild(liveRow);
// Deterministic "random" — seeded by char index + frame group so the same
// frame always yields the same glyph (HF seek determinism).
function pseudoGlyph(seed) {
const h = ((seed * 9301 + 49297) % 233280) / 233280;
return GLYPHS[Math.floor(h * GLYPHS.length)];
}
const tl = gsap.timeline({ paused: true });
// Per-char flip — stagger across the word
charEls.forEach((el, i) => {
const state = { p: 0 };
tl.to(
state,
{
p: 1,
duration: FLIP_DURATION,
ease: "power3.out",
onUpdate: () => {
// Phase A: random glyph flickering. Phase B: real character.
const progress = state.p;
if (progress < REVEAL_THRESHOLD) {
// Update glyph every FLICKER_RATE worth of progress
const flickerSeed = i * 1000 + Math.floor(progress * 100);
el.textContent = pseudoGlyph(flickerSeed);
} else {
el.textContent = el.dataset.target === " " ? " " : el.dataset.target;
}
// Flip rotateX from 90 (down) to 0 (upright)
const rotateX = 90 - progress * 90;
const opacity = Math.min(1, progress * 2);
el.style.transform = `rotateX(${rotateX}deg)`;
el.style.opacity = opacity;
},
},
i * CHAR_STAGGER,
);
});
window.__timelines["hacker-flip-scene"] = tl;
</script>
How to Choose Values
- HACKER_FONT_SIZE — font-size of the flip text in px.
- Range: 6-10% of viewport min-dimension; the flip text is the focal beat, scale accordingly
- Constraints: ghost row must use the identical size so layout width stays stable mid-flicker
- Reference: ../../examples/proof-logo-chain.html uses
163pxat 1920×1080
- FLIP_DURATION — per-character flip tween duration.
- Range: 0.4-1.0s; under 0.4s the random-glyph phase has no time to flicker, over 1.0s drags
- Effects: shorter feels snappy and modern; longer feels mechanical / typewriter
- Reference: ../../examples/proof-logo-chain.html uses
0.55s
- CHAR_STAGGER — delay between consecutive characters starting their flips, in seconds.
- Range: 0.03-0.08s; too fast and chars overlap visually, too slow and the effect feels labored
- Constraints: total decode time =
CHAR_STAGGER × (charCount − 1) + FLIP_DURATION; ensure this fits the phase budget - Reference: ../../examples/proof-logo-chain.html uses
0.033s(≈2 frames at 60fps)
- REVEAL_THRESHOLD — progress at which a glyph swaps from random → real.
- Range: 0.5-0.7; lower reveals too early (no decode tension), higher feels like a hard reveal at the end
- Effects: this is a discrete tuning of when the eye locks onto the real letter
- Reference: ../../examples/proof-logo-chain.html uses
0.6
- FLICKER_RATE — frames between glyph reshuffles during the random phase.
- Range: 3-6; lower than 3 looks like noise, higher than 6 looks like discrete typing instead of flicker
- Constraints: must be ≥ ~3 frames (see Critical Constraints)
- Reference: ../../examples/proof-logo-chain.html uses an equivalent of
3(one shuffle every 3 internal-clock frames)
- {bgColor} / {textColor} — stage background and live-character color tokens.
- {monoFont} — monospace family preferred so flicker glyphs don't change width per swap; if a proportional font is required, the ghost placeholder makes the cost recoverable.
- {phrase} — the target word the flip resolves to. Length feeds the total decode duration via
CHAR_STAGGER.
Variations
- Top-down hinge — swap
transform-origin: bottomtotopfor a falling-flap look. - Center spin —
transform-origin: centerreads as a barrel roll, not a flap. - Number-only pool — restrict
GLYPHSto digits for a price / countdown decode. - Two-pass decode — chain two
FLIP_DURATIONtweens with different glyph pools (e.g. symbols → letters → real) for a longer reveal.
Key Principles
- Threshold at ~
REVEAL_THRESHOLDfor swap from random → real glyph — close enough to settled that viewer's eye catches the right letter - Hinge at
transform-origin: bottomfor flap-display look (vstopfor top-down, vscenterfor spin) - Deterministic random via seeded hash — HF runtime seeks frame-by-frame, so the same frame must show the same glyph (no
Math.random()) - Ghost placeholder sits behind the live chars with identical content + same font, reserving width — without it, narrow glyphs shift the layout mid-flicker
- Stagger in the 0.04-0.08s range per char — too fast and chars overlap visually, too slow and effect feels labored
- Center the flip dead-center via
display: grid; place-items: center;on the scene root — and DO NOT add decorative headers/footers (timestamp lines, "// AUTH" tags, small status dots). The flip text IS the focal beat; surrounding clutter dilutes it. If a secondary label is necessary, promote it to BIG typography in the same stacked layout (56-72px caps + tracking), not a tiny corner annotation.
Critical Constraints
perspectiveon scene root REQUIRED — without parent perspective,rotateXlooks like a 2D scale, not a 3D fliptransform-style: preserve-3don each char — keeps 3D context intact when chars have their own transforms- Timeline must be paused:
gsap.timeline({ paused: true }) - Registry key =
data-composition-id - Deterministic randomness: don't use
Math.random(). Use a seed derived from char index + frame group so seek determinism holds onUpdatewrites to DOM: HF seeks every frame, so this runs many times — keep work O(1) per char per frame- Flicker rate ≥ ~3 frames per glyph swap: faster looks like noise, slower looks like discrete typing
Combinations
- card-morph-anchor.md — pair: hacker-flip reveals a phrase, then card morphs into the next shot
- counting-dynamic-scale.md — counterpart for numeric reveals (text vs number)
Pairs with HF skills
/hyperframes-animation— timeline + per-char stagger +onUpdate/hyperframes-core— composition wiring/hyperframes-cli—hyperframes lint