* feat(studio,cli): per-frame board comments, self-refreshing storyboard, status-aware preview landing Per-frame comment boxes on the storyboard board batch into .hyperframes/frame-comments.json (a resubmit wins per frame; unconsumed comments on other frames are kept). Submitted-but-unconsumed comments stay visible — a toolbar banner plus a per-tile echo — until the agent consumes the file; the banner also says what to do next (reply anything in the agent chat). The board keeps itself current: GET /projects/:id/signature exposes the watcher-cached project signature, the storyboard payload carries the signature it was derived from, and the view polls at 2s (hidden tabs skipped, re-checked on visibility), refetching in place with no loading flash. Posters bake the signature into their URL so tiles fill in as sketches land and a poster that failed mid-write retries on the next version; the empty state upgrades itself when STORYBOARD.md appears, and its handoff prompt now points the agent at the review loop and uses the parser's real status vocabulary (outline, not planned). preview lands the browser on the storyboard view while the board is the review surface — any frame built, or pure planning (srcs declared, none on disk yet) — and on the timeline once the video is assembled. * feat(skills): the review loop — plan, sketch, build as one shared process hyperframes-core/references/review-loop.md is the single source for the three-pass collaborative review: the plan proposed on a live board (§ 1), wireframe sketches marked built with one layout question (§ 2 — real words on plain blocks, run no CLI; a confirmed board is itself a valid deliverable when the user asked for a storyboard, not a video), the build dressing confirmed layouts (§ 3, worker or inline), and the final look (§ 4). Autonomous runs skip every gate and keep one question before render. The three narrative workflows' Steps 3/4/6 collapse to references plus their sketch stand-ins (captured-asset blocks for product-launch-video, plain code panels for pr-to-video); the confirmed-sketch handoff stays in each frame-worker prompt. general-video plans on a board for multi-scene narrative pieces in collaborative mode — its sketch pass is layout-before-animation with the user watching. The router treats "I want a storyboard" as a process request rather than a route, and closes exploratory intake by recommending a route plus how the run will review. The supporting contracts land next door: the comments channel (silent submit, one reply picks it up, check the file before the words) in brief-contract § 1; the sidecar schema and the built status rung in storyboard-format; the mode question asked first and alone in the three workflows' Step 0. * feat(media-use): user memory — remembered preferences and frozen recipes Two tiers of memory on media-use's existing two-tier storage split. Preferences (lightweight): confirmed brief answers — destination, aspect, language, mode, voice, style preset — recorded to the project's .media/preferences.json (committed, the team inherits it) and promoted to the personal ~/.media/preferences.json once the same value is confirmed in two different projects (a sightings ledger accumulates the cross-project evidence user-side, since project files can't see each other). prefs.mjs get/record; merge reads project-over-user; a changed value restarts its provenance. Recipes (heavyweight): one approved run frozen as a named, versioned bundle — frame.md, the storyboard skeleton (structure kept: durations, transitions, srcs, Video direction; statuses reset to outline; content blanked to per-frame fill-ins naming the beat's role), and the confirmed brief values. Named folders, not content hashes: re-freezing bumps version and archives <name>@v<N>; a freeze is already confirmed, so it promotes to the user tier immediately. recipe.mjs freeze/list/use, plus resolve --type recipe --entity <name> delegating like grade/lut. 16 new node --test cases; the media-use lib suite is 168/168. * feat(skills): wire user memory into the brief and the review loop brief-contract § 2 gains Remembered defaults: read the merged preferences before Round 2 and let a remembered value become the recommended option with a receipt naming its source project. Memory changes the default, never the question — every ask-marked field still gets asked, and what the request says this time beats what was picked last time. Record only what the user actually confirmed (a defaulted voice nobody chose is not an answer; a "go" that accepts the recommended defaults is). The first record announces itself once; after that the receipts carry the reminder. In autonomous mode a remembered value becomes the decided value, receipt included. The three narrative workflows read the remembered defaults before Round 2, record the confirmed answers at the Step 0 gate, record the chosen preset at the Step 2 gate (pr-to-video excepted — its preset is fixed), and fall back to the remembered voice when the request names none. general-video's discovery reads the same defaults. Recipes wire in at both ends: Step 0 checks for a matching recipe before the mode question — one question, plural-aware, and adopting one fills the brief, skips the design step, and drafts the storyboard from the frozen skeleton while every review gate still runs. The review loop's final look (§ 4) offers the freeze once after approval, and the confirmation teaches the recall phrase — the name is something the system reminds the user of, never something they must remember. The router recognizes a named recipe or "like last time" as a route. * docs(skills): the sketch pass names check, not the deprecated validate * feat(skills): intent-layer references — process, route briefs, capability menu, BRIEF.md format * feat(media-use): brief skeleton as the recipe's fourth artifact; flow/storyboard preference keys * feat(skills): the intent layer conducts every brief — workflows execute BRIEF.md * feat(skills): retire the mode preference key; sync catalog surfaces for intent layer * refactor(skills): dedupe router vs intent-layer guidance — one owner per rule * feat(skills): the design ask — own spec, pick by eye from showcases, or defer * docs(skills): the design ask says the honest line on capture routes * feat(skills): product-launch-video absorbs website-to-video as the tour angle * refactor(skills): keep product-launch-video pristine — a tour is brief intent, not a pipeline branch * feat(skills): production loop + genre lenses; general-video goes freeform (route yours, laws hold) * refactor(skills): /hyperframes is the front door - route tables and scope lists leave the workflows * docs(skills): review-loop pass across skill catalog * fix(cli): pass project dir to openStudioBrowser in background-server path * feat(skills): add pitch-round reference - verbalized sampling concept gate * feat(skills): wire pitch round into intent layer - completeness triage + route eligibility * feat(skills): editorial capability recommendations, handoff disciplines, menu-probe split * feat(skills): pitches carry their machinery; source-only-formed requests pitch the telling * feat(skills): companion goes director - ceiling treatment plus blueprint/rule citation discipline * fix(scripts): sandbox npx-leak guard - private npm global prefix keeps npx on the branch CLI * chore(skills): resync manifest hash after formatter pass reflowed general-video tables * fix(skills): recipe freeze reads workflow from BRIEF.md; style_preset records require workflow scope Two holes found by a live companion-run freeze: the agent-supplied --workflow contradicted the run's actual workflow (recipe.json said faceless-explainer, brief-skeleton said general-video), and the style_preset lookup missed because the preference had been recorded under the bare key. - freezeRecipe resolves the workflow from BRIEF.md frontmatter; the flag is a fallback for briefless projects and a contradicting flag is ignored (noted). - recordPreference refuses a bare style_preset — the scoped key is the only writable shape; freeze tolerates legacy bare records via read fallback. - review-loop § 4 / media-use SKILL / brief-format wording follow the machinery.
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Transforms and Performance
Transform Aliases
Prefer GSAP's transform aliases over raw transform strings:
| GSAP property | Equivalent |
|---|---|
x, y, z |
translateX/Y/Z (px) |
xPercent, yPercent |
translateX/Y in % |
scale, scaleX, scaleY |
scale |
rotation |
rotate (deg) |
rotationX, rotationY |
3D rotate |
skewX, skewY |
skew |
transformOrigin |
transform-origin |
Aliases let GSAP track and interpolate each axis independently, which prevents accidental overwrites between separate tweens on the same element.
autoAlpha
Prefer autoAlpha over opacity for show/hide:
gsap.to(".panel", { autoAlpha: 0, duration: 0.4 });
autoAlpha: 0 sets both opacity: 0 and visibility: hidden, which removes the element from hit-testing and accessibility tree at zero alpha — closer to "gone" than plain opacity: 0. The registered seekable timeline still interpolates only opacity; visibility changes at the hidden endpoint. Use autoAlpha only on non-clip elements or wrappers inside a clip; HyperFrames owns .clip visibility. Never duration-tween raw visibility or display.
clearProps
Removes inline styles set by GSAP when the tween completes:
gsap.to(".item", { x: 100, rotation: 45, clearProps: "all" });
gsap.to(".item", { x: 100, rotation: 45, clearProps: "rotation,x" });
Useful at the end of an animation segment to hand the element back to CSS.
CSS Variables
gsap.to(".chart", { "--hue": 180, duration: 1 });
Animate any custom property. Works for color, length, number — anything CSS will interpolate.
Relative and Directional Values
- Relative:
"+=20","-=10","*=2". - Directional rotation:
"360_cw","-170_short","90_ccw"— controls which way the angle takes when going between two values.
SVG Specifics
svgOriginsets transform origin in the SVG's global coordinate space (not the element's local box). Do not combinesvgOriginwithtransformOriginon the same element — pick one.- Animate SVG transform attributes via the same alias names (
x,y,rotation) — GSAP handles the SVG-specific quirks.
Performance Rules
Animate transforms, not layout properties
Animate x, y, scale, rotation, opacity. Never animate left, right, top, bottom, width, height, margin*, the text-reflow props letterSpacing / wordSpacing / fontSize — and never roundProps.
This is a render-correctness rule in HyperFrames, not just a GPU-performance nicety. The renderer seeks frame-by-frame and screenshots each frame, and the browser compositor snaps layout properties to whole device pixels. On a fast tween the per-frame step is several pixels, so the snap is invisible; on a slow tween or a long ease-out tail the value moves less than a pixel per frame — it holds the same pixel for several frames, then jumps a whole one. The result is motion that looks smooth when fast but visibly stutters when slow. Transforms interpolate sub-pixel and stay smooth at any speed. roundProps forces the same integer snap onto a transform — don't use it.
"Layout property" is broader than position: anything that triggers reflow snaps the same way. letterSpacing / fontSize are the common trap — a slow "settle" that crawls one of them by a fraction of a pixel per frame dwells on a handful of discrete glyph layouts (visible micro-stutter). The faithful smooth fix depends on which property — do not reach for scale reflexively:
fontSize→ animatescale. Scaling text up/down is the same visual and stays sub-pixel smooth (no reflow).letterSpacing/wordSpacing→ uniformscaleis not the same effect (it resizes the glyphs; it does not change the gaps between them). To animate spacing smoothly, split the text into per-character (or per-word) elements and animate each one'sx— the glyph spread is a transform, sub-pixel smooth and visually identical to a letter-spacing tween. GSAP'sSplitTextdoes the split. If the spacing change is a minor flourish, hold the final value statically instead.
Unlike positional props, reflow props snap during browser layout — upstream of the canvas raster — so they stutter even in html-in-canvas, and the exception below does not apply to them.
Fixing a flagged animation — preserve the intent
The lint rule tells you a property will stutter; it does not tell you the fix, and a fix that merely passes lint can silently change the look. Swapping a letterSpacing tighten for a uniform scale lints clean but animates a different thing (it resizes the glyphs instead of closing the gaps). Two rules:
- Reproduce the same visual — same start/end state, same trajectory, only sub-pixel-smooth. Use the faithful equivalent (per-glyph
xfor spacing,scaleforfontSize,x/yfor position), not whichever transform is the least code. - Verify against the original, not against the linter. Render the original and the fixed version and compare the motion at its key moments — the fix should differ only by the removed stutter, not by where things end up. Lint-clean-and-smooth is not the bar; faithful-and-smooth is.
If the faithful fix is non-trivial (a per-glyph split, a measured offset), build it or surface the tradeoff — never downgrade to a cheaper, different effect just to satisfy the linter.
Convert a position animation to a transform by leaving the element at its resting left/top in CSS and animating the offset with x/y:
// CSS: #card { left: 1340px; top: 540px } ← resting position stays in CSS
tl.to("#card", { left: 1340, top: 540, duration: 1 }); // ✗ stutters
tl.fromTo("#card", { x: 640, y: 0 }, { x: 0, y: 0, duration: 1 }); // ✓ x/y = delta from CSS rest (640 = startLeft − 1340)
For a parent-relative left: "100%" sweep, use xPercent: 100 only when the element is the full width of its container; otherwise convert to pixels (x: containerWidth).
The one exception: elements drawn through the html-in-canvas API — those under a <canvas layoutsubtree> ancestor, e.g. the liquid-glass-* blocks. The canvas rasterizes from sub-pixel getComputedStyle, so layout props don't snap there and those elements keep left/top. Everything the browser lays out (plain DOM) follows the rule.
The gsap_non_transform_motion lint rule is the backstop, not the teacher — reach for transforms from the start instead of animating layout props and waiting for lint to reject them.
will-change (sparingly)
.title {
will-change: transform;
}
Only on elements that actually animate. Applied everywhere it becomes useless and burns memory.
gsap.quickTo for frequent updates (preview-only)
For high-frequency updates driven by events — pointer move, scroll, audio scrub — quickTo reuses the same tween instead of creating a new one each frame:
const xTo = gsap.quickTo("#cursor", "x", { duration: 0.4, ease: "power3" });
const yTo = gsap.quickTo("#cursor", "y", { duration: 0.4, ease: "power3" });
container.addEventListener("mousemove", (e) => {
xTo(e.pageX);
yTo(e.pageY);
});
Render mode has no input events. The renderer seeks frame-by-frame;
mousemove,scroll, etc. never fire.quickTo's main use case applies in live preview in the browser only. For audio-reactive motion in renders, pre-extract audio data and drive the timeline declaratively (see../rules/gsap-effects.md).
Stagger beats N tweens
One tween with stagger beats N tweens with manual delays for both readability and runtime cost.
Cleanup
In live preview, pause or kill() off-screen animations. Render mode is unaffected (the renderer drives time directly).