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hyperframes/skills/hyperframes-animation/blueprints/spatial-pan-stations.md
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WaterrrForever 853256403b feat(skills): c2v mining pass — 7 new blueprints, 10 new rules, compacted recipe corpus (#2680)
* feat(skills): c2v mining pass over animation blueprints and rules

Compacts ~45 existing animation rules/blueprints into tighter recipe form
(net -3.4k lines) and adds 17 mined from the c2v corpus:

- 7 blueprints: agent-progress-theater, camera-journey, fixed-anchor-cycle,
  panel-edit-live-sync, prompt-type-submit-generate,
  transcript-scroll-artifact-reveal, zoom-out-workspace-reveal
- 10 rules: 3d-camera-flight, anchored-layout-expand, chart-scrub-readout,
  chromatic-glitch, control-target-sync, cursor-drag, gradient-text-sweep,
  multi-cursor-choreography, particle-burst, theme-crossfade-morph






Both indexes updated.

* feat(skills): sync product-launch script bank with mined blueprint roles

The role->blueprint script bank in product-launch-video/story-design.md is
kept 1:1 with blueprints-index role declarations, which the c2v mining pass
expanded. Adds the 25 missing entries (script-shape descriptor + example
lines + pattern): 13 for the 7 new blueprints, 12 for role widenings on 7
existing ones (cursor-ui-demo, dataviz-countup, titlecard-reveal, et al.),
and states the 1:1 sync contract in the bank's intro.

* docs(skills): cover constellation-hub scatter-drift variant in the script bank

Review follow-up on #2680: the SOCIAL_PROOF constellation-hub entry
patterned only the orbit shape; the c2v pass added a scatter-drift
end-card variant with the opposite geometry (no hub, no ring). Adds an
example line and extends the pattern so a scatter-drift beat's VO isn't
steered toward the orbit shape.
2026-07-21 17:28:55 +08:00

4.8 KiB
Raw Blame History

spatial-pan-stations — Spatial Pan / Stations

intent: Pre-place a sequence of labeled stations on one oversized canvas, then traverse it with a single virtual camera — repeated lateral/diagonal pans that center each station in turn and reveal a callout at every stop, landing held on a final station.

roles served

  • Hook (from hook-pan-timeline): a horizontal timeline of evenly-spaced milestones, left-panned beat by beat, each marker getting a spring-popped callout, landing on the present moment ("evolution / milestone walk leading up to us").
  • Problem (from problem-camera-pan-stations): a connected web of pain "stations" linked by hand-drawn leading lines, diagonally panned station to station, ending on a tangled scribble knot ("too many disconnected steps — it's a mess").
  • Product_Intro (from concept-demo-decode-pan): a two-shot strip bridged by ONE lateral pan — shot 1 holds a static phrase whose accent word 3D-flap-DECODES (the concept lands), then the camera pans across the strip (with background parallax) into shot 2, where a cursor drives a live typing demo. Pairs this pan with cursor-ui-demo's focal-locked tracked typing.

duration: 710s (union of Hook 810s, Problem ~7s, concept-demo ~7s)

shot structure One oversized flat canvas on a solid [bg color]; all stations/markers pre-placed in world space; [accent color] text + simple line-icons; one virtual .world camera pans ease-in-out between stops. Each station holds ~1.0s.

  • Scene 1 (0.0~1.0s): Camera opens on station 1 — [label 1 / first step] centered. A reveal lands on it (see variants). Camera then begins to PAN toward station 2, sliding station 1 out of frame.

  • Scene 2 → Scene N-1 (~1.0s each): Camera PANS (ease-in-out) to center the next station; on arrival its [label k] (+ optional [secondary label]) is REVEALED with the role reveal. Repeat per station.

  • Scene N (final, ~last beat): One last pan lands on the terminal station; the final [callout / landing element] reveals and HOLDS to the end. Camera goes static on the punchline.

  • Variant — Hook: stations sit as evenly-spaced [markers] on a thin horizontal [timeline] (lower third); pans are LEFT-only along the single axis (timeline scrolls left). Each callout is a bordered [callout box] + downward triangle (offset drop-shadow) that SPRING-POPS up (scale 0→100%, bouncy overshoot, transform-origin at triangle tip) reading [label k]; a [secondary label, e.g. year] fades in and RISES above it. Some mid markers arrive as plain static text revealed by the pan alone (no box). Final scene lands on the [present-day label], springs, holds.

  • Variant — Problem: stations are scattered across a 2D web; pans are DIAGONAL, STEERED by [accent color] hand-drawn lines — each station has a rough write-on line/arrow that draws toward the next and the camera follows it (Scene 1 also draws a loop/circle around the headline's key word). Each station = a white [line-icon] above its [label], revealed plainly by the pan (no spring box). Final scene: the accent line spirals into a dense chaotic SCRIBBLE KNOT centered on the field; camera holds static on the tangle (visual punchline).

motion vocabulary repeated ease-in-out camera pans (horizontal-left for Hook, diagonal-steered for Problem) across one large static canvas; pre-placed stations sliding through frame via the pan; spring-overshoot callout pop with triangle-tip origin (Hook); rise-and-fade secondary label (Hook); plain labels/icons arriving via the pan alone; rough hand-drawn "write-on" leading lines/arrows + loop/circle key-word mark (Problem); terminal chaotic-scribble knot draw (Problem); static hold on the final station/punchline.

rule mapping

  • camera pan / traverse across the canvas (primary) → viewport-change (single .world wrapper transform; PAN mode)
  • sequencing the repeated pan beats into stops → multi-phase-camera
  • centering each station as the pan target → coordinate-target-zoom (used as pan-to-target, no zoom)
  • spring-overshoot callout pop, triangle-tip origin (Hook) → spring-pop-entrance
  • rise-and-fade secondary label + plain per-station label/icon reveals via the pan → discrete-text-sequence
  • hand-drawn leading lines / arrows / loop-circle key-word mark / terminal scribble knot (Problem) → svg-path-draw
  • station line-icons (Problem) → svg-icon-enrichment
  • static hold on the final station / punchline → (no motion; sustained held frame, no rule needed)

camera modifier: The pan IS the camera. One .world virtual-camera transform in PAN mode — viewport-change — sequenced across stops by multi-phase-camera, each stop targeted via coordinate-target-zoom (pan-to-target). No depth push-in (that distinguishes this from the cluster-push-in / dataviz-pushthrough blueprints).