mirror of
https://github.com/heygen-com/hyperframes.git
synced 2026-09-03 04:38:33 +00:00
* feat(studio): glue API coexistence layer for the NLE swap What: extends 21 glue files so the OLD timeline/canvas engine and the NEW NLE components type-check side by side: playerStore (multi-select setters, zoom pin, snap toggle, non-reactive scale scratch), drag-state types gain optional NLE fields, timelineLayout/timelineAssetDrop/timelineEditingHelpers/ timelineEditing/timelineElementHelpers/studioHelpers/assetHelpers gain the NLE exports, DomEditOverlay + gestures + AssetContextMenu + Timeline props gain optional callbacks/params, contexts gain *Optional hooks, and TimelineEditCallbacks.onMoveElements becomes a bivariant method accepting both engines' change shapes. patchDocumentRootDuration's test rides along. Why: this is the keystone that dissolves the old "welded glue" problem — every symbol the NLE components need is ADDED next to what the old engine still uses, so the engine components and the swaps can land as separate reviewable PRs. How: 15 authored intermediate files (main content + additive symbols; no behavior changes — new fields optional, new callbacks unused until wired) plus 6 files whose final content is already purely additive. New exports without consumers yet carry TEMP(studio-dnd) ignoreExports entries, removed by the app-shell swap. Test plan: tsc --noEmit in studio + studio-server (verifies BOTH engines compile); bunx vitest run (full suite green incl. the 6 new patchDocumentRootDuration tests); fallow audit clean. * feat(studio): timeline interaction hooks and lanes component (unwired) What: the timeline-side wiring layer, unwired: TimelineLanes (the lane renderer driving drag/resize/marquee), timelineMarquee (+tests), useTimelineStackingSync, useTimelineGeometry, useTimelineEditPinning, useTimelineEditingDrops. Why: everything between the pure drag math and <Timeline> itself; the timeline-glue swap PR then only rewires Timeline/TimelineCanvas onto these. How: new files, tsc-clean against the coexistence layer. Unwired components carry TEMP(studio-dnd) entry registrations, removed at the app-shell swap. Test plan: bunx vitest run timelineMarquee.test.ts; tsc --noEmit; fallow audit clean. * feat(studio): NLE shell assembly (unwired) What: EditorShell (the full editor layout replacing NLELayout + StudioPreviewArea), TimelinePane (timeline host with sub-comp rebasing) and useTimelineEditCallbacks (the callback bag bridging store edits to the timeline), all unwired. Why: the shell that App swaps to in the final step; reviewing it standalone keeps that swap PR small. How: new files against the coexistence layer; TEMP(studio-dnd) entries until App mounts EditorShell in the app-shell swap. Test plan: tsc --noEmit; bunx vitest run (suite unchanged); fallow audit clean. * feat(studio): timeline glue swap — Timeline/TimelineCanvas onto the NLE engine What: flips the timeline glue to its final form (23 files): Timeline and TimelineCanvas rebuilt on TimelineLanes/TimelineOverlays, useTimelineClipDrag drives preview/commit through the new drag engine, range selection goes multi-select, playback loop moves to useTimelinePlayerLoop. Deletes the 9 old-engine files this orphans (group drag, marquee selection, snap targets, layer gutter, selection overlays + their suites) — each is compile- or gate-forced by this swap, verified by probe. Why: second swap step; timeline-only, canvas and App untouched. How: modified files to final content + forced deletions. playerStore/timelineEditing/timelineCallbacks stay at their coexistence form until the app swap (the old App still runs on them). Test plan: tsc --noEmit; bunx vitest run (full suite); fallow audit clean. * feat(studio): clip thumbnail modules What: ImageThumbnail (+tests) and thumbnailUtils (+tests) — frame decode with SVG/AVIF format fallbacks and rounded-corner clipping — plus VideoThumbnail updates. Why: the decode layer for timeline clip thumbnails, ahead of the visual refresh that renders them. How: new modules + one modified file; purely presentational. Test plan: bunx vitest run on both test files; tsc --noEmit; fallow audit clean. * feat(studio): assets/blocks panel behaviors + preview helpers What: blocks tab install flow, right-panel and global drag-overlay polish, music beat analysis and clip-content rendering hooks, and the preview-helper utilities backing asset preview. Why: completes the studio NLE stack on top of the visual refresh. How: modified files only (kept as one PR: splitting further would produce sub-150-LOC fragments of interdependent panel glue). Test plan: bunx vitest run studioPreviewHelpers/studioUrlState suites; tsc --noEmit; fallow audit clean. * fix(studio): restore timeline playback loop * fix(studio): restore missing GSAP helpers module * refactor(studio): split timeline GSAP helpers * style(studio): keep timeline helper under size limit * fix(studio): restore timeline overlays module * fix(studio): remove stale GSAP import * fix(studio): restore canonical timeline dependencies * style(studio): format restored timeline helpers * style(studio): satisfy helper line limit * fix(studio): repair rebuilt timeline integration * feat(studio): complete rebuilt NLE cutover * fix(studio): guard project and timeline race boundaries * fix(studio): preserve graded resize and crop geometry * fix(studio): log resize/rotate commit failures, move anchor accumulator to resize-local * fix(studio): treat duration-0 tweens as static holds and settle resize position before persist Instant holds (to()/fromTo() with duration 0) were classified as animated tweens by every commit route, so resizing or rotating them converted the hold into a corrupt duration-0 keyframes tween (new value at 0%, old at 100%) that GSAP drops; panel edits appended a losing set. A shared isInstantHold() now routes them through the static replace-in-place path, and percentage math guards zero-duration windows. Separately, anchored-corner resizes painted 3-5 frames at the new size but old position while the offset persist round-tripped the server. The commit path now applies the corrected GSAP position synchronously before awaiting the offset persist, mirroring the scale route's settle. * feat(studio): gesture-transaction seam with commit observability Introduce runGestureTransaction — one owner for a gesture commit's settle -> persist -> record lifecycle. It settles the live DOM synchronously before any async persist, folds every mutation into one undo entry via a per-transaction coalesceKey, restores pre-gesture state exactly once on failure, and asserts (dev console) + reports (PostHog: commit_transaction / commit_invariant_violation / commit_transaction_failed) that a persist never changes pixels. The box-size resize path is migrated onto it; the ad hoc per-route coalesceKey/reload handling is removed. Extract the resize draft-rect math into resizeDraft.ts to keep the gesture-handler file under the size cap. Also: keep url_hash telemetry to the route slug only (drop the query string, which carried the user's selected element id/selector), and gate the [hf-resize] diagnostics behind localStorage hf-resize-debug so they ship as opt-in tracing rather than console noise. * fix(studio): transaction owns the undo label The coalesced history entry took the last sub-mutation's label, so a resize surfaced as "Move layer" (the offset persist) in undo/redo. The seam now stamps tx.label on every wrapped mutation, so the folded entry reads as the gesture. * fix(studio): atomic static size/position commits (no data loss) Static resize/position holds updated an existing set via delete+add — two undo entries, and a delete that succeeded before a failed add lost the hold on disk. Use one in-place update-properties mutation when a set exists (one undo entry, no partial-failure window). The keyframed-hold heal that can't be expressed as a property update now adds before it deletes, so any single failure leaves a recoverable duplicate, never a lost hold. Transaction-owned commits are tracked via a WeakSet so the heal path never double-wraps an already-wrapped gesture. * fix(core): restore timed-clip visibility after a forced timeline rebind __hfForceTimelineRebind force-rendered the re-registered timeline but never re-ran the per-[data-start] visibility pass, so after undo or soft reload every clip rendered regardless of its time window until a full page reload. Extract the visibility loop into syncTimedElementVisibility and call it from both syncMediaForCurrentState (unchanged) and the rebind. * fix(studio): atomic z-order/keyframe/split commits, one undo entry each Three edit-commit paths hardened onto the one-transaction invariant: - Z-order reorder (useElementLifecycleOps): N per-element writes now fold into one undo entry (coalesceMs Infinity) and, on a failed persist, restore already-written files to disk so no partial reorder survives. - Enable-keyframes (useEnableKeyframes/useGsapKeyframeOps): the intermediate convert phase no longer full-reloads the preview (skipReload), killing the black-flash remount; convert + edit share one coalesce key = one undo entry. - Razor split-all (useRazorSplit): snapshot before the batch and restore on any failure, so a mid-batch error never leaves un-revertable partial splits. Shared file-history helpers (RecordEditInput, DomEditCommitBaseParams, readProjectFileContent, restoreFilesToOriginal) dedupe the rollback/commit logic across these paths. Commit options thread as one partial object rather than field-by-field. Test setup extracted into colocated helpers. * fix(studio): fold multi-step edits into one undo entry; guard text revert - Gesture recording (useGestureCommit): the per-property-group commits now share one coalesce key and only the last reloads, so a recording is one undo entry and one preview reload instead of up to four. - Delete selected keyframes (deleteSelectedKeyframes, split out of timelineEditingHelpers): N removals fold into one coalesced undo entry with a single reload. - Text-field commit (useDomEditTextCommits): commitDomTextFields now uses the same version-guarded revert as handleDomTextCommit, so a stale failed commit can no longer stomp a newer successful one. * feat(studio): batch a gesture's mutations into one atomic server write A transaction that emits N mutations previously did N sequential POSTs, each rewriting the file and soft-reloading — the root of the multi-phase persist window. Add a gsap-mutations-batch endpoint that validates every mutation up front, applies them in one in-memory rewrite chain, and writes the file once (all-or-nothing: an invalid entry rejects the whole batch, no partial write). The seam buffers a transaction's commits and, when more than one targets the same file, dispatches a single batch — one write, one history entry, one reload. The batch capability rides on the existing commit-function reference; no option fields are threaded through callers. * fix(studio): soften off-canvas indicator outline to 30% opacity The dashed off-canvas selection outline at 60% was noisy with many protruding elements on screen; drop the resting opacity to 30% (hover still restores full opacity so it stays discoverable). * fix(studio): drop off-canvas indicator outline to 10% opacity Follow-up to the 30% softening — 10% resting opacity reads much calmer with many protruding elements; hover still restores full opacity. * fix(studio): gate [hf-commit] console traces to dev only The start/settled/persisted/restore lifecycle traces logged on every gesture commit in all environments — console noise for end users. Route them through a dev-only traceCommit helper (matching the pixel-violation error's existing DEV gate). The commit_* PostHog events stay always on; they are the production observability, the console lines are a dev aid. * fix(studio): count actual reloads, not softReload requests, in commit telemetry A resize's size and offset persists both request softReload; the seam counted each request, so a batched gesture reported reload_count 2 even though the batch is one write and one reload. Compute the count from what dispatchBufferedCommits actually did — one for a batch, the request count for the sequential fallback. * fix(studio): rotate hover + off-canvas overlays with the element; flicker-free crop - Hover overlay applied the element's rotation only to the selection chrome, not the hover box; it now rotates about center like the selection, via a shared orientedGroupAwareOverlayRect router (one owner for rotation-aware overlay geometry across hover/selection/off-canvas). - Off-canvas indicator was axis-aligned; it now rotates with the element and inverse-rotates the canvas-exclusion clip into the element's local frame, so the protruding-sliver clip stays correct for rotated elements. - Crop commit re-lifted the element only in the commit's .then(), so one frame painted the cropped state (the flicker). Re-lift synchronously right after onStyleCommit (which applies the clip before its first await), so the cropped state never paints; the persisted file value is unchanged. * fix(studio): address code-review findings across the commit-hardening campaign Correctness (would ship green, bite under latency): - Enable-keyframes phase 2 now carries coalesceMs: Infinity, so the convert folds into one undo entry instead of splitting past the 300ms default. - The SDK keyframe persist path forwards coalesceMs (CutoverOptions gains the field); multi-keyframe delete and convert coalesce correctly when SDK-routed. - Razor split-all's rollback is guarded so a failing restore can't swallow the error toast that tells the user the split failed. Simplification (single source of truth / no dead flexibility): - Decompose resolveResizeDraftRect (drops a fallow-ignore suppression). - Delegate the third readProjectFileContent copy to the shared helper. - Inline setPatchFromUpdateProperties (its only caller passes one mutation). - One toSdkPersistOptions translates gesture overrides to SDK options. - Bundle the reorder-rollback deps into one object (was 7-9 positional args). - Dedupe the 'last group reloads' ternary; type gesture options as CommitMutationOptions; drop a Map+array wrapper around a single write. * feat(studio): atomic z-order reorder via batch patch-element endpoint Z-order reorder issued N per-element inline-style patches (one server write each), so a mid-chain failure could leave a partial reorder on disk. Add a patch-elements-batch endpoint that validates every patch, folds them over the file in one in-memory rewrite, and writes once (all-or-nothing; unsafe input rejects with no write). The reorder now sends one batch per source file and records one undo entry. Because a failed atomic write persists nothing, the interim disk-write-back rollback (restoreReorderedFile / restoreFulfilledReorderFiles / ReorderRollbackDeps) is deleted — failure rolls back only live DOM/store state. Closes the last disk-atomicity gap. * fix(studio): razor-split undo no longer silently no-ops The split clone was written to disk without a data-hf-id, so the split endpoint recorded that unstamped HTML as the undo entry's afterHash. The next reloadPreview() ran the preview route's ensureHfIds write-back, which minted a fresh id and persisted DIFFERENT bytes — so at undo time the disk hash no longer matched afterHash and editHistory's content-mismatch guard silently refused the undo (no write, no network, no error). Stamp the split output via ensureHfIds in splitElementInHtml before it is written/returned, so the preview write-back is a no-op and the recorded afterHash always equals the final on-disk bytes. Fixes at the source rather than relaxing the mismatch guard. Corrects the stale comment that credited forceReloadSdkSession. * feat(studio): closed-hand grab cursor on the rotate handle The rotate handle used the default arrow cursor; show a grabbing (closed-hand) cursor on hover to signal it's grabbed and dragged to rotate. * fix(studio): dropping a dragged element over another no longer selects it A moved drag's release fired the box click, which re-selected whatever now sat under the pointer via the hover cache — so dropping an element over a higher-z one selected the drop target instead of keeping the dragged element selected. The drag-move branch now suppresses the next box click, mirroring the resize branch. * fix(studio): group drag is one undo entry, not one per element Dragging a multi-selected group committed each member's position write as its own undo entry, so reverting took N Cmd+Z presses. Force a shared coalesceKey (infinite window) across every member's commit so they fold into a single undo entry, like the other multi-step commit paths. * fix(studio): undo of a split no longer leaves a ghost clip in the timeline The file and the composition iframe revert correctly on undo, but the timeline panel kept a ghost node for the split clone. The element-merge that repopulates the timeline preserves elements the fresh scan dropped — intended for enriched sub-composition children a bare DOM re-scan misses, but it also preserved a genuinely-removed TOP-LEVEL element (the split clone after undo), leaving a phantom clip. Restrict the preserve to elements with a compositionSrc (the enriched sub-comp children); a top-level element missing from the fresh scan was truly removed. --------- Co-authored-by: ukimsanov <ular.kimsanov@heygen.com>
383 lines
13 KiB
TypeScript
383 lines
13 KiB
TypeScript
import { useCallback, useRef } from "react";
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import type { TimelineElement } from "../player";
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import { usePlayerStore } from "../player";
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import { saveProjectFilesWithHistory } from "../utils/studioFileHistory";
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import { getTimelineElementLabel, collectHtmlIds } from "../utils/studioHelpers";
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import { trackStudioRazorSplit } from "../telemetry/events";
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import {
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canSplitElementAt,
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selectSplittableElements,
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buildPatchTarget,
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readFileContent,
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} from "../utils/timelineElementSplit";
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import type { RecordEditInput } from "./timelineEditingHelpers";
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interface UseRazorSplitOptions {
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projectId: string | null;
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activeCompPath: string | null;
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showToast: (message: string, tone?: "error" | "info") => void;
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writeProjectFile: (path: string, content: string) => Promise<void>;
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recordEdit: (input: RecordEditInput) => Promise<void>;
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domEditSaveTimestampRef: React.MutableRefObject<number>;
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reloadPreview: () => void;
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/**
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* Resync the in-memory SDK session after the server-side split write (the
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* split-element / split-gsap endpoints write the file directly, so the SDK's
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* linkedom doc is now stale). This reload is read-only; the split endpoint owns
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* the final on-disk bytes and history baseline. Every other server-side-write
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* timeline path (move / resize / delete / drop / visibility) also resyncs.
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*/
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forceReloadSdkSession?: () => void;
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isRecordingRef?: React.RefObject<boolean>;
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}
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function generateSplitId(existingIds: string[], baseId: string): string {
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let newId = `${baseId}-split`;
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let suffix = 2;
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while (existingIds.includes(newId)) {
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newId = `${baseId}-split-${suffix++}`;
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}
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return newId;
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}
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async function splitHtmlElement(
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projectId: string,
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targetPath: string,
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patchTarget: NonNullable<ReturnType<typeof buildPatchTarget>>,
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splitTime: number,
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newId: string,
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elementStart: number,
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elementDuration: number,
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): Promise<{ ok: boolean; changed?: boolean; content?: string }> {
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const response = await fetch(
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`/api/projects/${projectId}/file-mutations/split-element/${encodeURIComponent(targetPath)}`,
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{
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method: "POST",
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headers: { "Content-Type": "application/json" },
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body: JSON.stringify({
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target: patchTarget,
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splitTime,
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newId,
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elementStart,
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elementDuration,
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}),
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},
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);
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if (!response.ok) throw new Error("Split request failed");
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return (await response.json()) as { ok: boolean; changed?: boolean; content?: string };
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}
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async function splitGsapAnimations(
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projectId: string,
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targetPath: string,
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originalId: string,
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newId: string,
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splitTime: number,
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elementStart: number,
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elementDuration: number,
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): Promise<{ content: string | null; skippedSelectors?: string[] }> {
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const response = await fetch(
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`/api/projects/${projectId}/gsap-mutations/${encodeURIComponent(targetPath)}`,
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{
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method: "POST",
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headers: { "Content-Type": "application/json" },
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body: JSON.stringify({
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type: "split-animations",
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originalId,
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newId,
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splitTime,
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elementStart,
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elementDuration,
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}),
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},
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);
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if (!response.ok) {
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const errorBody = (await response.json().catch(() => null)) as { error?: string } | null;
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if (errorBody?.error === "no GSAP script found in file") {
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return { content: null };
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}
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throw new Error(errorBody?.error ?? `GSAP animation split failed (${response.status})`);
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}
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const data = (await response.json()) as {
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ok?: boolean;
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after?: string;
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skippedSelectors?: string[];
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};
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return {
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content: data.ok && data.after ? data.after : null,
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skippedSelectors: data.skippedSelectors,
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};
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}
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function getOriginalContent(originals: ReadonlyMap<string, string>, path: string): string {
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const original = originals.get(path);
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if (original === undefined) {
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throw new Error(`Missing original contents for ${path}`);
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}
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return original;
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}
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async function restoreFilesToOriginal(
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originals: ReadonlyMap<string, string>,
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paths: Iterable<string>,
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writeProjectFile: (path: string, content: string) => Promise<void>,
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): Promise<void> {
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for (const path of paths) {
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await writeProjectFile(path, getOriginalContent(originals, path));
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}
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}
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async function readOriginalFiles(
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pid: string,
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elements: TimelineElement[],
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activeCompPath: string | null,
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): Promise<Map<string, string>> {
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const originals = new Map<string, string>();
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for (const element of elements) {
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const path = element.sourceFile || activeCompPath || "index.html";
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if (!originals.has(path)) {
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originals.set(path, await readFileContent(pid, path));
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}
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}
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return originals;
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}
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async function splitElementsAtTime(
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pid: string,
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elements: TimelineElement[],
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splitTime: number,
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activeCompPath: string | null,
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originals: ReadonlyMap<string, string>,
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snapshots: Map<string, { before: string; after: string }>,
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writeProjectFile: (path: string, content: string) => Promise<void>,
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): Promise<number> {
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let count = 0;
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for (const element of elements) {
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const result = await executeSplit(pid, element, splitTime, activeCompPath, writeProjectFile);
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if (!result.changed) continue;
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snapshots.set(result.targetPath, {
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before: getOriginalContent(originals, result.targetPath),
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after: result.patchedContent,
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});
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await writeProjectFile(result.targetPath, result.patchedContent);
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count++;
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}
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return count;
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}
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// fallow-ignore-next-line complexity
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async function executeSplit(
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pid: string,
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element: TimelineElement,
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splitTime: number,
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activeCompPath: string | null,
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writeProjectFile: (path: string, content: string) => Promise<void>,
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): Promise<{
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targetPath: string;
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originalContent: string;
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patchedContent: string;
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changed: boolean;
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skippedSelectors?: string[];
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}> {
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const patchTarget = buildPatchTarget(element);
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if (!patchTarget) throw new Error("Clip is missing a patchable target.");
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const targetPath = element.sourceFile || activeCompPath || "index.html";
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const originalContent = await readFileContent(pid, targetPath);
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const newId = generateSplitId(collectHtmlIds(originalContent), element.domId || "clip");
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// An expanded sub-comp child arrives in MASTER-timeline coordinates — both its
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// `start` and the incoming `splitTime` are offset by the host's master start
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// (expandedParentStart) — but its `sourceFile` is the sub-comp, whose clips are
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// authored in LOCAL time. Rebase both onto local time before the server patches
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// the file, exactly as TimelinePane.handleSplitElement does for non-razor edits.
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// Root-level clips (no expandedParentStart) are already local, so pass through.
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const basis = element.expandedParentStart;
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const localSplitTime = basis === undefined ? splitTime : Math.max(0, splitTime - basis);
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const localElementStart = basis === undefined ? element.start : element.start - basis;
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const splitResult = await splitHtmlElement(
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pid,
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targetPath,
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patchTarget,
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localSplitTime,
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newId,
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localElementStart,
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element.duration,
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);
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if (!splitResult.ok) throw new Error("Failed to split clip.");
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if (!splitResult.changed) {
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return { targetPath, originalContent, patchedContent: originalContent, changed: false };
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}
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let patchedContent =
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typeof splitResult.content === "string" ? splitResult.content : originalContent;
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let skippedSelectors: string[] | undefined;
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if (element.domId) {
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try {
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const gsapResult = await splitGsapAnimations(
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pid,
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targetPath,
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element.domId,
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newId,
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localSplitTime,
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localElementStart,
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element.duration,
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);
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if (gsapResult.content) patchedContent = gsapResult.content;
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if (gsapResult.skippedSelectors?.length) skippedSelectors = gsapResult.skippedSelectors;
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} catch (gsapError) {
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// GSAP mutation failed — the HTML split already wrote to disk.
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// Restore the original content to avoid a corrupt half-split state.
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await writeProjectFile(targetPath, originalContent);
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throw gsapError;
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}
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}
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return { targetPath, originalContent, patchedContent, changed: true, skippedSelectors };
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}
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export function useRazorSplit({
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projectId,
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activeCompPath,
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showToast,
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writeProjectFile,
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recordEdit,
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domEditSaveTimestampRef,
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reloadPreview,
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forceReloadSdkSession,
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isRecordingRef,
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}: UseRazorSplitOptions) {
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const projectIdRef = useRef(projectId);
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projectIdRef.current = projectId;
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const handleRazorSplit = useCallback(
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// fallow-ignore-next-line complexity
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|
async (element: TimelineElement, splitTime: number) => {
|
|
if (isRecordingRef?.current) {
|
|
showToast("Cannot edit timeline while recording", "error");
|
|
return;
|
|
}
|
|
|
|
const pid = projectIdRef.current;
|
|
if (!pid || !canSplitElementAt(element, splitTime)) return;
|
|
|
|
try {
|
|
const { targetPath, originalContent, patchedContent, changed, skippedSelectors } =
|
|
await executeSplit(pid, element, splitTime, activeCompPath, writeProjectFile);
|
|
|
|
if (!changed) {
|
|
showToast("Failed to split clip — playhead may be outside the clip", "error");
|
|
return;
|
|
}
|
|
|
|
domEditSaveTimestampRef.current = Date.now();
|
|
await saveProjectFilesWithHistory({
|
|
projectId: pid,
|
|
label: "Split timeline clip",
|
|
kind: "timeline",
|
|
files: { [targetPath]: patchedContent },
|
|
readFile: async () => originalContent,
|
|
writeFile: writeProjectFile,
|
|
recordEdit,
|
|
});
|
|
|
|
// Server writes bypass the SDK session, so reopen it before refreshing
|
|
// the preview. The split response already owns the final persisted bytes.
|
|
forceReloadSdkSession?.();
|
|
reloadPreview();
|
|
trackStudioRazorSplit({ mode: "single", count: 1 });
|
|
showToast(`Split ${getTimelineElementLabel(element)} at ${splitTime.toFixed(2)}s`, "info");
|
|
if (skippedSelectors?.length) {
|
|
showToast(
|
|
`Some animations use non-ID selectors (${skippedSelectors.join(", ")}) and were not retargeted`,
|
|
"info",
|
|
);
|
|
}
|
|
} catch (error) {
|
|
const message = error instanceof Error ? error.message : "Failed to split timeline clip";
|
|
showToast(message, "error");
|
|
}
|
|
},
|
|
[
|
|
activeCompPath,
|
|
recordEdit,
|
|
showToast,
|
|
writeProjectFile,
|
|
domEditSaveTimestampRef,
|
|
reloadPreview,
|
|
forceReloadSdkSession,
|
|
isRecordingRef,
|
|
],
|
|
);
|
|
|
|
// fallow-ignore-next-line complexity
|
|
const handleRazorSplitAll = useCallback(
|
|
async (splitTime: number) => {
|
|
if (isRecordingRef?.current) {
|
|
showToast("Cannot edit timeline while recording", "error");
|
|
return;
|
|
}
|
|
|
|
const pid = projectIdRef.current;
|
|
if (!pid) return;
|
|
const { elements } = usePlayerStore.getState();
|
|
const splittable = selectSplittableElements(elements, splitTime);
|
|
if (splittable.length === 0) return;
|
|
|
|
let originals = new Map<string, string>();
|
|
const finalSnapshots = new Map<string, { before: string; after: string }>();
|
|
try {
|
|
originals = await readOriginalFiles(pid, splittable, activeCompPath);
|
|
const splitCount = await splitElementsAtTime(
|
|
pid,
|
|
splittable,
|
|
splitTime,
|
|
activeCompPath,
|
|
originals,
|
|
finalSnapshots,
|
|
writeProjectFile,
|
|
);
|
|
if (splitCount === 0) return;
|
|
|
|
domEditSaveTimestampRef.current = Date.now();
|
|
await recordEdit({
|
|
label: `Split ${splitCount} clips at ${splitTime.toFixed(2)}s`,
|
|
kind: "timeline",
|
|
files: Object.fromEntries(finalSnapshots),
|
|
});
|
|
|
|
// Resync the stale SDK doc after the batched server write (see the
|
|
// single-split path above for why this precedes the reload).
|
|
forceReloadSdkSession?.();
|
|
reloadPreview();
|
|
trackStudioRazorSplit({ mode: "all", count: splitCount });
|
|
showToast(`Split ${splitCount} clips at ${splitTime.toFixed(2)}s`, "info");
|
|
} catch (error) {
|
|
// Best-effort rollback — a failing restore write must not swallow the
|
|
// original error's toast, which is what tells the user the split failed.
|
|
try {
|
|
await restoreFilesToOriginal(originals, finalSnapshots.keys(), writeProjectFile);
|
|
} catch {
|
|
/* leave disk as-is; the original failure is reported below */
|
|
}
|
|
const message = error instanceof Error ? error.message : "Failed to split clips";
|
|
showToast(message, "error");
|
|
}
|
|
},
|
|
[
|
|
activeCompPath,
|
|
recordEdit,
|
|
showToast,
|
|
writeProjectFile,
|
|
domEditSaveTimestampRef,
|
|
reloadPreview,
|
|
forceReloadSdkSession,
|
|
isRecordingRef,
|
|
],
|
|
);
|
|
|
|
return { handleRazorSplit, handleRazorSplitAll };
|
|
}
|