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* refactor(product-launch-video): restructure onto script-driven architecture Move product-launch-video onto the shared script-driven authoring flow: build-frame remixes a hyperframes-creative preset onto brand tokens, audio routes through the shared hyperframes-media engine, per-preset caption skins, and every frame is authored as a directed shot. Removes the old bespoke scripts (captions/validate/prep/hoist/…) in favour of the shared lib. assemble-index.mjs keeps upstream #1629's blank/partial scene-file guard (reject an empty or markup-less scene file at assembly, before emitting data-composition-src, and re-dispatch) carried onto the restructured reader. Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com> * refactor(pr-to-video): restructure onto script-driven architecture Move pr-to-video onto the shared script-driven authoring flow: ingest.mjs folds the gh PR artifacts into the synthetic capture package the shared backend (build-frame / captions / assemble-index) reads, add the mechanism beat, route audio through hyperframes-media, and remix a hyperframes-creative preset onto brand tokens via the shared lib. - Fix skill name: pr-to-video-refactor -> pr-to-video (match directory). - Drop a stale faceless-explainer-refactor reference in an ingest.mjs comment. - assemble-index.mjs keeps upstream #1629's blank/partial scene-file guard. Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com> * refactor(faceless-explainer): restructure onto script-driven architecture Move faceless-explainer onto the shared script-driven authoring flow: every visual is invented (typography / abstract graphics / diagram / data-viz) and authored through the shared backend (build-frame remixes a hyperframes-creative preset onto tokens, audio via hyperframes-media, assemble-index builds the standalone index.html) using the shared lib. - Fix skill name: faceless-explainer-refactor -> faceless-explainer (match directory). - assemble-index.mjs keeps upstream #1629's blank/partial scene-file guard. Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com> * chore(skills): refresh test-skills-fresh.sh workflow roster Update the install-and-verify harness to the current surface: 10 workflows (adds website-to-video, embedded-captions, graphic-overlays, slideshow; drops the removed footage-recut) and refreshed example prompts. Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com> * style(product-launch-video): oxfmt storyboard.mjs Run oxfmt over lib/storyboard.mjs — formatting only, no logic change. Fixes the Format / Preflight CI check. Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com> * test(studio): import commitGsapPositionFromDrag from its actual module The function was split out into gsapDragPositionCommit.ts in #1605, but the test kept importing it from ./gsapDragCommit, which no longer exports it — yielding 'is not a function' at runtime. Import from the correct module. Inherited main breakage (same fix as #1631); fixes the Test CI check on this branch independently of merge order. Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com> * chore(hyperframes): refine router skill metadata tags Update the entry router's metadata tags (video / animation / router focus); oxfmt collapses the now-shorter metadata to a single line. Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com> * fix(skills): tighten caption comment-strip + document audio --only merge Review follow-ups (#1635): - captions.mjs (x3): the HTML-comment strip used a single global replace, which CodeQL flags as incomplete multi-character sanitization (a nested/partial pair can re-form a marker the single pass misses). Strip in a fixpoint loop instead. Input is preset-library content, not user-controlled, so this is lint- cleanliness, not XSS defense. - audio.mjs (x3): document that fetch-sfx (--only sfx) MERGES into the neutral audio_engine_meta.json sidecar — the engine reads prev and recomputes only the sfx section, so voices/bgm from the generate pass are preserved (review Q). Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com> * fix(skills): remove existsSync->write TOCTOU in workflow scripts Clears the 9 js/file-system-race CodeQL alerts (captions/audio/transitions x3). Each was an existsSync precheck followed by a later write of the same path: - captions.mjs: caption-overrides shim -> atomic writeFileSync({ flag: 'wx' }). - audio.mjs (sync-durations) + transitions.mjs (inject): drop the existsSync precheck and read directly, surfacing the same friendly error from a try/catch on readFileSync — no check->write gap. Behavior is unchanged (same error messages); these are local single-process deterministic scripts so the race was never a real risk, but this clears the gate. Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com> * fix(skills): paint root composition ground color in assemble-index Per-frame roots carry data-start/data-duration and get clip-gated against the global timeline at render, so only the first frame's window overlaps global 0 — a frame's own full-bleed background can't serve as the video ground, and every frame after the first renders on the bare body color (black). Paint the ground on the always-present root composition using the project's frame.md canvas color (the same role the caption skin maps to --cap-canvas); fall back to the body letterbox color when frame.md is absent or has no resolvable ground. Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com> * chore(hyperframes): drop router-tag edit (moved to the foundation PR) The entry SKILL.md is rewritten wholesale by the frame-presets/media foundation PR (#1632); editing it here too guaranteed a merge conflict. Restore this file to main and let the router-tag tweak live with the rewrite in #1632, so the two PRs no longer both touch it. Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com> --------- Co-authored-by: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
120 lines
4.6 KiB
JavaScript
120 lines
4.6 KiB
JavaScript
#!/usr/bin/env node
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// Step 1 — contributor avatar fetch (NETWORK; orchestrator-invoked).
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//
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// The counterpart to ingest.mjs: ingest is a pure offline transform, THIS is the
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// one network step on the people front. It reads the people list ingest produced
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// and downloads each contributor's GitHub avatar into assets/<login>.png,
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// then rewrites people.json with `avatarFetched` flags so downstream (story-design)
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// knows which avatars actually exist.
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//
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// Avatars + a credits/shipped-by scene are the ONE place the faceless default is
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// relaxed. They are an OPTIONAL enhancement, so this script is best-effort:
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// - a missing/deleted user, a network blip, an offline run → log + skip
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// - it ALWAYS exits 0 (a failed avatar must never block the build)
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//
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// Reads:
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// --people <path> capture/extracted/people.json (from ingest.mjs)
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// Writes:
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// assets/<login>.png one per contributor whose avatar resolved
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// (rewrites people.json in place with avatarFetched: true/false)
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//
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// Flags: --project-dir . --timeout 8000 (ms per request)
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// Avatars are written to <project-dir>/<person.avatarFile>, where avatarFile is
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// the project-root-relative "assets/<login>.png" — the SAME assets/ dir the frame
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// workers reference and assemble-index stages (lib/assets.mjs). Anchor on the
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// project root so the path stays under the project's assets/.
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//
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// Usage (orchestrator already cd'd into PROJECT_DIR, so --project-dir defaults to "."):
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// node fetch-people-avatars.mjs --people ./capture/extracted/people.json
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import { existsSync, mkdirSync, readFileSync, writeFileSync, statSync } from "node:fs";
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import { resolve, join, dirname } from "node:path";
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const argv = process.argv.slice(2);
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const flag = (name, def) => {
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const i = argv.indexOf(`--${name}`);
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return i >= 0 && i + 1 < argv.length ? argv[i + 1] : def;
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};
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const peoplePath = resolve(flag("people", "./capture/extracted/people.json"));
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const projectDir = resolve(flag("project-dir", "."));
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const TIMEOUT = parseInt(flag("timeout", "8000"), 10);
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// Soft-exit helper — avatars are optional, so every early-out is exit 0.
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function softExit(msg) {
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console.log(`• fetch-avatars: ${msg}`);
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process.exit(0);
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}
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if (!existsSync(peoplePath)) softExit(`no people.json at ${peoplePath} — skipping (no avatars)`);
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let doc;
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try {
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doc = JSON.parse(readFileSync(peoplePath, "utf8"));
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} catch (e) {
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softExit(`people.json unreadable (${e.message}) — skipping`);
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}
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const people = Array.isArray(doc.people) ? doc.people : [];
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if (!people.length) softExit("no contributors in people.json — skipping");
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async function fetchOne(person) {
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const { login, avatarUrl } = person;
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if (!login || !avatarUrl) return "skip";
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// avatarFile is project-root-relative ("assets/<login>.png"); anchor on the
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// project root so it stays under the project's assets/ dir.
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const dest = join(projectDir, person.avatarFile || `assets/${login}.png`);
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mkdirSync(dirname(dest), { recursive: true });
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// Idempotent: a non-empty file from a prior run is reused (re-runs are free).
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if (existsSync(dest) && statSync(dest).size > 0) {
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person.avatarFetched = true;
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return "cached";
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}
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const ctrl = new AbortController();
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const timer = setTimeout(() => ctrl.abort(), TIMEOUT);
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try {
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const res = await fetch(avatarUrl, {
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signal: ctrl.signal,
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redirect: "follow", // github.com/<login>.png redirects to avatars.githubusercontent.com
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headers: { "User-Agent": "hyperframes-pr-to-video" },
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});
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if (!res.ok) throw new Error(`HTTP ${res.status}`);
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const buf = Buffer.from(await res.arrayBuffer());
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if (!buf.length) throw new Error("empty body");
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writeFileSync(dest, buf);
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person.avatarFetched = true;
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return "ok";
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} catch (e) {
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person.avatarFetched = false;
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console.log(` (skip avatar @${login}: ${e.message})`);
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return "fail";
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} finally {
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clearTimeout(timer);
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}
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}
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let ok = 0;
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let cached = 0;
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let fail = 0;
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// Sequential keeps it simple and gentle on github.com; the list is tiny (a PR's
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// contributors), so latency is not a concern.
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for (const person of people) {
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const r = await fetchOne(person);
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if (r === "ok") ok++;
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else if (r === "cached") cached++;
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else if (r === "fail") fail++;
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}
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// Persist avatarFetched flags so story-design can reference only real avatars.
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try {
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writeFileSync(peoplePath, JSON.stringify(doc, null, 2) + "\n");
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} catch (e) {
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console.log(` (warn: could not rewrite people.json flags: ${e.message})`);
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}
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console.log(
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`✓ fetch-avatars: ${ok + cached}/${people.length} avatar(s) in assets/` +
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` (${ok} new, ${cached} cached, ${fail} failed)`,
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);
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process.exit(0);
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