* fix(core): composition scripts start after web fonts are ready A scene script that measures text (offsetHeight, getBoundingClientRect) ran while the page parsed, often before its web font loaded, so it laid the scene out with fallback metrics. Renders of the same film differed run to run, and preview could differ from export. The compilers now give every body script a type the browser does not run (text/hf-after-fonts, or +module), through one helper in scriptRuns.ts called at the end of the bundler, the producer compile and the sub-composition preview. The Studio motion script is emitted the same way so it still runs after them. The runtime entry owns the wait: on DOMContentLoaded it forces a layout, waits for document.fonts.ready or FONT_WAIT_TIMEOUT_MS (5 s), then re-creates each script in its own place in parser order (classic in order, awaiting src loads; then module and defer scripts in insertion order), boots as before, and calls the DOMContentLoaded and load listeners the scripts added. On timeout the scripts run anyway and runtime_font_wait_timeout names the families still loading. Scene swaps and the composition loader use the same wait. * fix(core): a page whose runtime predates the font gate still runs its scripts A bundle can be served with a runtime loaded from HYPERFRAME_RUNTIME_URL. If that runtime is older than the font gate, nothing would run the deferred composition scripts and the film would be blank. Whenever the marking helper defers scripts, it also puts one small inline script first in the head. At DOMContentLoaded it runs the deferred scripts in parser order itself, without waiting for fonts and with a console warning, unless a runtime has claimed them. The gate's runtime claims them when it loads, before DOMContentLoaded, so the scripts run exactly once either way. * fix(studio-server): motion paths animate in Studio preview when gsap loads in the body The MotionPathPlugin tag Studio inserts after a body gsap script now carries that script's type, so the runtime runs it right after gsap once fonts are ready, instead of before gsap exists. * fix(cli): layout, motion-shot and validate wait for the composition scripts to run The three commands waited on the timeline registry, which exists as soon as the runtime file loads, or on a flat sleep. They now wait for the runtime's render-ready flag through one shared helper, keeping each command's timeout and proceeding as before when it passes. * fix(core): a script that wraps addEventListener keeps its wrapper after its scripts run While composition scripts run, the runtime patches addEventListener to hold load events that already passed. Putting the original back now happens only if the patch is still in place, so a library wrapper installed meanwhile survives. * docs: comments on script timing match scripts that wait for web fonts The early stub's flush and the player's iframe-load handler described page scripts as done by DOMContentLoaded and the runtime as ready before load. Composition scripts now wait for web fonts, so both can come later. Comment-only. * test(core): pin script order after an external script and the scene swap's font wait An inline composition script that follows an external one sees its global, and a scene swap runs the new scene's script only once web fonts are ready. * docs(producer): the early stub comment names what drains late font-gated work * fix(studio): motion paths add without a flash when gsap loads after web fonts Studio preloads MotionPathPlugin on iframe load. A body gsap now runs after web fonts, often after that load, so the preload retries once the runtime reports ready. * test(cli): pin the runtime wait before each command first samples the page * fix(studio): the motion path preload stops waiting once the preview runtime has booted A composition with no global gsap posts ready before the preload runs; the retry listener then never detached and kept each retired preview document alive. It now waits only while the runtime has not booted, and the tests pin the cleanup and the ready filter. * fix(studio): a preview frame that never boots is not kept alive by the motion path preload Only the latest preview waits for the ready message of its runtime; a newer load drops the older wait, so a crashed or missing composition frame can be collected. * style: comments added by the font gate move into names
hyperframes
CLI for creating, previewing, and rendering HTML video compositions.
Install
npm install -g hyperframes
Or use directly with npx:
npx hyperframes <command>
Requirements: Node.js >= 22, FFmpeg
Commands
init
Scaffold a new Hyperframes project from a template:
npx hyperframes init my-video
cd my-video
preview
Start the live preview studio in your browser:
npx hyperframes preview
# Studio: http://localhost:3002/#project/my-video
# Server: http://localhost:3002
npx hyperframes preview --port 4567
In an interactive terminal, the preview stays attached until you press
Ctrl+C. In a non-interactive shell such as a coding-agent session, the same
command starts a managed preview that survives after the command returns. Use
--background or --foreground to choose explicitly, and manage persistent
previews with --status, --stop, --list, and --kill-all. Add --json to
managed lifecycle commands for machine-readable output. --foreground --json
prints the ready-session envelope once, then remains attached until stopped.
normalize-audio
Measure two local authored audio clips with integrated LUFS and match the target
to the unchanged reference. The command is a dry run unless --write is passed:
npx hyperframes normalize-audio --reference target-audio --target user-audio
npx hyperframes normalize-audio --reference target-audio --target user-audio --write
It updates only the target element's data-volume and refuses unsafe boosts
that exceed Studio's +12 dB ceiling or would clip.
render
Render a composition to MP4. Run from the project directory; the positional
argument is the project directory (not a file), so render the project's
index.html directly, or point at a specific composition file with -c:
npx hyperframes render -o output.mp4
npx hyperframes render -c ./my-composition.html -o output.mp4
Set HYPERFRAMES_RENDER_DETACHED=1 when starting a render with nohup or
disown so it keeps running after the invoking shell exits.
publish
Upload a project directory and get a hosted URL that keeps working after the CLI exits. Published projects are private by default:
npx hyperframes publish
npx hyperframes publish ./my-video
npx hyperframes publish --public
npx hyperframes publish --yes
Signed-out publishing returns an authentication-required claim URL; opening it
lets someone sign in and claim the project. Sign in first with
npx hyperframes auth login to publish an owned project you can update. Use
--public to make the claimed project visible to anyone. --yes only skips the
confirmation prompt and does not change visibility.
Signed-in publishers can use --update <url-or-id> to target an existing project
or --space <space-id> to publish into a shared team space. If the requested
project is missing or inaccessible, publishing can create a new project instead;
check the printed URL and status.
See the publish reference for all options, including video proxy settings.
lint
Validate your Hyperframes HTML:
npx hyperframes lint ./my-composition
npx hyperframes lint ./my-composition --json # JSON output for CI/tooling
npx hyperframes lint ./my-composition --verbose # Include info-level findings
By default only errors and warnings are shown. Use --verbose to also display informational findings (e.g., external script dependency notices). Use --json for machine-readable output with errorCount, warningCount, infoCount, and a findings array.
compositions
List compositions found in the current project:
npx hyperframes compositions
benchmark
Run rendering benchmarks:
npx hyperframes benchmark ./my-composition.html
doctor
Check your environment for required dependencies (Chrome, FFmpeg, Node.js):
npx hyperframes doctor
browser
Manage the bundled Chrome/Chromium installation:
npx hyperframes browser
info
Print version and environment info:
npx hyperframes info
docs
Open the documentation in your browser:
npx hyperframes docs
upgrade
Check for updates and show upgrade instructions:
npx hyperframes upgrade
npx hyperframes upgrade --check --json # machine-readable for agents
Documentation
Full documentation: hyperframes.heygen.com/packages/cli
Related packages
@hyperframes/core— types, parsers, frame adapters@hyperframes/engine— rendering engine@hyperframes/producer— render pipeline@hyperframes/studio— composition editor UI