Files
hyperframes/packages/studio/src/components/editor/domEditOverlayGestures.ts
T
Miguel Ángel 91bdffffe6 fix(ci): scope LOC check to studio, split useTimelinePlayer + hyperframes-player under 500 LOC (#750)
* refactor: split useTimelinePlayer.ts and hyperframes-player.ts into focused modules (<500 LOC each)

* fix(ci): scope 500 LOC check to packages/studio, add allowlist for grandfathered files

* feat(cli): Linux ARM64 support — auto-install Chromium on DGX Spark / GB10 / Jetson

Chrome Headless Shell has no Linux ARM64 binary. On arm64 Linux:
- Detects the platform automatically
- Tries to auto-install system Chromium via apt-get (works on Ubuntu/Debian ARM)
- Falls back to clear manual instructions with exact commands
- 'hyperframes browser ensure' guides through the setup interactively
- After setup, all render commands work without any flags

* fix(ci): disable Windows Defender real-time monitoring to prevent EPERM builds

Path exclusions are insufficient — Defender re-scans new files created
during bun install before the exclusion takes effect. Disable real-time
monitoring for the entire job duration instead (standard CI practice).

* refactor(studio): split all files >500 LOC + extract useToast, delete allowlist

All 11 large files split into focused modules under 500 LOC.
App.tsx extracted toast logic into useToast hook (493 LOC now).
.filesize-allowlist deleted — no longer needed.

* fix: remove unused imports from split files, extract useToast from App.tsx

App.tsx: 504 → 493 lines (toast logic extracted to useToast hook)
timelineDOM.ts: remove unused imports from re-export pattern
MotionPanel.tsx: remove unused clampStudioCustomEasePoints import
studioMotionOps.ts: remove unused StudioGsapMotionDirection import

* fix(ci): use Set-MpPreference to fully disable Windows Defender (both jobs)

* fix(producer): use node --experimental-strip-types instead of tsx for build:fonts

Eliminates the tsx binary dependency that Windows Defender locks during
bun install, causing EPERM errors. Node 22.6+ strips TypeScript types
natively with no external binary.

* chore: remove .filesize-allowlist — App.tsx is now 493 lines (<500)

* fix(ci): disable Windows Defender before checkout to prevent all EPERM races

* fix(producer): skip build:fonts if fontData.generated.ts already exists

The generated file is tracked in git, so CI doesn't need to regenerate
it. This avoids @fontsource/inter node_modules access on Windows which
triggers EPERM from Defender scanning during bun install.
2026-05-13 01:48:12 +02:00

139 lines
4.0 KiB
TypeScript

import type { DomEditSelection } from "./domEditing";
import type {
StudioBoxSizeSnapshot,
StudioPathOffsetSnapshot,
StudioRotationSnapshot,
} from "./manualEdits";
import type { ManualOffsetDragMember } from "./manualOffsetDrag";
import type { GroupOverlayItem } from "./domEditOverlayGeometry";
export type GestureKind = "drag" | "resize" | "rotate";
export const BLOCKED_MOVE_THRESHOLD_PX = 4;
export const MIN_RESIZE_EDGE_PX = 20;
const ROTATION_COMMIT_EPSILON_DEGREES = 0.05;
const ROTATION_SNAP_DEGREES = 15;
export interface GestureState {
kind: GestureKind;
mode: "path-offset" | "box-size" | "rotation";
selection: DomEditSelection;
startX: number;
startY: number;
centerX: number;
centerY: number;
initialPathOffset: StudioPathOffsetSnapshot;
initialRotation: StudioRotationSnapshot;
initialBoxSize: StudioBoxSizeSnapshot;
pathOffsetMember?: ManualOffsetDragMember;
originLeft: number;
originTop: number;
originWidth: number;
originHeight: number;
actualWidth: number;
actualHeight: number;
actualRotation: number;
editScaleX: number;
editScaleY: number;
manualEditDragToken?: string;
}
export interface GroupGestureState {
startX: number;
startY: number;
originItems: GroupOverlayItem[];
members: ManualOffsetDragMember[];
}
export interface BlockedMoveState {
pointerId: number;
startX: number;
startY: number;
notified: boolean;
}
export type FocusableDomEditOverlay = {
focus(options?: FocusOptions): void;
};
export function focusDomEditOverlayElement(element: FocusableDomEditOverlay | null): void {
element?.focus({ preventScroll: true });
}
export function resolveDomEditResizeGesture(input: {
originWidth: number;
originHeight: number;
actualWidth: number;
actualHeight: number;
scaleX: number;
scaleY: number;
dx: number;
dy: number;
uniform: boolean;
}): { overlayWidth: number; overlayHeight: number; width: number; height: number } {
const scaleX = input.scaleX > 0 ? input.scaleX : 1;
const scaleY = input.scaleY > 0 ? input.scaleY : 1;
if (input.uniform) {
const deltaX = input.dx / scaleX;
const deltaY = input.dy / scaleY;
const delta = Math.abs(deltaX) >= Math.abs(deltaY) ? deltaX : deltaY;
const side = Math.max(1, Math.max(input.actualWidth, input.actualHeight) + delta);
return {
overlayWidth: Math.max(MIN_RESIZE_EDGE_PX, side * scaleX),
overlayHeight: Math.max(MIN_RESIZE_EDGE_PX, side * scaleY),
width: side,
height: side,
};
}
return {
overlayWidth: Math.max(MIN_RESIZE_EDGE_PX, input.originWidth + input.dx),
overlayHeight: Math.max(MIN_RESIZE_EDGE_PX, input.originHeight + input.dy),
width: Math.max(1, input.actualWidth + input.dx / scaleX),
height: Math.max(1, input.actualHeight + input.dy / scaleY),
};
}
function pointerAngleDegrees(centerX: number, centerY: number, x: number, y: number): number {
return (Math.atan2(y - centerY, x - centerX) * 180) / Math.PI;
}
function normalizeAngleDelta(delta: number): number {
return ((((delta + 180) % 360) + 360) % 360) - 180;
}
function roundAngle(angle: number): number {
return Math.round(angle * 10) / 10;
}
export function resolveDomEditRotationGesture(input: {
centerX: number;
centerY: number;
startX: number;
startY: number;
currentX: number;
currentY: number;
actualAngle: number;
snap: boolean;
}): { angle: number } {
const startAngle = pointerAngleDegrees(input.centerX, input.centerY, input.startX, input.startY);
const currentAngle = pointerAngleDegrees(
input.centerX,
input.centerY,
input.currentX,
input.currentY,
);
const delta = normalizeAngleDelta(currentAngle - startAngle);
const angle = input.actualAngle + delta;
return {
angle: input.snap
? Math.round(angle / ROTATION_SNAP_DEGREES) * ROTATION_SNAP_DEGREES
: roundAngle(angle),
};
}
export function hasDomEditRotationChanged(initialAngle: number, nextAngle: number): boolean {
return Math.abs(nextAngle - initialAngle) >= ROTATION_COMMIT_EPSILON_DEGREES;
}