Files
hyperframes/packages/engine
Vance Ingalls d7c1050e44 test(producer): add hdr-regression and hdr-hlg-regression test suites (#365)
## Summary

Replace the trivial `hdr-pq` and `hdr-image-only` tests with two consolidated, time-windowed regression suites that exercise the full HDR pipeline. These goldens are the safety net for every other PR in this stack.

## Why

The pre-existing HDR tests covered only a single full-bleed video or image with a static text label — none of the features that the HDR pipeline has to handle differently from SDR (opacity animation, z-ordered multi-layer compositing, transforms, border-radius clipping, shader transitions, multiple HDR sources, object-fit modes, mixed HDR+SDR layering, HLG transfer). This PR builds the missing safety net first so every subsequent fix can be proven correct.

## What changed

- New `packages/producer/tests/hdr-regression/` (PQ, BT.2020, ~20 s, 1080p, 8 windows A–H):
  - A: static baseline (HDR video + DOM overlay)
  - B: wrapper-opacity fade
  - C: direct-on-`<video>` opacity tween (documents the Chunk 1 bug)
  - D: z-order sandwich (DOM → HDR → DOM)
  - E: two HDR videos side-by-side (pins PR #289)
  - F: rotation + scale + border-radius (documents the Chunk 4 bug)
  - G: `object-fit: contain`
  - H: shader crossfade between HDR video and HDR image
- New `packages/producer/tests/hdr-hlg-regression/` (HLG, ARIB STD-B67, ~5 s, 2 windows A–B) — exercises the separate HLG LUT/OETF code path that previously had **zero** coverage.
- New `scripts/generate-hdr-photo-pq.py` synthesizes `hdr-photo-pq.png` with a cICP chunk for BT.2020/PQ/full.
- Removed `tests/hdr-pq/` and `tests/hdr-image-only/`.
- Updated `.github/workflows/regression.yml` HDR shard to run the new pair sequentially.
- All compositions follow the documented timed-element pattern (`data-start`, `data-duration`, `class="clip"` directly on each timed leaf — no wrapper inheritance).

## Test plan

- [x] Goldens generated with `bun run test:update --sequential`.
- [x] `ffprobe` confirms HEVC/yuv420p10le/bt2020nc/smpte2084 (PQ) and arib-std-b67 (HLG).
- [x] Suite green with `maxFrameFailures` budgets that absorb the documented Chunk 1 / Chunk 4 known-fails — tightened in follow-up PRs in this stack.

## Stack

Foundational PR for the HDR follow-ups stack (Chunk 0 of `plans/hdr-followups.md`). Every subsequent PR builds on this safety net.
2026-04-22 15:43:04 -07:00
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2026-04-22 17:28:11 -04:00
2026-03-21 22:43:56 -07:00

@hyperframes/engine

Seekable web-page-to-video rendering engine built on Puppeteer and FFmpeg.

Framework-agnostic: works with GSAP, Lottie, Three.js, CSS animations, or any web content that implements the window.__hf seek protocol.

Install

npm install @hyperframes/engine

Requirements: Node.js >= 22, Chrome/Chromium (auto-downloaded by Puppeteer), FFmpeg

What it does

The engine opens your HTML composition in a headless Chrome instance, seeks frame-by-frame using Chrome's HeadlessExperimental.beginFrame API, captures screenshots, and encodes them into video with FFmpeg.

Key services

Service Description
browserManager Launches and pools headless Chrome instances (chrome-headless-shell)
frameCapture Manages capture sessions — seek, screenshot, buffer lifecycle
screenshotService BeginFrame-based capture with CDP (Chrome DevTools Protocol)
chunkEncoder FFmpeg encoding with chunked concat, GPU detection, faststart
streamingEncoder Pipe frames to FFmpeg in real time (no intermediate PNGs on disk)
audioMixer Parse <audio> elements and mix audio tracks via FFmpeg
videoFrameExtractor Extract frames from <video> elements for compositing
parallelCoordinator Split frame ranges across worker processes
fileServer Serve local HTML files to the browser via Hono

Usage

import {
  acquireBrowser,
  releaseBrowser,
  createCaptureSession,
  initializeSession,
  captureFrame,
  closeCaptureSession,
} from "@hyperframes/engine";

// 1. Launch browser
const browser = await acquireBrowser({ captureMode: "beginFrame" });

// 2. Open a capture session
const session = createCaptureSession({
  browser: browser.browser,
  url: "http://localhost:3000/my-composition.html",
  width: 1920,
  height: 1080,
  fps: 30,
});
await initializeSession(session);

// 3. Capture frames
for (let i = 0; i < totalFrames; i++) {
  await captureFrame(session, i, `/tmp/frames/frame-${i}.png`);
}

// 4. Clean up
await closeCaptureSession(session);
await releaseBrowser(browser);

Most users should use @hyperframes/producer or the hyperframes CLI instead of calling the engine directly.

Documentation

Full documentation: hyperframes.heygen.com/packages/engine