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hyperframes/skills/hyperframes-core/references/determinism-rules.md
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WaterrrForeverandClaude Opus 4.8 d0f0ec29e7 feat(skills): frame-preset library + shared audio engine (foundation) (#1632)
* feat(hyperframes-creative): add frame-preset library

Add a library of ready-made visual frame presets (claude, biennale-yellow,
blockframe, blue-professional, bold-poster, broadside, capsule, cartesian,
cobalt-grid, coral, creative-mode, daisy-days, editorial-forest, …), each with
a FRAME.md spec, a frame-showcase.html, and a per-preset caption-skin.html.
Registered in the creative design-spec so workflows can remix a preset onto
brand tokens.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>

* feat(hyperframes-media): shared TTS/BGM/SFX audio engine

Add a shared audio engine under hyperframes-media (scripts/audio.mjs + lib/
tts.mjs, bgm.mjs, sfx.mjs, heygen.mjs) plus a bundled SFX pack and manifest.
Workflows resolve this engine by path (../../hyperframes-media/scripts/
audio.mjs) for text-to-speech, background music, and sound effects, so audio
is authored once and reused across skills instead of duplicated per workflow.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>

* feat(skills): gate render on user review; refresh router, core, general-video

- hyperframes-cli: render is now user-gated — preview opens Studio (the timeline
  editor where the user can hand-edit anything, not just watch); never
  auto-render once checks pass, pause at preview and render only after approval.
- hyperframes (router): tighten the entry SKILL.md description + routing.
- hyperframes-core: rewrite SKILL.md and add script-format.md + storyboard-format.md
  references for the script-driven authoring architecture.
- general-video: tidy the fallback-workflow description and routing table.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>

* style(hyperframes-creative): reformat frame-preset showcase HTML

Run the HTML formatter over the frame-showcase.html files (indentation,
self-closing void tags, one CSS declaration per line). Formatting only — no
content or markup changes.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>

* fix(hyperframes-media): correct wait-bgm field mapping and guard credential parse

Two correctness fixes from review (#1632):

- wait-bgm.mjs read audioMeta.bgm_path / audioMeta.bgm_enabled, but audio.mjs
  writes the path nested as bgm.path and the flag as bgm_pending. The detached
  generate path (Lyria/MusicGen) therefore always saw an empty path and exited
  status: disabled, silently dropping the music track even while generation was
  running. Read audioMeta.bgm?.path and gate on bgm_pending.
- heygenCredential() had an unguarded JSON.parse despite documenting that it
  never throws — a malformed ~/.heygen credentials file crashed the engine at
  startup instead of degrading to no-credential. Wrap the parse and return null.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>

* chore(hyperframes): add router tag to entry skill metadata

Fold the router metadata tag into the foundation rewrite of the entry SKILL.md.
This file is owned by this PR (the full router rewrite); keeping the tag tweak
here — instead of a separate edit on the pre-rewrite version in another PR —
avoids a guaranteed merge conflict between the two.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>

---------

Co-authored-by: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-06-22 22:49:10 +08:00

4.9 KiB

Determinism, Animation Runtime, and Layout

HyperFrames seeks compositions frame-by-frame. Every frame must be reproducible from its time value alone — same input time → same pixels. Three contracts enforce this: the animation runtime contract, the determinism rules, and the layout contract.

Animation Runtime Contract

GSAP is the primary runtime. The core requirement is generic: animation state must be seekable from HyperFrames time.

For GSAP:

  • Create the timeline synchronously during page initialization.
  • Use gsap.timeline({ paused: true }).
  • Register it on window.__timelines["<composition-id>"].
  • The key must match data-composition-id on the composition root.
  • Do not call tl.play() for render-critical motion.
  • Do not build timelines inside async, Promise, setTimeout, or event handlers — the renderer can sample before they finish.
  • Do not create empty tweens only to set duration; use data-duration on the clip instead.
  • Do not gsap.set() clip elements from later scenes — they are not in the DOM at page load. Use tl.set(selector, vars, time) inside the timeline at or after the clip's data-start.

Use the hyperframes-animation skill for tween syntax, position parameters, eases, and performance rules.

Determinism Rules

Rendered frames must be reproducible from the requested time. Do not use any of the following for visual state:

  • Date.now(), performance.now(), or any render-time clock.
  • Unseeded Math.random(). Use a seeded PRNG if random-looking placement is needed.
  • Render-time network fetches for required assets. Inline or pre-bundle them.
  • Hover, scroll, pointer, or focus state. The renderer has no input events.
  • Infinite loops such as repeat: -1. Compute a finite count: repeat: Math.max(0, Math.floor(duration / cycleDuration) - 1)floor, not ceil (ceil overshoots data-duration and trips the gsap_repeat_ceil_overshoot lint; max(0, …) avoids a negative repeat = infinite).

Also avoid:

  • Animating anything outside the visual-property allowlist: opacity, x, y, scale, rotation, color, backgroundColor, borderRadius, transforms. Never animate display or visibility — use opacity/transforms and timed clip visibility instead.
  • Animating the same property on the same element from multiple timelines at the same time — GSAP's overwrite behavior is order-dependent and can flip between renders.

Layout Contract

Build the visible end-state in static HTML and CSS first, then animate from/to that state.

  • The composition root has fixed pixel frame dimensions.
  • Scene containers should fill the scene with width: 100%; height: 100%; box-sizing: border-box.
  • Use padding, flex, grid, and max-width for layout. Avoid positioning main content with hardcoded top/left offsets when a layout container can do it.
  • Use position: absolute for layers and decorative elements, not as the default content-layout strategy.
  • Prefer transforms and opacity for animation.
  • Keep text inside its intended container. For dynamic text, use max-width, wrapping, or window.__hyperframes.fitTextFontSize(text, { maxWidth, fontFamily, fontWeight }).
  • For text measurement without DOM reflow, use window.__hyperframes.pretext: pretext.prepare(text, font) then pretext.layout(prepared, maxWidth, lineHeight). Pure arithmetic, ~0.0002 ms per call — safe for per-frame text reflow, shrinkwrap containers, and computing layout before render. fitTextFontSize is built on it.
  • Do not use <br> in body text. Forced breaks ignore the actual rendered font width and produce an extra break when the line already wraps naturally, causing overlap. Let text wrap via max-width. Exception: short display titles where each word is deliberately on its own line.
  • Transformed elements must be block-level + sized. transform/scaleX/scaleY is a no-op on an inline <span>, and scaling an auto-width (0px) element shows nothing → invisible bars/fills. Give them display: block/inline-block/flex-item and a real width/height (e.g. width: 100% inside a sized parent). (silent — lint/inspect miss it.)
  • Absolutely-positioned decoratives that pulse or overshoot (yoyo scale, back.out) need clearance at their peak size and must not straddle an overflow: hidden edge — else they overlap a neighbor or get clipped. Position for the largest frame, not the resting one. (silent.)

Why This Matters

The renderer takes a time value and produces a pixel buffer. There is no notion of "playback" — every frame is a fresh seek. Any state that depends on having reached this frame through a prior frame (timers, accumulated state, event-driven animations) will desync when the renderer samples out of order or in parallel.

If you find yourself reaching for setTimeout, requestAnimationFrame, or addEventListener to drive a visual, rebuild it as a tween on the timeline instead.