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`a group FX chain fully cutting its members leaves an ungrouped track untouched` timed out on the windows runner, failing an unrelated PR. The whole file runs in ~4s locally and that test in ~1.1s, so 30s was not generous — but the runner is roughly 10x slower and this test drives more ffmpeg than any of its siblings, two full mixes plus a group FX chain. 30s was the tightest budget in the package; 60s is what the rest of the ffmpeg-driven engine tests use. Headroom alone would only have moved the same undiagnosable failure later, because nothing here could report why. The production ffmpeg process timeout is 5 minutes, far above any test budget, so a stalled mix could only ever surface as "Test timed out in 30000ms" with no stderr and no failing stage. Tests now cap it at 20s, and the mix wrapper throws the recorded failures instead of returning `success: false` into an `expect(...).toBe(true)` that reports `expected false to be true` and discards the reason. Verified by forcing the process timeout to 1ms: the failure goes from a 30s wall-clock timeout to a 150ms error naming the stage, reason and element (`stage: "prepare", reason: "ffmpeg_timeout", elementId: "a"`). This does not explain the Windows stall itself, which I could not reproduce on macOS. It makes the next occurrence report what it was doing.
@hyperframes/engine
Seekable web-page-to-video rendering engine built on Puppeteer and FFmpeg.
Framework-agnostic: works with GSAP, Lottie, Three.js, CSS animations, or any web content that implements the window.__hf seek protocol.
Install
npm install @hyperframes/engine
Requirements: Node.js >= 22, Chrome/Chromium (auto-downloaded by Puppeteer), FFmpeg
What it does
The engine opens your HTML composition in a headless Chrome instance, seeks frame-by-frame using Chrome's HeadlessExperimental.beginFrame API, captures screenshots, and encodes them into video with FFmpeg.
Key services
| Service | Description |
|---|---|
| browserManager | Launches and pools headless Chrome instances (chrome-headless-shell) |
| frameCapture | Manages capture sessions — seek, screenshot, buffer lifecycle |
| screenshotService | BeginFrame-based capture with CDP (Chrome DevTools Protocol) |
| chunkEncoder | FFmpeg encoding with chunked concat, GPU detection, faststart |
| streamingEncoder | Pipe frames to FFmpeg in real time (no intermediate PNGs on disk) |
| audioMixer | Parse <audio> elements and mix audio tracks via FFmpeg |
| videoFrameExtractor | Extract frames from <video> elements for compositing |
| parallelCoordinator | Split frame ranges across worker processes |
| fileServer | Serve local HTML files to the browser via Hono |
Usage
import {
acquireBrowser,
createCaptureSession,
initializeSession,
captureFrame,
closeCaptureSession,
} from "@hyperframes/engine";
// 1. Launch browser
const browserLease = await acquireBrowser({ captureMode: "beginFrame" });
// 2. Open a capture session
const session = createCaptureSession({
browser: browserLease.browser,
url: "http://localhost:3000/my-composition.html",
width: 1920,
height: 1080,
fps: 30,
});
await initializeSession(session);
// 3. Capture frames
for (let i = 0; i < totalFrames; i++) {
await captureFrame(session, i, `/tmp/frames/frame-${i}.png`);
}
// 4. Clean up
await closeCaptureSession(session);
await browserLease.release();
Most users should use @hyperframes/producer or the hyperframes CLI instead of calling the engine directly.
Documentation
Full documentation: hyperframes.heygen.com/packages/engine
Related packages
@hyperframes/core— types, parsers, frame adapters@hyperframes/producer— high-level render pipeline built on this enginehyperframes— CLI