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* refactor(product-launch-video): restructure onto script-driven architecture Move product-launch-video onto the shared script-driven authoring flow: build-frame remixes a hyperframes-creative preset onto brand tokens, audio routes through the shared hyperframes-media engine, per-preset caption skins, and every frame is authored as a directed shot. Removes the old bespoke scripts (captions/validate/prep/hoist/…) in favour of the shared lib. assemble-index.mjs keeps upstream #1629's blank/partial scene-file guard (reject an empty or markup-less scene file at assembly, before emitting data-composition-src, and re-dispatch) carried onto the restructured reader. Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com> * refactor(pr-to-video): restructure onto script-driven architecture Move pr-to-video onto the shared script-driven authoring flow: ingest.mjs folds the gh PR artifacts into the synthetic capture package the shared backend (build-frame / captions / assemble-index) reads, add the mechanism beat, route audio through hyperframes-media, and remix a hyperframes-creative preset onto brand tokens via the shared lib. - Fix skill name: pr-to-video-refactor -> pr-to-video (match directory). - Drop a stale faceless-explainer-refactor reference in an ingest.mjs comment. - assemble-index.mjs keeps upstream #1629's blank/partial scene-file guard. Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com> * refactor(faceless-explainer): restructure onto script-driven architecture Move faceless-explainer onto the shared script-driven authoring flow: every visual is invented (typography / abstract graphics / diagram / data-viz) and authored through the shared backend (build-frame remixes a hyperframes-creative preset onto tokens, audio via hyperframes-media, assemble-index builds the standalone index.html) using the shared lib. - Fix skill name: faceless-explainer-refactor -> faceless-explainer (match directory). - assemble-index.mjs keeps upstream #1629's blank/partial scene-file guard. Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com> * chore(skills): refresh test-skills-fresh.sh workflow roster Update the install-and-verify harness to the current surface: 10 workflows (adds website-to-video, embedded-captions, graphic-overlays, slideshow; drops the removed footage-recut) and refreshed example prompts. Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com> * style(product-launch-video): oxfmt storyboard.mjs Run oxfmt over lib/storyboard.mjs — formatting only, no logic change. Fixes the Format / Preflight CI check. Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com> * test(studio): import commitGsapPositionFromDrag from its actual module The function was split out into gsapDragPositionCommit.ts in #1605, but the test kept importing it from ./gsapDragCommit, which no longer exports it — yielding 'is not a function' at runtime. Import from the correct module. Inherited main breakage (same fix as #1631); fixes the Test CI check on this branch independently of merge order. Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com> * chore(hyperframes): refine router skill metadata tags Update the entry router's metadata tags (video / animation / router focus); oxfmt collapses the now-shorter metadata to a single line. Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com> * fix(skills): tighten caption comment-strip + document audio --only merge Review follow-ups (#1635): - captions.mjs (x3): the HTML-comment strip used a single global replace, which CodeQL flags as incomplete multi-character sanitization (a nested/partial pair can re-form a marker the single pass misses). Strip in a fixpoint loop instead. Input is preset-library content, not user-controlled, so this is lint- cleanliness, not XSS defense. - audio.mjs (x3): document that fetch-sfx (--only sfx) MERGES into the neutral audio_engine_meta.json sidecar — the engine reads prev and recomputes only the sfx section, so voices/bgm from the generate pass are preserved (review Q). Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com> * fix(skills): remove existsSync->write TOCTOU in workflow scripts Clears the 9 js/file-system-race CodeQL alerts (captions/audio/transitions x3). Each was an existsSync precheck followed by a later write of the same path: - captions.mjs: caption-overrides shim -> atomic writeFileSync({ flag: 'wx' }). - audio.mjs (sync-durations) + transitions.mjs (inject): drop the existsSync precheck and read directly, surfacing the same friendly error from a try/catch on readFileSync — no check->write gap. Behavior is unchanged (same error messages); these are local single-process deterministic scripts so the race was never a real risk, but this clears the gate. Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com> * fix(skills): paint root composition ground color in assemble-index Per-frame roots carry data-start/data-duration and get clip-gated against the global timeline at render, so only the first frame's window overlaps global 0 — a frame's own full-bleed background can't serve as the video ground, and every frame after the first renders on the bare body color (black). Paint the ground on the always-present root composition using the project's frame.md canvas color (the same role the caption skin maps to --cap-canvas); fall back to the body letterbox color when frame.md is absent or has no resolvable ground. Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com> * chore(hyperframes): drop router-tag edit (moved to the foundation PR) The entry SKILL.md is rewritten wholesale by the frame-presets/media foundation PR (#1632); editing it here too guaranteed a merge conflict. Restore this file to main and let the router-tag tweak live with the rewrite in #1632, so the two PRs no longer both touch it. Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com> --------- Co-authored-by: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
46 lines
2.2 KiB
JavaScript
46 lines
2.2 KiB
JavaScript
// dimensions.mjs — canvas size + caption-band geometry for the product-launch
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// pipeline. Single source of truth = the STORYBOARD frontmatter `format` global
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// ("1920x1080" / "1080x1920" / "1080x1080", or a named orientation). Every
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// script and the index assembler reads the size from here; none hardcodes it.
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// Named orientation presets. Square/portrait are 1080-based so they share the
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// long-edge pixel budget with landscape (same render-cost ballpark).
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export const ORIENTATION_PRESETS = {
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landscape: { width: 1920, height: 1080 }, // 16:9 — default
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portrait: { width: 1080, height: 1920 }, // 9:16 — reels / shorts / TikTok
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square: { width: 1080, height: 1080 }, // 1:1 — feed
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};
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export const DEFAULT_DIMENSIONS = ORIENTATION_PRESETS.landscape;
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function sane(w, h) {
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return Number.isFinite(w) && Number.isFinite(h) && w >= 240 && h >= 240 && w <= 8192 && h <= 8192;
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}
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// Parse a STORYBOARD `format` global into { width, height, source }. Accepts
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// "WxH" (e.g. "1920x1080"; `x` or `×`, any inner spacing) or a named orientation;
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// falls back to landscape so a storyboard with a missing/garbled format still
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// renders (no behavior change vs the old landscape lock).
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export function parseFormat(format) {
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const s = typeof format === "string" ? format.trim().toLowerCase() : "";
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if (ORIENTATION_PRESETS[s]) return { ...ORIENTATION_PRESETS[s], source: `orientation=${s}` };
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const m = s.match(/^(\d+)\s*[x×]\s*(\d+)$/);
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if (m) {
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const w = parseInt(m[1] ?? "", 10);
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const h = parseInt(m[2] ?? "", 10);
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if (sane(w, h)) return { width: w, height: h, source: "format" };
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}
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return { ...DEFAULT_DIMENSIONS, source: "default(landscape)" };
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}
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// Caption band geometry, derived from canvas height: the bottom ~16.67% (180px
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// at h=1080). Frame content must end `safetyPx` above the band top. Holds even
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// when captions are disabled (bottom-edge consistency).
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export const CAPTION_BAND_FRACTION = 0.1667;
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export function captionBand(height, safetyPx = 20) {
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const h = Number.isFinite(height) ? height : DEFAULT_DIMENSIONS.height;
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const bandHeight = Math.round(h * CAPTION_BAND_FRACTION);
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const bandTopY = h - bandHeight; // foreground must end at/above this y
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return { bandHeight, bandTopY, foregroundMaxY: bandTopY - safetyPx };
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}
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