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* feat(skills): add WebGL shader transitions and restructure catalog Add 14 WebGL fragment shader transitions to the transitions skill: domain warp dissolve, ridged burn, whip pan, SDF iris, ripple waves, gravitational lens, cinematic zoom, chromatic radial split, glitch, swirl vortex, thermal distortion, flash through white, cross-warp morph, and light leak (shader). Restructure catalog.md from a 1045-line monolith into a 105-line routing layer with 15 reference files. SKILL.md loads at 101 lines, catalog.md loads at 105 lines — reference files loaded on demand only for the transition type being implemented. Key additions: - Full WebGL setup boilerplate with media capture (images, video, object-fit: cover, live video re-upload during transitions) - Hard rules for shader transitions capturing all bugs found during development (Y-flip, preserveDrawingBuffer, fwidth, boomerang, tween proxy reuse, tl.call vs onComplete) - CSS vs Shader decision guide in SKILL.md - Visual pattern warning against repeating geometric patterns - Shader transitions slotted into mood/energy mapping tables - Noise libraries: quintic C2, ridged, erosion FBM, cosine palette Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com> * refactor(skills): fold transitions into hyperframes skill Move transitions from a standalone skill (4th top-level) into hyperframes/references/transitions/, aligning with the consolidation in #211 that reduced 15 skills to 3. Fewer standalone skills means higher trigger reliability for multi-skill tasks. Also removes stale text-burn-dom.html reference from css-destruction.md. Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com> --------- Co-authored-by: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
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Dissolve
Crossfade
Simple opacity swap. The baseline.
tl.to(old, { opacity: 0, duration: 0.5, ease: "power2.inOut" }, T);
tl.fromTo(new, { opacity: 0 }, { opacity: 1, duration: 0.5, ease: "power2.inOut" }, T);
Blur Crossfade
Dissolve with blur + scale shift. Scale blur amount by energy — see SKILL.md "Blur Intensity by Energy" section. The examples below show the medium (default) version. For calm compositions, increase to 20-30px with a 0.3-0.5s hold at peak blur. For high-energy, decrease to 3-6px with no hold.
Medium (default):
tl.to(old, { filter: "blur(10px)", scale: 1.03, opacity: 0, duration: 0.5, ease: "power2.inOut" }, T);
tl.fromTo(new,
{ filter: "blur(10px)", scale: 0.97, opacity: 0 },
{ filter: "blur(0px)", scale: 1, opacity: 1, duration: 0.5, ease: "power2.inOut" }, T + 0.1);
Calm (wellness, luxury) — heavy blur, holds at abstract color:
tl.to(old, { filter: "blur(25px)", scale: 1.05, duration: 0.6, ease: "power1.in" }, T);
tl.to(old, { opacity: 0, duration: 0.4, ease: "power1.in" }, T + 0.4);
tl.fromTo(new,
{ filter: "blur(25px)", scale: 0.95, opacity: 0 },
{ filter: "blur(25px)", scale: 0.95, opacity: 1, duration: 0.3, ease: "power1.inOut" }, T + 0.5);
tl.to(new, { filter: "blur(0px)", scale: 1, duration: 0.6, ease: "power1.out" }, T + 0.8);
Focus Pull
Outgoing slowly blurs while incoming fades in sharp. Depth-of-field feel. Scale blur amount and hold duration by energy.
Medium:
tl.to(old, { filter: "blur(15px)", duration: 0.5, ease: "power1.in" }, T);
tl.to(old, { opacity: 0, duration: 0.3, ease: "power2.in" }, T + 0.25);
tl.fromTo(new, { opacity: 0 }, { opacity: 1, duration: 0.3, ease: "power2.out" }, T + 0.25);
Calm — slow rack focus with long hold at peak defocus:
tl.to(old, { filter: "blur(30px)", duration: 0.8, ease: "power1.in" }, T);
tl.to(old, { opacity: 0, duration: 0.5, ease: "power1.in" }, T + 0.6);
tl.fromTo(new, { opacity: 0, filter: "blur(20px)" },
{ opacity: 1, filter: "blur(20px)", duration: 0.3, ease: "power1.inOut" }, T + 0.7);
tl.to(new, { filter: "blur(0px)", duration: 0.6, ease: "power1.out" }, T + 1.0);
Color Dip
Fade to solid color, hold, fade up new scene.
tl.to(old, { opacity: 0, duration: 0.2, ease: "power2.in" }, T);
// Background color shows through
tl.fromTo(new, { opacity: 0 }, { opacity: 1, duration: 0.2, ease: "power2.out" }, T + 0.25);