Files
hyperframes/skills/pr-to-video/scripts/fetch-people-avatars.mjs
T
WaterrrForeverandClaude Opus 4.8 1967901b57 refactor(skills): move product-launch / pr-to-video / faceless-explainer onto the script-driven architecture (#1635)
* refactor(product-launch-video): restructure onto script-driven architecture

Move product-launch-video onto the shared script-driven authoring flow:
build-frame remixes a hyperframes-creative preset onto brand tokens, audio
routes through the shared hyperframes-media engine, per-preset caption skins,
and every frame is authored as a directed shot. Removes the old bespoke
scripts (captions/validate/prep/hoist/…) in favour of the shared lib.

assemble-index.mjs keeps upstream #1629's blank/partial scene-file guard
(reject an empty or markup-less scene file at assembly, before emitting
data-composition-src, and re-dispatch) carried onto the restructured reader.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>

* refactor(pr-to-video): restructure onto script-driven architecture

Move pr-to-video onto the shared script-driven authoring flow: ingest.mjs
folds the gh PR artifacts into the synthetic capture package the shared
backend (build-frame / captions / assemble-index) reads, add the mechanism
beat, route audio through hyperframes-media, and remix a hyperframes-creative
preset onto brand tokens via the shared lib.

- Fix skill name: pr-to-video-refactor -> pr-to-video (match directory).
- Drop a stale faceless-explainer-refactor reference in an ingest.mjs comment.
- assemble-index.mjs keeps upstream #1629's blank/partial scene-file guard.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>

* refactor(faceless-explainer): restructure onto script-driven architecture

Move faceless-explainer onto the shared script-driven authoring flow:
every visual is invented (typography / abstract graphics / diagram / data-viz)
and authored through the shared backend (build-frame remixes a
hyperframes-creative preset onto tokens, audio via hyperframes-media,
assemble-index builds the standalone index.html) using the shared lib.

- Fix skill name: faceless-explainer-refactor -> faceless-explainer (match directory).
- assemble-index.mjs keeps upstream #1629's blank/partial scene-file guard.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>

* chore(skills): refresh test-skills-fresh.sh workflow roster

Update the install-and-verify harness to the current surface: 10 workflows
(adds website-to-video, embedded-captions, graphic-overlays, slideshow;
drops the removed footage-recut) and refreshed example prompts.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>

* style(product-launch-video): oxfmt storyboard.mjs

Run oxfmt over lib/storyboard.mjs — formatting only, no logic change.
Fixes the Format / Preflight CI check.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>

* test(studio): import commitGsapPositionFromDrag from its actual module

The function was split out into gsapDragPositionCommit.ts in #1605, but the
test kept importing it from ./gsapDragCommit, which no longer exports it —
yielding 'is not a function' at runtime. Import from the correct module.

Inherited main breakage (same fix as #1631); fixes the Test CI check on this
branch independently of merge order.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>

* chore(hyperframes): refine router skill metadata tags

Update the entry router's metadata tags (video / animation / router focus);
oxfmt collapses the now-shorter metadata to a single line.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>

* fix(skills): tighten caption comment-strip + document audio --only merge

Review follow-ups (#1635):

- captions.mjs (x3): the HTML-comment strip used a single global replace, which
  CodeQL flags as incomplete multi-character sanitization (a nested/partial pair
  can re-form a marker the single pass misses). Strip in a fixpoint loop instead.
  Input is preset-library content, not user-controlled, so this is lint-
  cleanliness, not XSS defense.
- audio.mjs (x3): document that fetch-sfx (--only sfx) MERGES into the neutral
  audio_engine_meta.json sidecar — the engine reads prev and recomputes only the
  sfx section, so voices/bgm from the generate pass are preserved (review Q).

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>

* fix(skills): remove existsSync->write TOCTOU in workflow scripts

Clears the 9 js/file-system-race CodeQL alerts (captions/audio/transitions x3).
Each was an existsSync precheck followed by a later write of the same path:

- captions.mjs: caption-overrides shim -> atomic writeFileSync({ flag: 'wx' }).
- audio.mjs (sync-durations) + transitions.mjs (inject): drop the existsSync
  precheck and read directly, surfacing the same friendly error from a try/catch
  on readFileSync — no check->write gap.

Behavior is unchanged (same error messages); these are local single-process
deterministic scripts so the race was never a real risk, but this clears the gate.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>

* fix(skills): paint root composition ground color in assemble-index

Per-frame roots carry data-start/data-duration and get clip-gated against the
global timeline at render, so only the first frame's window overlaps global 0 —
a frame's own full-bleed background can't serve as the video ground, and every
frame after the first renders on the bare body color (black). Paint the ground
on the always-present root composition using the project's frame.md canvas color
(the same role the caption skin maps to --cap-canvas); fall back to the body
letterbox color when frame.md is absent or has no resolvable ground.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>

* chore(hyperframes): drop router-tag edit (moved to the foundation PR)

The entry SKILL.md is rewritten wholesale by the frame-presets/media foundation
PR (#1632); editing it here too guaranteed a merge conflict. Restore this file
to main and let the router-tag tweak live with the rewrite in #1632, so the two
PRs no longer both touch it.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>

---------

Co-authored-by: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-06-22 22:49:42 +08:00

120 lines
4.6 KiB
JavaScript

#!/usr/bin/env node
// Step 1 — contributor avatar fetch (NETWORK; orchestrator-invoked).
//
// The counterpart to ingest.mjs: ingest is a pure offline transform, THIS is the
// one network step on the people front. It reads the people list ingest produced
// and downloads each contributor's GitHub avatar into assets/<login>.png,
// then rewrites people.json with `avatarFetched` flags so downstream (story-design)
// knows which avatars actually exist.
//
// Avatars + a credits/shipped-by scene are the ONE place the faceless default is
// relaxed. They are an OPTIONAL enhancement, so this script is best-effort:
// - a missing/deleted user, a network blip, an offline run → log + skip
// - it ALWAYS exits 0 (a failed avatar must never block the build)
//
// Reads:
// --people <path> capture/extracted/people.json (from ingest.mjs)
// Writes:
// assets/<login>.png one per contributor whose avatar resolved
// (rewrites people.json in place with avatarFetched: true/false)
//
// Flags: --project-dir . --timeout 8000 (ms per request)
// Avatars are written to <project-dir>/<person.avatarFile>, where avatarFile is
// the project-root-relative "assets/<login>.png" — the SAME assets/ dir the frame
// workers reference and assemble-index stages (lib/assets.mjs). Anchor on the
// project root so the path stays under the project's assets/.
//
// Usage (orchestrator already cd'd into PROJECT_DIR, so --project-dir defaults to "."):
// node fetch-people-avatars.mjs --people ./capture/extracted/people.json
import { existsSync, mkdirSync, readFileSync, writeFileSync, statSync } from "node:fs";
import { resolve, join, dirname } from "node:path";
const argv = process.argv.slice(2);
const flag = (name, def) => {
const i = argv.indexOf(`--${name}`);
return i >= 0 && i + 1 < argv.length ? argv[i + 1] : def;
};
const peoplePath = resolve(flag("people", "./capture/extracted/people.json"));
const projectDir = resolve(flag("project-dir", "."));
const TIMEOUT = parseInt(flag("timeout", "8000"), 10);
// Soft-exit helper — avatars are optional, so every early-out is exit 0.
function softExit(msg) {
console.log(`• fetch-avatars: ${msg}`);
process.exit(0);
}
if (!existsSync(peoplePath)) softExit(`no people.json at ${peoplePath} — skipping (no avatars)`);
let doc;
try {
doc = JSON.parse(readFileSync(peoplePath, "utf8"));
} catch (e) {
softExit(`people.json unreadable (${e.message}) — skipping`);
}
const people = Array.isArray(doc.people) ? doc.people : [];
if (!people.length) softExit("no contributors in people.json — skipping");
async function fetchOne(person) {
const { login, avatarUrl } = person;
if (!login || !avatarUrl) return "skip";
// avatarFile is project-root-relative ("assets/<login>.png"); anchor on the
// project root so it stays under the project's assets/ dir.
const dest = join(projectDir, person.avatarFile || `assets/${login}.png`);
mkdirSync(dirname(dest), { recursive: true });
// Idempotent: a non-empty file from a prior run is reused (re-runs are free).
if (existsSync(dest) && statSync(dest).size > 0) {
person.avatarFetched = true;
return "cached";
}
const ctrl = new AbortController();
const timer = setTimeout(() => ctrl.abort(), TIMEOUT);
try {
const res = await fetch(avatarUrl, {
signal: ctrl.signal,
redirect: "follow", // github.com/<login>.png redirects to avatars.githubusercontent.com
headers: { "User-Agent": "hyperframes-pr-to-video" },
});
if (!res.ok) throw new Error(`HTTP ${res.status}`);
const buf = Buffer.from(await res.arrayBuffer());
if (!buf.length) throw new Error("empty body");
writeFileSync(dest, buf);
person.avatarFetched = true;
return "ok";
} catch (e) {
person.avatarFetched = false;
console.log(` (skip avatar @${login}: ${e.message})`);
return "fail";
} finally {
clearTimeout(timer);
}
}
let ok = 0;
let cached = 0;
let fail = 0;
// Sequential keeps it simple and gentle on github.com; the list is tiny (a PR's
// contributors), so latency is not a concern.
for (const person of people) {
const r = await fetchOne(person);
if (r === "ok") ok++;
else if (r === "cached") cached++;
else if (r === "fail") fail++;
}
// Persist avatarFetched flags so story-design can reference only real avatars.
try {
writeFileSync(peoplePath, JSON.stringify(doc, null, 2) + "\n");
} catch (e) {
console.log(` (warn: could not rewrite people.json flags: ${e.message})`);
}
console.log(
`✓ fetch-avatars: ${ok + cached}/${people.length} avatar(s) in assets/` +
` (${ok} new, ${cached} cached, ${fail} failed)`,
);
process.exit(0);