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hyperframes/packages/engine/src/utils/gpuParityDiff.ts
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TypeScript

/**
* GPU Parity Diff — diagnostic helpers for detecting shape-dependent
* hardware-GPU capture bugs by comparing frames captured via the two
* capture paths (hardware-GPU vs software-GPU / screenshot bypass).
*
* Field pattern this exists to catch:
*
* • ts=1784049136 · hardware-GPU capture emitted intermittent black
* rectangles in one scene; `--no-browser-gpu --low-memory-mode
* --workers 1` (software-GPU screenshot mode) resolved it.
* • ts=1784032286 · animated `clip-path` on a large image → intermittent
* black rectangles from Chrome capture; deterministic precomposited
* swipe states removed the artifact.
* • Baseline · JetBrains Mono glyph-drop on parallel/BeginFrame text
* capture.
*
* Common shape: hardware-GPU writes solid-black regions where content
* should exist; software-GPU / screenshot fallback renders the same
* region correctly. A raw per-pixel diff is a coarse signal for this —
* on its own it fires on every animation frame's compositor jitter, so
* this module also isolates the *asymmetric* black-in-A-only pattern
* that is the diagnostic fingerprint of the bug.
*
* This module is the reduced-scope first pass: a pure helper + unit
* tests. Wiring a `hyperframes verify-gpu-parity` CLI surface, capture
* orchestration, and integration coverage is intentionally deferred to
* a follow-up so the diagnostic primitive can land and be exercised
* against real captured frames in isolation.
*/
import { decodePng } from "./alphaBlit.js";
// ── Types ───────────────────────────────────────────────────────────────────
/** A decoded RGBA frame. Matches the shape returned by `decodePng`. */
export interface RgbaFrame {
width: number;
height: number;
data: Uint8Array;
}
export interface GpuParityDiffOptions {
/**
* Per-channel absolute difference at which a pixel is considered "differing".
* A pixel counts as differing if any of R/G/B channels differ by more than
* this value. Default 8 (tolerates minor compositor jitter / dithering).
*/
pixelChannelTolerance?: number;
/**
* A pixel qualifies as "solid black" when R + G + B is ≤ this value.
* Default 12 (covers hardware capture bugs that write pure #000 as well
* as slightly off-black values from Chrome's compositor).
*/
blackSumThreshold?: number;
/**
* A pixel qualifies as "has content" (non-black) when R + G + B is ≥ this
* value. Default 32 — deliberately higher than `blackSumThreshold` so the
* two categories cannot overlap on borderline near-black pixels.
*/
contentSumThreshold?: number;
/**
* A frame is flagged as failing parity when the black-only-in-A fraction
* of pixels exceeds this value. Default 0.001 (~0.1% of the frame).
* Lowering trades sensitivity for false-positive risk on legitimate
* animation frames that momentarily contain a small black shape only on
* one capture path.
*/
blackOnlyFractionThreshold?: number;
}
export interface BlackOnlyInARegion {
/** Count of pixels that are black in A but have content in B. */
pixels: number;
/** `pixels / (width * height)`. */
fraction: number;
/**
* Axis-aligned bounding box of all black-only-in-A pixels. `null` when
* `pixels === 0`. This is intentionally coarse — a single bbox is
* cheaper than connected-component labeling and is sufficient to
* localize the "one large black rectangle" pattern the field bugs
* produce. Callers wanting per-region detail can extend this later.
*/
boundingBox: { x: number; y: number; width: number; height: number } | null;
}
export interface GpuParityDiffResult {
/** Frame dimensions (both inputs must match). */
width: number;
height: number;
/** Total pixels compared. */
totalPixels: number;
/** Pixels differing beyond `pixelChannelTolerance`. */
diffPixels: number;
/** `diffPixels / totalPixels`. */
diffFraction: number;
/**
* Pixels that are solid-black in A (the hardware-GPU frame by
* convention) *and* have content in B (the software-GPU frame). This
* is the diagnostic-grade signal for shape-dependent hardware-GPU
* capture bugs.
*/
blackOnlyInA: BlackOnlyInARegion;
/**
* Symmetric counterpart — black in B but content in A. Useful for
* ruling out the inverse (extremely rare in the wild, but if it
* shows up it means the software path is the buggy one).
*/
blackOnlyInB: BlackOnlyInARegion;
}
export interface VerifyGpuParityResult {
ok: boolean;
/** Human-readable failure summary; empty when `ok === true`. */
reason: string;
diff: GpuParityDiffResult;
}
// ── Defaults ────────────────────────────────────────────────────────────────
const DEFAULT_PIXEL_CHANNEL_TOLERANCE = 8;
const DEFAULT_BLACK_SUM_THRESHOLD = 12;
const DEFAULT_CONTENT_SUM_THRESHOLD = 32;
const DEFAULT_BLACK_ONLY_FRACTION_THRESHOLD = 0.001;
// ── Core diff ───────────────────────────────────────────────────────────────
/**
* Compare two RGBA frames captured via different GPU paths.
*
* The two inputs must have identical dimensions; on mismatch this throws
* (with the mismatched sizes surfaced in the message) so callers cannot
* silently compare misaligned frames.
*
* Alpha channel is *not* considered for the black-only detection — Chrome's
* capture output is opaque along the code paths this diagnostic targets,
* and considering alpha would false-positive on legitimately transparent
* pixels. `pixelChannelTolerance` also compares only R/G/B for the same
* reason.
*/
export function diffGpuParityFrames(
a: RgbaFrame,
b: RgbaFrame,
options: GpuParityDiffOptions = {},
): GpuParityDiffResult {
if (a.width !== b.width || a.height !== b.height) {
throw new Error(
`diffGpuParityFrames: frame size mismatch: A is ${a.width}x${a.height}, ` +
`B is ${b.width}x${b.height}`,
);
}
const expectedLen = a.width * a.height * 4;
if (a.data.length !== expectedLen) {
throw new Error(
`diffGpuParityFrames: frame A data length ${a.data.length} does not match ` +
`expected ${expectedLen} (${a.width}x${a.height} * 4)`,
);
}
if (b.data.length !== expectedLen) {
throw new Error(
`diffGpuParityFrames: frame B data length ${b.data.length} does not match ` +
`expected ${expectedLen} (${b.width}x${b.height} * 4)`,
);
}
const tol = options.pixelChannelTolerance ?? DEFAULT_PIXEL_CHANNEL_TOLERANCE;
const blackSum = options.blackSumThreshold ?? DEFAULT_BLACK_SUM_THRESHOLD;
const contentSum = options.contentSumThreshold ?? DEFAULT_CONTENT_SUM_THRESHOLD;
if (contentSum <= blackSum) {
throw new Error(
`diffGpuParityFrames: contentSumThreshold (${contentSum}) must be strictly greater ` +
`than blackSumThreshold (${blackSum}): overlapping thresholds would double-classify ` +
`borderline pixels`,
);
}
const total = a.width * a.height;
const aData = a.data;
const bData = b.data;
let diffPixels = 0;
let blackOnlyAPixels = 0;
let blackOnlyBPixels = 0;
let aMinX = a.width;
let aMinY = a.height;
let aMaxX = -1;
let aMaxY = -1;
let bMinX = a.width;
let bMinY = a.height;
let bMaxX = -1;
let bMaxY = -1;
for (let y = 0; y < a.height; y++) {
for (let x = 0; x < a.width; x++) {
const i = (y * a.width + x) * 4;
const ar = aData[i] ?? 0;
const ag = aData[i + 1] ?? 0;
const ab = aData[i + 2] ?? 0;
const br = bData[i] ?? 0;
const bg = bData[i + 1] ?? 0;
const bb = bData[i + 2] ?? 0;
if (Math.abs(ar - br) > tol || Math.abs(ag - bg) > tol || Math.abs(ab - bb) > tol) {
diffPixels++;
}
const aSum = ar + ag + ab;
const bSum = br + bg + bb;
if (aSum <= blackSum && bSum >= contentSum) {
blackOnlyAPixels++;
if (x < aMinX) aMinX = x;
if (y < aMinY) aMinY = y;
if (x > aMaxX) aMaxX = x;
if (y > aMaxY) aMaxY = y;
} else if (bSum <= blackSum && aSum >= contentSum) {
blackOnlyBPixels++;
if (x < bMinX) bMinX = x;
if (y < bMinY) bMinY = y;
if (x > bMaxX) bMaxX = x;
if (y > bMaxY) bMaxY = y;
}
}
}
return {
width: a.width,
height: a.height,
totalPixels: total,
diffPixels,
diffFraction: diffPixels / total,
blackOnlyInA: {
pixels: blackOnlyAPixels,
fraction: blackOnlyAPixels / total,
boundingBox:
blackOnlyAPixels === 0
? null
: { x: aMinX, y: aMinY, width: aMaxX - aMinX + 1, height: aMaxY - aMinY + 1 },
},
blackOnlyInB: {
pixels: blackOnlyBPixels,
fraction: blackOnlyBPixels / total,
boundingBox:
blackOnlyBPixels === 0
? null
: { x: bMinX, y: bMinY, width: bMaxX - bMinX + 1, height: bMaxY - bMinY + 1 },
},
};
}
/**
* PNG-buffer convenience wrapper around `diffGpuParityFrames`. Decodes
* both inputs via `decodePng` and delegates. Errors from the decoder are
* re-thrown with `cause` preserved so the failing side (A or B) is
* obvious in the stack.
*/
export function diffGpuParityPngs(
pngA: Buffer,
pngB: Buffer,
options: GpuParityDiffOptions = {},
): GpuParityDiffResult {
let a: RgbaFrame;
let b: RgbaFrame;
try {
a = decodePng(pngA);
} catch (err) {
throw new Error(`diffGpuParityPngs: failed to decode frame A`, { cause: err });
}
try {
b = decodePng(pngB);
} catch (err) {
throw new Error(`diffGpuParityPngs: failed to decode frame B`, { cause: err });
}
return diffGpuParityFrames(a, b, options);
}
/**
* Verdict wrapper — returns `{ ok, reason }` suitable for a follow-up
* CLI or gate to emit. `ok === false` when either black-only fraction
* exceeds `blackOnlyFractionThreshold`. Raw diff numbers are always
* included on both branches so callers can log or gate on their own
* metrics without a second pass.
*/
export function verifyGpuParity(
a: RgbaFrame,
b: RgbaFrame,
options: GpuParityDiffOptions = {},
): VerifyGpuParityResult {
const diff = diffGpuParityFrames(a, b, options);
const threshold = options.blackOnlyFractionThreshold ?? DEFAULT_BLACK_ONLY_FRACTION_THRESHOLD;
if (diff.blackOnlyInA.fraction > threshold) {
const bb = diff.blackOnlyInA.boundingBox;
const region = bb ? ` (bbox ${bb.x},${bb.y} ${bb.width}x${bb.height})` : "";
return {
ok: false,
reason:
`hardware-GPU frame has ${diff.blackOnlyInA.pixels} pixel(s) ` +
`(${(diff.blackOnlyInA.fraction * 100).toFixed(3)}%) that are solid-black ` +
`while software-GPU frame has content there${region}, likely a shape-dependent ` +
`hardware-GPU capture bug`,
diff,
};
}
if (diff.blackOnlyInB.fraction > threshold) {
const bb = diff.blackOnlyInB.boundingBox;
const region = bb ? ` (bbox ${bb.x},${bb.y} ${bb.width}x${bb.height})` : "";
return {
ok: false,
reason:
`software-GPU frame has ${diff.blackOnlyInB.pixels} pixel(s) ` +
`(${(diff.blackOnlyInB.fraction * 100).toFixed(3)}%) that are solid-black ` +
`while hardware-GPU frame has content there${region}, an unexpected inverse ` +
`pattern, worth investigating`,
diff,
};
}
return { ok: true, reason: "", diff };
}