mirror of
https://github.com/heygen-com/hyperframes.git
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* feat(studio): glue API coexistence layer for the NLE swap What: extends 21 glue files so the OLD timeline/canvas engine and the NEW NLE components type-check side by side: playerStore (multi-select setters, zoom pin, snap toggle, non-reactive scale scratch), drag-state types gain optional NLE fields, timelineLayout/timelineAssetDrop/timelineEditingHelpers/ timelineEditing/timelineElementHelpers/studioHelpers/assetHelpers gain the NLE exports, DomEditOverlay + gestures + AssetContextMenu + Timeline props gain optional callbacks/params, contexts gain *Optional hooks, and TimelineEditCallbacks.onMoveElements becomes a bivariant method accepting both engines' change shapes. patchDocumentRootDuration's test rides along. Why: this is the keystone that dissolves the old "welded glue" problem — every symbol the NLE components need is ADDED next to what the old engine still uses, so the engine components and the swaps can land as separate reviewable PRs. How: 15 authored intermediate files (main content + additive symbols; no behavior changes — new fields optional, new callbacks unused until wired) plus 6 files whose final content is already purely additive. New exports without consumers yet carry TEMP(studio-dnd) ignoreExports entries, removed by the app-shell swap. Test plan: tsc --noEmit in studio + studio-server (verifies BOTH engines compile); bunx vitest run (full suite green incl. the 6 new patchDocumentRootDuration tests); fallow audit clean. * feat(studio): timeline interaction hooks and lanes component (unwired) What: the timeline-side wiring layer, unwired: TimelineLanes (the lane renderer driving drag/resize/marquee), timelineMarquee (+tests), useTimelineStackingSync, useTimelineGeometry, useTimelineEditPinning, useTimelineEditingDrops. Why: everything between the pure drag math and <Timeline> itself; the timeline-glue swap PR then only rewires Timeline/TimelineCanvas onto these. How: new files, tsc-clean against the coexistence layer. Unwired components carry TEMP(studio-dnd) entry registrations, removed at the app-shell swap. Test plan: bunx vitest run timelineMarquee.test.ts; tsc --noEmit; fallow audit clean. * feat(studio): NLE shell assembly (unwired) What: EditorShell (the full editor layout replacing NLELayout + StudioPreviewArea), TimelinePane (timeline host with sub-comp rebasing) and useTimelineEditCallbacks (the callback bag bridging store edits to the timeline), all unwired. Why: the shell that App swaps to in the final step; reviewing it standalone keeps that swap PR small. How: new files against the coexistence layer; TEMP(studio-dnd) entries until App mounts EditorShell in the app-shell swap. Test plan: tsc --noEmit; bunx vitest run (suite unchanged); fallow audit clean. * feat(studio): timeline glue swap — Timeline/TimelineCanvas onto the NLE engine What: flips the timeline glue to its final form (23 files): Timeline and TimelineCanvas rebuilt on TimelineLanes/TimelineOverlays, useTimelineClipDrag drives preview/commit through the new drag engine, range selection goes multi-select, playback loop moves to useTimelinePlayerLoop. Deletes the 9 old-engine files this orphans (group drag, marquee selection, snap targets, layer gutter, selection overlays + their suites) — each is compile- or gate-forced by this swap, verified by probe. Why: second swap step; timeline-only, canvas and App untouched. How: modified files to final content + forced deletions. playerStore/timelineEditing/timelineCallbacks stay at their coexistence form until the app swap (the old App still runs on them). Test plan: tsc --noEmit; bunx vitest run (full suite); fallow audit clean. * feat(studio): clip thumbnail modules What: ImageThumbnail (+tests) and thumbnailUtils (+tests) — frame decode with SVG/AVIF format fallbacks and rounded-corner clipping — plus VideoThumbnail updates. Why: the decode layer for timeline clip thumbnails, ahead of the visual refresh that renders them. How: new modules + one modified file; purely presentational. Test plan: bunx vitest run on both test files; tsc --noEmit; fallow audit clean. * feat(studio): assets/blocks panel behaviors + preview helpers What: blocks tab install flow, right-panel and global drag-overlay polish, music beat analysis and clip-content rendering hooks, and the preview-helper utilities backing asset preview. Why: completes the studio NLE stack on top of the visual refresh. How: modified files only (kept as one PR: splitting further would produce sub-150-LOC fragments of interdependent panel glue). Test plan: bunx vitest run studioPreviewHelpers/studioUrlState suites; tsc --noEmit; fallow audit clean. * fix(studio): restore timeline playback loop * fix(studio): restore missing GSAP helpers module * refactor(studio): split timeline GSAP helpers * style(studio): keep timeline helper under size limit * fix(studio): restore timeline overlays module * fix(studio): remove stale GSAP import * fix(studio): restore canonical timeline dependencies * style(studio): format restored timeline helpers * style(studio): satisfy helper line limit * fix(studio): repair rebuilt timeline integration * feat(studio): complete rebuilt NLE cutover * fix(studio): guard project and timeline race boundaries * fix(studio): preserve graded resize and crop geometry * fix(studio): log resize/rotate commit failures, move anchor accumulator to resize-local * fix(studio): treat duration-0 tweens as static holds and settle resize position before persist Instant holds (to()/fromTo() with duration 0) were classified as animated tweens by every commit route, so resizing or rotating them converted the hold into a corrupt duration-0 keyframes tween (new value at 0%, old at 100%) that GSAP drops; panel edits appended a losing set. A shared isInstantHold() now routes them through the static replace-in-place path, and percentage math guards zero-duration windows. Separately, anchored-corner resizes painted 3-5 frames at the new size but old position while the offset persist round-tripped the server. The commit path now applies the corrected GSAP position synchronously before awaiting the offset persist, mirroring the scale route's settle. * feat(studio): gesture-transaction seam with commit observability Introduce runGestureTransaction — one owner for a gesture commit's settle -> persist -> record lifecycle. It settles the live DOM synchronously before any async persist, folds every mutation into one undo entry via a per-transaction coalesceKey, restores pre-gesture state exactly once on failure, and asserts (dev console) + reports (PostHog: commit_transaction / commit_invariant_violation / commit_transaction_failed) that a persist never changes pixels. The box-size resize path is migrated onto it; the ad hoc per-route coalesceKey/reload handling is removed. Extract the resize draft-rect math into resizeDraft.ts to keep the gesture-handler file under the size cap. Also: keep url_hash telemetry to the route slug only (drop the query string, which carried the user's selected element id/selector), and gate the [hf-resize] diagnostics behind localStorage hf-resize-debug so they ship as opt-in tracing rather than console noise. * fix(studio): transaction owns the undo label The coalesced history entry took the last sub-mutation's label, so a resize surfaced as "Move layer" (the offset persist) in undo/redo. The seam now stamps tx.label on every wrapped mutation, so the folded entry reads as the gesture. * fix(studio): atomic static size/position commits (no data loss) Static resize/position holds updated an existing set via delete+add — two undo entries, and a delete that succeeded before a failed add lost the hold on disk. Use one in-place update-properties mutation when a set exists (one undo entry, no partial-failure window). The keyframed-hold heal that can't be expressed as a property update now adds before it deletes, so any single failure leaves a recoverable duplicate, never a lost hold. Transaction-owned commits are tracked via a WeakSet so the heal path never double-wraps an already-wrapped gesture. * fix(core): restore timed-clip visibility after a forced timeline rebind __hfForceTimelineRebind force-rendered the re-registered timeline but never re-ran the per-[data-start] visibility pass, so after undo or soft reload every clip rendered regardless of its time window until a full page reload. Extract the visibility loop into syncTimedElementVisibility and call it from both syncMediaForCurrentState (unchanged) and the rebind. * fix(studio): atomic z-order/keyframe/split commits, one undo entry each Three edit-commit paths hardened onto the one-transaction invariant: - Z-order reorder (useElementLifecycleOps): N per-element writes now fold into one undo entry (coalesceMs Infinity) and, on a failed persist, restore already-written files to disk so no partial reorder survives. - Enable-keyframes (useEnableKeyframes/useGsapKeyframeOps): the intermediate convert phase no longer full-reloads the preview (skipReload), killing the black-flash remount; convert + edit share one coalesce key = one undo entry. - Razor split-all (useRazorSplit): snapshot before the batch and restore on any failure, so a mid-batch error never leaves un-revertable partial splits. Shared file-history helpers (RecordEditInput, DomEditCommitBaseParams, readProjectFileContent, restoreFilesToOriginal) dedupe the rollback/commit logic across these paths. Commit options thread as one partial object rather than field-by-field. Test setup extracted into colocated helpers. * fix(studio): fold multi-step edits into one undo entry; guard text revert - Gesture recording (useGestureCommit): the per-property-group commits now share one coalesce key and only the last reloads, so a recording is one undo entry and one preview reload instead of up to four. - Delete selected keyframes (deleteSelectedKeyframes, split out of timelineEditingHelpers): N removals fold into one coalesced undo entry with a single reload. - Text-field commit (useDomEditTextCommits): commitDomTextFields now uses the same version-guarded revert as handleDomTextCommit, so a stale failed commit can no longer stomp a newer successful one. * feat(studio): batch a gesture's mutations into one atomic server write A transaction that emits N mutations previously did N sequential POSTs, each rewriting the file and soft-reloading — the root of the multi-phase persist window. Add a gsap-mutations-batch endpoint that validates every mutation up front, applies them in one in-memory rewrite chain, and writes the file once (all-or-nothing: an invalid entry rejects the whole batch, no partial write). The seam buffers a transaction's commits and, when more than one targets the same file, dispatches a single batch — one write, one history entry, one reload. The batch capability rides on the existing commit-function reference; no option fields are threaded through callers. * fix(studio): soften off-canvas indicator outline to 30% opacity The dashed off-canvas selection outline at 60% was noisy with many protruding elements on screen; drop the resting opacity to 30% (hover still restores full opacity so it stays discoverable). * fix(studio): drop off-canvas indicator outline to 10% opacity Follow-up to the 30% softening — 10% resting opacity reads much calmer with many protruding elements; hover still restores full opacity. * fix(studio): gate [hf-commit] console traces to dev only The start/settled/persisted/restore lifecycle traces logged on every gesture commit in all environments — console noise for end users. Route them through a dev-only traceCommit helper (matching the pixel-violation error's existing DEV gate). The commit_* PostHog events stay always on; they are the production observability, the console lines are a dev aid. * fix(studio): count actual reloads, not softReload requests, in commit telemetry A resize's size and offset persists both request softReload; the seam counted each request, so a batched gesture reported reload_count 2 even though the batch is one write and one reload. Compute the count from what dispatchBufferedCommits actually did — one for a batch, the request count for the sequential fallback. * fix(studio): rotate hover + off-canvas overlays with the element; flicker-free crop - Hover overlay applied the element's rotation only to the selection chrome, not the hover box; it now rotates about center like the selection, via a shared orientedGroupAwareOverlayRect router (one owner for rotation-aware overlay geometry across hover/selection/off-canvas). - Off-canvas indicator was axis-aligned; it now rotates with the element and inverse-rotates the canvas-exclusion clip into the element's local frame, so the protruding-sliver clip stays correct for rotated elements. - Crop commit re-lifted the element only in the commit's .then(), so one frame painted the cropped state (the flicker). Re-lift synchronously right after onStyleCommit (which applies the clip before its first await), so the cropped state never paints; the persisted file value is unchanged. * fix(studio): address code-review findings across the commit-hardening campaign Correctness (would ship green, bite under latency): - Enable-keyframes phase 2 now carries coalesceMs: Infinity, so the convert folds into one undo entry instead of splitting past the 300ms default. - The SDK keyframe persist path forwards coalesceMs (CutoverOptions gains the field); multi-keyframe delete and convert coalesce correctly when SDK-routed. - Razor split-all's rollback is guarded so a failing restore can't swallow the error toast that tells the user the split failed. Simplification (single source of truth / no dead flexibility): - Decompose resolveResizeDraftRect (drops a fallow-ignore suppression). - Delegate the third readProjectFileContent copy to the shared helper. - Inline setPatchFromUpdateProperties (its only caller passes one mutation). - One toSdkPersistOptions translates gesture overrides to SDK options. - Bundle the reorder-rollback deps into one object (was 7-9 positional args). - Dedupe the 'last group reloads' ternary; type gesture options as CommitMutationOptions; drop a Map+array wrapper around a single write. * feat(studio): atomic z-order reorder via batch patch-element endpoint Z-order reorder issued N per-element inline-style patches (one server write each), so a mid-chain failure could leave a partial reorder on disk. Add a patch-elements-batch endpoint that validates every patch, folds them over the file in one in-memory rewrite, and writes once (all-or-nothing; unsafe input rejects with no write). The reorder now sends one batch per source file and records one undo entry. Because a failed atomic write persists nothing, the interim disk-write-back rollback (restoreReorderedFile / restoreFulfilledReorderFiles / ReorderRollbackDeps) is deleted — failure rolls back only live DOM/store state. Closes the last disk-atomicity gap. * fix(studio): razor-split undo no longer silently no-ops The split clone was written to disk without a data-hf-id, so the split endpoint recorded that unstamped HTML as the undo entry's afterHash. The next reloadPreview() ran the preview route's ensureHfIds write-back, which minted a fresh id and persisted DIFFERENT bytes — so at undo time the disk hash no longer matched afterHash and editHistory's content-mismatch guard silently refused the undo (no write, no network, no error). Stamp the split output via ensureHfIds in splitElementInHtml before it is written/returned, so the preview write-back is a no-op and the recorded afterHash always equals the final on-disk bytes. Fixes at the source rather than relaxing the mismatch guard. Corrects the stale comment that credited forceReloadSdkSession. * feat(studio): closed-hand grab cursor on the rotate handle The rotate handle used the default arrow cursor; show a grabbing (closed-hand) cursor on hover to signal it's grabbed and dragged to rotate. * fix(studio): dropping a dragged element over another no longer selects it A moved drag's release fired the box click, which re-selected whatever now sat under the pointer via the hover cache — so dropping an element over a higher-z one selected the drop target instead of keeping the dragged element selected. The drag-move branch now suppresses the next box click, mirroring the resize branch. * fix(studio): group drag is one undo entry, not one per element Dragging a multi-selected group committed each member's position write as its own undo entry, so reverting took N Cmd+Z presses. Force a shared coalesceKey (infinite window) across every member's commit so they fold into a single undo entry, like the other multi-step commit paths. * fix(studio): undo of a split no longer leaves a ghost clip in the timeline The file and the composition iframe revert correctly on undo, but the timeline panel kept a ghost node for the split clone. The element-merge that repopulates the timeline preserves elements the fresh scan dropped — intended for enriched sub-composition children a bare DOM re-scan misses, but it also preserved a genuinely-removed TOP-LEVEL element (the split clone after undo), leaving a phantom clip. Restrict the preserve to elements with a compositionSrc (the enriched sub-comp children); a top-level element missing from the fresh scan was truly removed. --------- Co-authored-by: ukimsanov <ular.kimsanov@heygen.com>
426 lines
18 KiB
TypeScript
426 lines
18 KiB
TypeScript
import { useEffect, useRef } from "react";
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import { Magnet, MagnifyingGlassMinus, MagnifyingGlassPlus } from "@phosphor-icons/react";
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import {
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useEnableKeyframes,
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isPlayheadWithinTween,
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type EnableKeyframesSession,
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} from "../hooks/useEnableKeyframes";
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import { computeElementPercentage } from "../hooks/gsapShared";
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import { useKeyframeKeyboard } from "../hooks/useKeyframeKeyboard";
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import {
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getNextTimelineZoomPercent,
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getTimelineZoomPercent,
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timelineZoomPercentToSlider,
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timelineSliderToZoomPercent,
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} from "../player/components/timelineZoom";
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import { useTimelineZoom } from "../player/components/useTimelineZoom";
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import { usePlayerStore, type TimelineElement } from "../player";
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import {
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STUDIO_KEYFRAMES_ENABLED,
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STUDIO_RAZOR_TOOL_ENABLED,
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} from "./editor/manualEditingAvailability";
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import { Tooltip } from "./ui";
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import { Scissors } from "../icons/SystemIcons";
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import type { GsapAnimation } from "@hyperframes/core/gsap-parser";
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import type { DomEditSelection } from "./editor/domEditingTypes";
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import { canSplitElement } from "../utils/timelineElementSplit";
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import { canAddBeatAt, addBeatAtCompositionTime } from "../utils/beatEditActions";
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interface DomEditSessionSlice extends EnableKeyframesSession {
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domEditSelection: DomEditSelection | null;
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selectedGsapAnimations: GsapAnimation[];
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}
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interface TimelineToolbarProps {
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domEditSession?: DomEditSessionSlice;
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onSplitElement?: (element: TimelineElement, splitTime: number) => void;
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}
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function useKeyframeToggle(session?: DomEditSessionSlice) {
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const currentTime = usePlayerStore((s) => s.currentTime);
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const sessionRef = useRef(session);
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sessionRef.current = session;
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const onToggle = useEnableKeyframes(
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sessionRef as React.RefObject<EnableKeyframesSession | undefined>,
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);
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if (!session) return { state: "none" as const, onToggle: undefined };
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const sel = session.domEditSelection;
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const anims = session.selectedGsapAnimations;
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const kfAnim = anims.find((a) => a.keyframes);
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let state: "active" | "inactive" | "none" = "none";
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// Outside the tween, clicking extends the animation to the playhead rather than
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// toggling a (clamped) edge keyframe — so the button stays an "add" affordance.
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let willExtend = false;
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if (kfAnim?.keyframes && sel) {
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if (!isPlayheadWithinTween(kfAnim, currentTime)) {
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state = "inactive";
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willExtend = true;
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} else {
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// Tween-relative percentage (not the clip range) so the button state matches
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// where the keyframe would actually land.
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const pct = computeElementPercentage(currentTime, sel, kfAnim);
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state = kfAnim.keyframes.keyframes.some((k) => Math.abs(k.percentage - pct) <= 1)
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? "active"
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: "inactive";
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}
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}
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return { state, willExtend, onToggle: sel ? onToggle : undefined };
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}
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// fallow-ignore-next-line complexity
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export function TimelineToolbar({ domEditSession, onSplitElement }: TimelineToolbarProps) {
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const activeTool = usePlayerStore((s) => s.activeTool);
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const setActiveTool = usePlayerStore((s) => s.setActiveTool);
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const timelineSnapEnabled = usePlayerStore((s) => s.timelineSnapEnabled);
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const setTimelineSnapEnabled = usePlayerStore((s) => s.setTimelineSnapEnabled);
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const autoKeyframeEnabled = usePlayerStore((s) => s.autoKeyframeEnabled);
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const setAutoKeyframeEnabled = usePlayerStore((s) => s.setAutoKeyframeEnabled);
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// Subscribe so the add-beat button reacts to playhead movement and analysis load.
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const currentTime = usePlayerStore((s) => s.currentTime);
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const beatAnalysisReady = usePlayerStore((s) => s.beatAnalysis !== null);
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// Subscribe (not getState) so the split button enables/disables the moment
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// the selection changes, not only on the next playhead tick.
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const selectedElementId = usePlayerStore((s) => s.selectedElementId);
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const elements = usePlayerStore((s) => s.elements);
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const { zoomMode, manualZoomPercent, setZoomMode, setManualZoomPercent } = useTimelineZoom();
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const displayedTimelineZoomPercent = getTimelineZoomPercent(zoomMode, manualZoomPercent);
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const {
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state: keyframeState,
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willExtend: keyframeWillExtend,
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onToggle: onToggleKeyframe,
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} = useKeyframeToggle(domEditSession);
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// Wire the "Add keyframe (K)" shortcut the toolbar advertises. Active only when
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// there's a keyframeable selection; otherwise K stays JKL-pause in playback.
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useKeyframeKeyboard({
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enabled: STUDIO_KEYFRAMES_ENABLED && Boolean(onToggleKeyframe),
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onAddKeyframe: onToggleKeyframe,
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});
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// "N" toggles timeline snapping (industry convention: Resolve/FCP).
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// Skip when typing in an input/contenteditable.
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useEffect(() => {
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// fallow-ignore-next-line complexity
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const onKeyDown = (e: KeyboardEvent) => {
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if (e.key !== "n" && e.key !== "N") return;
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if (e.metaKey || e.ctrlKey || e.altKey) return;
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const target = e.target instanceof HTMLElement ? e.target : null;
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if (target?.isContentEditable) return;
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const tag = target?.tagName?.toLowerCase() ?? "";
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if (tag === "input" || tag === "textarea" || tag === "select") return;
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const store = usePlayerStore.getState();
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store.setTimelineSnapEnabled(!store.timelineSnapEnabled);
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};
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window.addEventListener("keydown", onKeyDown);
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return () => window.removeEventListener("keydown", onKeyDown);
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}, []);
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// CapCut-flat icon buttons: no per-button border/box chrome — a transparent
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// 28px hit area with a subtle rounded hover wash, consistent 16px glyphs.
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const flatBtn = "flex h-7 w-7 items-center justify-center rounded-md transition-colors";
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const flatIdle = `${flatBtn} text-neutral-400 hover:bg-white/[0.06] hover:text-neutral-200 active:scale-[0.98]`;
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const flatActive = `${flatBtn} bg-white/[0.08] text-neutral-100 active:scale-[0.98]`;
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const flatDisabled = `${flatBtn} text-neutral-700 cursor-not-allowed`;
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return (
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// The "TIMELINE" label is dropped for CapCut-like density — the pane's
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// position (tracks right below) makes it self-evident.
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<div className="border-b border-neutral-800/60">
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<div className="flex items-center justify-between px-2 py-0.5">
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<div className="flex items-center gap-0.5">
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{STUDIO_RAZOR_TOOL_ENABLED && (
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<>
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<Tooltip label="Selection tool (V)">
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<button
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type="button"
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onClick={() => setActiveTool("select")}
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aria-label="Selection tool"
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aria-pressed={activeTool === "select"}
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className={activeTool === "select" ? flatActive : flatIdle}
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>
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<svg width="16" height="16" viewBox="0 0 12 12" fill="currentColor">
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<path d="M2 0.5L10 6L6.5 6.5L8.5 11L6.5 11.5L4.5 7L2 9Z" />
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</svg>
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</button>
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</Tooltip>
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<Tooltip label="Razor tool (B) — Shift+click splits all tracks">
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<button
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type="button"
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onClick={() => setActiveTool("razor")}
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aria-label="Razor tool"
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aria-pressed={activeTool === "razor"}
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className={activeTool === "razor" ? flatActive : flatIdle}
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>
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<Scissors size={16} />
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</button>
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</Tooltip>
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{/* Divider: tool-mode | editing-actions */}
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<div aria-hidden="true" className="mx-1 h-4 w-px bg-neutral-800" />
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</>
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)}
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<Tooltip label={timelineSnapEnabled ? "Snapping on (N)" : "Snapping off (N)"}>
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<button
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type="button"
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onClick={() => setTimelineSnapEnabled(!timelineSnapEnabled)}
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aria-label="Toggle timeline snapping"
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aria-pressed={timelineSnapEnabled}
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className={timelineSnapEnabled ? flatActive : flatIdle}
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>
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<Magnet size={16} weight="bold" aria-hidden="true" />
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</button>
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</Tooltip>
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{STUDIO_KEYFRAMES_ENABLED && (
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// Always rendered (CapCut-style): with no keyframeable selection the
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// button fades to a disabled state instead of unmounting, so the
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// toolbar layout never shifts.
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<Tooltip
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label={
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!onToggleKeyframe
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? "Select an animated element to add keyframes"
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: keyframeState === "active"
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? "Remove keyframe at playhead (K)"
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: keyframeState === "inactive"
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? keyframeWillExtend
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? "Add keyframe at playhead, extends animation (K)"
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: "Add keyframe at playhead (K)"
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: "Add keyframe (K)"
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}
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>
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<button
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type="button"
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disabled={!onToggleKeyframe}
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onClick={onToggleKeyframe}
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aria-label={
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keyframeState === "active"
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? "Remove keyframe at playhead"
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: "Add keyframe at playhead"
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}
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className={
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!onToggleKeyframe
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? flatDisabled
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: `${flatBtn} active:scale-[0.98] hover:bg-white/[0.06] ${
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keyframeState === "active"
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? "text-studio-accent"
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: keyframeState === "inactive"
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? "text-neutral-400 hover:text-studio-accent"
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: "text-neutral-600 hover:text-neutral-400"
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}`
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}
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>
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<svg width="16" height="16" viewBox="0 0 10 10" fill="currentColor">
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{keyframeState === "active" ? (
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<path d="M5 0.5L9.5 5L5 9.5L0.5 5Z" />
|
|
) : (
|
|
<path
|
|
d="M5 1.2L8.8 5L5 8.8L1.2 5Z"
|
|
fill="none"
|
|
stroke="currentColor"
|
|
strokeWidth="1.2"
|
|
/>
|
|
)}
|
|
</svg>
|
|
</button>
|
|
</Tooltip>
|
|
)}
|
|
{STUDIO_KEYFRAMES_ENABLED && (
|
|
<Tooltip
|
|
label={
|
|
autoKeyframeEnabled
|
|
? "Auto-record manual edits as keyframes (click to turn off)"
|
|
: "Manual edits will not be recorded as keyframes (click to turn on)"
|
|
}
|
|
>
|
|
<button
|
|
type="button"
|
|
onClick={() => setAutoKeyframeEnabled(!autoKeyframeEnabled)}
|
|
aria-label="Auto-record manual edits as keyframes"
|
|
aria-pressed={autoKeyframeEnabled}
|
|
className={`${flatBtn} active:scale-[0.98] hover:bg-white/[0.06] ${
|
|
autoKeyframeEnabled
|
|
? "text-red-400 hover:text-red-300"
|
|
: "text-neutral-600 hover:text-neutral-400"
|
|
}`}
|
|
>
|
|
<svg width="16" height="16" viewBox="0 0 10 10" fill="none">
|
|
{/* Same diamond outline as the Add-keyframe icon, with a
|
|
record-style dot inside: filled = auto-recording,
|
|
hollow = manual edits won't be keyframed. */}
|
|
<path d="M5 0.7L9.3 5L5 9.3L0.7 5Z" stroke="currentColor" strokeWidth="1" />
|
|
<circle
|
|
cx="5"
|
|
cy="5"
|
|
r="1.8"
|
|
fill={autoKeyframeEnabled ? "currentColor" : "none"}
|
|
stroke="currentColor"
|
|
strokeWidth="1"
|
|
/>
|
|
</svg>
|
|
</button>
|
|
</Tooltip>
|
|
)}
|
|
{onSplitElement &&
|
|
(() => {
|
|
// Render the button unconditionally (disabled when unusable):
|
|
// mounting/unmounting mid-task shifts the neighboring controls.
|
|
// Mirrors the S-key gate: selected clip + playhead strictly inside it.
|
|
const el = selectedElementId
|
|
? elements.find((e) => (e.key ?? e.id) === selectedElementId)
|
|
: null;
|
|
const splittable = el != null && canSplitElement(el);
|
|
const canSplit =
|
|
splittable && currentTime > el.start && currentTime < el.start + el.duration;
|
|
return (
|
|
<Tooltip
|
|
label={
|
|
canSplit
|
|
? "Split at playhead (S)"
|
|
: splittable
|
|
? "Move the playhead inside the clip to split"
|
|
: "Select a clip to split"
|
|
}
|
|
>
|
|
<button
|
|
type="button"
|
|
disabled={!canSplit}
|
|
aria-label="Split at playhead"
|
|
onClick={() => {
|
|
if (canSplit && el) onSplitElement(el, currentTime);
|
|
}}
|
|
className={canSplit ? flatIdle : flatDisabled}
|
|
>
|
|
{/* "][" split glyph: two outward-facing brackets with a center gap */}
|
|
<svg
|
|
width="16"
|
|
height="16"
|
|
viewBox="0 0 16 16"
|
|
fill="none"
|
|
stroke="currentColor"
|
|
strokeWidth="1.6"
|
|
strokeLinecap="round"
|
|
strokeLinejoin="round"
|
|
aria-hidden="true"
|
|
>
|
|
{/* Right bracket of left half: ] */}
|
|
<path d="M5 3 L7 3 L7 13 L5 13" />
|
|
{/* Left bracket of right half: [ */}
|
|
<path d="M11 3 L9 3 L9 13 L11 13" />
|
|
</svg>
|
|
</button>
|
|
</Tooltip>
|
|
);
|
|
})()}
|
|
{(() => {
|
|
// Always rendered (CapCut-style): before beat analysis loads (or when
|
|
// the project has no analyzed music) the button fades to a disabled
|
|
// state instead of unmounting, so the toolbar layout never shifts.
|
|
const canAdd = beatAnalysisReady && canAddBeatAt(currentTime);
|
|
return (
|
|
<Tooltip
|
|
label={
|
|
!beatAnalysisReady
|
|
? "Add a music track with beat analysis to place beats"
|
|
: canAdd
|
|
? "Add beat at playhead"
|
|
: "A beat already exists at the playhead"
|
|
}
|
|
>
|
|
<button
|
|
type="button"
|
|
disabled={!canAdd}
|
|
aria-label="Add beat at playhead"
|
|
onClick={() => {
|
|
if (canAdd) addBeatAtCompositionTime(currentTime);
|
|
}}
|
|
className={
|
|
canAdd
|
|
? `${flatBtn} text-neutral-400 hover:bg-white/[0.06] hover:text-[#22c55e] active:scale-[0.98]`
|
|
: flatDisabled
|
|
}
|
|
>
|
|
<svg width="16" height="16" viewBox="0 0 24 24" fill="none">
|
|
<path
|
|
d="M21 10C21 12.2091 16.9706 14 12 14M21 10C21 7.79086 16.9706 6 12 6C7.02944 6 3 7.79086 3 10M21 10V16C21 18.2091 16.9706 20 12 20M12 14C7.02944 14 3 12.2091 3 10M12 14V20M3 10V16C3 18.2091 7.02944 20 12 20M7 19.3264V13.3264M17 19.3264V13.3264M12 10L20 4"
|
|
stroke="currentColor"
|
|
strokeWidth="2"
|
|
strokeLinecap="round"
|
|
strokeLinejoin="round"
|
|
/>
|
|
</svg>
|
|
</button>
|
|
</Tooltip>
|
|
);
|
|
})()}
|
|
</div>
|
|
<div className="flex items-center gap-0.5">
|
|
<Tooltip label="Fit timeline to width">
|
|
<button
|
|
type="button"
|
|
onClick={() => setZoomMode("fit")}
|
|
className={`h-7 px-2 rounded-md text-[11px] font-medium transition-colors ${
|
|
zoomMode === "fit"
|
|
? "bg-studio-accent/10 text-studio-accent"
|
|
: "text-neutral-400 hover:bg-white/[0.06] hover:text-neutral-200"
|
|
}`}
|
|
>
|
|
Fit
|
|
</button>
|
|
</Tooltip>
|
|
<Tooltip label="Zoom out">
|
|
<button
|
|
type="button"
|
|
aria-label="Zoom out"
|
|
onClick={() => {
|
|
setZoomMode("manual");
|
|
setManualZoomPercent(
|
|
getNextTimelineZoomPercent("out", zoomMode, manualZoomPercent),
|
|
);
|
|
}}
|
|
className={flatIdle}
|
|
>
|
|
<MagnifyingGlassMinus size={16} aria-hidden="true" />
|
|
</button>
|
|
</Tooltip>
|
|
<input
|
|
type="range"
|
|
min="0"
|
|
max="100"
|
|
value={timelineZoomPercentToSlider(displayedTimelineZoomPercent)}
|
|
title={`${displayedTimelineZoomPercent}%`}
|
|
aria-label="Timeline zoom"
|
|
onChange={(e) => {
|
|
setZoomMode("manual");
|
|
setManualZoomPercent(timelineSliderToZoomPercent(Number(e.target.value)));
|
|
}}
|
|
className="mx-1 w-[96px] cursor-pointer appearance-none bg-transparent [&::-webkit-slider-runnable-track]:h-[2px] [&::-webkit-slider-runnable-track]:rounded-full [&::-webkit-slider-runnable-track]:bg-neutral-700 [&::-webkit-slider-thumb]:appearance-none [&::-webkit-slider-thumb]:w-[10px] [&::-webkit-slider-thumb]:h-[10px] [&::-webkit-slider-thumb]:rounded-full [&::-webkit-slider-thumb]:bg-white [&::-webkit-slider-thumb]:-mt-1 [&::-webkit-slider-thumb]:shadow-[0_0_0_2px_#0a0a0a,0_1px_3px_rgba(0,0,0,0.5)] [&::-webkit-slider-thumb]:cursor-grab [&::-webkit-slider-thumb:active]:cursor-grabbing"
|
|
/>
|
|
<Tooltip label="Zoom in">
|
|
<button
|
|
type="button"
|
|
aria-label="Zoom in"
|
|
onClick={() => {
|
|
setZoomMode("manual");
|
|
setManualZoomPercent(getNextTimelineZoomPercent("in", zoomMode, manualZoomPercent));
|
|
}}
|
|
className={flatIdle}
|
|
>
|
|
<MagnifyingGlassPlus size={16} aria-hidden="true" />
|
|
</button>
|
|
</Tooltip>
|
|
{/* Numeric zoom readout (main-parity): "Fit" in fit mode, N% in manual. */}
|
|
<span
|
|
className="ml-1 w-[38px] text-right font-mono text-[11px] tabular-nums text-neutral-500 select-none"
|
|
aria-label="Timeline zoom level"
|
|
>
|
|
{zoomMode === "fit" ? "Fit" : `${displayedTimelineZoomPercent}%`}
|
|
</span>
|
|
</div>
|
|
</div>
|
|
</div>
|
|
);
|
|
}
|