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* fix(core): show a scene's starting state on a render's first frame A seek to the time a GSAP timeline already sits at renders nothing, so a sub-composition timeline at 0 never applied its t=0 steps before frame 0 was captured. Every runtime seek now goes through seekGsapTimeline, which redraws the timeline silently when the seek did not move it. * test(producer): share the frame-level reader across render tests * fix(core): name the in-place render skip instead of commenting it * perf(core): redraw a parked scene timeline once instead of every frame * fix(core): redraw only a scene timeline GSAP has never drawn