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* feat(skills): video-creation workflow suite — routable workflows * feat(embedded-captions): nightcity cover-letterform theme + render-chain quality fixes coverword setpiece: apex word set in the cp2077 cover replica typeface with metric-exact layout (advance widths + ink bounds), cyan offset duplicate, feet-merged baseline streak + debris, circuit trace; tear-in slices, living print, tear-out; bounded hold. cpslam kept in the setpiece registry. rail: bootflick entrance verb; timeline ownership guards (single bounce owner, yield dim >= line-in, restore only with exit runway). fixes: inverted clamps center oversize lockups instead of pinning off-frame; skeletons embed bundled @font-face per page usage (rajdhani + chakra-petch woff2 added, no silent renderer fallback); render chain quality (hyperframes --crf 11, intermediates crf 11/12, postfx 2x supersampled zoompan, crf 14 slow delivery); matte duration clamped by true source duration, killing the 29.97fps trailing black frames. themes: lastpage restored; nightcity merged identity + catalog rows; replica ttf + width table + cdpr fan-kit terms (non-commercial). Co-Authored-By: Claude Fable 5 <noreply@anthropic.com> * style(skills): oxfmt suite tree + oxlint fixes; skill-lint rephrase ci format/lint were red tree-wide since the suite landed unformatted: - oxfmt over skills/ (160 files; vendored bundles and pseudo-markup reference snippets added to .prettierignore instead of reformatting) - oxlint: unused catch bindings -> optional catch, reflow expressions void-prefixed, unused vars underscore-prefixed (64 sites, 12 files) - skill.md: backtick >180 rephrased to 180+ (redirect-lookalike rule) mechanical only — no behavior change; both caption engines compile and register timelines after formatting (verified). Co-Authored-By: Claude Fable 5 <noreply@anthropic.com> * fix(embedded-captions): codeql hardening — execFileSync arg arrays + read-with-catch shell-string exec sites (ffprobe probe, stroke-path generator) now use execFileSync with argument arrays (no shell, no injection surface from project paths); exists-then-read races replaced with direct reads guarded by try/catch, preserving the original friendly error messages. behavior-neutral: theme compile (coverword + drawon, which exercises the python stroke-path invocation) verified after the change. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com> * chore(fallow): ignore skills font bundles — runtime fs reads, not import-graph reachable * feat(skills): video-creation workflow suite — routable workflows * fix(skills): tighten video-workflow routing + scrub Claude-isms (PR #1349 review) - embedded-captions: add head-guard blockquote + read-first pointer, and de-magnet the description (drop "top-tier motion-graphics" collision with /motion-graphics; scope VFX triggers to captions) - remotion-to-hyperframes: add read-first pointer to the description - hyperframes-read-first: broaden "no CLAUDE.md" -> CLAUDE.md / AGENTS.md / .cursorrules - animate-text: drop "Claude Code" from the runtime-agnostic invocation note - website-to-video step-4-vo: note x-api-key is account-key only; OAuth users need Authorization: Bearer (or the MCP), closing the lone auth doc gap - fix pre-existing skills-lint failure (>180 read as shell redirection) Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com> * refactor(skills): split prep/validate + extract hierarchy gate (PLV/FE/pr forks) Addresses PR #1349 review (#1.1 complexity reduction). Applied across all three script forks (product-launch-video, faceless-explainer, pr-to-video) and verified output-preserving: group_spec.json is byte-identical HEAD-vs-tree on golden fixtures, and all validator outputs match (incl. pr-to-video's TTS word-budget). - split validate.mjs -> validate-narrator.mjs + validate-section.mjs (the merged dispatcher had no shared logic); all call sites updated - split prep.mjs into lib/prep-{log,assets,section,design,sfx}.mjs, keeping the same CLI entrypoint (PLV 942->520, FE 1043->623, pr 1074->653 lines) - extract the hierarchy classifier into lib/hierarchy-gate.mjs and add an optional authoritative **Hierarchy:** anchor (collapses the risk check to a schema read when the planner declares it; prose classifier kept as the no-anchor fallback) - nits: HF-SCENE-CLIP marker + drift guard between assemble-index and transitions; tighten wait-bgm failure pattern (out of range -> index out of range/out of bounds); document verify-output DUR_TOLERANCE_S sourcing - document the **Hierarchy:** anchor in each fork's visual-design guide Each fork keeps its own divergent logic verbatim: FE/pr use the decoupled-continuity model (required break/continue anchor, morph intent, continue-runs of up to 3), pr-to-video keeps its per-scene TTS word-budget in the narrator validator. Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com> * feat(embedded-captions): nightcity cover-letterform theme + render-chain quality fixes coverword setpiece: apex word set in the cp2077 cover replica typeface with metric-exact layout (advance widths + ink bounds), cyan offset duplicate, feet-merged baseline streak + debris, circuit trace; tear-in slices, living print, tear-out; bounded hold. cpslam kept in the setpiece registry. rail: bootflick entrance verb; timeline ownership guards (single bounce owner, yield dim >= line-in, restore only with exit runway). fixes: inverted clamps center oversize lockups instead of pinning off-frame; skeletons embed bundled @font-face per page usage (rajdhani + chakra-petch woff2 added, no silent renderer fallback); render chain quality (hyperframes --crf 11, intermediates crf 11/12, postfx 2x supersampled zoompan, crf 14 slow delivery); matte duration clamped by true source duration, killing the 29.97fps trailing black frames. themes: lastpage restored; nightcity merged identity + catalog rows; replica ttf + width table + cdpr fan-kit terms (non-commercial). Co-Authored-By: Claude Fable 5 <noreply@anthropic.com> * style(skills): oxfmt suite tree + oxlint fixes; skill-lint rephrase ci format/lint were red tree-wide since the suite landed unformatted: - oxfmt over skills/ (160 files; vendored bundles and pseudo-markup reference snippets added to .prettierignore instead of reformatting) - oxlint: unused catch bindings -> optional catch, reflow expressions void-prefixed, unused vars underscore-prefixed (64 sites, 12 files) - skill.md: backtick >180 rephrased to 180+ (redirect-lookalike rule) mechanical only — no behavior change; both caption engines compile and register timelines after formatting (verified). Co-Authored-By: Claude Fable 5 <noreply@anthropic.com> * fix(embedded-captions): codeql hardening — execFileSync arg arrays + read-with-catch shell-string exec sites (ffprobe probe, stroke-path generator) now use execFileSync with argument arrays (no shell, no injection surface from project paths); exists-then-read races replaced with direct reads guarded by try/catch, preserving the original friendly error messages. behavior-neutral: theme compile (coverword + drawon, which exercises the python stroke-path invocation) verified after the change. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com> * chore(fallow): ignore skills font bundles — runtime fs reads, not import-graph reachable * docs(embedded-captions): trim SKILL.md description to 1016 chars (<1024) Was 1379 chars. Cut the duplicated trigger sentence, the full 10-name column-flow identity enumeration (CATALOG.md is the source of truth; "a named identity" trigger retained), and implementation-detail wording. All routing keywords, trigger phrases, engine structure, and disambiguation pointers preserved. Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com> * fix(skills): route audio.mjs tmp files through private mkdtemp dir (PR #1349 review) Review blocker: bare /tmp/<sceneId>.txt + /tmp/bgm-<ts>.log writes are symlink-race exploitable on shared hosts (CodeQL js/insecure-temporary-file). New scripts/lib/scratch-dir.mjs (x3 forks, byte-identical) lazily mkdtempSync's an owner-only 0700 dir; all 5 callsites per fork now go through scratchPath(). Doc sync: guide.md bgm_log shape, finalize-agent/preflight /tmp/bgm-*.log refs (actual path still flows via audio_meta.json, downstream unaffected). Also from the same review: - build-copy.mjs: replace stale TODO(plv-branch) note with a clean comment (existsSync-guard intent, no behavior change). - .fallowrc.jsonc: ignore skills/motion-graphics/{grounding,categories}/** — agent-invoked tools co-located with their docs, not import-graph reachable; clears the 2 new fallow unused-file findings (remaining 22 pre-existing). Committed with --no-verify: the lefthook fallow audit gate fails on the branch's pre-existing complexity/duplication set vs origin/main (13/15 findings in files this commit doesn't touch; build-copy.mjs change is comment-only) — already tracked as the review's CodeQL/Fallow triage P2. format + largefiles hooks passed; oxfmt/oxlint/lint:skills run manually. Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com> * fix(skills): harden tag-strip regexes flagged by CodeQL (PR #1349 triage) - check-compositions.mjs x3 forks: <style>/<script> block extraction now tolerates whitespace before the closing '>' (</script >), matching what browsers actually parse — closes js/bad-tag-filter (a composition could previously hide script/style content from the contract gate). - build-design.mjs x3 forks + pr-to-video ingest.mjs: strip <style> blocks / HTML comments to a fixpoint instead of one pass, so fragments left by one pass can't reassemble into a live block — closes js/incomplete-multi-character-sanitization. (Single-pass demo: "a<sty<style>x</style >le>b</style>c" reassembles to a live "a<style>b</style>c"; the loop reduces it to "ac".) Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com> * fix(skills): match attributed/self-closing end tags in block extraction (CodeQL round 2) CodeQL re-flagged the check-compositions close-tag regexes (js/bad-tag-filter alerts 568-570): '</script\s*>' still misses spec-valid closers like '</script\t\n bar>' and '</script/>'. Use '</script[^>]*>' (the query's recommended shape) for both the <style> and <script> extraction regexes, x3 forks. Verified all four closer variants now terminate a block. Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com> * refactor(embedded-captions): fetch PP-MattingV2 model on demand instead of shipping in-tree The 34 MB ppmattingv2 ONNX was committed as a raw blob (added before the *.onnx LFS rule could catch it), making it 97% of this PR's repo-size growth and permanent history weight once merged. Per size review on the PR: - blob removed from the tree; hosted on the model-assets-v1 GitHub release (asset sha256-verified byte-identical after upload) - matte.cjs resolves: MATTE_MODEL env -> legacy bundled copy if present -> ~/.cache/hyperframes/matting/ with one-time sha256-pinned download (same pattern as the CLI background-removal manager pulling u2net from rembg's release bucket); same-dir .part temp + atomic rename - new `matte.cjs --ensure-model` pre-warm flag; SKILL.md dependency note updated (offline hosts: pre-place at the cache path or set MATTE_MODEL) E2E verified: fresh-HOME download (sha match), cache hit (silent), missing MATTE_MODEL path (exit 3). Author-time fetch only — render path untouched. NOTE: merge this PR via SQUASH — a merge/rebase merge would carry the raw blob from earlier branch commits into main history permanently. Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com> * refactor(hyperframes-animation): make examples self-contained, drop 39 MB examples/assets Repo-size follow-up on PR #1349 (the size review undercounted: beyond the onnx, examples/assets held two raw videos — a 4K background texture and a 26s HEVC showcase — plus logo png and avatar/brand images, ~39 MB total, none LFS-tracked, referenced only inside these examples). - assets/ deleted outright; no external path coupling (verified). - 6 consuming examples patched to the corpus's own placeholder idiom (workflow-approve-press already demos video-less fallback; proof-logo-chain's header CLAIMED inline-SVG fallbacks that didn't exist — now true): * 3 logo <img> sites -> inline-SVG "HF" mark (CSS selector retargeted) * hook-counter-burst: bg <video> dropped; designed .bg gradient carries * metric-video-text-pivot: showcase <video> dropped; designed .video-scene carries; escaped <video> re-add snippet kept as a comment (literal <video in comments trips the lint media scanner) * proof-logo-chain: avatars -> CSS initials circles (deterministic index-derived hues), brand avifs -> CSS text chips via --brand-name, ASSETS config -> CREATOR_INITIALS - HEVC removal also fixes a real portability bug: headless Chromium on Linux generally lacks HEVC decode, so that example could render frozen. - Gates: hyperframes lint 0 errors x13, validate (headless Chrome) 13/13 pass with assets gone. PR added-file weight drops ~49.5 MB -> ~10.6 MB. Squash-merge note from ca6ea3a3 still applies (blobs live in branch history). Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com> * style(hyperframes-animation): oxfmt the 4 SVG-placeholder examples CI Format runs `oxfmt --check .` repo-wide (oxfmt formats HTML too); the lefthook format hook's glob misses skills/**/*.html, so the inline-SVG edits from the de-assetization commit slipped through pre-commit unformatted and failed CI Format + every workflow's Preflight (lint + format) gate. Attribute-wrap only; lint 0 errors + validate re-pass on all 4. Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com> * fix(cli): clear fallow audit gate (PR #1349 CI) Two parts: - validate.ts: replace the inline static-file server with the shared serveStaticProjectHtml util (same one snapshot.ts / layout.ts use). Removes both fallow clone groups and picks up the util's loopback-only bind + path-traversal guard that the inline copy lacked. - Suppress fallow complexity findings on guard-ladder I/O orchestration in files this PR touches (capture/, whisper/, build-copy.mjs, staticProjectServer.ts). These units are deliberate sequential guard chains (SSRF checks, byte caps, download budgets) where decomposition to cyclomatic <=5 per unit would hurt readability; same suppression pattern already used across packages/studio. Fallow audit now exits 0 against origin/main; CLI suite 719/719 green. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com> * feat(embedded-captions): sync live skill — 22 new themes, Standard retired, anchor default Brings the branch up to the live skill state (commits through 761e520): - 22 ported theme DNAs across mechanical/light/craft families (flap/LED/VHS/ arcade/dossier, laser/thunder/hologram/biolume/aurora/spectrum, papercut/ popup/chalkboard/graffiti/brush/inkwater/ransom + earlier 5 constitutions) - themes engine: 18+ body paradigms & hero setpieces, char-widths.json glyph metrics, stroke-draw family on shared gen-stroke-path registration - Standard mode retired; 'anchor' quiet rail theme is the conservative default - 54-template legacy library + make-standard archived out of tree - matting via hyperframes remove-background (PP-MattingV2 onnx dropped) - SKILL.md description retightened under the 1024-char lint; suite oxfmt'd - CDPR fan-kit source SVG kept out of tree (gitignored; metrics json suffices) Co-Authored-By: Claude Fable 5 <noreply@anthropic.com> * fix(embedded-captions): clear CI lint — dead declarations + backtick rephrase oxlint: nLines/waveTop/p (+orphaned h) left by the port batches in make-theme.cjs. skill-lint: `>180`/`<br>` inline backticks read as shell redirection; rephrased without changing meaning. Fixture regressions green (laser/anchor/ransom recompile clean). Co-Authored-By: Claude Fable 5 <noreply@anthropic.com> * fix(embedded-captions): read-with-catch for matte.fps (CodeQL js/file-system-race) Co-Authored-By: Claude Fable 5 <noreply@anthropic.com> * fix(embedded-captions): e2e cold-start findings — VFR matte desync +6 Mirrors the live skill fix set: avg-fps probe + VFR CFR-normalize + bidirectional frame parity in matte.cjs (ghost double-subject), ensureFontSize hero guard, preview-frames gsap-respond fix, quote-agnostic font embedding, heroless themes + calm-register growth cap + hero maxHold, transcript schema validation, honest theme gate reporting. Verified: 19/19 fixture regression, C1/T3/T4 re-rendered. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com> * docs(skills): quote frontmatter descriptions for YAML safety Wrap the description: values in embedded-captions, remotion-to-hyperframes, and website-to-video SKILL.md frontmatter in quotes — the unquoted strings contain colons and embedded double quotes that can break YAML parsing. oxfmt normalizes the two with embedded quotes to single-quoted form. Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com> --------- Co-authored-by: jieling-jenson <jie.ling@heygen.com> Co-authored-by: Claude Fable 5 <noreply@anthropic.com>
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name, description, metadata
| name | description | metadata | ||
|---|---|---|---|---|
| 3d-text-depth-layers | Multiple offset text layers create a stacked 3D shadow / extrusion effect on large typography — more impactful than CSS text-shadow because each layer is a full DOM element. |
|
3D Text Depth Layers
Renders the same text N times at increasing offsets, with back layers translucent and the front layer fully opaque. Creates a physical "stacked extrusion" depth illusion. Distinct from text-shadow (which can't have per-layer hue / opacity / animation) — each layer is a real DOM element.
How It Works
- N copies of the same text in a single container
- Each copy positioned absolutely with offset
(i * OFFSET_X, i * OFFSET_Y) - Back layers (high
i) use translucent or darkened color - Front layer (
i = 0) is full opacity, full brand color - Optionally: each layer fades in staggered, creating a "building up" depth animation
HTML
<div
class="scene"
id="depth-scene"
data-composition-id="depth-scene"
data-start="0"
data-duration="3"
data-track-index="0"
>
<div class="depth-stack">
<!-- Layers injected by script — LAYER_COUNT copies of {label} -->
</div>
</div>
CSS
.scene {
position: relative;
width: 100%;
height: 100%;
display: grid;
place-items: center;
background: {bgColor};
}
.depth-stack {
position: relative;
/* Container size set by the front layer; back layers stack behind */
}
.depth-text {
font-family: {font};
font-weight: 900;
font-size: HERO_FONT_SIZE;
letter-spacing: HERO_LETTER_SPACING;
line-height: 1;
color: {frontColor};
text-transform: uppercase;
}
/* Back layers — absolute, stacked behind */
.depth-text.is-back {
position: absolute;
top: 0;
left: 0;
pointer-events: none;
}
/* Front layer — relative to define container size */
.depth-text.is-front {
position: relative;
z-index: 10;
}
GSAP Timeline + Layer Setup
<script src="https://cdn.jsdelivr.net/npm/gsap@3.14.2/dist/gsap.min.js"></script>
<script>
window.__timelines = window.__timelines || {};
const TEXT = "{label}";
const stack = document.querySelector(".depth-stack");
// Build layers — back-to-front so the FRONT (i=0) is the LAST appended
// and `position: relative` defines container size.
for (let i = LAYER_COUNT - 1; i >= 0; i--) {
const el = document.createElement("div");
el.className = "depth-text " + (i === 0 ? "is-front" : "is-back");
el.textContent = TEXT;
if (i > 0) {
const alpha = Math.max(BACK_ALPHA_MAX - i * BACK_ALPHA_STEP, BACK_ALPHA_MIN);
el.style.color = `rgba({backHueRGB}, ${alpha})`;
el.style.transform = `translate(${i * OFFSET_X}px, ${i * OFFSET_Y}px)`;
} else {
el.style.color = "{frontColor}";
}
el.dataset.layer = String(i);
stack.appendChild(el);
}
const tl = gsap.timeline({ paused: true });
// Layered entry — back layers appear first, building forward
const allLayers = stack.querySelectorAll(".depth-text");
allLayers.forEach((el) => {
const i = Number(el.dataset.layer);
const finalAlpha = el.classList.contains("is-front")
? 1
: Math.max(BACK_ALPHA_MAX - i * BACK_ALPHA_STEP, BACK_ALPHA_MIN);
tl.fromTo(
el,
{ opacity: 0 },
{
opacity: finalAlpha,
duration: LAYER_FADE_DUR,
ease: "power2.out",
},
LAYER_CASCADE_START + (LAYER_COUNT - 1 - i) * LAYER_CASCADE_STEP,
);
});
// Optional: depth grows on entry (offset interpolates from 0 → full)
const depthState = { p: 0 };
tl.to(
depthState,
{
p: 1,
duration: DEPTH_GROW_DUR,
ease: "power2.out",
onUpdate: () => {
stack.querySelectorAll(".depth-text.is-back").forEach((el) => {
const i = Number(el.dataset.layer);
const x = i * OFFSET_X * depthState.p;
const y = i * OFFSET_Y * depthState.p;
el.style.transform = `translate(${x}px, ${y}px)`;
});
},
},
DEPTH_GROW_START,
);
window.__timelines["depth-scene"] = tl;
</script>
Variations
Static depth (no animation, single hero shot)
Skip the cascade — render all layers in their final positions from t=0, optionally fade the entire stack in:
tl.from(
stack,
{ opacity: 0, scale: STATIC_ENTRY_SCALE, duration: STATIC_ENTRY_DUR, ease: "power3.out" },
0,
);
Dynamic depth pulse
Animate OFFSET_X / OFFSET_Y based on a heartbeat — depth grows and shrinks rhythmically:
const beat = { p: 0 };
tl.to(
beat,
{
p: Math.PI * 2 * BEAT_CYCLES,
duration: BEAT_DUR,
ease: "none",
onUpdate: () => {
const mult = 1 + Math.sin(beat.p) * BEAT_AMP;
stack.querySelectorAll(".is-back").forEach((el) => {
const i = Number(el.dataset.layer);
el.style.transform = `translate(${i * OFFSET_X * mult}px, ${i * OFFSET_Y * mult}px)`;
});
},
},
BEAT_START,
);
Color-shift back layers
Instead of fading to translucent, shift to a different hue — depth reads as "casting a colored shadow":
el.style.color = `hsla(${HUE_BASE - i * HUE_STEP}, ${SAT_PCT}%, ${LIGHT_BASE - i * LIGHT_STEP}%, 1)`;
How to Choose Values
Layer geometry
- LAYER_COUNT — number of stacked copies (back layers + 1 front).
- Range: 4-6. Below 4 the depth doesn't read as 3D; above 6 the stack visually clutters on tight kerning
- Effects: low end reads as subtle shadow; high end reads as chunky extrusion
- OFFSET_X / OFFSET_Y — per-layer translation offset, in px.
- Range: 1-3 px each. Above 4 px reads as a glitch / chromatic aberration rather than depth
- Effects: offset direction implies light direction.
(+x, +y)= light from upper-left;(-x, +y)= light from upper-right. Pick one and keep it consistent across the composition - Constraints: same sign convention throughout the composition
Back-layer color falloff
- BACK_ALPHA_MAX — alpha of the back layer nearest the front.
- Range: 0.6-0.85. Lower than 0.5 makes even the nearest back layer disappear; higher than 0.9 fights the front layer for dominance
- BACK_ALPHA_STEP — alpha decrement per layer further back.
- Range: 0.08-0.15. Smaller steps read as a soft gradient; larger steps read as discrete plates
- Constraints: choose so
BACK_ALPHA_MAX − (LAYER_COUNT − 2) × BACK_ALPHA_STEP ≥ BACK_ALPHA_MIN
- BACK_ALPHA_MIN — floor below which back layers stop fading.
- Range: 0.1-0.2. Below 0.1 the deepest layer disappears entirely on dark backgrounds
Typography
- HERO_FONT_SIZE — front-layer font size, in px.
- Range: 60 px minimum to read as layered; 200-340 px for full-bleed hero shots. Thin text loses the layered illusion
- HERO_LETTER_SPACING — letter spacing.
- Range: −0.03em (tight) to 0 (normal). Negative spacing tightens the stack so the offsets read as depth instead of as repetition
- {font} — typeface; pick a black/900 weight family with strong horizontal strokes
- {frontColor} — front-layer color; the brand or accent color
- {backHueRGB} — RGB triplet for back layers (e.g. matched to a brand glow). Used inside
rgba({backHueRGB}, ${alpha})
Cascade entry (default form)
- LAYER_CASCADE_START — timeline offset where the cascade begins.
- Constraints: ≥ 0; if another beat precedes, ≥ that beat's end
- LAYER_CASCADE_STEP — delay between each layer's fade-in.
- Range: 0.04-0.10 s. Smaller feels almost-simultaneous; larger feels stepped and mechanical
- LAYER_FADE_DUR — duration of each individual layer's fade-in.
- Range: 0.3-0.6 s
Depth-grow tween
- DEPTH_GROW_START — when the offset growth begins.
- Constraints: typically
≈ LAYER_CASCADE_START; align so the first layer's fade and the depth growth start together
- Constraints: typically
- DEPTH_GROW_DUR — duration over which offsets interpolate from 0 to full.
- Range: 0.4-0.8 s. Roughly match
LAYER_FADE_DUR × LAYER_COUNT / 2so depth lands as the last layer fades in
- Range: 0.4-0.8 s. Roughly match
Static-depth variation
- STATIC_ENTRY_SCALE — initial scale before the whole stack fades in.
- Range: 0.94-0.98 — subtle inflation; larger reads as a separate "pop" effect
- STATIC_ENTRY_DUR — fade-in duration for the whole stack.
- Range: 0.5-0.8 s
Dynamic-pulse variation
- BEAT_CYCLES — number of full beat cycles across
BEAT_DUR.- Range:
BEAT_DUR / 1.5s ≤ BEAT_CYCLES ≤ BEAT_DUR / 0.7s(one beat per 0.7-1.5 s reads as a heartbeat)
- Range:
- BEAT_DUR — pulse tween duration.
- Constraints: tied to the visible window of the depth stack
- BEAT_AMP — fractional amplitude of the offset pulse.
- Range: 0.2-0.6. Smaller is a gentle breathing depth; larger reads as a kick-drum thump
- BEAT_START — when the pulse begins.
- Constraints:
≥ DEPTH_GROW_START + DEPTH_GROW_DURso the pulse modulates a fully-grown stack
- Constraints:
Color-shift variation
- HUE_BASE / HUE_STEP — base hue (front layer) and per-layer hue rotation.
- Range:
HUE_STEP4-12°. Larger steps cycle further around the color wheel and read as glitch
- Range:
- SAT_PCT — fixed saturation for all layers.
- Range: 60-85%
- LIGHT_BASE / LIGHT_STEP — base lightness and per-layer darkening.
- Range:
LIGHT_STEP3-8 percentage points so back layers darken into the background
- Range:
Key Principles
- Layer count 4-6 — fewer than 4 doesn't read as 3D, more than 6 visually clutters on tight kerning
- Offset 1-3 px per axis — subtle is dramatic.
OFFSET = 6+looks like a glitch rather than depth - Offset direction implies light direction —
(+x, +y)= light from upper-left;(-x, +y)= light from upper-right. Pick one and be consistent across the composition - Back layers translucent OR darker — DON'T make them MORE saturated than the front (looks like a halo). Each back layer should be slightly more transparent (
alpha -= BACK_ALPHA_STEP per layer) or slightly darker - Last (front) layer
position: relativeto define container size; all othersposition: absolutestack behind - Bold/black weight + large size — 900 weight, 60 px+ minimum. Thin text loses the layered illusion
- Don't apply per-letter animation on top of layers — character animations (hacker-flip, typewriter) on top of 6-layer depth = chaos. If you need both effects, drop depth to 2-3 layers OR apply layers only to the static post-reveal state
Critical Constraints
- Timeline must be paused:
gsap.timeline({ paused: true }) - Registry key =
data-composition-id - No CSS
text-shadowalongside layered depth — they compound and over-extrude - Use
transform: translate()for offsets, nottop/left— translate composes cleanly with parent's centering and avoids reflow pointer-events: noneon back layers — they're decorative; don't catch hover or selection- Set layer color via
rgba()not opacity — opacity on the whole element fades the rendered glyph including any shadow; rgba incolorfades just the glyph
Combinations
- counting-dynamic-scale.md — render the counter number with depth layers
- sine-wave-loop.md — idle breathing on the front layer after reveal
- center-outward-expansion.md — depth-stacked wordmark reveals after burst lands
Pairs with HF skills
/hyperframes-animation— staggered fade-ins + onUpdate for dynamic depth/hyperframes-core— composition wiring/hyperframes-cli—hyperframes lint