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When the host has no hardware GPU (SwiftShader software rendering), Chrome's `HeadlessExperimental.beginFrame` stalls the compositor on shader-heavy frames — the CDP call hangs and the render eventually fails with `beginFrame timed out` at protocolTimeout (default 5 min). This was reproduced on a CPU-only Linux sandbox during the hf#677 BeginFrame spike and is likely the same root cause as the earlier Mac-Docker timeout that the HDR-only guard in `captureHdrStage.ts` partially mitigated. The existing per-stage guard (`cfg.forceScreenshot = true` for the layered HDR composite) is too narrow — the issue is GPU-presence, not HDR-vs-SDR. SDR renders also stall on a software-renderer host. Fix: in `acquireBrowser`, resolve `browserGpuMode` (cheap — the probe Promise is cached for the process lifetime) and force `captureMode = "screenshot"` whenever it resolves to "software", regardless of platform or binary. Defensively strip BeginFrame-only chrome flags (`--enable-begin-frame-control` etc.) from the launch args in the same path — leaving them in screenshot mode produces blank captures because the compositor waits for beginFrames the engine no longer sends. Mirror the same gate in `frameCapture.ts`'s preMode computation so the chromeArgs are built without BeginFrame flags up front (the strip in `acquireBrowser` is belt-and-braces for any other caller). A one-time `console.warn` documents the resolution path for operators when the guard actually changed the outcome (Linux + headless-shell only — silent on the always-screenshot platforms and on hardware hosts). Note: on `main` as-is the layered HDR path already forces screenshot mode unconditionally, so the SDR-software-renderer case is the load-bearing one this PR fixes. The broader guard also keeps the engine safe once any future BeginFrame-alpha work lands on top. Tests cover: software → screenshot + BeginFrame flag stripping, hardware → beginframe preserved, forceScreenshot=true still wins, one-time software-GPU warning, no warn on macOS (already screenshot anyway). — Vai
@hyperframes/engine
Seekable web-page-to-video rendering engine built on Puppeteer and FFmpeg.
Framework-agnostic: works with GSAP, Lottie, Three.js, CSS animations, or any web content that implements the window.__hf seek protocol.
Install
npm install @hyperframes/engine
Requirements: Node.js >= 22, Chrome/Chromium (auto-downloaded by Puppeteer), FFmpeg
What it does
The engine opens your HTML composition in a headless Chrome instance, seeks frame-by-frame using Chrome's HeadlessExperimental.beginFrame API, captures screenshots, and encodes them into video with FFmpeg.
Key services
| Service | Description |
|---|---|
| browserManager | Launches and pools headless Chrome instances (chrome-headless-shell) |
| frameCapture | Manages capture sessions — seek, screenshot, buffer lifecycle |
| screenshotService | BeginFrame-based capture with CDP (Chrome DevTools Protocol) |
| chunkEncoder | FFmpeg encoding with chunked concat, GPU detection, faststart |
| streamingEncoder | Pipe frames to FFmpeg in real time (no intermediate PNGs on disk) |
| audioMixer | Parse <audio> elements and mix audio tracks via FFmpeg |
| videoFrameExtractor | Extract frames from <video> elements for compositing |
| parallelCoordinator | Split frame ranges across worker processes |
| fileServer | Serve local HTML files to the browser via Hono |
Usage
import {
acquireBrowser,
releaseBrowser,
createCaptureSession,
initializeSession,
captureFrame,
closeCaptureSession,
} from "@hyperframes/engine";
// 1. Launch browser
const browser = await acquireBrowser({ captureMode: "beginFrame" });
// 2. Open a capture session
const session = createCaptureSession({
browser: browser.browser,
url: "http://localhost:3000/my-composition.html",
width: 1920,
height: 1080,
fps: 30,
});
await initializeSession(session);
// 3. Capture frames
for (let i = 0; i < totalFrames; i++) {
await captureFrame(session, i, `/tmp/frames/frame-${i}.png`);
}
// 4. Clean up
await closeCaptureSession(session);
await releaseBrowser(browser);
Most users should use @hyperframes/producer or the hyperframes CLI instead of calling the engine directly.
Documentation
Full documentation: hyperframes.heygen.com/packages/engine
Related packages
@hyperframes/core— types, parsers, frame adapters@hyperframes/producer— high-level render pipeline built on this enginehyperframes— CLI