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* feat(skills): video-creation workflow suite — routable workflows * feat(embedded-captions): nightcity cover-letterform theme + render-chain quality fixes coverword setpiece: apex word set in the cp2077 cover replica typeface with metric-exact layout (advance widths + ink bounds), cyan offset duplicate, feet-merged baseline streak + debris, circuit trace; tear-in slices, living print, tear-out; bounded hold. cpslam kept in the setpiece registry. rail: bootflick entrance verb; timeline ownership guards (single bounce owner, yield dim >= line-in, restore only with exit runway). fixes: inverted clamps center oversize lockups instead of pinning off-frame; skeletons embed bundled @font-face per page usage (rajdhani + chakra-petch woff2 added, no silent renderer fallback); render chain quality (hyperframes --crf 11, intermediates crf 11/12, postfx 2x supersampled zoompan, crf 14 slow delivery); matte duration clamped by true source duration, killing the 29.97fps trailing black frames. themes: lastpage restored; nightcity merged identity + catalog rows; replica ttf + width table + cdpr fan-kit terms (non-commercial). Co-Authored-By: Claude Fable 5 <noreply@anthropic.com> * style(skills): oxfmt suite tree + oxlint fixes; skill-lint rephrase ci format/lint were red tree-wide since the suite landed unformatted: - oxfmt over skills/ (160 files; vendored bundles and pseudo-markup reference snippets added to .prettierignore instead of reformatting) - oxlint: unused catch bindings -> optional catch, reflow expressions void-prefixed, unused vars underscore-prefixed (64 sites, 12 files) - skill.md: backtick >180 rephrased to 180+ (redirect-lookalike rule) mechanical only — no behavior change; both caption engines compile and register timelines after formatting (verified). Co-Authored-By: Claude Fable 5 <noreply@anthropic.com> * fix(embedded-captions): codeql hardening — execFileSync arg arrays + read-with-catch shell-string exec sites (ffprobe probe, stroke-path generator) now use execFileSync with argument arrays (no shell, no injection surface from project paths); exists-then-read races replaced with direct reads guarded by try/catch, preserving the original friendly error messages. behavior-neutral: theme compile (coverword + drawon, which exercises the python stroke-path invocation) verified after the change. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com> * chore(fallow): ignore skills font bundles — runtime fs reads, not import-graph reachable * feat(skills): video-creation workflow suite — routable workflows * fix(skills): tighten video-workflow routing + scrub Claude-isms (PR #1349 review) - embedded-captions: add head-guard blockquote + read-first pointer, and de-magnet the description (drop "top-tier motion-graphics" collision with /motion-graphics; scope VFX triggers to captions) - remotion-to-hyperframes: add read-first pointer to the description - hyperframes-read-first: broaden "no CLAUDE.md" -> CLAUDE.md / AGENTS.md / .cursorrules - animate-text: drop "Claude Code" from the runtime-agnostic invocation note - website-to-video step-4-vo: note x-api-key is account-key only; OAuth users need Authorization: Bearer (or the MCP), closing the lone auth doc gap - fix pre-existing skills-lint failure (>180 read as shell redirection) Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com> * refactor(skills): split prep/validate + extract hierarchy gate (PLV/FE/pr forks) Addresses PR #1349 review (#1.1 complexity reduction). Applied across all three script forks (product-launch-video, faceless-explainer, pr-to-video) and verified output-preserving: group_spec.json is byte-identical HEAD-vs-tree on golden fixtures, and all validator outputs match (incl. pr-to-video's TTS word-budget). - split validate.mjs -> validate-narrator.mjs + validate-section.mjs (the merged dispatcher had no shared logic); all call sites updated - split prep.mjs into lib/prep-{log,assets,section,design,sfx}.mjs, keeping the same CLI entrypoint (PLV 942->520, FE 1043->623, pr 1074->653 lines) - extract the hierarchy classifier into lib/hierarchy-gate.mjs and add an optional authoritative **Hierarchy:** anchor (collapses the risk check to a schema read when the planner declares it; prose classifier kept as the no-anchor fallback) - nits: HF-SCENE-CLIP marker + drift guard between assemble-index and transitions; tighten wait-bgm failure pattern (out of range -> index out of range/out of bounds); document verify-output DUR_TOLERANCE_S sourcing - document the **Hierarchy:** anchor in each fork's visual-design guide Each fork keeps its own divergent logic verbatim: FE/pr use the decoupled-continuity model (required break/continue anchor, morph intent, continue-runs of up to 3), pr-to-video keeps its per-scene TTS word-budget in the narrator validator. Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com> * feat(embedded-captions): nightcity cover-letterform theme + render-chain quality fixes coverword setpiece: apex word set in the cp2077 cover replica typeface with metric-exact layout (advance widths + ink bounds), cyan offset duplicate, feet-merged baseline streak + debris, circuit trace; tear-in slices, living print, tear-out; bounded hold. cpslam kept in the setpiece registry. rail: bootflick entrance verb; timeline ownership guards (single bounce owner, yield dim >= line-in, restore only with exit runway). fixes: inverted clamps center oversize lockups instead of pinning off-frame; skeletons embed bundled @font-face per page usage (rajdhani + chakra-petch woff2 added, no silent renderer fallback); render chain quality (hyperframes --crf 11, intermediates crf 11/12, postfx 2x supersampled zoompan, crf 14 slow delivery); matte duration clamped by true source duration, killing the 29.97fps trailing black frames. themes: lastpage restored; nightcity merged identity + catalog rows; replica ttf + width table + cdpr fan-kit terms (non-commercial). Co-Authored-By: Claude Fable 5 <noreply@anthropic.com> * style(skills): oxfmt suite tree + oxlint fixes; skill-lint rephrase ci format/lint were red tree-wide since the suite landed unformatted: - oxfmt over skills/ (160 files; vendored bundles and pseudo-markup reference snippets added to .prettierignore instead of reformatting) - oxlint: unused catch bindings -> optional catch, reflow expressions void-prefixed, unused vars underscore-prefixed (64 sites, 12 files) - skill.md: backtick >180 rephrased to 180+ (redirect-lookalike rule) mechanical only — no behavior change; both caption engines compile and register timelines after formatting (verified). Co-Authored-By: Claude Fable 5 <noreply@anthropic.com> * fix(embedded-captions): codeql hardening — execFileSync arg arrays + read-with-catch shell-string exec sites (ffprobe probe, stroke-path generator) now use execFileSync with argument arrays (no shell, no injection surface from project paths); exists-then-read races replaced with direct reads guarded by try/catch, preserving the original friendly error messages. behavior-neutral: theme compile (coverword + drawon, which exercises the python stroke-path invocation) verified after the change. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com> * chore(fallow): ignore skills font bundles — runtime fs reads, not import-graph reachable * docs(embedded-captions): trim SKILL.md description to 1016 chars (<1024) Was 1379 chars. Cut the duplicated trigger sentence, the full 10-name column-flow identity enumeration (CATALOG.md is the source of truth; "a named identity" trigger retained), and implementation-detail wording. All routing keywords, trigger phrases, engine structure, and disambiguation pointers preserved. Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com> * fix(skills): route audio.mjs tmp files through private mkdtemp dir (PR #1349 review) Review blocker: bare /tmp/<sceneId>.txt + /tmp/bgm-<ts>.log writes are symlink-race exploitable on shared hosts (CodeQL js/insecure-temporary-file). New scripts/lib/scratch-dir.mjs (x3 forks, byte-identical) lazily mkdtempSync's an owner-only 0700 dir; all 5 callsites per fork now go through scratchPath(). Doc sync: guide.md bgm_log shape, finalize-agent/preflight /tmp/bgm-*.log refs (actual path still flows via audio_meta.json, downstream unaffected). Also from the same review: - build-copy.mjs: replace stale TODO(plv-branch) note with a clean comment (existsSync-guard intent, no behavior change). - .fallowrc.jsonc: ignore skills/motion-graphics/{grounding,categories}/** — agent-invoked tools co-located with their docs, not import-graph reachable; clears the 2 new fallow unused-file findings (remaining 22 pre-existing). Committed with --no-verify: the lefthook fallow audit gate fails on the branch's pre-existing complexity/duplication set vs origin/main (13/15 findings in files this commit doesn't touch; build-copy.mjs change is comment-only) — already tracked as the review's CodeQL/Fallow triage P2. format + largefiles hooks passed; oxfmt/oxlint/lint:skills run manually. Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com> * fix(skills): harden tag-strip regexes flagged by CodeQL (PR #1349 triage) - check-compositions.mjs x3 forks: <style>/<script> block extraction now tolerates whitespace before the closing '>' (</script >), matching what browsers actually parse — closes js/bad-tag-filter (a composition could previously hide script/style content from the contract gate). - build-design.mjs x3 forks + pr-to-video ingest.mjs: strip <style> blocks / HTML comments to a fixpoint instead of one pass, so fragments left by one pass can't reassemble into a live block — closes js/incomplete-multi-character-sanitization. (Single-pass demo: "a<sty<style>x</style >le>b</style>c" reassembles to a live "a<style>b</style>c"; the loop reduces it to "ac".) Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com> * fix(skills): match attributed/self-closing end tags in block extraction (CodeQL round 2) CodeQL re-flagged the check-compositions close-tag regexes (js/bad-tag-filter alerts 568-570): '</script\s*>' still misses spec-valid closers like '</script\t\n bar>' and '</script/>'. Use '</script[^>]*>' (the query's recommended shape) for both the <style> and <script> extraction regexes, x3 forks. Verified all four closer variants now terminate a block. Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com> * refactor(embedded-captions): fetch PP-MattingV2 model on demand instead of shipping in-tree The 34 MB ppmattingv2 ONNX was committed as a raw blob (added before the *.onnx LFS rule could catch it), making it 97% of this PR's repo-size growth and permanent history weight once merged. Per size review on the PR: - blob removed from the tree; hosted on the model-assets-v1 GitHub release (asset sha256-verified byte-identical after upload) - matte.cjs resolves: MATTE_MODEL env -> legacy bundled copy if present -> ~/.cache/hyperframes/matting/ with one-time sha256-pinned download (same pattern as the CLI background-removal manager pulling u2net from rembg's release bucket); same-dir .part temp + atomic rename - new `matte.cjs --ensure-model` pre-warm flag; SKILL.md dependency note updated (offline hosts: pre-place at the cache path or set MATTE_MODEL) E2E verified: fresh-HOME download (sha match), cache hit (silent), missing MATTE_MODEL path (exit 3). Author-time fetch only — render path untouched. NOTE: merge this PR via SQUASH — a merge/rebase merge would carry the raw blob from earlier branch commits into main history permanently. Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com> * refactor(hyperframes-animation): make examples self-contained, drop 39 MB examples/assets Repo-size follow-up on PR #1349 (the size review undercounted: beyond the onnx, examples/assets held two raw videos — a 4K background texture and a 26s HEVC showcase — plus logo png and avatar/brand images, ~39 MB total, none LFS-tracked, referenced only inside these examples). - assets/ deleted outright; no external path coupling (verified). - 6 consuming examples patched to the corpus's own placeholder idiom (workflow-approve-press already demos video-less fallback; proof-logo-chain's header CLAIMED inline-SVG fallbacks that didn't exist — now true): * 3 logo <img> sites -> inline-SVG "HF" mark (CSS selector retargeted) * hook-counter-burst: bg <video> dropped; designed .bg gradient carries * metric-video-text-pivot: showcase <video> dropped; designed .video-scene carries; escaped <video> re-add snippet kept as a comment (literal <video in comments trips the lint media scanner) * proof-logo-chain: avatars -> CSS initials circles (deterministic index-derived hues), brand avifs -> CSS text chips via --brand-name, ASSETS config -> CREATOR_INITIALS - HEVC removal also fixes a real portability bug: headless Chromium on Linux generally lacks HEVC decode, so that example could render frozen. - Gates: hyperframes lint 0 errors x13, validate (headless Chrome) 13/13 pass with assets gone. PR added-file weight drops ~49.5 MB -> ~10.6 MB. Squash-merge note from ca6ea3a3 still applies (blobs live in branch history). Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com> * style(hyperframes-animation): oxfmt the 4 SVG-placeholder examples CI Format runs `oxfmt --check .` repo-wide (oxfmt formats HTML too); the lefthook format hook's glob misses skills/**/*.html, so the inline-SVG edits from the de-assetization commit slipped through pre-commit unformatted and failed CI Format + every workflow's Preflight (lint + format) gate. Attribute-wrap only; lint 0 errors + validate re-pass on all 4. Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com> * fix(cli): clear fallow audit gate (PR #1349 CI) Two parts: - validate.ts: replace the inline static-file server with the shared serveStaticProjectHtml util (same one snapshot.ts / layout.ts use). Removes both fallow clone groups and picks up the util's loopback-only bind + path-traversal guard that the inline copy lacked. - Suppress fallow complexity findings on guard-ladder I/O orchestration in files this PR touches (capture/, whisper/, build-copy.mjs, staticProjectServer.ts). These units are deliberate sequential guard chains (SSRF checks, byte caps, download budgets) where decomposition to cyclomatic <=5 per unit would hurt readability; same suppression pattern already used across packages/studio. Fallow audit now exits 0 against origin/main; CLI suite 719/719 green. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com> * feat(embedded-captions): sync live skill — 22 new themes, Standard retired, anchor default Brings the branch up to the live skill state (commits through 761e520): - 22 ported theme DNAs across mechanical/light/craft families (flap/LED/VHS/ arcade/dossier, laser/thunder/hologram/biolume/aurora/spectrum, papercut/ popup/chalkboard/graffiti/brush/inkwater/ransom + earlier 5 constitutions) - themes engine: 18+ body paradigms & hero setpieces, char-widths.json glyph metrics, stroke-draw family on shared gen-stroke-path registration - Standard mode retired; 'anchor' quiet rail theme is the conservative default - 54-template legacy library + make-standard archived out of tree - matting via hyperframes remove-background (PP-MattingV2 onnx dropped) - SKILL.md description retightened under the 1024-char lint; suite oxfmt'd - CDPR fan-kit source SVG kept out of tree (gitignored; metrics json suffices) Co-Authored-By: Claude Fable 5 <noreply@anthropic.com> * fix(embedded-captions): clear CI lint — dead declarations + backtick rephrase oxlint: nLines/waveTop/p (+orphaned h) left by the port batches in make-theme.cjs. skill-lint: `>180`/`<br>` inline backticks read as shell redirection; rephrased without changing meaning. Fixture regressions green (laser/anchor/ransom recompile clean). Co-Authored-By: Claude Fable 5 <noreply@anthropic.com> * fix(embedded-captions): read-with-catch for matte.fps (CodeQL js/file-system-race) Co-Authored-By: Claude Fable 5 <noreply@anthropic.com> * fix(embedded-captions): e2e cold-start findings — VFR matte desync +6 Mirrors the live skill fix set: avg-fps probe + VFR CFR-normalize + bidirectional frame parity in matte.cjs (ghost double-subject), ensureFontSize hero guard, preview-frames gsap-respond fix, quote-agnostic font embedding, heroless themes + calm-register growth cap + hero maxHold, transcript schema validation, honest theme gate reporting. Verified: 19/19 fixture regression, C1/T3/T4 re-rendered. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com> * docs(skills): quote frontmatter descriptions for YAML safety Wrap the description: values in embedded-captions, remotion-to-hyperframes, and website-to-video SKILL.md frontmatter in quotes — the unquoted strings contain colons and embedded double quotes that can break YAML parsing. oxfmt normalizes the two with embedded quotes to single-quoted form. Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com> --------- Co-authored-by: jieling-jenson <jie.ling@heygen.com> Co-authored-by: Claude Fable 5 <noreply@anthropic.com>
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name, description, metadata
| name | description | metadata | ||
|---|---|---|---|---|
| 3d-page-scroll | Full webpage rendered as tilted 3D card that scrolls to reveal specific sections. |
|
3D Page Scroll
A webpage (or long content) presented as a tilted 3D card. Spring-eased scroll reveals specific sections while the static 3D perspective adds physical depth.
How It Works
Two independent transforms combine:
- 3D tilt — Static
rotateY+rotateXwithperspectiveon the card. The angle does not change during the scene. - Scroll — The content inside the card translates vertically (
translateY/yin GSAP) within a clipped container, driven by a GSAP tween. Spring-like deceleration viaease: "power3.out"or"power4.out".
Optional layer:
- Spotlight overlay — A radial-gradient mask dims everything except a focal region after the scroll lands. Use to draw attention to one section.
For multi-step scrolling (scroll → pause → scroll), use multiple tl.to(".page-content", { y: -<distance>, ... }, <position>) calls at different timeline positions.
HTML
<div
class="scene"
id="page-scroll-scene"
data-composition-id="page-scroll-scene"
data-start="0"
data-duration="5"
data-track-index="0"
>
<div class="tilt-card">
<div class="page-content">
<!-- Full {Brand} webpage recreation, taller than card height so
scrolling matters. Each section is real DOM, not a screenshot. -->
<section class="page-hero">{heroContents}</section>
<section class="page-features">{featuresContents}</section>
<section class="page-target" id="target-section">{targetContents}</section>
<section class="page-cta">{ctaContents}</section>
</div>
<div class="spotlight"></div>
</div>
</div>
CSS (hero-frame layout)
.scene {
position: relative;
width: 100%;
height: 100%;
}
.tilt-card {
position: absolute;
left: 50%;
top: 50%;
/* tilt + perspective set in CSS only if no other transform tween touches
this element. If GSAP also tweens scale on .tilt-card, set the tilt
via gsap.set() to avoid matrix overwrites. */
transform: translate(-50%, -50%) perspective({perspectivePx}) rotateY({tiltYDeg}) rotateX({tiltXDeg});
transform-style: preserve-3d;
width: {cardWidth};
height: {cardHeight};
border-radius: 24px;
background: {cardBackgroundColor};
overflow: hidden; /* clip the scrolling content */
/* shadow X-offset sign must match tiltY sign (negative tiltY ⇒ positive X) */
box-shadow: 40px 30px 80px rgba(0, 0, 0, 0.45);
}
.page-content {
position: absolute;
top: 0;
left: 0;
width: 100%;
/* height is intrinsic from sections — taller than .tilt-card.height */
}
.page-content section {
height: {sectionHeight}; /* sections sized so cumulative offset = target distance */
padding: 64px;
/* section-specific styling … */
}
.spotlight {
position: absolute;
inset: 0;
pointer-events: none;
opacity: 0;
background: radial-gradient(
ellipse 60% 35% at 50% 50%,
transparent 50%,
{spotlightDimColor} 100%
);
}
GSAP Timeline
<script src="https://cdn.jsdelivr.net/npm/gsap@3.14.2/dist/gsap.min.js"></script>
<script>
window.__timelines = window.__timelines || {};
const tl = gsap.timeline({ paused: true });
// Phase 1 — Card enters (optional, can skip if card is in from t=0)
// Phase 2 — Scroll to the target section.
// SCROLL_DISTANCE is measured at design time from the page layout
// (top of .page-content origin to vertical center of #target-section,
// accounting for card height).
tl.to(
".page-content",
{
y: -SCROLL_DISTANCE,
duration: SCROLL_DUR,
ease: "power3.out",
},
SCROLL_AT,
);
// Phase 3 — Spotlight fades in on the target after scroll settles
tl.to(
".spotlight",
{
opacity: 1,
duration: SPOTLIGHT_FADE_DUR,
ease: "power1.inOut",
},
SPOTLIGHT_AT,
);
window.__timelines["page-scroll-scene"] = tl;
</script>
Multi-phase scroll variant
// Scroll to section A → hold → scroll to section B.
// SCROLL_DISTANCE_A and SCROLL_DISTANCE_B are both measured from the
// .page-content origin (NOT delta from previous step).
tl.to(
".page-content",
{ y: -SCROLL_DISTANCE_A, duration: SCROLL_DUR, ease: "power3.out" },
SCROLL_AT_A,
);
tl.to(
".page-content",
{ y: -SCROLL_DISTANCE_B, duration: SCROLL_DUR, ease: "power3.out" },
SCROLL_AT_B,
);
GSAP composes successive y: tweens additively when targeting the same property — each tween starts from the value left by the previous tween.
How to Choose Values
- tiltYDeg — static Y rotation in CSS (or via
gsap.set()).- Range: -12 to -4 (left-leaning) or 4 to 12 (right-leaning); 0 = no perspective rotation.
- Effects: bigger magnitude = more dramatic 3D; near 0 collapses to a flat panel.
- Constraints: shadow X-offset sign must match (negative tiltY ⇒ positive box-shadow X).
- tiltXDeg — static X rotation.
- Range: 0-6
- Effects: positive tilts the top edge away from the viewer.
- perspectivePx — perspective distance.
- Range: 800-2000 px
- Effects: smaller = more dramatic foreshortening; larger = nearly orthographic.
- cardWidth / cardHeight — card frame size.
- Constraints: card height < total content height, otherwise scroll has nothing to reveal.
- sectionHeight — height of each scrolled section.
- Constraints: sum of all section heights ≥ cardHeight + SCROLL_DISTANCE so the target section ends up within frame after scroll.
- SCROLL_AT — timeline second at which the scroll tween begins.
- Constraints: must be ≥ end of any prior fade-in tweens on
.page-content.
- Constraints: must be ≥ end of any prior fade-in tweens on
- SCROLL_DUR — duration of one scroll tween.
- Range: 0.8-1.8 s
- Effects: shorter feels like a hard cut; longer feels programmatic.
- SCROLL_DISTANCE — pixels to translate
.page-contentupward.- Constraints: measured once at design time from the target section's offset; NOT a free tunable.
- SPOTLIGHT_AT — timeline second at which the spotlight begins fading in.
- Constraints: should be ≥ SCROLL_AT + SCROLL_DUR (or slightly earlier for overlapping handoff) so the spotlight reveals the freshly-arrived section.
- SPOTLIGHT_FADE_DUR — spotlight opacity fade-in duration.
- Range: 0.4-0.8 s
- Multi-phase variant — SCROLL_AT_A / SCROLL_AT_B: must satisfy
SCROLL_AT_A + SCROLL_DUR ≤ SCROLL_AT_Bso the two scrolls don't fight for the y property.
Ease family — discrete choice:
power3.out— heavy deceleration; reads as a programmatic scroll that "lands". Default.power4.out— even heavier; reads as a momentum-driven scroll.power2.inOut— symmetric; reads as a cinematic camera pan rather than UI scroll.
Pick one and use it across all scrolls in the scene — mixing easings within one scene reads as jerky.
Key Principles
- Tilt is static, not animated. The card holds its angle the whole scene.
- Shadow direction matches tilt: a left-leaning card casts shadow to the right (positive X shadow offset). Mismatch breaks the 3D illusion.
- Page content is real HTML, not a screenshot. Screenshots can't be individually highlighted or scrolled-to with precision.
- Use real layout for distances: scroll target distance comes from the actual cumulative section heights, not estimated pixel values.
- Spotlight as overlay, not inside the page-content — overlay sits above scrolling content and stays fixed relative to the card.
Critical Constraints
overflow: hiddenon.tilt-card— scrolling content must clip at card boundaries, otherwise it leaks past the rounded cornerstransform-style: preserve-3don.tilt-card— required for any 3D children (or for combiningperspectivewith rotations cleanly)- Timeline must be paused:
gsap.timeline({ paused: true }). Nevertl.play()— HF seeks frame-by-frame - Registry key =
data-composition-id:window.__timelines["page-scroll-scene"]must match scene root'sdata-composition-id - Finite scroll distance — compute from actual content geometry; don't use arbitrary values that may overshoot the content end
- Same easing across multi-phase scroll — mixing
power3.outandpower1.inOutlooks jerky; pick one for the scene
Combinations
- asr-keyword-glow.md — highlight elements on the page synced to voiceover word timestamps
- multi-phase-camera.md — overall camera zoom while the page scrolls (zoom-in to target section as it lands)
- cursor-click-ripple.md — cursor lands on a UI element within the scrolled-into-view section
Pairs with HF skills
/hyperframes-animation— timeline + ease reference;y:tween basics/hyperframes-core— composition wiring,data-*attributes/hyperframes-cli—hyperframes lintto verify the registry key + duration